Armor Ember Armor

Aurius

He Who Stood At The Altar And Burned
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Ember Armor // Gale’s Platemail

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This archaic armor was once heavily utilized by a number of cults that have spread across the Galaxy. The most well known of these cults were the now defunct Embers of Vahl, and the yet existing and mysterious Sorcerers of Rhand.

The armor was discovered and claimed on Ktath’atn. Many of it’s like can be found in a variety of states of repair on the very same planet. It is assumed the same or similar armor would be found on the ruins of Vahla, or within the Nihl Retreat.

LEGALITY

Not necessarily illegal, however openly wearing this armor on hostile systems will draw hostile attention. Though the armor is old, its wearers were historically mysterious, and it is remembered as such.

Type and Coverage
Type: Heavy

Coverage:
  • Head: A full coverage duraplast helmet with opaque transparisteel vision slits.
  • Torso: Durasteel segmented torso plating; then covers pelvis-region as well.
  • Back: Segmented torso plating, covering from neck to belt line.
  • Upper Arms: Duraplast shoulder coverage and wrap-around plating on outer arm.
  • Lower Arms: Durasteel segmented plating covering the elbow to the wrist, as well as the hands, of both arms; but segmented to allow fingers and hand articulation.
  • Upper Legs: Forearm length gloves with armored top side.
  • Lower Legs: Boots with duraplast shin plating.
Functions

Function 1: Computer Spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
Function 2: Armorweave Accessory (Cape)
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons.
Function 3: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
 
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