Mandalorian Independent Sarine Lark

KaraLi

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Sarine Lark

AGE
►21
SPECIES
►Human
HEIGHT
►170cm
WEIGHT
►60kg
EYE COLOR
►Blue
HAIR COLOR
►Brown
GENDER
►Female
FACTION
►Independent Mandalorian
RANK
► Apprentice
FORCE SENSITIVITY
► No

BIOGRAPHY

Sarine was 13 when she got her armor from her parents and clan. By the time she was 14, they had been dead for months and she was alone.

Her life started like most Mandalorians' did. Born to two loving parents, she was raised to honor, if now follow, the Creed. Her clan, separated from the rest of Mandalore, thought of the old ways as myths and legends. A history to respect, but not one that carried much weight in how to actually live. Still, Sarine was taught to fight and shoot like the rest of her family, raised to be a warrior even if it was hoped she would never truly see combat.

If nothing else, it kept her fit and active, exactly what the rambunctious and energetic child needed.

When the day came that she was ready to speak her oath, she was brought to a nearby river with all of her village as they watched her be splashed and then offered her helmet. It was over a month before her parents could get her to take it off, and only then with the promise of a treat.

Growing up in her village, surrounded by pacifist warriors as she played, learned, and grew? It would have been a nice life for Sarine, if perhaps boring. Unfortunately it wasn't to be.

It was night when they struck. Three houses on the outskirts were a bloodbath before anyone in the village was even aware. Four more families lay at their feet before the shrieks reached Sarine's home. She woke up crying, the sounds of screams and blaster fire scaring here even in her half-sleep. Her parents weren't far behind, blasters in hand. They secreted her away in a hidden cellar then went out to help their clan.

They never made it back.

Several hours the girl stayed in her hiding spot as the sounds of death surrounded her. Several more after the noise died down before she grew brave enough to leave her hole. Even then it wasn't enough and as she poked her head out of her front door, she saw the monster that had slaughtered everyone she had ever knew.

They were a Mandalorian.

She didn't recognize them in their armor, but most in her village never wore it except on special occasions. Whether it was one of her clan or an outsider, she didn't know. All she knew was she had to run.

Instincts and training took over, and in thirty minutes of quiet, furtive work, she had everything she could carry. A single bag loaded with what she could carry, most of the space taken up by her parents' armor. They hadn't had a chance to don it before the rushed out of the house, and she had no intention of leaving it to their killer.

Running from the back door, she fled into the woods with her helmet on, knowing she could survive for a while before she was in trouble.

Luckily it was only a week alone before she found the next village. This one was larger, and her parents had visited semi-frequently. Her first instinct was to run and get help, but from her vantage in the hills, she spotted the Mandalorian again, moving through the crowd like a welcomed guest.

Like they belonged.

If they belonged there, then she didn't.

Instead she snuck aboard a ship and played stowaway. When it landed on another planet, she slipped off and onto another. She did this for months, always stealing food from the ship on her way out before boarding the next to make it harder to notice her. So clever did she think she was that it came as a total shock when she woke up one morning to find a man standing over her.

Screaming, she kicked and punched, trying to make an opening so she could run. The girl's shriek seemed effective at this, and she was off like a rocket, only stopping when she realized she didn't have her pack, which meant she didn't have her parents' armor. Turning to retrieve it, she was surprised to find it scattered over the floor, laid out as if for inspection.

She would tell herself for the rest of her life that that's why she didn't run, but the truth was that something in the way the man stood kept her there.

His name was Jev Dais, and he took pity on the poor girl. While he didn't raise her as his own child, he did give her a place to sleep and food. After a week of waking screaming in the darkness, he also gave her something else.

Training.

A master of Teräs Käsi, he became her mentor and she welcomed the familiar experience of learning to fight. Welcomed the chance to put her mind on silent and just let her body move. She stayed with him until she was 18, moving from place to place aboard his ship. He was a scavenger by trade, picking apart derelicts on and off planets and selling their parts in various ports. When she wasn't practicing her forms, she was helping him, her lithe body slipping easily into spots his older, larger frame couldn't make it into.

Then one day, after they had landed on the planet he first picked her up from, he told her she needed to find her own way. He gave her a key to a storage locker, wished her well, and left her there. Alone once more.

The locker was full of parts and she got to work. It was several months on the planet before she was satisfied, and before Sarine stood a ship. It was ugly, parts taken from several different makes and models, but it was hers. And it would ensure she could run forever.

Away from the Mandalorian that she was certain was hunting her and towards a future she had never been less certain about.

PERSONALITY

Paranoid.

It's a harsh descriptor of Sarine, but a fair one. She sleeps lightly, distrusts near everyone, and has a strong preference for being alone. As such, she's devoted her life since Jev Dais left her to the scavenging trade. Even the ship she built herself was designed without an astromech socket, better to ensure privacy. When she's not scavenging, she runs a courier business, taking small, personal deliveries between planets.

Growing up Mandalorian and with Jev's continued instruction has also baked a sense of discipline into Sarine. This helps her treat her paranoia like something normal, and not break down to panic attacks constantly. As long as she's free and able to move, her nightmares stay away. Trapped for long periods, however, remind her of the hours in the cellar and may cause her to break.

ATTRIBUTES

Sarine is a loner, by choice and disposition. What this means for most other people is that they're surly and like to be alone. What this means for her is that her ability to trust people on a basic level is fundamentally broken. She's not rude or unkind, per se, but she believes at the core of her being that other people are dangerous. This holds especially true for those that should be her closest allies and family, other Mandalorians.

Disciplined enough to keep herself together under most circumstances, Sarine's a bad day away from breaking, and she both knows it and isn't sure she'll be able to be put back together once it happens.

To combat this and the existential loneliness that comes with her distorted worldview, the young Mandalorian busies herself with work, focusing on flying from place to place for others and stripping derelicts when she finds them. When she's alone, she usually spends her time tinkering with found parts, doing blaster practice, or, more likely, working through the Teräs Käsi forms her former master taught her. Because of this, she's in excellent shape physically.

SKILLS

Teräs Käsi - A versatile martial art, Sarine learned from the Master Jev Dais. Bordering on mastery herself after years of training, she specializes in hand-to-hand combat, both armed and unarmed. Dedication with her Mandalorian gauntlets has made a seamless blend of the weapons contained within with her Teräs Käsi forms.

Scavenging - Helping Jev Dais scavenge derelicts for years has ingrained in Sarine an eye for what parts are and aren't valuable or dangerous. Learning how to strip parts from a ship's corpse has also given her the knowledge of how to put them together. She can keep a ship running and fix most issues given time and resources, though likely slower than a dedicated and trained mechanic.

Piloting - A skilled pilot, Sarine's knowledge and practice is entirely in traditional flight. Never has she flown in a fight, and while certain skills translate, obviously, it will likely take her a bit before she's comfortable in combat.

Shooting - While she's spent some time training with blasters, Sarine hasn't given it nearly the amount of her focus it deserves since she lost her family. As such, she's a decent shot when she has time to set up and aim, but in the heat of battle against a moving target, her chance of hitting her target is closer to 50/50, and as much luck as it is skill. While her blaster accuracy is nothing to write home about, her aim with the few ranged functions of her gauntlets is rather impressive, having devoted much more time mixing them into her fighting style.

Languages - Galactic Basic, Mando'a, Binary, and some Huttese and Pyke

GEAR

Lark Clan Patchwork Armor - Pieced together from her parents' armor, Sarine typically just wears the vambraces, boots, and armorweave, while keeping the rest stored away in Messenger. She keeps the rest primarily to have a part of her parents close to her, though she is willing to don the gear as needed. While wearing even just two additional pieces restricts her a good deal, the full set makes her Teräs Käsi skills almost entirely unusable.

Twin Electro Swords - While called swords, these are really a pair of batons with a curved hilt on each. The space below the hilt is the only safe spot to grip, as the 'blades' emit an electric charge when active. Their blunt construction along with the electrical charge makes them ideal for disabling an enemy rather than killing, while also allowing them to be capable of deflecting lightsabers.

Twin WESTAR-35 Blaster Pistols with Ascension Gun Attachments - Despite being born Mandalorian, Sarine did not escape her clan's slaughter with any weapons. Instead, she discovered these on a derelict ship and recognized them as Mandalorian. She fixed them up and installed the attachments herself.

E-11s Sniper Rifle - Found in Jev Dais' storage locker, Sarine tends to keep it on Messenger.

EVA suit and ship tools - Primarily used for scavenging operations or repairing Messenger, Sarine keeps these aboard her ship.


SHIP

"C-Wing" Assault Starfighter - "Messenger"

RELATIONSHIPS

"The Mandalorian" - An unidentified Mandalorian that slaughtered Sarine's clan. Would be cool if someone wants the part!

Jev Dais - Sarine's mentor after she lost her parents, a master of Teräs Käsi. After years of giving her a place to live, he left her on a strange world with a few credits and a storage locker full of parts.


Role-Plays


  1. Shadows and Wraiths ― Finishing up a salvage job, Sarine's sucked into a fight with Wraiths ― • Active
 
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