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Dmitri

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IMPERIAL HOLDINGS

ANAXESFormerly a fortress of the Galactic Alliance, Anaxes now serves as the capital of the New Sith Imperium. Anaxes was one of the last major Galactic Alliance powerhouses to fall to the Imperium, thus why the peace that followed Anaxes' fall is referred to as Pax Anaxes. The ecumenopolis serves as the heart of the Imperium, with the Imperial Palace located here. Anaxes is primarily governed at the Anaxes Citadel, which has constant surveillance and patrols. With the terrorist attacks found on Corellia, the governmental sector of the planet has been quarantined off from the rest of the planet's civilization; the area is known as the Citadel District.

The Defender of the Core is protected by a planetary shield enveloping the planet. Many of the former Galactic Alliance defenses have been repurposed and upgraded, along with newly installed defense systems, allowing for a net of surface-to-space weaponry. Anaxes is one of three planets with a fixed Stormtrooper Legion based on a single planet. With the Oversector-class Naval Station and the Anaxes Station as relay points, the Axum system hosts an array of sensors and scanners. Incoming ships are, by protocol, forced to register with Anaxes Station or the Imperial-class Star Destroyer in order to reach the planet or its satellites. Three main networks control traffic: Public, Commerce, and Military.

Orbiting near Anaxes is the Oversector-class Naval Station. Permanently assigned to the system and separate from the rotating fleet assignments, a large fleet of ships known as the Anaxes Home Fleet guards the Axum System from all aggressors. The Anaxes Home Fleet hosts Darth Vereor's Derriphan-class Star Destroyer The Night Fury as it's primary command ship, as well as the Group that forms the command fleet of the 3rd Imperial Fleet. When The Night Fury and it's command group are not present, the Anaxes Home Fleet is led by the Skira-class Core Defender, and is accompanied by two Hyperion-class Star Destroyers, an additional two Skira-class Star Destroyers, seven Imperial XI-class Star Destroyers, four Censor-class Patrol Cruisers, and 6 anti-starfighter variant Dagger-class Corvette. The Hyperions are located in the entrances into the Perlemian Trade Route. The Imperial-class Star Destroyers controls traffic in and out of Anaxes and the Oversector, though will leave its post to escort high-profile ships; when it does this, a Skira is left behind to manage operations. The Skiras patrol around Anaxes and the Oversector, with the Censors patrolling further into the solar system with the Dagger-class corvettes serving as escort. In the event of an attack, the Censors will fly to the source of the conflict. The Skiras will form a ring around the planet and Oversector, with Derriphan normally (though not always) positioning between Oversector and Anaxes.

  • Anaxes Citadel
  • Anaxes Station
  • Oversector-class Naval Station

BASTIONOnce the capital of the New Sith Imperium, Bastion remains the headquarters of the Stormtroopers Corps. Bastion remains the fall-back capital for the New Sith Imperium in the event Anaxes falls. Bastion is home to the most prestigious military training center. The Imperial Palace located on Bastion has been repurposed as a military stronghold, housing Grand General Konstantine Arkadyvich.

Bastion is protected by a planetary shield enveloping the planet. A network of defenses encompasses a variety of surface-to-space weaponry. Bastion is one of three planets with a fixed Stormtrooper Legion based on a single planet. With the Oversector-class Naval Station as a relay points, the Sartinaynian system hosts an array of sensors and scanners. Incoming ships are, by protocol, forced to register with patrolling Imperial-class Star Destroyers in order to reach the planet or its satellites. Three main networks control traffic: Public, Commerce, and Military. Bastion hosts an Oversector-class Naval Station. Two Skira-class Star Destroyers share the command of the system, one dedicated to protecting the Oversector station and the other assigned to combat duties. A pair of Hyperion-class Star Destroyer are dedicated to system interdiction and one battle group of standard configuration is stationed at Bastion at all times.
BILBRINGIThe Bilbringi system is filled with numerous rich asteroids and the famed Bilbringi Shipyards. As the Shipyards primarily produce military vessels and weaponry, civilian traffic is barred from the planet. A detour pre-dating Darth Aevum’s coup allows traffic to go around Bilbringi for those traveling in the Namadii Corridor; civilian entry into the Bilbringi system is considered a criminal offense unless previously scheduled. Manufacturing operations are largely run by an installation called Thrawn’s Helm on the largest asteroid in the system, Bilbringi VII. Before the acquisition of Corellia and Kuat, Bilbringi was the main center for Star Destroyer maintenance and repair.

Each shipyard has intermediate military-grade shields, with Thrawn’s Helm wielding stronger shields. Sensors built into numerous asteroids allow for a web of sensors and scanners, though asteroid orbits have been known to periodically create blind spots in the network. Several asteroid-based defense systems originally established at Naos were delivered to the Bilbringi system by MandalMotors, which now hides a lethal defense network, along with hyperspace mines. Bilbringi is guarded by Star Destroyers, protecting both the Shipyards and any docked vessels docked for repairs. Due to the constant movement of asteroids, checkpoints in and out of the Bilbringi system constantly change and its locations are either dictated by the leading Star Destroyer or Thrawn’s Helm. Two Skira-class Star Destroyers are tasked with protecting the larger shipyards and a Hyperion-class Star Destroyer is dedicated to system interdiction. One battle group of the standard configuration is posted at Bilbringi at all times.
CLOAK OF THE SITHThe Cloak of the Sith is a nebula with only two paths through to the inner systems. Originally owned by the Galactic Alliance, it was lent to the Mandalorians after their exodus. After relations between the Galactic Alliance and the Mandalorians broke down, the Mandalorians refused to relinquish the Cloak of the Sith. Most of the Mandalorians left the Cloak to assist in the Core Campaign, most not returning. The Cloak of the Sith entered control of MandalMotors, which had been annexed by the New Sith Imperium.

MandalMotors had, since 1,012 ABY, had space installations guarding the two entries into the Cloak of the Sith, establishing sensors and scannes to track incoming traffic; the New Sith Imperium later added a second ring of sensors and scanners near Rishi. Rishi houses several surface-to-space weapons. In 1,023 ABY, the 11th Fleet was transferred to the Cloak of the Sith. Access codes were modified, to limit only MandalMotors and the Imperial Armed Forces access to the area.
CORELLIACorellia has and remains site to defiance to the New Sith Imperium. Plagued by insurgent cells, Corellia is one of the few planets under a police state, with curfews and random checks. Home to several orbital shipyards, security remains tight both on the planet and in the system itself.

The "Eldest" of the Five Brothers is protected by a planetary shield enveloping the planet. A network of defenses encompasses a variety of surface-to-space weaponry. Corellia is one of three planets with a fixed Stormtrooper Legion based on a single planet. With the Oversector-class Naval Station as a relay points, the Corellian system hosts an array of sensors and scanners. Inbound and outbound traffic are, by protocol, forced to register with patrolling Imperial-class Star Destroyers in order to reach the planet or its satellites. Three main networks control traffic: Public, Commerce, and Military. Two Skira-class Star Destroyers share the command of the system, one dedicated to protecting the Oversector station and the other assigned to combat duties. A pair of Hyperion-class Star Destroyer are dedicated to system interdiction and one battle group of standard configuration is stationed in the system at all times.
CORUSCANTFormerly the capital of the Galactic Alliance, Coruscant now serves home to Empress Andraste and hundreds of Sith. During the Core Campaign, Andraste and Darth Vereor devastated the planet, corrupting it with the Dark Side. Force Lightning and earthquakes plague the planet, with a network of Lightning Spires protecting the Safe Zone from the former; after the Flight 327 Incident, the Lightning Spires have been modified so that if one spire goes offline, the others will not be affected.

The Queen of the Core is protected by a planetary shield enveloping the planet. Many of the former Galactic Alliance defenses have been repurposed and upgraded, along with newly installed defense systems, allowing for a net of surface-to-space weaponry. With the Oversector-class Naval Station as a relay point, the Coruscant system hosts an array of sensors and scanners. Incoming ships are, by protocol, forced to register with an Imperial-class Star Destroyer in order to reach the planet or its satellites. A bastion for the Sith, the planet is not available to the public. Individuals hoping to join the Sith as acolytes are stopped in the outskirts of the solar system and forced to land in a Censor-class Patrol Cruiser. Two Skira-class Star Destroyers share the command of the system, one dedicated to protecting the Oversector station and the other assigned to combat duties. A pair of Hyperion-class Star Destroyer are dedicated to system interdiction and one battle group of standard configuration is stationed in the system at all times.

Orbiting near Coruscant is the Oversector-class Naval Station.
DATHOMIRDathomir is a planet known for being the homeworld of the Nightsisters. After Grendel’s insurgency, the New Sith Imperium has set up a blockade around the planet, regulating passage to and from Dathomir. Security has focused on isolating and monitoring the Nightsister clans, to prevent them from becoming a threat. To weed out trouble, Sith and Imperial presences have bred a state of fear, promoting clans to turn on each other for favor from the New Sith Imperium, to weaken each other. For example, the Stormstride Clan has given intelligence on multiple clans, allowing for surgical strikes against rebellious Clans. A Hyperion-class Star Destroyer are dedicated to system interdiction and is escorted by one battle group that is stationed at Dathomir. Dathomir hosts a constant Sith presence aboard its ships, to monitor and prevent interference through the Force by the Nightsisters.
EMPRESS TETAEmpress Teta is the site to the ecumenopolis Cinnagar. With the devastation of Coruscant, Empress Teta has become the most urbanized planet in the area, a nexus of business and amenities. The Sage Halls which once held the Jedi’s center of learning is a ruined husk of its former glory. The Noble Houses of Cinnagar have primarily been purged, with only Houses Weiss and Vontaige remaining. The capital of Empress Teta is the Iron Citadel.

Empress Teta is protected by a planetary shield enveloping the planet that was originally established by the Galactic Alliance and modified by the New Sith Imperium. A network of defenses encompasses a variety of surface-to-space weaponry. Nearby space stations and installations on the other planets of the Koros system coalesce to form a web of sensors and scanners. Traffic near the Government Sector is closely monitored, with checkpoints moderating traffic. Surveillance devices have been placed in the vacant Sage Halls to monitor for returning Jedi. A Skira-class Star Destroyer has command over the system and is assigned to lead combat and defensive duties, while one battle group of standard configuration is stationed alongside it as an escort.
FONDORHome to the third largest orbital shipyard in the galaxy, it is second only to Kuat and Corellia. Once manufacturing ships for the defunct Galactic Alliance, it now produces vessels for the New Sith Imperium. Most of the defense forces are newly established, the previous defense fleet vanquished when Fondor and Bestine IV attempted to repel the imperial expansion. Fondor continues to produce civilian ships, though is closely monitored and regulated by the New Sith Imperium.

Fondor is protected by a planetary shield enveloping the planet. A network of defenses encompasses a variety of surface-to-space weaponry. Repurposing parts of the orbital shipyards and nearby space stations, the Fondor system hosts a web of sensors and scanners. Incoming ships are, by protocol, forced to register with patrolling Imperial-class Star Destroyers in order to reach the planet or its satellites, with half the fleet guarding the orbital shipyards. Fondor's underground steam tubes are closely monitored using droids, surveillance equipment, and occasional patrols. Hyperspace mines surround several areas into the system, with checkpoints established, regulated, and guarded. Two Skira-class Star Destroyers share the command of the system, one dedicated to protecting the shipyards and the other assigned to combat duties. The battle group of standard configuration stationed in the system at all times and are assigned between patrol and defensive formations under the direction of the appropriate Skira.
KORRIBANA Sith homeworld for millennia, Korriban houses one of the three major Sith institutions. Tainted with the Dark Side, Korriban is generally only accessible by the military and the Sith. Hopefuls are allowed entry, though are escorted by military ships and land in a designated location away from the Temple and military outposts. One battle group is stationed at Korriban under the command of a Skira-class Star Destroyer for system defense alongside a pair of Hyperion-class Star Destroyers assigned to interdiction duties..
KUATKuat continues to home some of the greatest orbital shipyards in the galaxy. Once corporately and independently owned, the Kuat Shipyards were taken over by the Mandalorians. After the Mandalorian debacle, MandalMotors, which had taken control over the Kuat Shipyards, seceded from the Mandalorians and became a member-state of the New Sith Imperium, with Kuat as its proxy. Kuat remains the headquarters of MandalMotors.

Kuat is protected by a planetary shield enveloping the planet. A network of defenses encompasses a variety of surface-to-face weaponry. Kuat is guarded by the MandalMotors Defense Fleet, comprised of a regular battle group. Though there is an Imperial presence on the planet, generally order is enforced and protected by MandalMotors’ defense forces. Originally referring its defenses as Mandalorian forces, it has since stricken that name since the Invasion of Mandalorian Space. Two Skira-class Star Destroyers share the command of the system, one dedicated to protecting the orbital shipyards and the other assigned to combat duties. A pair of Hyperion-class Star Destroyer are dedicated to system interdiction and one battle group of standard configuration is stationed in the system at all times.
THYFERRAThyferra is homeworld of Bacta manufacturing. Once under the control of the Hutt Cartel, causing the Bacta Crisis, the Twelfth Fleet liberated the planet, bringing Thyferra to Imperial control in 1,023 ABY. The Imperium has restored Bacta production and marketing, selling to all.

Since acquiring the planet from the Cartel, the Imperium has removed Hutt defense systems and replaced them with modern imperial defenses. Thyferra is protected by a planetary shield enveloping the planet. A network of defenses encompasses a variety of surface-to-space weaponry. The system hosts a web of sensors and scanners and incoming ships are, by protocol, forced to register with patrolling Imperial-class Star Destroyers in order to enter the system. Access to Thyferra is restricted, with a space station known as Scryer stationed beyond the panet, and is the source of commercial Bacta acquisition and purchasing. An Oversector-class Naval Space Station is situated between Thyferra and Scryer. Half of the Bacta reserves are transported off-planet by the Commerce Fleet to Imperial military installations across the galaxy, insuring the military has readily accessible Bacta. Two Skira-class Star Destroyers share the command of the system, one dedicated to protecting the Oversector station and the other assigned to protect the planet. A Hyperion-class Star Destroyer is dedicated to system interdiction and one battle group of standard configuration is stationed in the system at all times.
VERKUYLVerkuyl is home to ingredients necessary for the production of Bacta. After the collapse of the Hutt Cartel's monopoly over Bacta, Verkuyl-based BactaCorp was purchased by MantiCorp., a proxy of the New Sith Imperium, bringing Bacta fully under imperial control.

Under the guise of hiring a private security services provider, Imperial Armed Forces were relocated to the planet, including undercover Stromtroopers. Security measures were enacted regarding personnel identification, controlled access to particular areas of the facility, and checkpoints. The compounds were reinforced structurally and defensively, with comouflaged anti-air and anti-personnel weapons constructed. A orbital defense was put in place in the form of a few heavy freighters and two squadrons of fighter escorts manufactured by MandalMotors, with the undercover naval presence pretending to be Mandalorians-turned-mercenaries.
ZIOSTA Sith homeworld for millennia, Ziost houses one of the three major Sith institutions. Tainted with the Dark Side, Ziost is generally only accessible by the military and the Sith. Hopefuls are allowed entry, though are escorted by military ships and land in a designated location away from the Temple and military outposts. One battle group is stationed at Ziost under the command of a Skira-class Star Destroyer.
 
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Dmitri

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Mission Arcs

Sabotage_Operation.jpg

EMPIRE LIBERATION FRONT​

The Empire Liberation Front was an insurgency hailing originally from Muunilinst. The Empire Liberation Front had assisted the Imperial Knights in attempting to ambush Darth Judicar, but were defeated there. Soon after, Darth Exodeus turned his attention to Muunilinst for its role in the attack, bombing the planet into oblivion. The Empire Liberation Front was wounded severely, but survived. Over the last decade, it has attempted to build itself up.

Episode 1Arc 1 will begin an assault on an insurgent hideout. The insurgent group is remnants of the Empire Liberation Front, a small NPC group that was used in Part 1 of the timeline in the detailing of the Trap at Lehon and later missions. It will involve multiple fronts, probably two. Once the base has been taken, examination of ELF's files will reveal the ELF is suspiciously well-funded.
Episode 2Investigations into how the ELF is so well-funded will lead the Imperium to a Mygeetan banker named Chirho Goldwind. Goldwind will be investigated, with a team spying on him and another breaking into the bank he works at to steal his archives. Goldwind will attempt to flee. The team spying on Goldwind will be responsible for capturing him.
Episode 3(Possibly taking place same time ICly at Episode 4) In our investigation of Chirho Goldwind, we'll find that he's been funneling money to a shipyard (to be determined; won't be a major one), where a ship named the Goldwind is being constructed. Our teams will investigate the shipyard (maybe undercover). A small brawl will ensue when ELF steals the Goldwind.

Episode 4
(Possibly taking place same time ICly as Episode 3) The data found at the ELF hideout and Chirho's bank has led us to a Muun refugee camp. There, the team will locate and hunt down Muun activist I'l, whom will have some ELF guarding him. His capture will reveal that after ELF was nearly destroyed during the Bombing of Muunilinst, the former Muun Moff Vaxtor took over ELF. Interrogation of I'l will reveal where Vaxtor's hideout is.
Episode 5(Takes place same time ICly as Episode 6) Goldwind is tracked down. A small group of ships will target it and any surviving ELF vessel, destroying them. This will focus on naval combat, allowing our pilots and naval officers a chance to have a piece of the action in Arc 1.

Episode 6
(Takes place same time as Episode 5) Our teams will infiltrate and raide the ELF compound secreted in the ruins of Muunilinst. ELF will be eradicated and Vaxtor will be captured/killed.


CENTRALITY​

Episode 1Arc 2 starts with a hunt after pro-Jedi Force users, a group of rogue Yashuvhan Luminado. The Luminado will be neutralized, with its leader Rogaji captured. This episode, along with the rest of Arc 2, takes place in the Centrality.
Episode 2The people who captured Rogaji and took care of the Luminado will go to the Centrality capital. There, they will present Rogaji, who has been terrorizing the Centrality, to the Planetary Governor, Dhujerb. However, the capital is attacked. A small group of assassins will attempt to assassinate Dhujerb, which the Imperium will work to prevent. Rogaji will also escape during the confusion, which he must be hunted down. During the attack, the Imperium will encounter a few insurgents who can use the Force.
Episode 3(Possibly taking place same time ICly at Episode 4) The presence of Force users leads to an investigation of the Sanctuary academy in the Centrality, that teaches Force sensitives how to use the Force. The investigation will spook some insurgent students, who will attempt to escape. Capturing at least one student will reveal they were recruited by pre-Imperial Scivinir, Zabanastre.

Episode 4
(Possibly taking place same time ICly as Episode 3) A team will be going to the Skeith Centrality headquarters, the pro-Imperial political party in the Centrality, to learn more about the attack. While meeting with the Sith infiltrator Christian Shepherd, Shepherd is attacked. The Sith are to stop the attack.
Episode 5In the finale of Arc 2, having learned where the insurgent hideout is, the hideout will be raided. Main objectives include neutralizing the insurgents and capturing/killing their leader, Zabanastre.


CLAN BARREL​

Episode 1Arc 3 will have a more social beginning. The beginning of Episode 1 will take place at a marketplace. After some time has taken place, to allow participants to interact a bit, a Rodian named Unyin Barrel. The assassin, a former GA sniper codenamed Agent Orange, is the killer, and attempts to flee. Those present are to try to capture Agent Orange, learning Agent Orange was hired by Bazil Barrel.
Episode 2A team will be sent to capture Bazil Barrel. They'll have to fight through Bazil's guards first. Interrogation of Bazil will reveal there's a bomb at a movie being shot at Mikhail Bay and that a member of the Rodian clan Barrel is attempt to usurp the matriarch, Gorme Barrel.
Episode 3(Possibly taking place same time ICly at Episode 4) A team will be sent to the shoot of a movie. They'll attempt to locate the bomb. I'm considering having them amusing infiltrate as stunt doubles in order to search for the bomb without arising suspicion.

Episode 4
(Possibly taking place same time ICly as Episode 3) Matriarch Gorme is currently meeting with two foreign nobles, whose families had had long-lasting feuds with in the past. Gorme and the two nobles are attempt to negotiate an end to these feuds. However, were Gorme to die, these negotiations would die as well. As such, a team will be sent to protect Gorme and the diplomats. Eventually an attack will come from Gorme's head of security, who is supporting the usurper, a Force sensitive Rodian who was once part of the Sith, nicknamed The Sage.
Episode 5In the finale of Arc 3, the Barrel summerhome is assaulted, as it has been fortified and bases The Sage. The Sage has been secretly training some Force sensitive Rodians into a sort of cult, which resides in the manor. The teams will be responsible for neutralizing the cult and capturing/killing The Sage.
 
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Dmitri

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Missions

Charon's Obol
On the Phirisan Trade Run, the hyperlane connecting the Planet of Dis to Chiss Space exists an Empress-class space station called Cointongue, a fuel port for long distance travelers. After the economic collapse of the Chiss Ascendancy and the Destruction of Dis, Cointongue has fallen into economic disarray. Ran by a handful of Chiss and Givin, it continued to function, or so it is believed. In reality, a death cult known as the Cult of the Void has taken over the Empress-class space station. The Charon who control the cult are using Cointongue to lure in unsuspecting spacers to their deaths. Their latest prey: agents of the Imperium heading to Sharb for a supply run.​
OBJECTIVES:
  • Arrive at Cointongue and be lured inside by a Givin cultist
  • Survive the ambush by the Cult of the Void
  • Optional - Eliminate the Prophet, the Charon leader of the Cult of the Void
  • Optional - Cause the fuel port to explode to prevent the cult from ensnaring any more prey and/or destroying the cult
ASSIGNED:
  • N/A

Resurrection of Irkalla
Geist Weiss and Xic recently discovered an unexplored underground Korriban ruin called the Irkallan Cave Palace. A couple Sith ventured into the cave, navigating part of the underground palace. However, Irkalla has recently possessed a Sith Pureblood and is attempting to resurrect his old body. Irkalla hails from the old wars, having fought alongside Sadow and Kressh. Irkalla plans to take over the Sith Order which he considers his inheritance. Irkalla must be stopped.​
OBJECTIVES:
  • Navigate the Irkallan Cave Palace to reach Irkalla's tomb
  • Fight Sith Pureblood Nessh, whom Irkalla has possessed
  • Optional - Become possessed by Irkalla's spirit
  • Optional - Trap Irkalla's spirit into a crystal or one's body
  • Optional - Vanquish Irkalla into Chaos
ASSIGNED:
  • N/A

The Juhm Ballow Cup
The reigning champion of the Juhm Ballow Cup is Yu Khan. The Imperium has recently learned that Yu Khan was one of the Corellian resistance fighters who fought during the Corellian invasion. Khan has been viewed as inspiration for several Corellian insurgents. To crush this symbol, the Imperium has sent an agent to participate in the Juhm Ballow Cup and publicly humiliate him by decrowning him. The agent has advanced through the tournament to reach the title match. In the arena of Juhm Ballow on Nal Hutta, Yu Khan's future rests in the hands of an agent of the Imperium.​
OBJECTIVES:
  • Fight in the Juhm Ballow Cup title match and win
  • Defeat Yu Khan
  • Optional - Capture or eliminate Yu Khan either during or after the tournament
ASSIGNED:
  • N/A

The Jorj Lu Castle
The Imperium has discovered that the bomber responsible for the bombing at Empress Teta was Savij. Savij is the younger brother of the late Darth Carnaj, a Barabel Sith Lord who had sabotaged Darth Vereor's vessel, causing him to be stranded for two years. Investigations by Geist Weiss turned up evidence of Carnaj's actions. Darth Vereor and his Hand raided Carnaj's stronghold of Jorj Lu Castle and eliminated the Barabel traitor. When Darth Vereor was encased in carbonite, Savij attempted to eliminate Geist. Failing in his endeavor, Savij fled to the Jorj Lu Castle. The Dark Lord has sent two agents to eliminate Savij.​
OBJECTIVES:
  • Travel to Jorj Lu Castle
  • Eliminate Savij
ASSIGNED:
  • N/A

Raid on Drongar
A collection of Mandalorian survivors have congregated around a Mandalorian warlord who styles himself Mandalore the Eternal. Determined to fight his own war, he choose not to join forces with the Rebellion. Mandalore the Eternal has sent his son, Skir, to lead an assault on the Bota depot on Drongar, to steal the Bota and sell it to fuel his war effort. While the Bota refineries are heavily guarded, Skir has located a warehouse that is mostly run by droids, which can be hacked. As Skir raids the depot, the Imperium must stop him.​
OBJECTIVES:
  • Defend the Bota depot
  • Defeat the Mandalorian marauders
  • Optional - Capture or eliminate Skir
ASSIGNED:
  • N/A

The Obroa-prime Incident
Sister to Yag-prime at Yag'Dhul exists the Empress-class space station at Obroa-skai called Obroa-prime. The space station orbits Obroa-skai, serving as defense to the library world since the conclusion of the Thrawn campaign. Obroa-skai remains a civilian community however, a nest for non-Imperial agents. When a meteor crashes into the command module and kills most of the command staff, a group of survivors must band together to survive Obroa-prime.​
OBJECTIVES:
  • Indies and Imperium agents work together
  • Survive the incident
  • Optional - Prevent Obroa-prime from crashing or alter its course so it doesn't land on a populated area
  • Optional - Escape Obroa-prime
ASSIGNED:
  • N/A
 
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Sith Promotion Requirements

Sith_Holocron.jpg

Mastery of the Force and advancement within the New Sith Imperium is a long and perilous road. Taking your first steps into a newer and larger world of possibilities and responsibilities requires strength, a keen mind, and a willingness to work for what you want. No Acolyte will advance to Crusader without dedication and proven results. No Crusader will advance to Mastery without showing that they have earned that right through the ones they've taught, and the work they've done.

The road to promotion will take time and is built on the hard work of the individual. The rank of acolyte is the introductory rank of the Sith, initiating individuals into the ways of the Sith and teaching them how to wield the Force and lightsaber. For newer members, it also serves to help introduce new members to the site and become experienced in the functions of the site. As such, newer members are approved as acolyte rather than a higher rank.

To become a Crusader, acolytes must demonstrate proficiency in the Force and lightsaber combat, along with discovering what it means to be a Sith. When the Sith leadership reviews an application for promotion to crusader, these factors are put into consideration:
  • Does the acolyte demonstrated basic understanding of lightsaber combat?
    • Can the acolyte defend themself?
  • Does the acolyte demonstrate basic understanding of the Force and the Dark Side?
  • Has the acolyte mastered the basics of Force wielding?
  • Does the acolyte understand what it means to be a Sith?
  • Has the acolyte discovered what sort of Sith they wish to become?
  • Has the acolyte contributed to the faction and/or their personal story?

Furthermore, to rank from crusader to master, the Sith leadership will look at more factors:
  • Has the crusader expanded their knowledge in lightsaber combat and/or the Force and its techniques?
  • Has the crusader shown to be a capable master to students and taught students?
  • Has the crusader demonstrated leadership qualities?
  • How has the crusader (and writer) contributed to the faction?

The review for promotion will focus on the quality of writing and the answers to those questions rather than focusing on the quantity of threads. However, more participation and contribution does help the application. Another factor that will be examined is completion of threads. Threads incomplete due to non-applicants will not be counted against the applicant. Incomplete threads can receive partial or full credit depending on the quality of the thread.


How To Meet Those Factors

There are many ways to demonstrate how an acolyte is ready to become a crusader. The most common is training. Training is how acolytes learn new skills and improve their abilities. There are different types of training:
  • Self-Training: Learning a technique by one's self, as long as basic, is acceptable, though not preferred. Self-training can also involve research, whether philosophical, experimental, or exploration.
  • One-on-one training: The most common training is one-on-one training, between an acolyte and a teacher. Some instructors may take up acolytes up as apprentices, others as solely students. Regardless, one-on-one training allows for individualized training, from philosophy, to the Force, to combat.
  • Classes: Some instructors may teach many acolytes at once. Classes from crusaders and above may host an assortment of topics from basics to specialized techniques.
  • Group Training: Acolytes may coalesce and work together to learn new skills and techniques, or improve the ones they have.
  • Training-Missions: Training-missions are training disguised in missions. Generally these training sessions involve learning a technique or skill outside a learning environment and apply it to complete an objective or mission. Training-missions can either be solely designed for such lesson or a lesson added into another mission.

Applications do not require one of each type of training to be approved. However, the Sith leadership would like to see at least one training thread involving an instructor. Please consult here when examining Force powers to learn.

Sith are expected to be able to defend themselves in combat situations, even if they do not plan to focus on combat. For acolytes, exposure to combat is focused on more than mastery of combat. For approval of applications for promotion, an acolyte must have participated in at least one PC-vs-PC duel, whether the opponent be Sith, Jedi, or Independent Force user. These duels can either take place in canon in The Story (as a member-devised duel or an interfactional/intrafactional event such as battles or tournaments) or non-canon in the Dueling Ring. The more experience you have with PvP, even if not a specialty, the better of you will be. Victory is not required for an acolyte's promotion, though must demonstrate proficiency and be able to stand their ground for at least a few rounds.

"Has the acolyte contributed to the faction or their personal story?" Here, the Sith leadership is looking at participation in missions. Missions allow individuals to practice and improve skills, along with demonstrating proficiency in the ways of the Sith and contributing to the Order, along with the possibility of tying in with personal storylines. Missions can come from a variety of options:
  • Missions from the Mission Directory. Members can even supply ideas for missions, here.
  • Self-created Missions: Personal threads can be counted as missions. A mission from a mission directory is not necessary. Acolytes all the time participate in arcs with fellow members and outsiders. If some sort of goal was sought, or the acolyte managed to accomplish or participate in an objective, the thread could be counted as a mission.
  • Jedi Hunts: The Sith continue to hunt down the Jedi. Participation in Operation Knighthood can help a Sith's progress. Jedi Hunts are organized by faction leaders, though suggestions for opportunities can be submitted to the faction leaders.
  • Participation in a Skirmish/Battle: Opportunities to fight other factions occur over time, and participation in them allows members to play a role in the Third Galactic Civil War
    • Fights with members of other factions can be created by members themselves, not always needing to wait for official fights to be posted.
  • Events: Periodically, the Imperium will host interfactional or intrafactional events.

When possible, try to have training in the field for application of skills or tie in activities to personal storylines or overarching storylines. Training and missions do not need to be stand-alone activities solely for the purpose of advancement, but can be development of a character. Missions in the directory are not solid. Details can be altered to fit into a character's story. Threads that help advancement should not be cookie-cutter, but opportunities to have fun. Many threads can help an acolyte grow, whether capability or philosophically. Even some social threads can help, if helping a character explore themselves and the Sith. Enjoy yourself. And more importantly, enjoy developing and writing as a Sith.


I Think A Character Is Ready

Think a character is ready? Post in the promotion thread found here. When applying, please fill out the following template:

Character Name:
Rank Seeking:
What Does It Mean To Be a Sith?: (short sentence or two about what it means to be a Sith to this character)
Relevant Threads: (list threads acolyte has been a part of that has helped on the acolyte's journey, along with phrase/single-sentence abstract about thread)

Good luck to you all.
 
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nubian_corvette_commission_by_adamkop-d6s2ge9.jpg

Manufacturer
Ord Mantell StarDrives

Model
K-type Nubian Yacht
Class
Light Freighter

Role
Transport

Composition
Titanium-Reinforced Alusteel (interior hull plating, skeletal structure), Neuranium (structural reinforcement), Glasteel (cockpit viewport)

Dimensions
32 m x 8 m x 7 m

Crew
4 (optimal)
1 (minimal)

Passenger Capacity
6

Cargo Capacity
50 metric tons (without passengers)

Consumables
1 standard month

Armament
1x Frontal twin laser cannons, 1x bottom twin light laser cannons (primary usage for surface-defense), 2x side laser cannon, 2x side concussion missile launchers (hidden)

Equipment
Low-level Military Grade Sensor Array and Targeting Suite, Military Grade Navigation Module, Life Support Module (capable of operating under low power conditions; can accommodate multiple species types), HoloNet Transceiver, Sensor Decoy/Chaff Launchers (2), Escape Pod (1; cockpit)

Description
The K-type Nubian Yacht was a child of a joint venture between Ord Mantell StarDrives and Nubian Design Collective. Based off the H-type Nubian Yacht, the K-type was commissioned to serve as personal transports for agents of the Empire prior to the Sith Insurrection. Largely used by Imperial Knights, the K-type was not placed on the public market, though after the Sith Insurrection, several found their way to the black market. Ever since the Sith Insurrection, the K-type has been used as personal transports for the Sith, from acolytes to lords.

The K-type Nubian Yacht was created with Force users in mind. With the exception of the bunk collapsible in the cockpit, all living quarters can be sealed and contained, to allow for prisoner transportation, up to 4. The yacht can be modified for larger cargo capacities. The K-type is intermediately customizable.
 
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Mission Packs

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Order of 12 Crosses

The Order of 12 Crosses is a heretical sect of Nirvanism. The JVJ used the Order of 12 Crosses for political and economic gain, manipulating its followers in the Endor area. Ten years ago, the Order of 12 Crosses became a nuisance for the New Sith Imperium and the Galactic Alliance. Bounties were put on its members and the sect's leadership found itself down to half its members. The leadership was dealt with by a Chiss operation, that neutralized the echelon, betrayed by a Chiss mole, Zefre. The Order of 12 Crosses survived, but in disarray, a shell of its former self. However, the Order of 12 Crosses is aiming for a come-back. Zefre, a former CAIN agent, went rogue after the economic collapse of the Chiss Ascendancy and has taken helm of the Order of 12 Crosses. Zefre has begun plans to restore parts of the echelon he once betrayed in order to build a power base. The Order of 12 Crosses must be neutralized permanently once and for all.

Burning Arrow
Two influential members of the Order of 12 Crosses were Cinnagaran nobles-in-exile Arow and Damadenju. During the Chiss operation at Koda Station, they were arrested and sent to the Galactic Alliance where they were imprisoned on Empress Teta. Fanatics of the cult have staged a prison break and have released Arow and Damadenju. The prisoners have a head start, but they must not be allowed to escape.​
OBJECTIVES:
  • Prevent Arow and Damadenju from escaping Empress Teta
  • Capture or kill Arow and Damadenju
  • Optional - Neutralize cultists who aided in escape
ASSIGNED:
  • N/A

Stranger Than Science Fiction
An assassin known as Pi Fi was formerly a top agent in the Order of 12 Crosses. After the Chiss operation, Pi fled to the wind. Recently, two imperial investigators sent to Codia to investigate the Order of 12 Crosses were found dead, assassinated. The MO is similar to Pi Fi's work. Pi Fi must be apprehended. The investigators before their death discovered that Pi Fi has a brother on the planet, Sai Fi. Their relationship was on good terms, Pi having protected Sai Fi when they were children. Sai Fi may be the perfect bait to draw out Pi Fi.​
OBJECTIVES:
  • Capture Sai Fi and use him as bait
  • Draw Pi Fi into trap to capture or kill her
  • Optional - Steal Sai Fi's research data
ASSIGNED:
  • N/A

A Storm Brews
Note: Naval combat.
Zefre's infiltration led him as captain of the Chiss patrol frigate Approaching Storm, which had been used as a defense ship for Codia and Gannaria. It has now become Zefre's flagship. The ship remains in service near Gannaria and is still the primary weapon of the Order of 12 Crosses. Neutralization of the ship will greatly destabilize the Order's capabilities.​
OBJECTIVES:
  • Capture or destroy Approaching Storm
  • Optional - Fight rebels who are helping Approaching Storm
ASSIGNED:
  • N/A

Graado Shot First
Among the former echelon of the Order of 12 Crosses was a talented hacker named Graado. One of the programs he's best known for is the Graado Artificial Intelligence Annihilation Virus, or GAIA-V for short. The virus, as reported by the Chiss, causes droids and AIs to go berserk and try to kill all lifeforms. GAIA-V was used once by the Order of 12 Crosses to infect a Chiss space station near Codia, which had prompted the Chiss operation against the cult's leadership in the first place on Koda Station. Graado was injured and captured during the operation, imprisoned on the same space station he infected as punishment. Struggling for a decade, Graado has barely managed to stay alive. While no longer connected to the cult, he does know many contacts that would be valuable to target. The Imperium has sent a team to rescue Graado from his confinement. However, years of fighting droids constantly has corroded his sanity and won't be the most cooperative.​
OBJECTIVES:
  • Infiltrate Empress-class space station Sovereign, fighting past homicidal droids
  • Capture the hostile Graado and bring him to safety
  • Optional - Obtain copy of GAIA-V
  • Optional - Neutralize GAIA-V infection
ASSIGNED:
  • N/A

Respect Your Elders
The investigators sent to Codia (as seen in "Stranger Than Fiction") had sold aliases, yet were discovered quickly. It's suspected that there may be a mole inside the investigation taskforce. Its leader, Jung, adamantly disagrees with this conclusion. However, hidden in the taskforce's mainframe was a former mantra from the rogue Neti Sith known as The Elder, who had gone on to become one of the founding fathers of the Order of 12 Crosses. The Imperium has brought in new agents into the team on the disguise replacing the deceased investigators on Codia. In reality, their true purpose is to uncover the mole.​
OBJECTIVES:
  • Investigate taskforce, deducing mole is The Elder's former student, Jung
  • Capture or kill Jung
  • Optional - Turn Jung into a triple-agent
ASSIGNED:
  • N/A

Mando'ad Draar Digu
Note: This involves mission-goers entering an unprepared trap. Requires at least one Mandalorian PC. Thread is death and capture-enabled.
Canderous Ordo was a Mandalorian enforcer for the Order of 12 Crosses' echelon. However, he failed to protect them and was defeated by Chiss on Koda Station. However, he's seeking vengeance, not only for the Order of 12 Crosses, but also for his Mandalorian brethren. He's assaulted a convoy on Onderon and has escaped into the city. Canderous must be apprehended. Alas, unbeknownst to the chasers, Canderous is drawing his enemies into a trap, where he's gathered a few hiding Mandalorians to give some payback.​
OBJECTIVES:
  • Follow Canderous into trap
  • Fight or escape Mandalorians
  • Optional - Capture or kill Canderous Ordo
  • Optional - Capture or kill other Mandalorians
ASSIGNED:
  • N/A



CLAN CABUR​

Clan Cabur was a minor yet meddlesome Mandalorian Clan. Sticking true to the meaning of their name, they declared themselves the protectors of the Mandalorians. During the Second Mandalorian Civil War, Clan Cabur stood by the Loyalists who fought against Corden Vencu's coup. Clan Cabur and the Loyalists lost, but Clan Cabur vowed to avenge Clan Marren. After Corden Vencu died and civil war plagued the Mandalorians once more, Clan Cabur aimed to conquer the clans that had once betrayed them, the clan leader declaring himself Mandalore the Protector. However, during a fight with Clan Renelo, Mandalore the Protector was killed. The man who replaced him was much worse. Called Mandalore the Barbarian by his followers and enemies, he had initiated a campaign to take over Concord Dawn. However, halfway into his campaign, the Imperial Fleets firebombed all of Mandalorian Space. Mandalore the Barbarian and part of Clan Cabur managed to escape death. Homeless, Clan Cabur has turned its interest to Zonju V, in hopes of reclaiming its former glory and eradicated the last trace of betrayal against the Mandalorians: MandalMotors.



Attack on Sathad'ra Spaceport
In the wake of renewed trade between the New Sith Imperium and Hutt Cartel, the Troika Mining Company has joined a contract with Balmorrean Arms, a branch of MandalMotors. The freighter Aluminum Falcon has recently arrived at the Sathad'ra Spaceport to collect the first shipment. Overseeing this process is captain of Aluminum Falcon's escort, the Dagger-class Corvette Durendal, Q'we; Q'we is being guarded by an agent of the New Sith Imperium. However, Clan Cabur has set its sight on this shipment, wishing to obtain the materials to sell on the black market. Clan Cabur plans to assault the shipment as it is about to be boarded on the Aluminum Falcon. If this attack is not foiled, the Imperium may misinterpret this act as aggression from the Hutt, leading to war engulfing Zonju V's livelihood.​
OBJECTIVES:
  • Stop theft
  • Defeat Cabur Mandalorians
  • Keep Q'we alive
  • Optional - Persuade Q'we attack was not on Hutts' behalf
ASSIGNED:
  • N/A

What Lurks Underneath
The Mines no longer bear metals to be mined, but blood still spills. Gangs have taken over the barren mines, whom keep what happens down there a guarded secret. One of the three major gangs in The Mines is Clan Cabur. It has begun to attack another powerful gang, Venom. Venom has chosen to break silence in order to remove these outsiders, these pests. It has notified the New Sith Imperium, whom has sent the Dagger-class corvette Durdendal to covertly go after Clan Cabur, about Clan Cabur's hideouts in the Mines. However, the agents that sneaked onto the planet aboard Durendal are unfamiliar with the Mines, one wrong turn and someone can be lost forever. As such, pairs of agents were sent to the Mines. One unlucky duo will find themselves assaulting the abandoned Troika West Refinery. Venom has agreed to provide cover for the duo to infiltrate inside and attack from within the complex.​
OBJECTIVES:
  • Infiltrate and raid the Troika West Refinery
  • Capture or eliminate Cabur Mandalorians
  • Optional - Locate evidence of a Cabur plot to bomb swoop track Purgatory
ASSIGNED:
  • N/A

A Wild Bantha Chase
The Bouncy Bantha is the largest casino on Zonju V, owned by Nor'baal the Hutt. The New Sith Imperium has heard rumor that former MandalMotors programmer Tal Cabur is selling something, site of the deal at the Bouncy Bantha. The Imperium suspects it may be a backdoor program Cabur installed during his time with MandalMotors a decade ago. MandalMotors has not found traces of any backdoor program in Tal Cabur's work, but the Imperium wishes to neutralize the threat just in case. Fearing the buyer is the Hutt Cartel, due to the establishment Cartel property, the Imperium has not included them in the operation, for fear of tipping off Tal Cabur and the buyer. The Imperium agent and the Waste Ranger must locate and detain Tal Cabur and the buyer without causing an international incident that could spark war between the New Sith Imperium and Hutt Cartel.​
OBJECTIVES:
  • Locate and capture/neutralize Tal Cabur
  • Identify buyer (mission-goers may decide if buyer is Rebel or independent buyer); detain if possible
  • Minimize damage to Bouncy Bantha and prevent international incident
  • Optional - Find and/or destroy Tal Cabur's backdoor program
  • Optional - Make copy of Tal Cabur's backdoor program
ASSIGNED:
  • N/A

To Endure
The New Sith Imperium sent the Dagger-class corvette Durendal to escort the freighter Aluminum Falcon back to Imperial Space safely. In reality, this is only half the truth. The corvette delivered imperial agents to Zonju V in order to target Clan Cabur. Waste Rangers has been helpful in this task, sending one of their own to inform Durendal's acting captain Melenia Krytla about rumors of Tal Cabur selling something at Bouncy Bantha. However, with most of passengers of the corvette on the planet looking for Clan Cabur, Clan Cabur has decided to come visit the corvette. With aims of stealing the ship, Clan Cabur plans to use it in order to infiltrate Imperial Space and terrorize MandalMotors. Crew close to minimum, it is up to a member of the New Sith Imperium and a representative of the Waste Rangers to stop the takeover of the Durendal.​
OBJECTIVES:
  • Stop Cabur invasion of Durendal
  • Rescue captured Melenia Krytla
  • Optional - Capture or destroy Clan Cabur's ship
ASSIGNED:
  • N/A

Mandalore the Barbarian
Mandalore the Barbarian lost many men during the Mandalorian Genocide. One of the reasons he set up shop at Zonju V was to replenish his ranks. The self-proclaimed Mandalore has gone to The Nest to purchase slaves from a Ra'Fakki tribe. Eager for customers, the Ra'Fakki will not want Mandalore the Barbarian dead.​
OBJECTIVES:
  • Fight Ra'Fakki protecting Mandalore the Barbarian
  • Defeat Mandalore the Barbarian
  • Optional - Bring Mandalore the Barbarian or his corpse to Durendal
ASSIGNED:
  • N/A
 
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Battle of Reckoning

The Rebellion Strikes


Korriban_space_station.png

For too long has the Imperium stood without consequence. The Galactic Alliance fell to their conquest. The Mandalorians found themselves in an increasingly grim situation. The Chiss Ascendancy were left in the dust. Many people have attempted to stand up against the Imperium. One of these individuals is named Sisk Renelo. A symbol for the Mandalorians, he opposed the Imperium, choosing to take initiative rather than cower in one's stronghold. For his actions and the actions of his people, the New Sith Imperium set fire to the Mandalorians' homes, slaughtering its people. Sisk Renelo was captured, though still standing proud, an inspiration for surviving Mandalorians and regular citizens tired of the Imperium's carnage.

A rebellion has been born, forged by dissidents who seek to defend justice in the galaxy. This Rebellion consists of remnants of the Galactic Alliance, Jedi, Defiance Squadron, Dark Jedi, and Mandalorians. The Rebellion is determined, but few. It requires all the allies it can get. Though Mandalorians have sworn vengeance against their one-time ally the Imperium, they remain scattered, only a few such as Clan Ordo and Clan Bralor organized to oppose their foes. The Rebellion needs a symbol of defiance against the Imperium, and that symbol is Sisk Renelo. Sisk Renelo can become the hero or martyr for the Rebellion's cause, to amass the scattered Mandalorians.

Recently, the Imperium has discovered that Sisk Renelo still lives, captive aboard the hellish prison known as Reckoning. The largest maximum security imperial penitentiary within the boundaries of the New Sith Imperium, the Reckoning is the prison installation for the Imperium's most hardened criminals, war prisoners, political prisoners, and repeat offenders. Once a secret prisoner of late Galactic Emperor, Darth Aevum saw the prison updated with more severe and harsh security measures. With ejectable cells, absolute lock-down protocols, an independently powered shield generator blocking the single hangar bay at all times, and redundant armaments, armor plating and shields to prevent infiltrations and break outs, the Reckoning is considered to be the perfect prison, with over three thousand prison personnel and twelve hundred riot troops and two thousand security droids to act as preventers. The two most infamous traits of the Reckoning however are its excessively enforced regulations and the nigh-ubiquitous sentencing of all inmates to the death penalty at some point after their incarceration. Even minor offenses, such as a uniform not properly adjusted to the person, failing to awake on scheduled time or even speaking when not explicitly permitted have been known to be met with lethal force. Coupled with the execution of prisoners in orderly manners, sentencing to the Reckoning is virtually synonymous with the death penalty. The Reckoning possesses no shuttles on board on a regular basis; in the event of a riot, there are no ships to be utilized in an escape attempt. Even shuttles carrying prisoners only border the hanger bay, dropping the prisoners frozen in carbonite in landing capsules. In addition, unlike most space stations, the Reckoning is not an orbital station, but a deep-space starbase.

The Reckoning is located within void space of the Tingel Arm, according to former High Marshall Konstantine Arkyadvich, source of this intelligence. The Rebellion has chosen to assault the Reckoning and free Sisk Renelo. Even if Renelo cannot be rescued, successfully assaulting Reckoning could be a devastating blow to the Imperium's sense of security. However, the mission would not be easy. The high security measures aboard Reckoning leaves infiltration and raids difficult, along with risking the executions of all prisoners. However, Konstantine Arkyadvich has obtained a backdoor program from his old colleague, Ord Mantell programmer Padmon Jalba. Jalba's program would reset Reckoning's systems to its previous setting, before Darth Aevum's changes, disabling the severe security measures and deactivate the shield covering the hangar bay, an addition installed during Darth Exodeus' reign. Unfortunately, for this to succeed, one person had to enter Reckoning and upload this program. Nathanaeu Bastele bravely volunteered for this mission, an inspiration for his fellow rebels. Allowing himself to be captured, Bastele was sent to Reckoning in a purposely faulty carbonite container. The carbonite pod unfroze ahead of schedule and Bastele escaped, managing to upload Jalba's program and send out a beacon to his rebel allies. However, Darth Vereor came to see Bastele personally, to finish what they started at Coruscant. Dealing with a Sith who would see him dead, it is up to the Rebel reinforcements to raid Reckoning.

The Battle of Reckoning is primarily a Rebel operation. With the exception of Reckoning Warden Audroti, there will be no PCs from the New Sith Imperium participating in the Battle of Reckoning. The Battle of Reckoning shall begin the age of rebellion, the existence of the Galactic Rebellion being revealed to the New Sith Imperium through the devastating blow against the Imperium's prized prison.








Was split between two images. The alternative was this.

Side notes. As I'm uncertain if there's going to be multiple threads for this battle, I've kept that a bit vague. Since the sign-ups are for the Rebels, I leave it to Bac to determine how to handle the sign-ups.

I introduced the NPC Padmon Jalba for a purpose. Not only does Jalba allow for a way to neutralize many of the Reckoning's security measures through his program, but allows him to be a plot device later on. Jalba's program likely would be linked back to him. As such, in a later mission (not necessarily a battle; could just be a regular mission), Jalba could attempt to escape Imperial Space using the help from the Rebels. Another alternative for his escape is that, as an employee of Ord Mantell Shipyards, he could escape Imperial Space in style, by assisting the Rebels in stealing a ship from the shipyard and/or infecting the shipyard with a nasty virus, hindering production of military technology at that shipyard.
 
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The Winter War will basically be a small holiday arc involving the fight against a secretive Rule of Two Sith duo Darth Medus and Darth Gand. Darth Medus and Darth Gand are basically hoping to usurp the current Sith Order, believing they're a perversion of the true form of the Sith: Rule of Two. They have allied themselves with a Duro "family" that escaped the Duros Genocide called the Fraust Family (think Zhug family from Kotor II). A secret prologue of sorts will tease into The Winter War with three OPEN threads:

-The Thanium Shepherd: Ziost thread where a Jedi Hunter is found dead and a rector is falsely accused; later in the actual Winter War it will be revealed Darths Medus and Gand killed the Jedi Hunter as the hunter stumbled across them

-Mephistopheles: Commerce Fleet thread venturing from Makem Sup towards Korriban. Seemly a social thread, it suddenly finds itself being raided by Duros extremists, who are actually Fraust Family

-Winter Is Coming: Rhen Var thread where Lucifel and any other participant of the thread discovers that the abandoned Imperial listening post on the planet is back online and has been spying on imperial communications

The Winter War

A_New_Home.jpg

For centuries, the Order of the Sith Lords laid in wait to take over the galaxy, surviving through the Rule of Two. After Palpatine and Darth Vader were vanquished, the Rule of Two was continued by Lumiya. When she died, the Rule of Two was believed to have been eradicated, the One Sith replacing the old ways. Unknown if the Order of the Sith Lords or a new sect based on the old traditions, the Rule of Two is still around, hidden in the shadows. These Sith sought to usurp the empire and the Galactic Alliance. Alas, their plans took too long. Darth Aevum and her cabal seized the empire, forging it into the New Sith Imperium.

The Master, Darth Medus, views this new Sith Order as a perversion of the Sith, a bastardization that must be vanquished. With the help of her new apprentice Darth Gand, she vows to take the empire from Andraste and her cohorts. Enticing a Duros political "family" called Fraust, Medus plans to sow unrest in the empire, to ripen it for the picking. Darth Medus sent the Fraust Family to raid a Commerce Fleet shipment heading to Korriban from Makem Sup. Unfortunately, Darth Medus' plans have begun to crumble. A Jedi Hunter stumbled across the Sith duo and had to be silenced, though attempts to frame the Hunter's murder on a Ziost rector failed. The raid on the Commerce Fleet was foiled. Worse, Grand General Lucifel discovered Darth Medus' listening post on Rhen Var.

Lucifel plans to eradicate these dissidents. With his flagship the Dominion, Lucifel has laid siege to Rhen Var, hideout to the Rule of Two and the Fraust Family. A legion of Sith and Stormtroopers have landed on Rhen Var to end this so-called Winter War. Preferring not to bombard the planet to oblivion like Muunilinst, Lucifel's forces fight Fraust Family and its Sith masters across the planet.

The Winter War is a limited-time event. It will involve teams of two per thread; there is no preference between Sith and Imperial Armed Forces participants in this event. The Winter War is the finale of "Winter Is Coming", "The Thanium Shepherd", and "Mephistopheles". Upon the completion of The Winter War, three new missions will be added to the Mission Directory.



THE MEKHIS MONSTER
Centuries ago, Darth Mekhis held a fortress on the planet. The Jedi raided the planet, forcing Mekhis to flee. However, unbeknownst to the Jedi, this Sith alchemist created a monster in the secret sub-levels of the fortress. Darth Gand uncovered these sub-levels and began to to revive the monster. Darth Mekhis created the monster to be able to crush the Jedi. Designed to be resistant to many Force powers, Darth Mekhis soon realized that it could not be controlled and abandoned it when she fled the planet during the Battle of Rhen Var. Now Darth Gand hopes to tame the beast Darth Mekhis could not. However, as Lucifel's forces descended from the heavens, Darth Gand left the fortress, allowing the beast free reign of the fortress. When a squad of Stormtroopers entered Mekhis' fortress, they were eliminated. Lucifel wants the beast slain, not wishing a wild card active in his campaign.​
OBJECTIVES:
  • Slay Darth Mekhis' monster
  • Optional - Obtain Darth Mekhis' data for Geist Weiss
ASSIGNED:
  • N/A
HELL FREEZES OVER
During the Duros Genocide, a political "family" called Fraust escaped the planet. Vowing revenge, they fled to Rhen Var where they encountered Darth Pallas and Darth Medus. The Sith Lords promised vengeance for the Duros family if the Duros family aided their cabal. After Darth Pallas disappeared and Darth Medus obtained an apprentice, the duumvirate initiated their plans that accumulated into the Winter War. Former Galactic Alliance Senator for Duros, Davgid Fraust, is leading the Fraust Duros on Rhen Var. Though Lucifel's forces have crushed several Fraust cells on the planet, the Citadel remains in Fraust control. As the main force strikes from the north, two agents have been sent to infiltrate the Citadel from the south in order to disrupt the Fraust's defenses and capture Davgid Fraust.​
OBJECTIVES:
  • Sabotage Fraust defenses at the Citadel
  • Capture Davgid Fraust
ASSIGNED:
  • N/A
CAROL OF THE FELS
Lucifel's nephew Luca Fel, a Stormtrooper Major, led an offensive at the former Imperial listening post. Alas, Darth Gand managed to defeat Luca Fel's squad and capture Lucifel's nephew. Darth Gand, apprentice of Darth Medus, claims he will execute Luca Fel if Lucifel's forces do not retreat. To save face, Lucifel is flying towards the listening post aboard a Birikad shuttle supposedly to address a surrender and withdrawal. Hoping Darth Gand's attention will be focuses on Lucifel's shuttle, Lucifel has assigned two agents to infiltrate the listening post and defeat Darth Gand.​
OBJECTIVES:
  • Infiltrate the listening post
  • Capture or eliminate Darth Gand
  • Optional - Rescue Luca Fel
ASSIGNED:
  • N/A
THE DEATH OF DARTH MEDUS
Darth Medus became the Master after removing Darth Pallas from play. With her new apprentice Darth Gand, Darth Medus hoped to usurp Andraste. Unfortunately, her plans were foiled. Sensing defeat, she has gone to the Harbor to await her nemeses for one last fight. Darth Medus knows she will die, but she hopes to plant the seeds of dissent into her combatants.​
OBJECTIVES:
  • Kill Darth Medus
  • Optional - Resist Darth Medus' sway
  • Optional - Be enticed by Darth Medus' words
  • Optional - Become possessed by Darth Medus' spirit
ASSIGNED:
  • N/A
 
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Personnel of the Imperium
Notable NPCs in the New Sith Imperium. If you would like an NPC connected to your character's backstory added to the list, please contact Weiss.

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AndartaCount-Dowager Andarta is a Serenno Count. She is currently the admiral of the Commerce Fleet.
DyartesAdmiral of the 6th Fleet. Was involved in the Bombing of Dxun. Flagship is the Star Destroyer Exodeus.
E"E" is the codename used by the interim director of Ubiqtorate while Royston Spektor is off on a deepcover mission.
Lospheira FiCurrent interim governor-general of Yag'Dhul. Former right-hand of Admiral Dyartes of the 6th Fleet.
Darth HorkosHigh Judge.
Darth LukavyGrand Vizier.
LexarneAdmiral of the 11th Fleet, currently stationed in the Cloak of the Sith. Flagship is Star Destroyer Parjai.
NarakBloodthirsty Sith Master who was one of the chief participants of the Duros Genocide, gaining him the nickname "Butcher of Duros".
Tallus OvadrayaAdmiral of the 4th Fleet, currently guarding the northern territories of the New Sith Imperium.
ScyphodeeiruusSith Lord in charge of the western border, formerly involved with the Chiss Internship Program. Killed by Larik Novan during the Skirmish at Clairvoyance.
TsoCommander of the 126th Legion, a Snowtrooper legion commonly referred to as Frost Legion. Tso is commonly called Old Man Winter for his elderly age of sixty-two. Partook in the Battle of Rhen Var during the Winter War.
Darth VantusHigh Arcanist.
Darth ZlogonjeWarmaster.
 
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Insurgency Missions

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Insurgency Missions are missions that are done against the Imperium. However, many of these Insurgency Missions have an Ally Mode, in which the insurgent forces can be stopped rather than aided. Missions that do not specify an Ally Mode are missions that can be taken by Insurgents or Allies, unless marked with a *, in which case it can only be done by Insurgents. Insurgent Missions can be done by anyone, even Indies.

Bacta For Vandelhelm
Insurgent: No few Givin are displeased with the recent invasion of Yag’Dhul. A few, including old contacts of the Jedi, have taken actions to help the Jedi and the Rebels. A Givin working on Yag-prime named Yuklid has been monitoring Commerce Fleet movements through Yag’Dhul, a major hyperlane intersection. Yuklid has pinned down a large carrier delivering Bacta to pro-imperial political power on the planet of Vandelhelm, a sort of bribe to bring people to the Imperium’s favor. Yuklid has sold this information to insurgent elements in the hopes the shipment will be ambushed before it reaches Vandelhelm.

Ally: Serve as couriers for a shipment of Bacta destined for Vandelhelm, to help a pro-imperial political power on the planet. However, during the journey from Yag’Dhul to Vandelhelm, the transport Prodigy stops at Kinyen for repairs. As the ship approaches Kinyen, it is ambushed by pirates, former Galactic Alliance navymen who once defended the sector. Those aboard on Prodigy are left to defend the ship against the pirate ship and its blood-thirsty inhabitants.​
OBJECTIVES:
  • Participate in the Skirmish Above Kinyen
  • Defend or steal Bacta transport Prodigy
  • Optional – Discover Yuklid as traitor (Allies only)
  • Optional – Frame Yuklid’s pro-imperial supervisor Palto for the ambush (Insurgents only)
ASSIGNED:
  • N/A


A Song For Humanity *
A pop star known as B.B. Queenie has risen to fame in the last couple years. However, her less-known upbringing hails from a home on Coruscant, losing her father and brother during the Battle of Coruscant when Andraste ravaged the planet. Though she sings occasional songs promoting the military, an act pushed on her by her producers, she secretly holds a grudge against the Imperium. As such, with a recent concert coming up at the imperial garrison on Plooma, she has agreed to let insurgents infiltrate her staff for the performance so they can sneak off during the concert to steal sensitive military codes for Sernpidal.​
OBJECTIVES:
  • Infiltrate Plooma’s imperial garrison as a part of B.B. Queenie’s entourage
  • Sneak past security to reach base commander’s office to steal military codes for Sernpidal’s docks
ASSIGNED:
  • N/A


The Child of Shaa
A Sith arcanist named Zaqura has rediscovered the Child of Shaa and plans to restore it in order to turn it into a weapon of mass destruction. However, Zaqura is not aptly skilled to restore the Child of Shaa can could possibly lead to catastrophic consequences. Zaqura’s laboratory is located deep in the populated city of Salyrini on Sarka. Unfortunately, Zaqura is about to begin soon and must be stopped before his test can finish. Even if the Imperium’s local garrison were to be warned, they would unlikely arrive in time to stop it. It is then up to a third party to stop pandemonium from unleashing upon the unsuspecting city of Salyrini.​
OBJECTIVES:
  • Infiltrate Zaqura’s laboratory and locate Zaqura
  • Stop Zaqura’s test
  • Destroy the Child of Shaa
  • Optional – Expose Zaqura’s actions
ASSIGNED:
  • N/A

Citadel’s Lifeblood
Insurgent: Thousands of years ago, an incident led to the destruction of Peragus, source of ship fuel. Twelve years ago, a private corporate firm discovered pockets of surviving fuel in the debris of Peragus and has been mining the ruins for all it has. In the last three years, the imperial military has taken full control over this operation, using it as a cheap means to fuel its ships at Telos. Were this fuel line to dry up immediately and unexpectedly, Telos’ garrison would find itself in trouble and in the Commerce Fleet’s vexation. To insure these unfortunate scenarios occur, insurgents have infiltrated the asteroid field and are planning to sabotage the mining facility to force the entire field to explode.

Ally: While obtaining fuel at the fueling station at Peragus, an operation that was revitalized twelve years ago, a strange ship arrives. Crew from the strange ship disembark and flee into the mining facility where they don’t belong. Suspecting something is wrong, these trespassers must be stopped before it is too late.​
OBJECTIVES:
  • Stop or help insurgents in setting self-destruct on Peragus mining facility which could finish what Darth Sion did long ago
  • Optional – Flee Peragus asteroid field before asteroid field is destroyed completely (Insurgents only)
  • Optional – If failing main objective, flee Peragus before asteroid field is destroyed (Allies only)
ASSIGNED:
  • N/A


A Boy Named Starkiller *
An old friend of yours named Luke Starkiller was recruited into the Sith two years ago. He currently is an acolyte stationed at the ill-forgotten enclave on Dantooine. However, Luke has had some doubts of the Sith, but is determined to see this through, seeing no alternative. Only a good friend can show Luke his truth destiny.​
OBJECTIVES:
  • Meet with Luke Starkiller on Dantooine
  • Persuade Starkiller to forsake the Dark Side (through discussion and/or fight)
ASSIGNED:
  • N/A


The Skeith Politician
The Skeith Party is a pro-imperial major political power in the Centrality. One of the chief members is a politician named Nexis, who governs a few planets. Nexis was once of a competent governor, but now uses his post to quench his hedonism. Expose his corruption to have him removed from power.​
OBJECTIVES:
  • Discover and expose Nexis’ corruption (Insurgents only)
  • Discover Nexis’s corruption and remove him from office (Allies only)
ASSIGNED:
  • N/A


Save The Walking Carpets
A Stormtrooper Major named Atil Briggs serves on Kashyyyk has part of the ant-slavery unit stationed on the planet. The unit has not seen much success, due to Briggs secretly being the ringleader behind the slavery ring operating on Kashyyyk. Briggs’ atrocities must be halted and his slavery ring dealt with.​
OBJECTIVES:
  • Discover Atil Briggs’ corruption
  • Raid Briggs’ slavery ring hideout in the Shadowlands
  • Optional – Arrest Atil Briggs (Allies only)
  • Optional – Kill Atil Briggs (Insurgents only)
ASSIGNED:
  • N/A

Icebreaker *
Before the Sith Insurrection, the empire created a program to spy on social messaging boards on the HoloNet. The program’s name: Icebreaker. Recently a surviving Imperial Knight has revealed this program to insurgent forces. It is up to insurgent forces to prevent the Imperium from uncovering dissident plots.​
OBJECTIVES:
  • Infiltrate imperial garrison on Corsin where Icebreaker is housed
  • Destroy or sabotage Icebreaker
ASSIGNED:
  • N/A


Let’s Rob A Bank
Insurgent: Mygeeto hosts several banks, many of which are used by imperials. One of those banks is the Hill Central Bank. Among the members of that bank are a few dignitaries and corporate executives. The Hill Central Bank has not had a bank robbery since the Clone Wars. That has led to a false sense of security for the bank, though are no push-overs either. Insurgent forces have chosen to rob the Hill Central Bank to help fund their future endeavors.

Ally: The Hill Central Bank on Mygeeto not only serves imperial citizens, but also its allies. While some of the Imperium’s allies are at the bank for a withdraw of funds and deposit a couple things in the safety deposit boxes, bank robbers arrive at the bank and begin shooting up the place. With the aid of a security guard who is a retired Stormtrooper colonel, stop the bank robbery.​
OBJECTIVES:
  • Help or stop the bank robbery at the Hill Central Bank
  • Optional – One participant is taken hostage (Allies only)
  • Optional – One participant creates diversion near imperial garrison to detract soldiers to the decoy site so they take longer to respond to the bank robbery (Insurgents only)
ASSIGNED:
  • N/A


The Blades of the Sith
The coliseum of Juhm Ballow on Nal Hutta has attracted several combatants over the years. Among them is a fighter named Sai. Sai had won the Juhm Ballow Cup five years ago and since then has traveled around the galaxy participating in other tournaments. Seeing his potential not only in combat, but also in the Force, Sai has been approached by a Sith warrior named Katar. Katar hopes to recruit Sai into the Sith, willingly or forcefully. Sai is a strong fighter, but lacks any defense against the Force. Only a Force user, an insurgent, can help Sai in preventing indoctrination into the Sith.​

OBJECTIVES:
  • Defeat Katar
  • Optional – Recruit Sai into your group
  • Optional – Infiltrate the Sith pretending to be Sai
ASSIGNED:
  • N/A


The Stormtrooper Effect *
Hundreds of years ago, Metalorn constructed Battle Droids for the Separatists. Now it constructs armor for its conquerors and its conquerors’ successors. The Stormtrooper armor factory is worked by prisoners from the Unreal City. Stormtrooper armor is built to withstand damage, more so than the stereotype suggests. However, that can be turned into reality if the chemical ingredients were altered. Hacking has failed to break through Monitor Control, but physical access to the factory could allow insurgents to corrupt several batches of Stormtrooper armor, possibly without them being discovered for some time before a recall is ordered. However, to get to Metalorn’s factory requires getting arrested. A small price to pay to strike against the Imperium, especially with an escape route planned out beforehand.​
OBJECTIVES:
  • Arrive at Metalorn factory after getting arrested for theft
  • One participant sneaks ship to Wastelands
  • Inject liquid materials with improper amounts of plasteel
  • Escape to Wastelands to flee aboard comrade’s ship
ASSIGNED:
  • N/A

Holocron of Jorj Lu
Insurgent: Jorj Lu was a Sith Lord from ancient days. He had taken over the planet Uvuy Exem and erected a castle that served as bastion for his domain. He remained in power despite his small empire due to his power with the Spear of Midnight Black, which some sources credit him with the founding of. Legend states he constructed a holocron holding all his knowledge, but it has never been found, until now. Chutzpan, apprentice to the Sith warrior Savij, has recently discovered this holocron. Chutzpan must be stopped before he can bring it to his Sith masters.

Ally: After bombing Kahoor Spaceport, the Sith warrior Savij has been branded a traitor. However, his apprentice Chutzpan does not wish for Savij killed and seeks to empower his master. Recently Chutzpan has discovered the Holocron of Jorj Lu on Uvuy Exem. Chutzpan must be stopped before he reaches Savij’s castle.​
OBJECTIVES:
  • Defeat Chutzpan
  • Steal or destroy the Holocron of Jorj Lu
ASSIGNED:
  • N/A
 

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B.B. Queenie. I love-hate it.

These are really good, though. Kind of what I wanted to accomplish with the Ubiq missions (having success/fail states) but about a thousand times better.
 

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Zodiac Missions

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The Zodiac Missions are training-missions, mission scenarios involving learning and/or practicing something to accomplish a main objective, be it Force powers, lightsaber combat, or something else. Training-missions can be done by a teacher and a student or by students trying to self-learn a technique (sometimes out of necessity to survive).

The Kumbhira Trap - Lavellan (Sense)
A rodent-like Lavellan has recently managed to enter a Lightning Spire on Coruscant. This rodent has managed to evade capture and is currently living inside the power ducts, chewing through wires and messing up systems. If this continues on, Lightning Spire 12 would cease to function, putting some areas of the Sith enclave at risk. The building materials that make up the Lightning Spire make it difficult for scans to narrow in on the Lavellan's location. As such, a Sith will need to master the ways of Force Sense to pinpoint the Lavellan's location so it can be exterminated.​
OBJECTIVES:
  • #Experiment with Force Sense
  • Use Force Sense to locate the Lavellan's den
ASSIGNED:
  • N/A

The Broken Vajra - Erchitu (Resist Mental Assault)
The search for the Vajra of Erchitu has brought one's self to a kath hound den. The Vajra was constructed by the Handmaiden of the ancient Sith Lord Irkalla, Erchitu, holding her spirit until it would be time to serve Irkalla once again. However, the kath hound accidentally broke the Vajra, resulting in the spirit escaping and possessing the only living thing it could find: the kath hound. Now that a new living being has shown up, Erchitu will attempt to possess this Sith​
OBJECTIVES:
  • Resist Erchitu's possession
  • Destroy the Vajra of Erchitu
  • Optional - Trape Erchitu's spirit in your body
  • Optional - Allow Erchitu to possess your character (does not allow for auto-power-up)
ASSIGNED:
  • N/A

Crouching Chimera - Chimera (Heal Poison)
A Chiss Sith brought a Yali with him when he came to Korriban to train. However, the Chiss died during the Battle of Anoth and the Yali was left to its own devices. Lacking a master to feed it, the Yali sought out new prey. It attacked the first Sith it could find. Starving, the Yali was not a difficult beast to slay, but its tail managed to cut its would-be prey, poisoning them. The prey is unable to get medical attention and must find a way to have the Force help cure them of the poison.​
OBJECTIVES:
  • Slay weakened Yali, getting cut by poisoned tail
  • Experiment with the Force to cure your body of the poison
ASSIGNED:
  • N/A

The Fury of Sacul - Corbenic (Resist Illusions)
During Geist Weiss' studies at the classified location called the Egg (Sacul), Geist found a few interesting speciments. Among them was a hare-like creature the natives called Corbenics. The Corbenics could trap predators in illusions in order to escape. Legends stated the creatures were agents of the Rabbit God, the Trickster Gaunarei, who used them to ward off the malevolent Black Hound. Geist brought a Corbenic to Empress Teta in order to see if it will have the same impact on alien species, migrating it to the forest that surrounds the Jedi Sage Halls. The Corbenic has managed to entrap alien predators in its illusions. As such, Geist has now put a bounty on the Corbenic, to promote hunting of the Corbenic, now that its purpose is over. However, the Corbenic, hunters will discover, will use what's at its disposal to ward off capture or death.​
OBJECTIVES:
  • Hunt for Corbenic, becoming ensnared in the Corbenic's illusions
  • Resist the Corbenic's illusions
  • Optional - Capture or slay the Corbenic
  • Optional - Keep Corbenic (requires Species Profile application)
ASSIGNED:
  • N/A

The Golden Dragon - Fafnir (Telekinesis)
A Nirvanist from Phiris brought a Krayt Dragon to Coruscant when he joined the Sith Order, naming it Fafnir, after the great-wyrm Faf of Nirvanism lore. This Nirvanist used alchemy to experiment on the Krayt dragon, making it resistant to the Dark Side and its shells difficult to pierce with a lightsaber. When the Nirvanist was killed during the Winter War, the beast left to roam Coruscant. To prevent the creature from terrorizing hopefuls, the Coruscant Rector has marked Fafnir to be slain.​
OBJECTIVES:
  • Fight Fafnir, with Force powers and lightsaber attacks failing to kill the creature
  • Use assortment of telekinetic attacks to strike and crush the krayt dragon
ASSIGNED:
  • N/A

Serpent in the Garden - Leviathan (Jump)
On assignment on Yavin IV to investigate a crash site for the Yavin Rector, you are attacked by a leviathan. The initial attack led to you losing your lightsaber. Reinforcements are on the way, you must learn to use Force Jump to dodge the leviathan's attacks until help can come.​
OBJECTIVES:
  • Leviathan ambushes, resulting in lightsaber lost
  • Use Force Jump in different ways to avoid the leviathan's attacks until the Yavin Rector and allies can arrive
  • Optional - Slay the leviathan once reinforcements arrive
ASSIGNED:
  • N/A

Harbinger of Death - Sleipnir (Heal Wounds)
A Sith war behemoth named Sleipnir after the Nirvanism herald of death stalked the Ziost wastes. You managed to defeat the war behemoth, but not before the war behemoth managed to inflict grievous wounds on you. Alone in the Ziost wastes, you must figure out how to heal yourself with only the Force as your guide.​
OBJECTIVES:
  • Slay Sleipnir
  • Experiment with Force Heal to heal your wounds
ASSIGNED:
  • N/A

Pajra's Revenge - Pajra (Tame Beast)
A spiteful acolyte named Pajra spent more time breeding tuk'ata than he did in his combative studies. As such, when he was challenged by his rival, the acolyte in question was killed. However, his tuk'ata, nicknamed the Pajra Tuk'ata, were enraged by their master's death. They devoured the rival and began to attack other acolytes who approached the dorm. Tame the tuk'ata and quell their wrath.​
OBJECTIVES:
  • Use Tame Beast to tame and command the tuk'ata positioned outside the dorm
  • Use Tame Beast to then tame and command the remaining tuk'ata inside the dorm
ASSIGNED:
  • N/A

Do No Evil - Cericopithicus (Combat Without Lightsaber)
In a newly section of the Korriban ruins known as Hell's Gates rests a dormant terentatek known as the Cericopithicus. The doors the seal it challenge the Sith to fight the creature without the use of a lightsaber. Without a lightsaber, Sith challengers would be stuck with relying on their wits, each other, and whatever else they brought in.​
OBJECTIVES:
  • Fight the Force-resistant terentatek Cericophithicus without using a lightsaber
ASSIGNED:
  • N/A

Bird of Prey - Cockatrice (Sight)
In the darkened underbelly of Coruscants lays an avian called the Cockatrice. Originally a large avian paraded at a local zoo, the devastation Andraste caused led to it becoming infused with the Dark Side. Hunting the beast will be difficult, especially when a Force Storm results in the power going out, leaving the hunter blind in the dark, the lightsaber failing to give adequate warning from attacks.​
OBJECTIVES:
  • Broaden one's sense and define them into Force Sight in order to track Cockatrice's movements
  • Fight Cockatrice in the dark
ASSIGNED:
  • N/A

Cry Wolf - Gytrash (Persuasion)
On Kuat, Mandalorians still exist, albeit a shell of their former self as agents of MandalMotors, the forge of the Imperium's war machine. On Kuat still exists a few Alii'oya - Mandalorian wolves. One is Gytrash, that once belonged to Mandalore the Eternal, a warlord bent on waging war against the Imperium. To teach this self-proclaimed Mandalore a lesson, the Imperium has ordered the beast slain and its fur shipped to Mandalore the Eternal in a box. Unfortunately, the Mandalorian who last spotted Gytrash refuses to say where the beast went. As such, he will need to be 'persuaded' to reveal what he knows.​
OBJECTIVES:
  • Connect with the Mandalorian's mind and gradually break through his mental wards
  • Use Force Persuasion to have the Mandalorian reveal where Gytrash can be found
  • Optional - Hunt down Gytrash
ASSIGNED:
  • N/A

Third Pig - Catoplebas (Lightsaber Combat)
Three Gamorreans went to Coruscant to learn the ways of the Force. Three Gamorreans entered a ruined skyscraper to make it their own. Only was ever left it. The Dark Side Nexus has corrupted the Gamorrean Catoplebas' mind, turning him savage and feral. The Dark Side has corrupted his mind and body, making him oblivious to pain and his mind too mutated to be influenced. As such, anyone fighting Catoblepas would need to be prepared for lightsaber combat, especially with Catoblepas's gladiatorial background giving him experience in melee combat.​
OBJECTIVES:
  • Fight Catoplebas using lightsabers only
ASSIGNED:
  • N/A
 

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okQyln8.png

The Force is a mysterious metaphysical power in the Star Wars universe. There are different forms of and views on the Force, from the Light Side to the Dark Side, the Unifying Force, the Living Force, and even the fanon Primal Force. Most notably, it is used by the Sith and the Jedi. The Sith have quite a few Dark Side powers at their dispostal. However, many of those techniques are dangerous and difficult to master, let alone use.

Many of the Dark Side powers are likely too difficult to Acolytes to master. Like their Jedi counterpart, the Padawan, being an Acolyte is the stage in which an individual is introduced to the Force. They learn to build their connection with the Force, to learn the basics in its usage and implementation. Basic techniques such as the Core Powers are learned. Having just begun the road to Force usage, acolytehood is also the time of building up one's stamina, along with learning other aspects of the Sith from philosophy, to history, to lightsaber combat.

The New Sith Imperium has comprised a list of Force Powers it believes are too advanced for Acolytes to learn or master. These powers may be observed, but usage would have to wait till the individual reaches the rank of Crusader or Master. Also, remember realism, even when attempting new abilities as a Crusader or Master. Many of these powers are dangerous and difficult to learn; even Jacen Solo burnt his hand in learning Force Lightning.

The guidelines for powers and techniques by rank is as follows:

  • Acolytes should focus on learning their core powers, brushing up on Sith history, and understanding the basics of lightsaber combat, as well as potentially choosing a preferred form. Mastery is unlikely to have occurred as an Acolyte.

    Core Powers:
    • Force Cloak
    • Force Empathy
    • Force Sight
    • Force Speed
    • Force Stealth
    • Force Telekinesis
    • Force Telepathy
    Additional Abilities:
    • Breath Control
    • Center of Being
    • Detoxify Poison
    • Force Healing
    • Force Jump
    • Force Persuasion
    • Malacia
    • Tapas

    Lightsaber Forms
    Acolytes will learn Form I: Shii-Cho, and have the option of choosing a secondary form as well, for a total of two lightsaber forms.​

  • Crusaders should focus on completing missions, training Acolytes, and learning new abilities, be it from their fellow Sith or from the holocron archives. They are also permitted to take on students. While mastery of a vast number of powers is unlikely, Crusaders may attain near-mastery of the basic core abilities.

    Available Abilities:
    • Alter Environment
    • Animal Friendship
    • Battle Meditation
    • Combustion
    • Drain Knowledge
    • Force Barrier
    • Force Body
    • Force Choke
    • Force Grip
    • Force Lightning
    • Force Rend
    • Force Scream
    • Force Weapon
    • Force Whirlwind
    • Kinetite
    • Mechu-deru
    • Morichro
    • Pyrokinesis
    • Revelation

    Lightsaber Forms
    Crusaders will have knowledge of Form I: Shii-Cho, and have the option of learning up to two additional forms, for a total of three lightsaber forms.​

  • Masters have quite a bit of leeway. However, they are still expected to contribute to the Imperium, be it through training many students, taking on Acolytes or Crusaders as personal apprentices, partaking in missions, or creating holocrons for others to use. Please keep in mind that becoming a Sith Master does not grant automatic mastery of every technique or ability.

    Available Abilities:
    • Alter Damage
    • Deadly Sight
    • Dopplegänger
    • Force Crush
    • Force Deflection
    • Force Destruction
    • Force Maelstrom
    • Force Phantom
    • Force Subjugate
    • Force Wave
    • Mind Control
    • Sever Force
    • Spear Of Midnight Black
    • Torture By Chagrin

    Lightsaber Forms
    Masters will have knowledge of Form I: Shii-Cho, and have the option of learning up to five lightsaber forms in total, obtaining mastery over no more than three of them.​

    Powers learned before January 1st, 2015 in training, class, or holocron will not be asked to be removed, excluding extremely powerful and difficult powers such as Force Crush, Force Destruction, Force Drain, etc. Still, those who keep said powers are expected to use them realistically. Mastery isn't likely to have occurred, and abilities like Force Lightning likely would cause damage to the user as well.

    In regard to lightsaber techniques: Shii-Cho may not be substituted for another form. You cannot have an Acolyte learn Ataru and Juyo, for example. Nor can a Crusader 'forget' his or her training in Form I in order to take on another form while remaining at or under the limit.

    Also, please note the site rules on Force Powers, which includes a list of disallowed Force Powers, found here.
 
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Imperial Bounties

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Nev CoronarPirate wanted for piracy and smuggling.
Juno ArmstrongJedi Weapons Master Wanted for War Crimes, Murder, Thievery, and Terrorism



Juno ArmstrongJedi Weapons Master. Wanted for War Crimes, Murder, Thievery, and Terrorism.
Nathanaeu BasteleInsurgent leader; former Galactic Alliance Chief of State. Active in terrorism on Corellia. Wanted for War Crimes on Corellia and Reckoning, Murder, Terrorism, Kidnapping, Eliciting a Prison Break, and Blackmailing.
Jhon CordatusJedi Councilor; former Jedi Grandmaster. Wanted for War Crimes, War Instigation, Propaganda, Terrorism, Murder, Kidnapping, and Cult Indoctrination.
Ebberla DawJedi Grandmaster. Wanted for War Crimes, Terrorism, Murder, Kidnapping, Cult Indoctrination, and Religious Discrimination.
Laine DerismaFormer Jedi and former Mandalorian. Daughter of Sogar Derisma. Wanted for War Crimes and Treason.
Sogar DerismaFormer Sith Lord. Wanted for Treason.
Terrsyn PearotInsurgent; former Galactic Alliance military. Wanted for terrorism and blasphemy against the Imperium.
Kara VaalkiJedi Councilor; insurgent leader of insurgency known as "Defiance Squadron". Wanted for War Crimes, Blackmailing, and Terrorism.
 

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The Rainbow Wedding

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Imperium - OLR

The Struggle for Roon

Series 1

The first episode-based series by the Imperium is underway. The OLR and Imperium will be executing this series at the isolated Cloak of the Sith, specifically Roon. Roon was taken by Mandalorinas years ago and later became a protectorate of the Imperium, a MandalMotors research facility existing at Roon to this day. Seemingly insignificant, the Cloak of the Sith serves as a launching point for imperial forces into Hutt Space should hostilities break out. For a threat to the Cartel to be extinguished, and an arm of the Imperium severed, OLR and its Mandalorian allies, including MandalMotors Roon Branch Director Marid, have began a plan to take Roon from the Imperium.

This arc consists of 6 episodes. The series is a mixed bag of small skirmishes, large battles, and missions, plus one exposition thread. Here is the current list. ICly, these episodes take place one after another. However, OOCly, all episodes will be starting around the same time.

Episode 1
Battle of Death Wind Corridor
S1E1. For years, Battlegroup Eternal has seen little action. An occasional Mandalorian would appear and quickly be eliminated. After the Mandalorian Genocide, there was fear of Mandalorian retaliation. However, that threat too never came to pass. Complacency has begun to plague Battlegroup Eternal. Roon is now considered the place individuals are transferred to when they've displeased a superior. On what seemed like any normal day, unknown forces began to appear in the Death Wind Corridor. More alarming, security codes for defenses were used to neutralize the automated defenses. As such, Battlegroup Eternal has gone to engage the mysterious enemy, otherwise known as OLR.

1v1 player-versus-player. Optional: Naval combat.
Episode 2
Skirmish at Carien Bralor Fuel Launch
S1E2. The skirmish at the Death Wind Corridor was nothing but a diversion to allow a group of infiltrators to sneak into the Cloak of the Sith and infiltrate a Star Destroyer under maintenance and with minimal security, Carien Bralor. The OLR infiltrators, aided secretly by Marid to thwart imperial Governor-General Tal Pror, are entering the Star Destroyer as reinforcements arrive. A couple agents have remained behind to keep the imperial reinforcements at bay and prevent them from reaching the Carien Bralor.

1v1 player-versus-player.
Episode 3
Marid's Betrayal
S1E3. OLR infiltrators have stolen the Star Destroyer Carien Bralor and are attempting to make a break for it through Death Wind Corridor. Marid urges Battlegroup Eternal to chase after the stolen vessel, against the governor-general's wishes. Battlegroup Eternal makes chase, only to have Marid activate the previously disabled Death Wind Corridor defenses. Part of Battlegroup Eternal is destroyed by its own defenses and most of the survivors are now locked out of the Cloak of the Sith. Marid and MandalMotors, with the aid of the OLR, declare independence for Roon. Their first action: the arrest of Imperial Governor-General Tal Pror and the pacification of the imperial garrison.

Exposition.
Episode 4
Mission to the Corden Vencu
S1E4. The naval presence of Battlegroup Eternal has been removed from the Cloak of the Sith, leaving a small garrison at Roon alone. The surviving imperial forces abandoned the outpost, as it was an easy target. Scattering, a group of Imperials have infiltrated Marid's flagship, the Corden Vencu, in hopes of rescuing Tal Pror, whose access codes could unlock the Death Wind Corridor defenses and allow Battlegroup Eternal to return.

Imperium-oriented mission. 2 to 3 Sith/IAF members.
Episode 5
Raid on MandalMotors R&D Facility
S1E5. Imperial forces have obtained the override codes belonging to Tal Pror. These codes would allow Battlegroup Eternal to return to Roon and take revenge on Marid and MandalMotors. A squad of Imperial forces have attacked MandalMotors' research facility on Roon, which contains a link to the Death Wind Corridors. It is up to OLR agents to hinder the imperials' mission and reactivate the Death Wind Corridor defenses before too many imperial ships can get through.

OLR-oriented mission. 2 to 3 OLR members.
Episode 6
Battle of Roon
S1E6. The final battle for the Cloak of the Sith has begun. While OLR agents were able to reactivate the Death Wind Corridor defenses and destroy two more Imperial Star Destroyers, Star Destroyers Eternal and Effulgent managed to get through. Now Marid's Mandalorians and OLR must work together to crush the Imperium's grip over Roon once and for all. However, the Imperium has no intention of leaving any asset unspoiled. As the Battle of Roon rages, the fighting has crept closer and closer to the MandalMotors R&D Facility, a prize that could help the OLR's cause tremendously.

2v2 player-versus-player.
 
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Omnicide Trilogy

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Omnicidal Maniac (Second Raid on Yaga Minor Shipyards)
A Rebel-sympathetic Imperial technician named Jalba Padmon has learned of a top secret superweapon being developed by the New Sith Imperium called Omnicide. The device is supposed to be able to mimic the devastation Andraste unleashed upon Coruscant. The device is being developed on the fortress world Valc VII, at the Crowal Cataract. Padmon believes he can sneak rebels past security, but they require a military vessel to fly there. As such, the rebels will need to steal a Birikad shuttle. The Imperial Knights a decade ago were able to exploit a security flaw in the Yaga Minor Shipyard's security to raid the shipyard and steal the Star Destroyer Excalibur. The flaw was never discovered and remains to this day. The rebels will need to exploit this oversight in order to steal the Birikad shuttle Orichalcum.​

OBJECTIVES:
  • Infiltrate Yaga Minor using old Imperial Knight override codes
  • Sneak past technician and security using stealth and persuasion
  • Capture or kill Orichalcum's pilot to obtain key to shuttle, without arousing security
  • Steal Orichalcum
ASSIGNED:
  • N/A
The Andraste Weapon (Skirmish on Valc VII)
With assistance and codes from Jalba Padmon, rebels have infiltrated the underground facility built under a waterfall called the Crowal Cataract. Their goal is to stop the superweapon known as Omnicide, a device that could mimic Andraste's devastation demonstrated at Coruscant. However, upon arriving, security meets them, alarmed. As it turns out, Omnicide is nothing more than a hoax, a ploy by the Imperium. Before reinforcements arriving and are also drawn into the trap, the rebel infiltrators much fight security to warn off their allies.​

OBJECTIVES:
  • Rebel infiltrator fights Stormtrooper as their respective allies fight
  • {Rebel Victory} Rebels escape and warn off reinforcements before they arrive
  • {Imperial Victory} Rebel reinforcements grow suspicious of communication blackout from recon team and bomb Crowal Cataract; Stormtrooper learns of reinforcements nearing and takes cover before bombing, surviving the blast
ASSIGNED:
  • N/A
Many Sith Died to Give Us This Information (Raid at Kalee)
Omnicide was nothing more than an imperial operation to weed out traitors and leaks. Rumors of Omnicide were leaked to several departments in the northwestern territories of the New Sith Imperium, each given a different location on where Omnicide was stationed. When rebels attacked the Crowal Cataract facility, the Imperium immediately narrowed down the source of the leak to Kalee. Investigations by Ubiqtorate have identified the mole as Jalba Padmon, a security chief for the civilian section of the military garrison. Determining Padmon a traitor, the Imperium has chosen to execute Padmon publicly and send a message to any other would-be dissidents.​

OBJECTIVES:
  • Storm office complex at the Kalee Garrison's civilian section where Padmon's office is located
  • Publicly shoot Padmon
ASSIGNED:
  • N/A




Note that this is an episode-based Mission Pack, not an event or main event. Not even a major Mission Pack. Rather, it's simply a regular mission pack that allows interaction between our two factions. There is no superweapon;Omnicide is only a hoax to lure traitors out of the woodwork (in this case the NPC Jalba Padmon). There's not many insurgent missions, so I thought this would allow for a small bit to be done without requiring us to introduce main storyline conflicts. These missions (preferably in order) can be done by anyway. The first mission is rebel-only. The third mission is IAF-only.

The second chapter (The Andraste Weapon) I envision at 1v1, PC wise. There would be NPCs fighting each other, but the PCs primarily would be fighting each other. This is not a main conflict, but rather a preface for anyone's PvP. I've noticed people occasionally fight between themselves for enjoyment (largely in Dueling Ring). My thoughts was this fight would be more along the lines of Dueling Ring, where the fighting isn't as serious in that the future of a faction depends on it and instead just allows a regular fight to have a story element behind why a fight is taking place.
 

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The Silent
There exists a Nirvanist sect on planet of Phoros called The Silent, named after a deity in the novel written by an unidentified Nirvanist author, Doran and the Dawn Worlds. The Silent vowed silence eternal, believing the voice is the path of sin. In their silence, they committed sin nonetheless. Intelligence has gathered that the Silent had secretly supported Lady Keres' maneuvers on Empress Teta, particularly three of its leaders, Aluries, Noctras, and Dikaios. After the blasphemy demonstrated by the Nirvanist cult Order of the 12 Crosses, the Imperium has chosen to show Nirvanism the price for defiance if it choose to follow in the steps of the Order of 12 Crosses and the Silent. The Imperium has sent a small team to raid the chapel on Phoros and publicly execute the Silent leaders Aluries, Noctras, and Dikaios.​

OBJECTIVES:
  • Raid the Silent chapel on Phoros
  • Execute Aluries, Noctras, and Dikaios
ASSIGNED:
  • N/A
Three Day War, Part 1: Declaration of War (Third Battle of Tanaab)
A decade ago, the Imperium bombed Muunilinst into oblivion due to the actions of a Muun insurgency group called the Empire Liberation Front. The Bombing of Muunilinst destroyed much of the Empire Liberation Front. In the years since, it has slowly attempted to rebuild its numbers. Now with a couple hundred members, the Empire Liberation Front's leader Vaxtor believes it is time to fight Imperium once again. The Empire Liberation Front has chosen to declare war with violence. It has attacked the Bac-Donald Farm on Tanaab. Causing damage to the farm and taking Donald's family hostage, the Empire Liberation Front demand the immediate economic restoration of Muunilinst. Not about to bow down to terrorists' demands, the Imperium plans to send a team in the dead of night of the second night of the standoff to infiltrate the farm and neutralize the insurgents.​

OBJECTIVES:
  • Sneak through Bac-Donald Farm on Tanaab at night
  • Neutralize Empire Liberation Front terrorists
  • Optional - Rescue Donald and his family
  • Optional - Capture or kill ELF cell's commander, ex. Moff Dalank
ASSIGNED:
  • N/A
Three Day War, Part 2: The Empire Liberation Front (Battle of Muunilinst)
With the incident at the Bac-Donald Farm on Tanaab resolved, the Imperium has its eyes focused on eliminating the Empire Liberation Front once and for all. Intelligence collected from a captured ELF conspirator on Tanaab, the Imperium has discovered the ELF constructed a hideout in one of the lava tubes on Muunilinst. The Imperium has sent a taskforce to end the Empire Liberation Front once and for all.​

OBJECTIVES:
  • Raid Empire Liberation Front hideout on Muunilinst
  • Capture or kill Vaxtor
ASSIGNED:
  • N/A
Seeing Double
It is not uncommon for leaders of a government to employ body-doubles and deception to mask where they really are. The Imperium's echelon are no exception. One leader in particular has sent a body double to Bimmisaari to hide a secret meeting with a Bimmisaari businessman. In the mean time, the body double is visiting with the local Governor-General. However, the Governor-General's estate is suddenly attacked by an assassin, attempting to kill the body double, thinking it's the real person. The assassin must be caught.​

OBJECTIVES:
  • Serve as body double for Admiral Andarta or General Sev using illusions or holograms
  • Survive the assassination attempt
  • Capture or neutralize assassin
ASSIGNED:
  • N/A
Pulse
An elusive criminal operation in Wild Space has eluded and puzzled the Imperium for years, thought to have been killed by the Hutts long ago. Thrice the Imperium thought it had located Pulse and eliminated him, only for him to pop up months later. Recently it has been discovered that an entrepreneur named Vulpes may actually be Pulse. Vulpes is currently visiting Attahox to arrange some business transactions with the local government. The Imperium wants Pulse dealt with.​

OBJECTIVES:
  • Locate Vulpes
  • Capture or eliminate Vulpes
ASSIGNED:
  • N/A
The Tragedy of Darth Pallas
During the Winter War, Darth Medus attempted to raise arms against the Imperium. She failed and was killed by Eris and Veles. However, Medus mission in reality originated with her master, the self-titled Darth Pallas. Pallas disappeared, believed to have been killed by Darth Medus. Darth Pallas survived Medus' assassination attempt and fled to Duros to heal, aided by Davgid Fraust. When Davgid Fraust was captured during the Winter War, the Imperium learned the truth Davgid hid from Medus. The Imperium has sent a team to Duros to neutralize Darth Pallas before she can become a threat.​

OBJECTIVES:
  • Infiltrate Fraust Family compound
  • Capture, recruit, or eliminate Darth Pallas
ASSIGNED:
  • N/A
Divoran Holochess
During the Hapan Campaign, the Imperium used Chiss to infiltrate and sow carnage in the Hapes Consortium. The Chiss succeeded in this battle, but lost the war. Economic collapse caused the Chiss to retreat back to Chiss Space, losing the colonial territory it has taken over the years and lost its grip over the industrial base in the Hapes Cluster. A unit of the Chiss Ascendancy Intelligence Network failed to comply with the recall ordered and remained in Hapes Space, hoping to profit from its plunder rather than returning to a debt-filled homeland. The Chiss managed to gain control over the factory on the planet, famous for Divoran Holochess. However, greed is the nectar of ambitions and this rogue CAIN unit has plans to expand its control on the planet Divora. Specifically they hope to have their leader Romeon marry the Duchess of Divora. The Imperium has decided to remove this consideration, a ploy other duchies support.​

OBJECTIVES:
  • Infiltrate the Divoran Palace
  • Capture or neutralize the CAIN unit
  • Capture or eliminate Mar'omeo'nuruodo
  • Optional - Threaten the Duchess into forgetting the marriage
  • Optional - Trick the Duchess into believing Mar'omeo'nurudo planned to later assassinate her
  • Optional - Execute the Duchess of Divora
ASSIGNED:
  • N/A
The Phantom Palace
The Dark Lord of the Sith keeps a private refuge on the planet of Zigoola, a castle known as the Phantom Palace. Though the Dark Lord is not currently on Zigoola, a shipment in his name has been requested to be sent to the Phantom Palace. Transported by Sith, the shipment containing the Bust of Zigool is sent to Zigoola. However, the Phantom Palace's security claims the shipment is not on the manifest and detains the Sith. However, while the Sith are being processed, a thief breaks out of the fake Bust of Zigool and proceedes to steal holocrons from the Phantom Palace. Discovering the Sith were used to sneak a thief in, security has allowed the Sith freedom to prove their innocence by capturing this thief.​

OBJECTIVES:
  • Search through Phantom Palace with security's help to locate the thief
  • Capture or eliminate the thief
  • Optional - Navigate through the illusions the planet and Phantom Palace employ
ASSIGNED:
  • N/A
School's Out Forever
At the Ov Taraba University at Iziz, Onderon, a student is receiving the Raide Vakri Scholarship, a full-ride scholarship for her remaining years in school. The award is being presented by Minister of Education Mar'noa and a Sith. During the follow-up reception, there is a small disturbance in the Force. In a nearby dormitory, six assailants are kidnapping a freshman student at Ov Taraba, a Hapan duke-heir named Garolth. The assailants are used the award ceremony and its post-reception celebration as a cover to kidnap Garolth and sneak him past security.​

OBJECTIVES:
  • Organize rescue efforts
  • Capture or neutralize assailants of Hapan origin
  • Optional - Rescue Garolth safely
  • Optional - Establish romantic bond with Garolth during operation while trying to escape chasing assailants
  • Optional - Garolth is killed during event
ASSIGNED:
  • N/A
 
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Battle of Mechis III Missions
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The Battle of Mechis III Missions are training missions: mission scenarios involving learning and/or practicing something to accomplish a main objective, be it Force powers, lightsaber combat, or something else. Training-missions can be done by a teacher and a student or by students trying to self-learn a technique (sometimes out of necessity to survive).

The Parasites of a Star Destroyer (Force Sense)
Over the last couple months, the Imperium has purchased and bullied corporations on Mechis III, obtaining control over much of the planet. With a vast majority under their control, an imperial force under Darth Zlogonje's command has gone to Mechis III to invade the planet and officially make it imperial territory. However, not all of Mechis III is ready to bow down. A few corporations still rebel. Among the enemies is a repossessed Chiss patrol frigate, Pohskapfarian, which has engaged itself with Imperial Star Destroyers Lahek Concorill and Warlord. During the engagement, an enemy K-type Nubian yacht landed in the hangar. Now ex. CAIN agents who've hired themselves out as mercenaries and their saboteur droids are running amok inside the Star Destroyer. As the Chiss have disabled the ship's internal sensors, it is impossible to track the infiltrators the normal way. As such, ship security will rely on Sith stuck in the command bridge to help locate the Chiss and droids.​

OBJECTIVES:
  • Experiment with Force Sense
  • Use Force Sense to locate the organic Chiss infiltrators for ship security
  • Use Force Sense to locate the inorganic saboteur droids for ship security
ASSIGNED:
  • N/A
General Discomfort (Force Jump)
With his mother Darth Lukavy now in the Dark Council, General Oberon Concorill hopes to live up to her expectations by performing well in the field. Normally one to stay in his flagship, he has opted this time to join his troops on the battlefield. While touring the fighting at the Reminington Steelworks, General Concorill was knocked unconscious and picked up by a jetpack-wearing Mandalorian. The Mandalorian has flow into the forges of the Steelworks, making pursuit with speeder bikes difficult. As such, currently the most prudent method of pursuit lies in chasing after the Mandalorian on foot. Though with few places to stand, one will need Force Jump to move around.​

OBJECTIVES:
  • Experiment and practice Force Jump
  • Chase after Mandalorian into Remington Steelworks
  • Rescue General Oberon Concorill
ASSIGNED:
  • N/A
Mt. Arakyd (Sith-IAF Cooperation)
Mt. Arakyd was once home to the Arakyd factories prior to the droid revolution. Now it serves as a refinery and site to one of the major planetary turbolasers. The turbolasers have been hounding Warlord and the other Imperial Star Destroyers. Not wishing the turbolasers permanently damaged, Darth Zlogonje hopes to incorporate them into imperial defenses in the future. As such, a strike team has been sent to Mt. Arakyd to neutralize the turbolaser. To help with success, a Sith has been assigned to the unit, to obey the unit's leader.​

OBJECTIVES:
  • Stormtrooper and Sith work together to accomplish mission
  • Turbolaser at Mt. Arakyd neutralized
ASSIGNED:
  • N/A
IG-88's Vendetta (Force Sight)
During its takeover, the Imperium detected a hidden bunker at the base of Mt. Arakyd, near the headquarters of Trilon, Inc. The bunker it turns out was a secret garrison for the droid revolution, consisting of IG-88 replicas. The droids are currently powered down. The last millennia hasn't been good for the bunker's sensors and only the visual sensors still work. As such, the power to the lights have been killed. Stuck in full-darkness without even IR or nightgoggles (due to the light they give), the Stormtrooper tasked to plant a bomb to destroy the bunker at its core is blind. As such, Sith will learn and use Force Sight to guide the Stormtrooper to where the bomb needs to be placed and escape without activating the droids.​

OBJECTIVES:
  • Experiment and use Force Sight to navigate one's self and Stormtrooper to place bomb
  • Avoid usage of light to prevent defenses from activating
ASSIGNED:
  • N/A
The Trilon Contract (Force Persuasion)
Though Trilon, Inc. has not attacked Darth Zlogonje's forces, it continues to resist subjugation through peaceful means, fiercely independent. Darth Zlogonje has sent Sith to Trilon, Inc. Headquarters. However, their purpose, while tempting, is not to slay the executives, but rather change their minds. In this case, the Force will become a most useful negotiating tool.​

OBJECTIVES:
  • Experiment and use Force Persuasion to persuade Trilon, Inc. to agree to assimilation into the New Sith Imperium
ASSIGNED:
  • N/A
The Remington Steelworks (Telekinesis)
The Remington Steelworks has been site to the greatest resistance on Mechis III, one of the last battlefields on the planet. The refinery employs hundreds of construction droids whose tools can be lethal. As such, direct confrontation is generally not advised. With so much in the Remington Steelworks, telekinesis would be a useful weapon in the fight to seize the Remington Steelworks.​

OBJECTIVES:
  • Experiment and practice telekinesis
  • Use telekinesis to defeat construction droids and take over the Remington Steelworks
ASSIGNED:
  • N/A
Pohskapfarian (IAF Teamwork)
Darth Zlogonje's Star Destroyer had damaged the Chiss patrol frigate Pohskapfarian's engines. Dead in space, it is ripe for the pickings. Just as it sought to send a party to an imperial vessel, the imperials are returning in kind. A Birikad shuttle holding members of the Imperial Armed Forces has entered the Pohskapfarian with orders to take over the frigate in the name of the empire and Empress Andraste.​

OBJECTIVES:
  • Foster teamwork and cooperation between Stormtroopers
  • Raid and conquer the Pohskapfarian, neutralizing threats as needed
ASSIGNED:
  • N/A
 
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The Love For Corellia

The Love For Corellia is a Valentine's Day arc. It will involve targeting resistance on Corellia, the Dark Lord's way of solidifying his rule.

Marriage-Go-Round
A rebel cell calling themselves Solo 11 have become braver in recent years. Once nothing more than a pest during the Battle of Corellia, it's now become a threat to stability, having attacked Black Hole and other Imperium-controlled installations. The Imperium captured one of its members and interrogated him, discovering that Solo 11 have been using a divorce lawyers' office as their hideout. The Imperium has chosen to no longer tolerate Solo 11's existence and has decreed their oblivion.​

OBJECTIVES:
  • Raid the Law Offices of Lockhart & Recker
  • Eliminate the seven regular members of Solo 11
  • Eliminate Solo 11 ringleaders Lockhart and Recker
ASSIGNED:
  • N/A
Till Death Do Us Part
The Governor-General of Corellia, Amare Valorum, has ruled Corellia for the past three years. He ascended to governorship on the promise he would stamp out the insurgencies on Corellia. Instead, since he's gone into office, terrorism has skyrocketed. Valorum's incompetent leadership has not been met by the Imperium in good light. Darths Somnus and Lukavy both agree that Valorum's failure must be paid for. When Ubiqtorate discovered that Valorum's own daughter is a terrorist, the last straw was used. An order has been sent to execute Valorum, to send a message to other governmental leaders in the empire the cost of rebelling.​

OBJECTIVES:
  • Storm Governor-General Amare Valorum's compound
  • Execute Amare Valorum
ASSIGNED:
  • N/A
Say You Love Me
A terrorist has followed in the footsteps of Nathanaeu Bastele and Whisper. Calling herself Echo, she has become a major face of Corellian defiance. She has broadcasted several messages calling for arms and spreading propaganda against the Imperium. As Darth Somnus began cracking down on Corellia, the Imperium was able to finally locate the source of the transmissions, a Gungan cantina called Bar Bar Drinks. It is time for Echo to bid her final farewell.​

OBJECTIVES:
  • Raid Bar Bar Drinks
  • Capture or eliminate Echo
  • Interrupt Echo during a broadcast, resulting in raid being filmed and broadcasted
ASSIGNED:
  • N/A
 
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