Storm’s End(Dice Roll)

Minuteman75

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Yo @Great Jamie here a thread where we can roll dice for our characters’ new mission. Let me start off with the first one.

A) After landing in the docking bay the whole marine company attacks. Taken completely by surprise the smugglers in the bay offer only light resistance. (1-5)

B) In spite of the intial surprise enemy opposition is heavier than expected. (6-10)

[dice]1d10[/dice]
 
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Great Jamie

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How successful Bretharr is in reaching cover unharmed

0-2: Hit twice, suffers serious wounds
3-5: Hit once, suffers light wounds
6-10: Not hit once

[dice]d10[/dice]
 

Minuteman75

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What happens next in the firefight over the docking bay.

A) The Marines suffer five deaths and four wounded, while wiping out the smugglers in the bay. (1-5)

B) Instead they lose ten marines and have six wounded while driving the defenders back. (6-10)

[dice]1d10[/dice]
 

Great Jamie

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1-5 Bretharr can continue the fight
6-9 Bretharr can continue, though with impaired performance (-1 to all dice rolls, or +1, depending on whether the good results are high numbers or not.)
10 Bretharr cannot continue with his injuries

[dice]d10[/dice]
 

Minuteman75

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Rolling for how the marine advance goes.

A) Talos’ unit encounters only light resistance at the reactor room while the others have a harder time. (1-5)

B) The reactor room fight is more intense while the other platoon endure less trouble on their ends. (6-10)

[dice]1d10[/dice]
 

Great Jamie

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Performance of Bretharr in the fight

0 = Takes another injury
1-4 = 1 killed, 1 injured
5-9 = 2 killed, 1 injured
10 = 3 killed, morale of smugglers wavers

[dice]d10[/dice]
 

Minuteman75

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The outcome of the firefight.

A) Suffering further losses, the most of the remaining smugglers within the reactor room surrender. (1-5)

B) The smugglers inside resist inflicting some causalities on marines but are wiped out in the end. (6-10)

[dice]1d10[/dice]
 
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