Screaming dice

Ulysses

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Approaching the tunnel undetected
100: Critical success.
81-99: Rousing success. We find a sleeping guard we can extract things from
51-80: Success. We find an open door into an empty tunnel
26-50: Barely a success. The door is locked, we are still undetected
11-25: Mild fail, there's a guard, alarm not yet raised
2-10: Major fail, there's a guard detachment, alarm not yet raised
1: Critical fail we trip a laser sensor. The base is aware of us

[dice] D100 [/dice]

@Nightfall
 

Nightfall

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Rolling for finding the right route:

[dice]d100[/dice]

Edit: Oh come on!
 

Nightfall

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Rolling to try and overpower one of the guards in this dead end before they raise the alarm:

[dice]d100[/dice]

Edit: Whew.
 

Ulysses

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Lightsaber flyflu
100: Critical success.
81-99: Rousing success. Both guards taken out
51-80: Success. First guard out; second guard occupied
26-50: Barely a success. First guard occupied, second guard not raised any alarm - yet
11-25: Mild fail, as above, but alarm raised
2-10: Major fail, alarm raised and squad come to reinforce
1: Critical fail reinforcements arrive immediately and open fire, surprising us (negative to next rolls)

[dice] D100 [/dice]
 

Nightfall

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Rolling to catch the last guy:

[dice]d100[/dice]

And as a note I'll avoid those double rolls from now on!

Edit: Yay! Didn't even need one :)
 

Ulysses

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What comes out the lift
100: Critical success.
81-99: Rousing success. Person who knows where the Captain is, and a shortcut
51-80: Success. Person who knows where the Captain is
26-50: Barely a success. Empty
11-25: Mild fail, more guards, not alert
2-10: Major fail, more guards, alert
1: Critical fail it was a trap

[dice] D100 [/dice]
 

Nightfall

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Alrighty rolling for getting to our target/the captain unseen:

[dice]d100[/dice]

Edit: Sweet! Let's get them and get out of here :)
 

Nightfall

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Rolling for Saorise to take out some of the guards:

[dice]d100[/dice]

+5 for level

Edit: Success!
 

Ulysses

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Getting out without hitch
100: Critical success.
81-99: Rousing success.
51-80: Success.
26-50: Barely a success.
11-25: Mild fail, 2 guards
2-10: Major fail, 4 guards
1: Critical fail elite guard

[dice] D100 [/dice]
 

Nightfall

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Rolling to see if the mans commotion draws guards:

(So a success would be not drawing guards)

[dice]d100[/dice]

Edit: Bare success, so manage to stifle him before it does :) In which case we're pretty much done here I think!
 
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