Armor Surzi's combat armor

Xorism

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Surzi's combat armor

Surzi's armor was issued to her by the FWA and personalized by herself afterward. This heavy armor is almost exclusively worn in combat or high-risk zones, and she does not dawn it in day-to-day operations.

LEGALITY

Surzi's armor is legal wherever heavy armor is legal, including places where exceptions are made for military forces.

INTENT

This is a personal combat armor for Surzi Voarvi.

RESTRICTIONS
Though this style of armor is not unique to Surzi, this particular piece of personalized armor is unique and owned by her. Thus, it can only be used by herself or those of similar height and shape with permission.




Type and Coverage
Type: Heavy armor

Coverage: 6
  • Head: Armored helmet, enclosed
  • Torso: Armoured Torso
  • Back: Armoured Back
  • Upper Arms: Armored plating on shoulders
  • Lower Arms: Armored plating on forearms
  • Lower Legs: Armored plating on shins

Functions

Function 1: Filter
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 2: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function 3: Dart Launcher
  • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. The dart is incapable of penetrating even the lightest armor, or even thick leather. The dart has the same practical effect as a medium stun bolt.
Function 4: Repulsor
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
Function 5: Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded..

 
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