Scooby's Snack Shop

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Rikki Bawbee

AGE

► 34
SPECIES
► Human
HEIGHT
► 6'2"
WEIGHT
► 245
EYE COLOR
► Blue
HAIR COLOR
► Brown
HOMEWORLD
► Corellia
GENDER
► Male
FACTION
► Independent
RANK
► Pro Pod Racer
FORCE SENSITIVITY
► Nope
BIOGRAPHY


Rikki Bawbee has wanted to go fast ever since he was a young kid. At the age of six he stole his mom's speeder and went for a joyride. Nothing has ever made him feel fast in his life like the speed of a speeder. He could ride that thing for ages and it would never get old. His father had been terrible at parenting. One day his father showed up to a show and tell day at his son's school and made the motto that Rikki would follow for the rest of his life.

'If you ain't first, you're last'

From that day forward, Rikki remembered that saying. When he had joined the Pro Pod Racing Circuit, he started as a maintenance man for the pod of a Pro Racer. The Racer had given up on the race, and when the crew was looking for someone to step in, he simply raised his hand and said.

"I wanna go fast."

After that he hopped in the pod and started racin. Somehow he made it to the front and won the race. From that day forward the name Rikki Bawbee would be remembered as the greatest Pod Racer to exist. He even dabbles in Star Fighter races, and Speeder Races, and even Light Freighter Races. Give him a vehicle and he'll prove to be the better racer every time.




Personality
Rikki is an animal as far as racing goes. He knows he's the best and will make sure everyone in the room knows it as well. Don't cross Bawbee, you might end up with a knife in the leg.

Equipment
+ 1 Blaster Pistol
+ 1 Pod
+ 1 Vibro Knife
+ 1 Advertised Pod Racing Suit
+ 0 Fucks to give
 
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lightsaber2.png


Soren's Lightsaber


AFFILIATION
Soren Shaggelian

MANUFACTURER
Soren Shaggelian

SIZE
1ft

WEIGHT
4-5lbs

COMPOSITION
Durasteel, lightsaber parts
WEAPON TYPE
Lightsaber

DAMAGE TYPE
Melee

AMMUNITION TYPE
N/A

FIRE SELECTOR
N/A

MAX RANGE
Reaching Distance

AMMUNITION TYPE
N/A

DESCRIPTION
Built by Soren during ride of passage into the Sith. It was a part of his training. He was given materials from his master and began to imagine a hilt he could be content wielding. It took a while but eventually he proved himself by completing the construction with the above look. The crystal had had was that of an orange color, and when he went to bleed it he only bled enough for it to make the illuminating color above. The lightsaber has seen some gruesome times though, what Sith saber hasn't am I right?

LEGALITY
Legal where ever lightsabers are permitted.

INTENT
Introduction to Soren's Lightsaber.

 
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Yautja

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Species Yautja
Designation Sentient
Classification Amphibious Humanoid
Diet Omnivorous
Lifespan 225 Galactic Standard Years
Height 6'4-7' feet.
Worlds Umbara



The Yautja were a humanoid sentient amphibious species native to the planet Umbara. A tribal species with advanced technology. Known for hunting many species from other worlds. In recent times they had become more diplomatic than before. They live in many different terrains, and as well as many other planets. They were an immigrating species and could be found in any parts of the galaxy, though their presence was matched with that of a Mandalorian. Force sensitivity was uncommon, but not impossible.


Biology

The species was rather large, Yautja females averaged 6 and half feet in height, with males averaging at 6'10"-7'. Yautja have similar sight to the average person. Because of their particular physiology, Yautja are resilient to the cold, though they prefer the heat, and are noticeably more muscular of a build than many other species. The most distinguishing feature of Yautja are their arthropod-like mandables, located around the mouth. Another feature would be the quills that came out of the skull of the Yautja. Yautja possess strong lungs, enabling them to breathe on land, but were subject to drowning. The Yautja usually wore masks to allow for extracting oxygen from water, or to preserve oxygen to allow for survival within space.

The blood of the Yautja was much different than usual species color of red. The Yautja had a bright green color to their blood. It was like a glowing color. What would be consider the "hair" of the Yautja was the same make of the quills. The smaller quills covered areas of the face as normal facial hair would on the average Human. They can be found on the legs, arms, and torso of the Yautja as well. More common on the male gender than the female.

As one would expect, Yautja are exceptionally strong. Their athletically muscular build gave them strength that was matched only by the race of Wookiee. Their speed was unexpectedly high, though not fast enough to be considered super human. The Yautja is believed to be able to beat a conditioned adult human in a one on one fist fight with ease. Their skin colors vary from black, gray, white, green, and other similar colors. They are also known as skilled climbers with great agility.



Breeding

In contrast to most amphibians, Yautja young are born live, in a similar way to mammals. Like most species that do not propagate asexually, reproduction requires both a male and a female. As a humanoid species, Yautja are technically capable of sexual reproduction with Humans and most other Near-Human species, although their relative isolation makes such unions very rare. Yautja become sexually, physically and psychologically mature after one and a half decades.


Weaknesses

Prolonged exposure in cold weather will eventually cause frostbite to form slowly, causing their skin to turn black and freeze to a point it can only be treated by the best of doctors. Extremely bright lights or piercing sounds also affect Yautja the same as most species, if caught by surprise. The Yautja rely on their masks to give them thermal vision, so any hiding of the body heat would cause for the Yautja to not see the other individual so long it was wearing the mask.


Diet

Yautja are omnivorous, although their dietary consumption leans more heavily toward carnivorous. Yautja mainly eat mammals, amphibians, fish, and bird, although they also supplement their diet with fruits and vegetables when they are without meat.


Behavior & Temperament

Commonly aggressive and intelligent, Yautja are commonly fighters. Although each of the Clans that make up Yautja society are distinct from one another, they are as a whole a protective and aggressive species, not unlike the Mandalorians, and to many in the galaxy, this results in the Yautja appearing as ruthless killers.


Communication

Although Basic is a known language among them, Yautja still maintain their own indigenous language, known as Yautjin. Although a constructed verbal language, Yuatjin is only able to be fully understood with the clicks and roars. This causes Yautja to have very distinct voices that carried a “harsh” effect (think of the movies when they mock the Humans). This communication is possible due to the Yautja having a distinct vocal cord, which produced sound at conventionally audible levels.

Although audible to other species, who simply hear the Yautja speaking with a lower tone, it was only truly perceptible by any species that could hear phonetics. These phonetic projections were strong enough to be heard if the Yautja wished for it to be louder, but can also be toned down to a whisper almost. Yautja best communicated to each other in Yautjin, though with practice and studying, other species would be able to understand what is said by the Yautja.


Culture

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Neither patriarchal or matriarchal in nature, the Yautja people instead governed themselves equally. The most prominent leaders among the Yautja were marked. The mark could be a scar, or even just by the amount of "trophies" that were carried on the body. The leaders were commonly the strongest or smartest of the Yautja within their respective clans.

Although all of the highest leaders were on the top of their Clans totem poles, they all served under one King. The King would ultimately have final say in all decisions that required his presence. Yautja Clans were ruled in a brutish fashion; a chieftan and an adviser would be the common leaders in the Clans. Though if one of the members of the Clan wanted the title of the chieftan, they could challenge at any time for leadership, and if successful in the fight to the death they would become the chieftan. There were rules to the challenges issuing. The current chieftan would have to accept, though if they declined they would be seen as a coward. Also, the fight to the death is only bare handed, any weapons used would have to be announced prior to the commencement of the fight.

The Chieftan was responsible for any and all actions made by his Clan. The Adviser was to inform the Chieftan of any status updates that the Chieftan was unaware of. As well as they were much more diplomatic and attended all meetings with the King at the side of their Chieftan. The meetings were held in the King's capital ship. Meetings held at the Clan level included the entirity, or as much as possible, of the Clan. Usually Clan meetings were over the "Right of Passage" which was the trial for adolescent Yautja to gain their first kills. Once they had perfected the Right of Passage and became warriors, and hunters in the Clan, they would be seen as an adult and ready to start a family and go on Clan level hunts.



History

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The Yautja civilization has had an extensive history of influence in the galaxy which includes being worshiped by early Human cultures who viewed them as gods. The Yautja taught Humans to hunt and use weapons. Though eventually when Humans began to evolve and grow as a people, they stopped the worship of the Yautja. Most of the time considering them as freaks, and out casting the species. Though in many cases when beginning an altercation with the Yautja they would perish as a consequence.

The year 10,574 BBY was the start of the separation of Human and Yautja cultures. While Humans liked to inhabit planets and moons through the galaxy, Yautja preferred life among the stars in their large ships. Some Clans did inhabit areas of planets and moons, though they were fewer than the Clans living in space on the cruiser sized ships. When hunting on the other hand, the Yautja migrate to warmer areas more often than not. The warmer weather usually drew out large beasts worthy of the Yautja to hunt down.

In the past the Yautja would hunt down Humans, Twi'leks, Weequay, and various other races among the people throughout the galaxy because they faired as worthy competition with the weapons they had built. Most hunts were limited to only three Yautja at a time. When the hunters would make good on their kill, they would take the skull of their opponent as a trophy. Most Yautja kept their trophies in their quarters, but some wore the trophies they were most proud of. These hunts on the people of the galaxy went on for thousands of years.

In the year 2,496 BBY, the Yautja had a new King come to glory by the name of Jag. Jag had different ideals than most of his Yautja brethren. Where most Yautja had seen the people of the galaxy as prey, Jag seen the same people as potential allies. The Yautja King sought out to create a more diplomatic leadership among the Yautja. It was confrontational at the start, with Civil Wars starting between the Clans who did or did not follow Jag. These wars went on for 76 years. By 2,572 BBY, the Yautja had ended their Civil Wars for Jag had died from a hunt against a strong opponent.

In his succession was his son Fjor. Fjor shared the same ideals as his father, but enforced them much differently. He made it law among the Yautja that the killing of people will no longer be sport. The only time Yautja can kill people, is if it's for the benefit of the Clan, Planet, Moon, or if the Clan is of an alliance with a people who need the support. If these laws were broken, the violator will suffer execution by way of decapitation from the King himself. Many Yautja didn't want to listen to the law that was put out, as well as some of the Chieftans of the Clans.

So eventually, Knig Fjor had the royal army of the Yautja seize all violators and had then beheaded publicly. After a few short years the Yautja began to obey the laws set out by King Fjor. In the year 2, 542 BBY, King Fjor signed the first diplomatic treaty for peace with the people of the galaxy. This treaty also identified the Yautja as a people of their own right. They were no longer known as Predators throughout the galaxy, though in some cases the slander would still remain with the people prejudice against them.

There was peace peace then and there is peace now. The Yautja people have been sticking to their culture of the hunt. In some cases they would share the hunt with other people, but more often than not the Yautja hunted alone or with fellow Yautja. The Clans would continue to operate on their own, but still following the laws placed by King Fjor from thousands of years ago. The current King, King Horvux was keen on the laws of the Yautja. If any were broken, disciplinary action would taken accordingly.



Intent

The addition of a beloved species from space. Besides adding in a fun new species that could have a possible link to the Star Wars universe is a great choice. If ET can do it, then the Predator can as well.
 
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Hrimfaxi Hraustr

NAME
►Hrimfaxi Hraustr
AGE

► 24
SPECIES
► Cathar
HEIGHT
► 6'2"
WEIGHT
► 185 lbs
EYE COLOR
►Gold
HAIR COLOR
► Gray, White, Black
HOMEWORLD
► Cathar
GENDER
► Male
FACTION
► Jedi
RANK
► Knight
FORCE SENSITIVITY
► Confirmed, trained


Biography

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A young child Hrimfaxi had been exposed to a lot of violence, and death. It was enough to scar the boy. It was enough for him to decide he would never bring himself to kill another being. His compassion for life would be what drove him to want to learn the ways of the Jedi. When he had been chosen to be trained in the abilities of the force he realized it was exactly where he needed to be.

He knew how much death was caused by the Sith. Now he had vowed to prevent any death he can while being with the Order. Never will he give in to the hatred, for he truly wants the best in everyone to be released.
Personality and Traits

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A loving, and compassionate man, this Cathar by the name Hrimfaxi only wants the best for his friends. In the events of danger, he remains calm. Alwasy seeking the goodness in others and showing only kindness to others.
Skills and Abilities

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Mastery of the Force – His training had been long and tasking, though developing his abilities as a Padawan really helped him to improve himself to gain the abilities he has now as a Jedi Knight. He was proficient in telekinesis, aerokinesis, force valor, animal friendship.
Equipment

One Wroshyr Staff
Datapad
Commlink
 
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Force Embodiment
Concentration

Variable​
PVP Frequency

Variable​
Stamina Drain

Variable​
Alignment

Dark side​


Force Embodiment is an action done through anger and hatred with the Force. It is a rare ability some come to learn or are gifted with. It is highly difficult to learn but when gifted with the ability, it takes a little less time to master.

DESCRIPTION

With the Force, the user would cover their body in the darkness of the force. They immediately turn into a being of shadowy black. The ability enhances the strength, speed, and force attunement for the user, making the force abilities used twice as strong. They become resistant to blaster bolts and common force abilities. Though not impervious. Most commonly the user has to be enraged completely and feel it develop within themselves. It takes the majority if not all focus of the user if they are not at the level of a Lord. Acolytes would rarely see this come out in combat, though it is not impossible, their limitations would include only being able to wield it for a short burst and right after the use it they would grow too fatigued to use this ability again for the day. At the level of the champion, the user would be able to focus on the ability enough to defend themselves from on coming attacks. They would only be able to continue to use it for one posting round. Should this ability be mastered by a Lord, the user would be able to willingly go into this form as they pleased with low concentration and fight fairly well while using other force abilities. They can use the ability for a total of three posting rounds though they would feel their stamina draining progressively the longer they wield the power. Councilor and Emperor/Empress status users would be able to use it easily and for however long they please as it would drain very little of their stamina. The effectiveness of the ability does not change through the level of ranks, but the length of usage for the user would vary based on their power levels. If the user was born with the gift of this ability, as opposed to trying to learn it, the wielder would come to master the ability at a younger age and lower level, thus meaning the abilities of the average Lord would be the abilities of the gifted Sith born with it at a Champion's level. This 'head start' would only become possible through training with a master or with another form of guidance such as holocrons, and ancient texts.

INSIGHT

This ability is essentially the force giving the user the strength, speed, and attunement/control of the force from previous Darths and various other dead Sith. It has long term effects on the user, as every time it is used, the force chips away the personality and the individualism of the user themselves. Thus making this ability dangerous, though when used at higher ranked power it can be avoided easier than when an Acolyte loses their cool and goes berserk. They would suffer more if they continued to use it.

WEAKNESSES

Should it be used longer than manageable as stated above, the force user would become too fatigued to continue combat. Also the user at lower levels have less control over the ability, as the dark side of the force would influence their mind.

INTENT
To make a cool, edgy ability for my Sith. It is to give Sora- er I mean Soren his own ability!
 
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Maul's Lightsaber


DESCRIPTION
Built by Maul, this saber was introduced to the galaxy during the time of the Empire. Former Sith Lord, Maul, had used this lightsaber to fight off the Empire, to include multiple Inquisitors, and even fought Jedi Knights Kanan Jariss (Caleb Dume) and Ezra Bridger. The blade is double sided as was the preferred style of lightsaber for Maul. Eventually the former Dark Lord of the Sith would go on to hunt down Obi-Wan Kenobi. Reaching Tatooine, he would use this blade to slaughter countless Tusken Raiders before finally meeting Obi-Wan face to face. Maul would go on to duel Obi-Wan for a few seconds before the blade of the Jedi had bisected the former Sith's lightsaber hilt, but did not affect the ability to be used as the blades did not disengage until Maul lost grip of the handles from succumbing to his wounds.

Legend has it the lightsaber(s) is/are still on Tatooine. Hidden by Ben Kenobi, formerly known as Obi-Wan Kenobi.

INTENT
Introduction to Maul's Lightsaber and to add for future threads.

 
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Lyall's Mobile Food Ship

AFFILIATION
Lyall Coshen.

MANUFACTURER
Open Market

CLASS
Small Transport

ROLE
Food Truck

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
30 feet long

CREW
2 (Pilot)
5 Max as staff

PASSENGER CAPACITY
2-5

CARGO CAPACITY
16,000 lbs

HANGAR CAPACITY
N/A

SPEED/MANEUVERABILITY
Slow and but small.

ARMAMENT
  • N/A

EQUIPMENT
  • Standard grill and fryers plus other cooking requirements
  • Chairs for customers

DESCRIPTION
As a mobile food ship it is not very big, and seeing as how Lyall had only been able to get it and work on it to get it running, the ship is not the best as far as cosmetics goes. It can't handle high speed chases, nor can it withstand a firefight. The ship is primarily for the recreational and business use for Lyall Coshen to provide quality home cooking for the customers who come to try his food.

LEGALITY
The ship is legal in all places that allow food truck ships.

INTENT
To have a personal ship for Lyall Coshen.

 

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Skal

NAME
►Skal
AGE

► 26
SPECIES
► Yautkan
HEIGHT
► 7'0"
WEIGHT
► 285 lbs
EYE COLOR
►Silver
HAIR COLOR
► Black Quills
HOMEWORLD
► Umbara
GENDER
► Male
FACTION
► N/A
RANK
► N/A
FORCE SENSITIVITY
► Unknown


Biography

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Raised to be a skilled fighter, Skal would learn how to fight in hand to hand combat, as well as variations of swordsmanship. Many of his peers were eager to be much like him when in their training sessions, but were not always the biggest fan of him. He wasn't hated, but the others were jealous of his positioning in the Clan. His Uncle was the Cheiftan, Veer. Veer had raised Skal since he was only four years old. The parents of Skal had died in combat against another Clan. The only memory Skal has of his parents are the stories that Veer would tell him growing up.

In early adulthood at twenty three, Skal had many accomplishments under his belt, killing different beasts on Umbara for their hunt, and also having been the youngest Yautkan to complete the Rite of Passage at the early age of 14. Now age 26 Skal looks on to his future. Looking to better the lives of his Clanmates and himself.
Personality and Traits

Skal is a fierce fighter, but he has a level of understanding with others. He stays calm in the majority of times, he rarely lets his emotions get the better of him.
Skills and Abilities


Skal has never piloted a ship before. Though he is a great swordsman and a fairly good shot with a blaster. Though he prefers to use his melee attacks more than not.
Equipment

One Vibroblade Sword
Two Vibro Daggers
One Energy Bow
Datapad
Commlink
 
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In Plain Sight

It has been known that Sith can operate in the trenches of hidden backwater planets. A majority of the outer rim is filled with backwater planets and various other moons, station, and space rocks. Darth Draugr had sent scouts to look at some of these over looked planets that haven't come up in the holonet news much at all and tasked them to bring back all info they could gather. The Sith need planets to use at their disposal on the other side of the FWA, and in order to make sure this goes as smoothly as possible the planets selected are small and discreet. Good luck.

(Open to Sith or Sith-aligned Independents/Mercenaries.)




Reforging The Past – Tund – Sign-up

Tund was a planet inhabited by the Sith just over a century ago, and had been the headquarters for the Sith before it was attacked by a bioweapon causing for the air to become poisonous and dangerous. A small section of the planet protected by the Gepta systems force fields kept the small area habitable for life to stay, but the area was not heavily populated. Within the barron wastelands of the fallout is an ancient tomb of Darth Worbux. In the tomb is the remains of Darth Worbux as well as a hidden key. The key opens to a HQ center underground, believed to be still operational. The tomb as well as the path to the HQ will be set with traps and beasts, it will not be an easy task. Bring it back online and claim the once glorious planet for the Sith once more.

Self-DM; Ask - 2-3 Participants
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-
-


Bargain for Targonn – Targonn - Sign Up

Targonn lies in the far eastern portion of the Galaxy under the dictatorship of Glinzee Kervua. The Sith have been tasked with the mission of speaking with the Dictator about joining forces with the Sith. Remaining diplomatic is ideal, but of course as Sith operatives there is lead way as to how to finish your duties. The Dictator favors power, show the Dictator what power the Sith can provide. End goal is bring Targonn under Sith control, whether peaceful or by way of relief of duties for Glinzee Kervua.

Self-DM; Ask - 2-3 Participants
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-
-


Take a Gander – Gand – Sign Up

On the planet of Gand remains the Gand species as well as immigrated species. Though the air is filled with ammonia rather than Oxygen meaning that the species without the capabilities of breathing ammonia without repercussion would suffer a fatal death of suffocation. A breathing mask, or rebreather would be required to make through the deadly air. After a surveillance of the planet, it was discovered that an operational space station was floating around in the space. Your job is to make it within the control tower on the planet, cut it offline, and bring the station to Sith control. Gand forces will be on alert once the tower is down. As soon as the Sith have control of the station, forces will be able to make it to the planet, bringing it under Sith control.

Self-DM; Ask - 2-3 Participants
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-
-


Smuggler's Retreat – Junkfort Station – Sign Up

Junkfort Station has been used as a hideout for smugglers, buying and adding illegal parts to their ship and various other illegal acts. Spice, weapons, even slaves. Currently under FWA space, Junkfort Station hasn't stirred much attention to the FWA Rangers. Your current mission is to make your way in and find out what you can about who is in charge and come into contact with said individual. There is a possibility of 5S members being within the station, and/or running/trying to run it. Once in contact with the person in charge, bring them in under Sith alignment. (5S and/or FWA Opposition/Assistance is allowed)

Self-DM; Ask - 2-4 Participants (1-2 Opposition)
-
-
-
-

 
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Dimetri Unduli

NAME
► Dimetri Unduli
AGE

► 17
SPECIES
► Mirialan
HEIGHT
► 6'2"
WEIGHT
► 205 lbs
EYE COLOR
► Red
HAIR COLOR
► Black
HOMEWORLD
► Ansion
GENDER
► Male
FACTION
► Jedi
RANK
► Padawan
FORCE SENSITIVITY
► Confirmed, trained


Biography



Some time ago, the last known Unduli in the Jedi Order had been executed on the Orders of the Dark Lord Sidious, under the name Supreme Chancellor Sheev Palpatine. The 41st clones had betrayed their Commander Luminara Unduli and the Jedi Order was lost. Lost until Rey had rebuilt it and trained others in the ways of the light. Eventually Dimetri had the honor of being chosen to learn the ways of the force and was trained in the Jedi Order. Now he was a padawan.

The new padawan looked to open up new opportunities for himself to live up to the legacy left by his ancestor Luminara. Growing up he had his mother, his father, two brothers and two sisters. They had separate paths from him both brothers and a sister older than him and a sister younger. He grew up learning from them, and adapting to everyday life. Mirial was where he stayed until he was trained in the force. Nowadays he stayed on Yavin IV training and aspiring to become a Master of the Jedi.
Personality and Traits

Dimetri isn't quick to open to others. He's fairly closed off. Attaching himself to others only puts them at risk if he were in danger. Plays his music to express his feelings when others aren't around.
Skills and Abilities


Mastery of the Force – His training had consisted of the common teachings for most padawans.

Can play the Guitar
Equipment

One lightsaber
Dataphone
Commlink
Acoustic Guitar
 
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Hoss Midnight

NAME
► Hoss Midnight
AGE

► 24
SPECIES
► Human
HEIGHT
► 6'2"
WEIGHT
► 205 lbs
EYE COLOR
► Blue
HAIR COLOR
► Brown
HOMEWORLD
► Tatooine
GENDER
► Male
FACTION
► 5S
RANK
► Scoundrel
FORCE SENSITIVITY
► No


Biography

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Born on Tatooine he had to learn early that you are either eaten, or you eat. So naturally he chose to start eatin early. The cowboy won't take lip off anyone and stands tall when the goin gets tough. If you need a good aim on your side, he's your man. Became known in Anchorhead for his dueling capabilities, putting down anyone against him with a quickness. Then enjoying a good cigar and drink afterwards.

Eventually he needed to make more coin, so off to hitting up banks, and various other places to make that coin. After a couple years of doin that, he ran in with the Syndicates. Joining their ranks he became one of the many scoundrels out there roughing up some knuckle draggers and taking all their worth.



Personality and Traits

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Ruff and tuff cowboy type. If you got the wrong vibe he won't hesitate to put you down. Likes to have fun when breaking every law possible, if you're close to him you won't have a dull moment.
Skills and Abilities


Mastery of Firearms. If you got it, he can shoot it.
Slander
Equipment

Two E-851s
One SA-35
Dataphone
Commlink
 
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Hoss Midnight's SA-35 Heavy Blaster Rifle


AFFILIATION
Hoss Midnight, Open Market

MANUFACTURER
Czerka Arms

SIZE
28 inches

WEIGHT
18 lbs

COMPOSITION
Durasteel, Wroshyr Wood, Diatium, Blaster Components
WEAPON TYPE
Heavy Blaster Rifle

DAMAGE TYPE
Heavy

AMMUNITION CAPACITY
20

FIRE SELECTOR
Semi-Auto
Lever Action

MAX EFFECTIVE RANGE
400m

AMMUNITION TYPE
Heavy Blaster Power Cells

DESCRIPTION
Designed after many different hunting rifles as well as battle rifles, can be used as both. Usage of the rifle at Semi-Auto rate of fire will result in overheating after 5 shots in succession of each other. Primarily used at the lever action rate, allows it to air cool, and be used effectively and much more accurately. Most common in the outer rim for hunting dangerous prey. Though if used in combat it would not be a bad option.

LEGALITY
Legal in all systems as it is used as a hunting rifle primarily, though open carry may raise concern.

INTENT
Introduction to Midnight's Blaster Rifle. Also to introduce a new weapon to SWRP.

 

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Hoss Midnight's E-851 Blaster Pistol


AFFILIATION
Hoss Midnight, Open Market

MANUFACTURER
Czerka Arms

SIZE
10 inches

WEIGHT
1 lbs

COMPOSITION
Durasteel, Blaster Componets
WEAPON TYPE
Blaster Pistol

DAMAGE TYPE
Medium

AMMUNITION CAPACITY
30

FIRE SELECTOR
Semi-Auto
Safe

MAX EFFECTIVE RANGE
150m

AMMUNITION TYPE
Blaster Power Cells

DESCRIPTION
The E-851 blaster pistol was designed for any outlaw, scoundrel, or bounty hunter that needed a pistol that could be drawn quickly. With minimal sights and a light, sleek form, the E-851 blaster pistol is an incredibly smooth draw, and despite its relative length is one of the better choices for anyone who needs a fast gun. Capable of 30 shots before needing to be reloaded. It's crimson bolts are capable of both stun and lethal settings, and special variants replace both these capabilities for an ion weapon package. Its also an incredibly expensive blaster, its elegant design and finishing making it expensive to produce.

LEGALITY
Legal in all systems, though open carry may raise concern.

INTENT
Introduction to Midnight's Blaster Pistols. Also to introduce a new weapon to SWRP.

 

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scarylogo.png


Draugr's Order Of Mortalis

It is said, the Blooded Prince would bring the galaxy to kneel.
Only those who follow will be rewarded with true freedom, and harmony.


History
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The Cult was established by Nightbrothers in favor of Draugr as he rose the ranks of the Sith and taught them the ways of Nightsister magick. Although not all were successful in learning it's capabilities, they found that the first person to bring them a feeling of being wanted was the Sith Master Draugr. A fellow Nightbrother of Dathomir. When he had left the village he had last visited turned their Clan into a following of Draugr. Thus the birth of the blood cult began. Draugr's Order Of Mortalis was kept local at first, but as the village spread word, more followers began to come into the ranks amongst the Cult itself.

Members were spread through the galaxy but not entirely public for all to know of. Their setting was underground to keep hidden from the likes of leaders whom may not approve. The Marrow would host meetings via holo for the members not on Dathomir to follow in the Prophecies of the Blood Prince, also known as the Animus. They gave a few different secret names for Draugr to keep him safe from the likes of any foes to DOOM.

Blood sacrifices of animals or, for large ceremonies, people would be given in the name of the Blood Prince for favor in future endeavors to the Bled. The Marrow would lead this ceremony or whichever appointed Sinew in a place the Marrow may not be present would also take place in the lead role. Whether or not it brought them favor wasn't in the question. More so just the fact they could give their Animus their thanks for his prophesized actions. Written scriptures for his prochesies can be found on Dathomir in the village the Marrow stays. Though wherever the Marrow goes, so will the scripture.

The small faction DOOM would be scarce as of right now, but with the spreading of the word it will grow and grow. Draugr himself is unaware of this cult for now, but should followers among the Bled make a good impression with their actions and services, it may come to light for the prophesized Blooded Prince, and Animus.


Rank System
B7PVHBM.png


scarylogo2.png

Cult Hierarchy

-- The Marrow: The leader of DOOM, which spreads the prophecies of The Blooded Prince
--
The Sinew: The leading members and Councilors of DOOM
--
The Pulsares: The teachers, and tester to the new followers
--
The Bled: The main body of the following in DOOM
--
The Veins: The new followers yet to prove their place among The Bled


Intent
B7PVHBM.png


This is for the sake of bringing a small npc faction for players to have fun having their characters join. A cult for the sake of roleplay opportunities and possibly even expansion.

 
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Slaughter House
The Order has taken initiative against the hordes of killik invaders on multiple planets. Avast the galaxy there are planets and moons being hit by killik strikes. Not all the same forces that were sent to Thyferra or Corellia, but there are strike teams being sent to take out cities and bring strongholds on many planets. It the Jedi's calling as keepers of the peace to bring this threat to an end. In times like these, desperate measures are expected to be taken.

Now your Jedi will be sent to a planet in need of assistance and complete your taskings to successfully bring the threat of the Killik invaders to heel. Upon succession, the rewards for your efforts will make it all worth it in the end. Godspeed, and may the force be with you...




Mission 1Birgis Edge of a Revolution

As there are rumors of Killiks making their way among the ranks of the Resistance leaders, there has been distress among the main body of the Resistance's men and women on Birgis. The common folk have been started to worry they might be next at any given moment. Your job is to meet with the local leaders and bring the disbandment to a stop. Should you fail, the people in this local area will riot. May the Force be with you..

ASK (Diplomacy) | 2-3 Jedi or Allies, Dice Rolled


Mission 2 BastionWhere's Waldo

Reports from Bastion say one of the commanding Generals have been compromised by Killiks. There haven't been any weird actions or unusual sightings on the planet just yet. The leaders, and generals have all been summoned and waiting for you in a conference room. It is up to you to find the true Joined member and capture them. An interrogation must be held. If not successful then attempt to rip the individual from the hive mind. The galaxy depends on you to figure out how to bring them out of the hive. May the Force be with you..

ASK | 2-3 Jedi (At least one Master), Dice Rolled


Mission 3Bogano - What's Lost Can Always Be Found

A scout has come back from the Resistance Scout Forces letting them know of Bogano's current situation. The scout had noticed a Killik stronghold hidden underground in a hidden sacred Jedi Temple. The Killiks have traps set up to intercept any incoming forces before they could make it to the core of the hive there. Not to mention the already hostile wildlife on the planet. You have more the one threat there.. Find a way into the core and eliminate the threat without being detected. May the Force be with you..

ASK | 2-3 Jedi or Allies, Dice Rolled


Mission 4 - Endor - Welcome To The Hunting Grounds

The Resistance has been secretly trying to set up a base in the forest of Endor. They had been silent on the comms, leaving no contact to Resistance or Jedi command. When a sudden Distress signal came over the net from the Resistance Expeditionary Forces. Being streamed galaxy wide... will you heed their call?

OPEN | Death Enabled, All Factions DM'd By the Scoob


Sign Up:
Code:
[b]Character Subaccount:[/b] here
[b]Mission Perference:[/b] here

 
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Delimar Shanren
Senator of Colla IV / Half Sephi Half Annfyn
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_Name
Delimar Shanren

_Homeworld
Colla IV

_Faction
Free Worlds Alliance

_Rank
Senator

_Species
Half Sephi Half Annfyn

_Age
88

_Gender
Male

_Height
6'6"

_Hair Color
Red

_Eye Color
Light Green

_Build
Athletic

_Weight
230lbs

_Force Sensitivity
No.




1SCaudy.png


"The people crazy enough to change the galaxy, are the ones who do"​

1SCaudy.png


B I O G R A P H Y

Delimar had grown up on Colla IV being birthed from a Sephi Father and Annfyn Mother. They had provided a generous life to Delimar as they had been involved in the planet's political scene. His Father was a member of the Senator's Cabinet. This was what brought Delimar to want to be involved in the galaxies politics. He wasn't particularly hard to understand as a person. His way with words earned him the seat on Colla IV's Senatorial standing.

Looking to bring Colla IV some recognition in the galaxy he was ready to lead his people the proper way under the Prime Minister of the FWA. Hopefully he can help in every way possible.​


P O S S E S S I O N S

.

S K I L L S + T R A I T S



Diplomacy [****]
Charisma [****]
Combat [**]
Piloting [**]
Tech Skills [***]


R E L A T I O N S H I P S


  • Be the first :>

  • Renric: Father.
    Vessina: Mother.

  • Lover or partner
    Close relationship
    On good terms
    Neutral
    On poor terms
    Enemies
    Family
    Deceased

T H R E A D S


Chapter 1:


  • THREADS WIP

 
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Fynn Tarrell
Jedi Councilor / Sephi
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_Name
Fynn Tarrell

_Homeworld
New Alderaan

_Faction
Jedi Order

_Rank
Jedi Councilor

_Species
Sephi

_Age
31

_Gender
Male

_Height
6'3"

_Hair Color
Brown

_Eye Color
Blue

_Build
Athletic

_Weight
210

_Force Sensitivity
Yes, Trained, Mastered




--------------------------------------------------

"You think my life is such a precious thing to me,
that I would trade my honor for a few more years?
.... of what?"​


-------------------------------------------------

B I O G R A P H Y

Growing up on New Alderaan was never difficult until it became a place of war.Leaving to become part of the Jedi was his greatest decision he could have made. The Order was accepting and would protect him. The Sith took contorl of the planet and he has yet to return to his homeworld. The Sephi man missed his parents of course, as well as his old friends but he had a new life to live and knew the Order had to come first. His family was fine, and his friends were fine. Until they become endangered he carried on.

Climbing the ranks through notable deeds behind the scenes for the Jedi he found himself on the Council. Not many get the honor of ascending from Padawan, to Knight, to Master and now Councilor. He carried this honor with pride and would be sure to make the future of the Jedi bright. One way or another they will regain their prominence.​


P O S S E S S I O N S

.

  • Jedi Expeditionary Outfitting
  • Data Pad
  • Data Phone
  • Light Freighter
  • Small Droid friend
  • Double Bladed Lightsaber w/ Orange Blades w/ Black Cores
S K I L L S + T R A I T S



Diplomacy [***]
Charisma [***]
Lightsaber Combat [****]
Force Combat [****]
Marksmanship [***]
Piloting [***]
Tech Skills [***]


R E L A T I O N S H I P S


  • Be the first :>

  • Belmen: Father.
    Wencella: Mother.

  • Lover or partner
    Close relationship
    On good terms
    Neutral
    On poor terms
    Enemies
    Family
    Deceased

T H R E A D S


Chapter 1:


  • THREADS WIP

 
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Renjin Grogma
Resistance / Shistavanen
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_Name
Renjin Grogma

_Homeworld
Caluula

_Faction
Resistance

_Rank
Captain

_Species
Shistavanen

_Age
24

_Gender
Male

_Height
6'8"

_Hair Color
Gray, White, Brown

_Eye Color
Gold

_Build
Athletic

_Weight
245

_Force Sensitivity
Nope

_Voice Claim
Roman Reigns






--------------------------------------------------

"No man is entitled to the blessings of Freedom
unless he be vigilant in it's preservation."​


-------------------------------------------------

B I O G R A P H Y

Raised to stand for what's right, he knew what he had to do. Renjin looked to stop the ruthless onslaught of the Empire. His experiences with the Sith have been them treating him like trash, and then proceeding to kill innocents. The Sith had only proved to annoy Renjin, until a true tragedy came.

Visiting Dantooine, Renjin's parents were murdered ruthlessly with almost no effort. The young Renjin had only been thirteen and watched as his parents had been slain so easily by a certain Sith in particular. Darth Raze. The young Shistavanen had almost been next courtesy of the Sith using the force to make a soldier fire blast shots his way. He was only able to survive and escape when a Jedi had pulled him away and onto a ship to fly away.

Since that day, the sight of his murdered parents haunts him when he sleeps. The screams of innocents and the faces, and helm of the Sith who had come and happily murdered so many. Renjin then took a vow.. to get his revenge. To make every Sith soldier pay no matter the costs. When the Resistance was formed, he immediately began training with them and making guerrilla warfare strikes. Continuing his story he seeks revenge.​


P O S S E S S I O N S

.

S K I L L S + T R A I T S



Diplomacy [***]
Charisma [***]
Melee Combat [****]
Marksmanship [***]
Piloting [**]
Tech Skills [**]


R E L A T I O N S H I P S


  • Be the first :>

  • Brosk: Father.
    Sheera: Mother.

  • Lover or partner
    Close relationship
    On good terms
    Neutral
    On poor terms
    Enemies
    Family
    Deceased

T H R E A D S


Chapter 1:


  • THREADS WIP

 
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Drexus' Combat Armor

Drexus' armor is mostly black armor weave underneath, with gray duraplast with some durasteel plating over it, topped off with a multifunctional helmet and some red cloth to add for style. The armor is capable of saving an individual from shrapnel and small explosions, as well as a couple blaster bolts, though the heavy blasters would cause significant damage.

The armor is only slightly resistant to a lightsaber, but a strong enough swing, would cut straight through the armor at the moment. The armor is mostly to conceal his identity in combat, and would be upgraded reasonably as time goes on when he gathers the proper materials.


LEGALITY

Legal.

INTENT

To bring an Armor set that looks badass to the site for my character.

RESTRICTIONS

The armor is medium, making it slightly heavier than a light armor, meaning extremely acrobatic movements are unlikely, though with the force guiding it would not be impossible.

TYPE & COVERAGE

TYPE: Medium.

COVERAGE:
  • Head: Full helmet, duraplast.
  • Torso: Shoulders and chest, durasteel plating over duraplast.
  • Back: Full backside, durasteel plating over duraplast.
  • Arms: Forearms, duraplast.
  • Legs: Knees and Shins, duraplast.


FUNCTIONS

FUNCTION 1: Helmet Features.
  • The helmet has a multitude of features so to save space it will be written as the following.
  • Air filter: Will make any planet with toxic air breathable again. Made to fit the user of the helmet.
  • Thermal goggles: The helmet can switch between a normal sight optic within the helm or to the thermal sights allowing the user to see individuals' heat signatures to give advantage in a combat setting.
  • Comms Link: Allows for radio communication to others with the same frequency.
  • Oxygen Reserve: The helmet will seal when worn, and has a back up reserve built into it to allow for the user to breath when stuck under water or in space. The reserve will only last for fifteen minutes before it runs out.
  • Force User Compatible?: Yes.
FUNCTION 2: Armor Weave.
  • The layer of padding under the armor itself, was where the armor weave would be located to protect the individual wearing it from shrapnel or other forms of explosives and light blaster shots.
  • Force User Compatible?: Yes.

 
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