Technology of the New Sith Imperium

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INDEX


STATIONS
DREADNOUGHTS
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BATTLECRUISERS
DESTROYERS

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HEAVY CRUISERS
LIGHT CRUISERS

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FRIGATES
CORVETTES

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GUNSHIPS
SHUTTLES, DROPSHIPS, & TRANSPORTS

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STARFIGHTERS & BOMBERS
OTHER SPACECRAFT

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HEAVY EQUIPMENT & EMPLACEMENTS[/url]
SURFACE & ATMOSPHERIC VEHICLES

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DROIDS
SMALL ARMS

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SPECIAL ARMOR & PERSONAL EQUIPMENT
INFORMATION ON MASS DRIVERS & SPECIAL MUNITIONS

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IMPORTANT NOTICES
 

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STATIONS

Naval_Station_Validusia.jpg

(images used with permission; property of Ansel Hsiao, FractalSponge.net)

Manufacturer
Fondor Shipyards

Model
Oversector-class Naval Station

Class
Starbase

Role
Starship Maintenance & Repair Yard, Fuel & Supply Depot, Naval Command & Admiralty Headquarters, Research Facility

Composition
Titanium-Reinforced Quadranium (hull & frame), Layered & Reinforced Duraplast (extra armor plating protecting key areas), Transparisteel (viewports), Durasteel (viewport shutters)

Dimensions
Height: 17 km
Width: 21 km
Length: 31 km

Crew
1,900,000 (optimal)

Passenger Capacity
400,000

Cargo Capacity
3,500,000 metric tons

Consumables
15 standard years

Complement
Starfighters (up to 60 wings), Shuttles & Assault Craft (up to 40 wings), Transports/Landers (up to 500)

Armament
Heavy Mass Driver Cannons (120; single barrel, turreted), Heavy Turbolaser Cannons (80; tri-barrel rotary configuration, turreted), Medium Laser Cannons (1,000; quad barrel, turreted)

All heavy mass driver cannons are divided into fire-linked pairs.

Equipment
Military Grade Sensor Array (powerful, long range scanners, early detection systems, & a crystal-gravfield module), Advanced Life Support System (modular configuration), Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, HoloNet Transceiver, Ruusan XV-8SP Hypermatter Reactor (1), MandalMotors Olar-10SB Power Generators (24), Tractor Beam Projectors (300+), Military Grade Shield Generators, Advanced Internal Security System (auto-blaster turrets, ray shielding, lethal & non-lethal gas deployment, motion tracking, thermal tracking, traveling laser grids, sentry drones, beskar alloy blast doors, anti-tamper locks, ability to seal off any area and vent atmosphere, etc), Escape Pods, Armed Life Pods

Description
This massive station is located within the Anaxes system, providing logistical support to sustain the Imperium's countless fleets and sector groups. On the exterior are several hundred docking and construction berths capable of accommodating a wide range of craft, from tiny freighters to the largest of warships. The station can even support several dreadnoughts at once utilizing its outermost docking arms. The station houses fully automated factories that machine all the components necessary to keep the Imperium's warships in pristine condition.

Highly modular, entire sections of the station can be removed and attached to hard points elsewhere with relative ease and new segments can be added as needed. A variety of self-sustaining pods can be attached as well, including housing units, storage bays, factory facilities, and even large hangars.​
 
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DREADNOUGHTS
(all starships exceeding 5,000 meters in length)​

ssd.jpg

(image used with permission; property of Vince-T, DeviantART.com)

Manufacturer
MandalMotors & Kuat Drive Yards

Model
Derriphan-class Super Star Destroyer

Class
Dreadnought

Role
Flagship, Carrier, Battleship

Composition
Titanium-Reinforced Alusteel (outer hull), Reinforced Duraplast (inner hull), Glasteel (viewports), Durasteel (viewport shutters)

Dimensions
Length: 15 km

Crew
212,000 (optimal)

Passenger Capacity
28,000 (eight regiments)

Cargo Capacity
180,000 metric tons

Consumables
6 standard years

Complement
Starfighters (up to 21 wings; normally four), Shuttles & Assault Craft (up to 10 wings; normally two), Transports/Landers (120+)

Armament
Heavy Mass Driver Cannons (800; fire-linked in groups of four), Heavy Turbolaser Cannons (1,200; fire-linked in groups of six), Medium Turbolaser Cannons (1,500; fire-linked in groups of six), Heavy Ion Cannons (100), Heavy Concussion Missile Tubes (200; twenty missiles each), Point Defense Laser Cannons (400)

Equipment
Military Grade Sensor Array (powerful, long range scanners, early detection systems, & a crystal-gravfield module), Advanced Life Support System, Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, Military Grade Navigation Module, HoloNet Transceiver, Ruusaan-XV9 Hypermatter Reactor (1), MandalMotors Olar-10 Emergency Power Generators (12), Tractor Beam Projectors (30), Military Grade Shield Generators, Advanced Internal Security System (auto-blaster turrets, ray shielding, lethal & non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks, ability to seal off any area and vent atmosphere, etc), Escape Pods, Armed Life Pods

Description
Though the Derriphan may be dwarfed by Imperial dreadnoughts of the past, it is by far the most formidable, featuring thick, layered hull plating, an impressive armament, and twelve of the most powerful starship engines in existence. These engines allow the Derriphan to reach speeds as high as 60 MGLT, an incredible feat that no other dreadnought to date can match.
 

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BATTLECRUISERS
(all starships between 2,000 and 5,000 meters)​

interdictor_zps2690851b.jpg

(images used with permission; property of Stormcloud, scifi-meshes.com)

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Manufacturer
Kuat Drive Yards

Model
Hyperion-class Star Destroyer

Class
Battlecruiser

Role
Interdiction, Ship-to-Ship Assault (Boarding Operations)

Composition
Quadranium-Reinforced Alusteel (hull & superstructure), Reinforced Duraplast (additional armor plating around reactor bulb), Transparisteel (viewports)

Dimensions
Length: 3,200 meters

Crew
27,300 (optimal)

Passenger Capacity
5,760 (marines)

Cargo Capacity
30,000 metric tons (reduced capacity due to ultra-heavy reactor & gravity well projectors)

Consumables
2 standard years

Complement
Starfighters (72; one wing), Shuttles & Assault Craft (144; two wings)

Armament
Heavy Turbolaser Cannons (120), Medium Turbolaser Batteries (80), Heavy Ion Cannons (40), Medium Laser Cannons (60; quad barrel, turreted), Light Laser Cannons (40; twin barrel, turreted)

Equipment
Military Grade Sensor Array, Military Grade Targeting & Fire Coordination Module, Military Grade Navigation Module, HoloNet Transceiver, Advanced Life Support Module, Tractor Beam Projectors (10), Advanced Internal Security System (auto-blaster turrets, ray shielding, lethal & non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks, ability to seal off most areas and vent atmosphere, etc), Military Grade Shield Generators, Heavy Gravity Well Projectors (4), Escape Pods, Armed Life Pods

Description

The Hyperion is a marvel of modern technology, whose sole purpose is to interdict and disable large capital ships, then deploy thousands of marines to board and overwhelm their crews. Not only is it heavily armed, but it possesses a large array of shield generators, bolstering its defensive power far beyond any other vessel of its class. It also supports four gravity well projectors, by far the the largest and most advanced in the galaxy. To say it requires an enormous amount of power to operate is an understatement and were it not for the dreadnought scale reactor at its heart, the design would be an utter failure.

Its greatest strength, however, is also one of its key weaknesses. Though the Hyperion can withstand a massive amount of damage before experiencing shield failure, concentrated fire will eventually overwhelm it, allowing the following barrages to tear through the thick armor plating around the reactor (an easy target for even the most inexperienced of gunners). The resulting explosion can be devastating, reducing entire fleet formations to slag and debris.​



Manufacturer
MandalMotors & Kuat Drive Yards

Model
Skira-class Star Destroyer

Class
Battlecruiser

Role
Flagship, Carrier, Battlecruiser

Composition
Titanium-Reinforced Alusteel (hull & frame), Quadranium & Durasteel (internal superstructure), Glasteel (viewports), Durasteel (viewport & weapon port shutters)

Dimensions
Length: 2.6 km

Crew
18,800 (optimal)
7,200 (minimal)

Passenger Capacity
12,000

Cargo Capacity
50,000 metric tons

Consumables
4 standard years

Complement
Ventral Hangar Bay: Shuttles & Assault Craft (24; two squadrons), Transports/Landers (12), Corvettes (2; space available, but not always utilized)
Port & Starboard Hangar Bays: Starfighters (144; two wings), Shuttles & Assault Craft (36; three squadrons)

Armament
Ultra-Heavy Turbolaser Cannons (20; twin barrel, turreted), Heavy Turbolaser Batteries (80; concealed behind retractable armor plating), Medium Turbolaser Batteries (40; concealed behind retractable armor plating), Heavy Ion Cannons (24; concealed beneath retractable armor plating), Laser Cannon Batteries (24; quad barrel, turreted, concealed beneath retractable armor plating), Heavy Proton Torpedo Launchers (12; 72 torpedoes in ammunition storage)

Equipment
Military Grade Sensor Array (powerful, long range scanners & early detection systems), Advanced Life Support System (modular configuration), Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, Military Grade Navigation Module, HoloNet Transceiver, MandalMotors ILR-9 Hypermatter Reactor, EX-30 Emergency Power Generators (6), Tractor Beam Projectors (16), Military Grade Shield Generators, Advanced Internal Security System (auto-blaster turrets, ray shielding, lethal & non-lethal gas deployment, motion tracking, thermal tracking, reinforced blast doors, anti-tamper locks, ability to seal off any area and vent atmosphere), Escape Pods, Armed Life Pods

Description
If unbridled fury and a unquenchable thirst for vengeance could be poured into a mold and forged into a machine of war, the Skira would be the end product. Two shipwrights, former employees of Rothana Heavy Engineering, designed this vessel with the hope that it would one day be used to inflict as much damage as possible on the Galactic Federation of Free Alliances. All because of a GA puppet, their governor, who had decimated their homeworld of Rothana, incinerating over a billion lives in a single instant and leaving millions more scarred or dying.

Multiple radiator panels line the hull, each attached to massive, motorized hinges. When fully extended, these fin-like appendages sap heat from the engines and reactor, preventing the vessel from overheating during high stress operation. These panels also make a full power shunt possible, which involves all six emergency power generators and the main reactor itself redirecting power from weaponry, engines, and other such systems to boost the shields far beyond their normal capacity. This function would not have been possible without the help of the tech-savvy Verpine and Geonosians working for MandalMotors.

A special stealth variant was also designed, though only twelve of these have been manufactured to date. They have a star-flecked, matte black finish and a reflec coating. They also possess an array of sensor negators, gravitic modulators, engines retooled to operate with reduced emissions and flare, photon absorbers, and thermal dissipators. As large as they are, these alternate models are still easily detectable at close range, but can remain undetected for extended periods at more extreme distances. They are specially designed to slip into systems undetected and ambush unwary prey from afar by deploying their long-range starfighters and boarding craft.​
 
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DESTROYERS
(all starships between 1,000 and 2,000 meters)​

starwarsimperialstardes_zps420efd27.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Ord Mantell StarDrives

Model
Devastator-class Star Destroyer

Class
Destroyer

Role
Troop Transport, Dedicated Carrier

Composition
Alusteel (hull & superstructure), Transparisteel (viewports)

Dimensions
Length: 1,000 m

Crew
Troop Transport: 821 (optimal)
Carrier: 16,141 (optimal)

Passenger Capacity
Troop Transport: 12,800
Carrier: 3,200

Cargo Capacity
Troop Transport: 14,000 metric tons
Carrier: 8,000 metric tons

Consumables
2 standard years

Complement
Troop Transport: Starfighters (12; one squadron), Shuttles & Assault Craft (72; one wing), Transports/Landers (2), AT-AT/a (30), AT-ST/a (120), T-71 Compact Airspeeders (120), 96-Z Speeder Bikes (360)
Carrier: Starfighters (108; one & a half wings), Shuttles & Assault Craft (36; three squadrons), Transports/Landers (4), AT-AT/a (10), AT-ST/a (40), T-71 Compact Airspeeders (40), 96-Z Speeder Bikes (120)

Armament
Heavy Twin Turbolaser Cannons (15; main guns, turreted), Medium Quad Laser Cannons (24; point defense, turreted), Concussion Missile Launchers (4; long-range anti-starship, concealed launch tubes)

The carrier variant is outfitted with five more twin turbolaser cannons and two more concussion missile launchers.

Equipment
Military Grade Sensor Array, Military Grade Targeting & Fire Coordination Module, Military Grade Navigation Module, HoloNet Transceiver, Tractor Beam Projectors (5), Military Grade Shield Generators, Standard Life Support Module, Standard Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), Escape Pods, Armed Life Pods

Description
One of the few starships manufactured by Ord Mantell StarDrives to remain in production since the rise of MandalMotors and its absorption of Kuat Drive Yards, the Devastator is very much like the ancient Acclamator-class Assault Ship in all but appearance. It is capable of atmospheric flight and is designed to land on a planet's surface to disgorge troops and vehicles. It can also perform water landings, though some modification is required prior to such operations.

The only change between the troop transport and carrier variant is the arrangement of the hangar interior and the cargo bay areas. The troop carrier variant sacrifices crew to support more troops and vehicles and has fewer weapon batteries. The carrier variant utilizes a full crew complement to support its two starfighter wings, the additional weapon batteries, and to sustain the ship during long voyages or extended military engagements.

bigbane.png


Model:

Imperial Star Destroyer, Mark XI.v

Design Bureau Reporting Name - 'Banehound'

Dimensions: 1,600M

Class: Star Destroyer

Crew:
Optimum -
17,500
Minimal - 500
Passengers - 10,500

Complement:
The Mark XI makes use of a unique 'hive' hangar configuration in which starfighters nest in modular carrier racks fitted into armored shafts running above and beneath the main hangar deck, while heavier craft rest upon the deck itself. Dropships and cargo ships can simply fly out, but fighters are maneuvered into vertical launch tubes and accelerated from the vessel using an electromagnetic aircraft catapult.

This means that starfighters departing a Mark XI are traveling at combat speed before they leave, and as they depart from the ship's upper and lower surfaces simultaneously it is harder to set up a 'kill box' for them by simply peppering one facing of the ship with anti-starfighter flak.

To dock, Starfighters simply fly back into the main hangar bay and slip into slots in the ceiling and decking, where an automated retrieval system moves them back into their carrier racks for refueling and rearming. Damaged fighters are redirected to a secondary hangar for repairs.

In total, the XI.v can carry up to 72 TIE fighters, 10 assorted dropships and shuttlecraft, 2 AT-AT landing barges, and 10 Landing Craft, as well as up to 20 AT-AT's and 40 AT-ST walkers.

Armament:

At first glance, the ISD XI is more lightly armed than any of its predecessors. However, what it sacrifices in raw firepower it gains in battlefield adaptability and survivability. A plethora of point-defense weapons dramatically increases her chances against a starfighter assault, while the addition of heavy torpedoes and missile batteries allows her to bring a frightening range of munitions to bear on a target.

4x Assault Concussion Torpedo Tubes
The XI carries four launch assemblies for the devastating AsHM-9V 'Long Lance' torpedo. Each launcher holds four armored magazines, each housing four of the monstrous 15-tonne torpedoes, each of which is some 2 meters in diameter and 12 meters long. An autoloading system can reload the tube at a rate of 3 torpedoes per minute in zero gravity. It can also function in as high a gravity as 4G without complication.

An electromagnetic acceleration system launches the torpedo from the vessel at a velocity of some 400 meters per second; the torpedo's high-powered plasma drive kicks in once it is clear of its carrying ship and accelerates it to combat velocity of some 2,000 meters per second. A surprisingly simple thrust vectoring system allows the torpedo to track its victim, while a trailing heat-shielded optical wire allows the gunner to steer it to its target if necessary. (In TOW mode, it is also all but completely impossible to jam.)

A ballistic cap and armor-piercing tip allow the torpedo to burrow inside a capital's hull armor before its massive warhead detonates, typically to devastating effect.

The AsHM-9V torpedo can also be fitted with a host of unique warheads. From assault ion bombs capable of stripping shields and disabling systems to 'Flowerpot' cluster bombs containing hundreds of magnetic-homing proton grenades and limpet mines. A 'wild weasel' warhead is even available, containing over three tonnes of high-powered jamming and sensor duping equipment that can mimic the host ship's signature, tricking enemies outside of visual range into tracking the torpedo and not the host.

Most captains prefer to keep three magazines loaded with conventional armor-defeating high explosive torpedoes, with the fourth magazine loaded with ion bombs. Additional torpedoes are carried in stowage and may be manually loaded without too much difficulty, allowing for less common exotic warheads to be directly loaded and fired.

8x Super-Heavy Turbolaser Guns
Eight Bakkov Armaments NX813 Twin Turbolaser guns are carried. They are devastating pieces of artillery and immensely useful in both 'knife fight' engagements and long-range artillery duels with hostile capital ships thanks to their optimum blend of firepower, accuracy, and rate of fire.

The Bakkov guns use two long, slender barrels mated to a high-end fusion generator and forced liquid cooling system. Each barrel possesses, in total, some four kilometers of galven coils and associated circuitry. Their length allows them to intensely focus each turbolaser blast produced, so that the bolt emerges as a long and narrow dart of energy that is both accurate and powerful. The produced blast is capable of burrowing into armor plate before the bolt destabilizes, and as it focuses a tremendous amount of energy into a small area it is supremely useful against energy shielding.

By default, the twin-linked barrels fire simultaneously. The design bureau responsible for the Imperial XI class modified it so that the No.2 barrel was delayed by 110 milliseconds. While it still appears instantaneous, the second bolt hits slightly behind the first and so stands a better chance of punching through weakened shielding and armor to deal damage to the target. As the barrels automatically converge, both bolts hit the same point on a target which makes 'stutter-fire' all the more effective.

At their highest power setting, the NX-series guns can fire two blasts per minute. As they are heavy siege guns, those blasts are nothing short of devastating. At their middle power setting they are still a cut above ordinary turbolasers and possess superior range, but still only manage a fire rate of 8 blasts per minute. At their lowest setting they are nothing more than an unusually accurate turbolaser with good range and a rate of fire of 20 shots per minute.

The gun turrets can fully rotate in 34 seconds, which isn't terribly impressive and is far too slow for tracking fighters, but it is more than adequate for dealing with most capital ships.

Four guns are mounted dorsally in a line running from the uppermost rear of the hull to roughly halfway down the hull. The remaining four are mounted ventrally in similar positions, allowing near-360 degree coverage and ensuring that all eight guns can converge on any target in front of or to the side of the ISD.

32x Heavy Guns
Arranged into 8 batteries of 4 twin-barreled turbolaser turrets, the Bakkov MX700-series guns are relatively ordinary pieces of naval artillery. Slow-firing and slow-tracking, but with admirable stopping power and a forced cooling system that prevents the guns from slagging themselves in extended fights, these provide much of the XI's brawling and long-range firepower.

The gun turrets alternate fire to keep up a veritable wall of energy, with each barrel able to fire 8 times a minute and so granting the turrets the ability to fire 16 blasts per minute. They are average in range and possess good firepower. Each battery possesses its own power generator and targeting sensor suite, so that if the ship's main powerplant failed the gun batteries can continue fighting.

Four batteries are mounted ventrally and another four dorsally, forming two lines of eight guns down either side of the upper and lower hull. Much like the main super-heavy turbolasers, this allows them to focus much of their firepower on any target that appears directly in front of or to the flank of the vessel.

48x Guns
Much like the MX700 guns, the 48 Bakkov LX200 light turbolasers carried by the Imperial XI class are arranged into twelve batteries of four triple-barreled turrets. Two batteries are positioned on the ship's stern, providing ample defensive firepower against attackers attempting to sit on her tail, with the remainder evenly distributed among the hull's upper and lower facings in such a manner that all can fire forward.

Each light turbolaser barrel can fire 10 times per minute, so that the turret has a total combined rate of fire of 30 shots per minute. The gun is accurate, rarely overheats, and possesses a very rapid turret traverse rate that allows it to make a complete turn in 12 seconds, allowing it to track most targets - though it obviously has difficulties with fast-moving starfighters and bombers closing to knife fight engagement distances.

16x Flak Guns
Arranged in four batteries of four, again with two batteries mounted dorsally and the other two ventrally, the Imperial Naval Yard C-83 Multipurpose Gauss Gun is based loosely on a captured Mandalorian design but refitted to high Imperial standards. The twin-barreled C-83 manages a total rate of fire of 20 rounds per minute and fires a useful 130MM projectile at a velocity of 1,800 meters per second.

It is used exclusively to fire a 'Mine' round - an explosive shell with an unusually high amount of explosive fill and a thin fragmentation jacket made from a drawn incendiary alloy. The incendiary jacket ignites when the shell bursts, producing a fiery cloud of white-hot metal fragments that completely burn out within 6 seconds - this reduces the danger posed to friendly starfighters.

An automatic fuzesetter and rangefinder assembly allows the gun to fire explosive shells into the flight path of hostile bombers and missiles, or the guns can be coordinated to form deadly walls of flak to ward off strike craft.

The C-83 is completely automated, with no gunnery crew required and no loader necessary. It fires from a linkless belt feed, though a small magazine of exotic shells is carried within the turret for emergency use. Such exotic shells include small automated recce drones, armor-piercing explosive shells for use when all turbolasers have failed, and a special 'beehive' round producing a shotgun-like spray of tungsten pellets incapable of damaging capital ship armor but able to violently shred would-be boarders and their shuttles.

24x CIWS Ultra-Light Laser Cannons
A wholly ordinary rotary Light laser cannon with a blistering rate of fire, the twin-linked Imperial Naval Yard L7 ULLC utilizes a forced cooling system and linked power generator to sustain its rate of fire of 2,000 shots per minute. While individual blasts are not particularly impressive in firepower, it is capable of mauling strike craft and inbound missiles and mines through sheer volume of fire.

A distinctive flat sensor dish sits atop the boxy turret, giving the twin-linked gun a crab-like appearance and earning it the nickname 'Firecrab'. The guns possess a distinctive, terrifying muzzle flash on firing and produce long streams of energy. In atmosphere, they do not share the whining discharge of blaster cannons - they create a deep, demoralizing roar, and the impact of their bolts sounds less like a single explosive impact and more like the incessant tearing of cloth.

Equipment:

Mark XI.v's carry a wide range of equipment that grants them enviable flexibility and the ability to tackle most any mission. From orbital bombardment to large-scale fleet actions, from endurance patrols to counter-insurgency work, there is little this capable vessel cannot do.

-ECM Module
A Sienar 900-series Electronic Warfare suite provides the vessel with electronic countermeasures and ECCM capabilities. Able to both jam a target and resist the effects of jamming, this module allows the vessel to continue operating in environments with heavy ECM or when targeted by a 'wild weasel' style vessel. It is worth noting that jamming may still sever the vessel's communications with the fleet, but in general it will not have too much difficulty engaging targets in combat.

Vessels targeted by the XI.v's ECM may find themselves tackling faulty sensor readings and with crippled communications if they do not have adequate protection against jamming equipment and ECM.

-Full Communications Scanning Suite
Like the ISD's of old, the Mark XI.v possesses a powerful set of subspace radios and communications scanning equipment. It can scan the entirety of the subspace radio spectrum within a five-hour window. Any detected transmissions can be recorded for later decryption, or if a team of trained operators is at the controls of the comms suite, it may be decrypted then and there.

-Full Sensor Suite
Mark XI.v's boast a dizzying array of sensors. From powerful electrotelescopes to subspace sensors and radiation scanners, the vessel's suite of combat sensors is nothing short of impressive. Exotic sensors are generally only fitted as mission requires, since equipping every vessel in the fleet with - for example - gravitic anomaly sensors would be ineffective from a cost standpoint.

-Skiphawk Lifeboats
Many hundreds of lifeboats are carried by the Mark XI.v, enough to carry the entire crew and passenger complement with room to spare. Each 25-man lifeboat carries sublight maneuvering drives, basic sensors, five hard cases containing five E-75 blaster rifles and ammunition, and enough food and supplies for eight weeks. Two compact medical droids are carried, as are lightweight armored vests, various survival tools, a power generator, and tents and shelter. The sleek Skiphawk lifeboat is capable of chugging along at 75mglt and is durable, reusable, and reliable, and can be piloted with a minimum of skill thanks to its autopilot systems.

They are frequently used as inter-fleet runabouts, as they are smaller than the average shuttle but can still get officers between ships at a good speed.

-Standard internal security measures.
Heavy blast doors, integrity fields, and reinforcements are installed throughout the hull, though security is surprisingly light except in vital areas. Gun batteries, shield generators, ammunition stowage, and other combat areas are secured by armed guards, sensor grids, and autoturrets. The bridge and medical bay are similarly secured, but also possess force field generators to block would-be intruders. The crew quarters receive similarly heavy protection.

-Ray/Particle Shield Generators
Two powerful sets of shield generators are built within the vessel's hull. One set is built into the stern, the other into the bow. Only one set is active at a time, the second set merely present as a back-up in case the other is destroyed. They are reasonably quick to regenerate and are quite powerful, though those qualities are to be expected of military shield generators. The back-up generators can be brought online within 40 seconds of the first set's failure. The ship possesses enough power to run both ray and particle shields simultaneously.

-Tractor Beams
A set of six turreted tractor beams on the belly of the vessel and another four atop allow the ship to retrieve damaged fighters, tow friendly warships, or capture suspected hostiles. They have average range and excellent power, with each turret being quick to traverse and engage a target. With concentrated fire, these beams can even tow another ISD.

Speed:
45MGLT
While slow compared to the old Imperial I and II classes, the IX possesses far better acceleration and handling characteristics. Its speed is still sufficient to chase down heavy capitals and civilian vessels.

Hyperdrive Rating:
Primary - 0.9
Secondary - 4
Tertiary - 15

Maneuverability:
Quick to accelerate and fitted with dozens upon dozens of maneuvering drives, the XI is rather nimble for her size. While it lacks the raw speed of older ISD's, its maneuverability allows it to easily keep its nose pointed at her opponents as well as allowing the vessel to engage in complex evasive maneuvers.


Description:
Immediately after the fall of the Galactic Alliance, the Imperial Navy sought a new 'ship of the line' to form the backbone of its expanding navy. There was some debate as to what should be used to fill the gap. Some officers were insistent on refitting existing vessels for the task, while others dismissed demanded a vessel built from the ground up for 'brown-water operations' - a term describing military actions in and close to a planet's gravity well, rather than in deep space.

The ancient Imperial-class Star Destroyers were identified as suitable for the task, but what few still existed were museum ships or derelicts. An agreement was reached to produce a virtual prototype of the design and study its feasibility, and a list of requirements drawn up and dispatched to several prominent shipyards. Of the eighteen contesting proposals returned, only three were selected to go forward - a design from within the Imperial Navy itself, one from Sienar, and one from Alda Industries.

After a six-month crash design period, the Imperial Navy's own design was eliminated. A meeting between A.I. and Sienar resulted in an unlikely partnership between A.I. (formerly based on Coruscant) and Sienar. A.I.'s staff and subcontractors handled the design, while Sienar 'cleaned up' blueprints, streamlined designs, and used its considerable resources to built scale mock-ups and virtual models. After eighteen months of development a full-scale prototype was constructed out-of-pocket, with A.I. providing 30% funding and Sienar the rest. The design was considered promising and the companies reimbursed for the prototype and development time, then provided financial incentives to finish up.

Two and a half years after work began, the first six Imperial XI Star Destroyers hung o'er Bastion like daggers in the night, the latest symbol of Imperial might and martial prowess. It was a success, with hundreds more vessels commissioned and constructed in the years that followed. Such was the design's success that it became ubiquitous across the Empire - the design could be found lurking in every system, a grim reminder of the Navy's long reach.

The vessel is wholly conventional in layout, as it was designed to be similar to vessels already in Imperial service to reduce training costs and ease crew transition between vessels. Perhaps the most startling difference is the size of corridors in the outer hull - where early ISD's were spacious, the XI.v is relatively compact. The outermost corridors are narrow and short, large enough for three men to walk abreast, while service corridors allow repulsor-sleds to ferry parts and supplies throughout the vessel. An automated tram runs the length of the vessel to allow for even more rapid movement of kit and personnel.

The barracks and bridge are, at the insistence of Alda Industries, buried deep within the ship's hull. While this flies in the face of Imperial tradition, simulations indicate that the 'bunker' style bridge favored by the Kushari design staff has significantly higher survivability than the older conning towers utilized by Imperial I and II Star Destroyers. The heavy defenses guarding the barracks and bridge also provide a relatively safe fallback point for defenders if the ship is boarded. The medical ward and galley are also tucked within this central living area, as are emergency power generators and life support systems.

The ship makes use of a unique hypermatter reactor design, more closely resembling a wheel than the spherical reactors of old ISD's. While this reduced the need for the distinctive 'bulge' at the vessel's stern, this was retained as additional stowage space and living area. The increase in available space allowed for the addition of crew recreational facilities - holo-game courts and a theater, training facilities, exercise areas, and more. While on fleet vessels such facilities could easily be deleted in favor of stowage and troop transport areas, long-term patrols prized the recreational facilities for the simple sake of crew morale.

A swarm of maintenance 'bots and basic labor droids are used to reduce the crew required for the Imperial XI.v, which reduces the logistics strain created by each vessel and frees up enough space to allow each ship to carry a large complement of Stormtroopers and other personnel.

Her armament was diverse, from quadruple heavy torpedo tubes to some of the heaviest turbolaser artillery pieces ever built for the Imperial Navy. Defensive guns and an advanced electromagnetic catapult and tube launch system for TIE fighters enabled the vessel to operate independently of escorts, while an extensive sensor and communication suite gave XI.v's the ability to spearhead intelligence-gathering operations and to conduct general surveillance.

An array of powerful tractor beams allowed the vessel to snag and reel in suspected enemies or retrieve damaged allies, while a special jettisonable detention rig with heavy security and self-incineration measures allowed for dangerous captives to be temporarily incarcerated without risk to the ship - in the event of a jailbreak, individual cells (or the entire block) could be sterilized by spraying in a toxic incendiary gel, or by simply jettisoning the cell and vaporizing it with a turbolaser. (The latter became known as a 'Starburst', used as a showy method of executing particularly annoying rebels and other undesirables.)

Her defenses were also quite heavy, her hull being designed so that the outermost decks served as spaced armor protecting the internal systems from damage and so compensating for the relatively thin outer armor. (Thin in the opinion of A.I.; while heavy by Imperial standards, it was unacceptably thin to the A.I. design team who thus redesigned the outermost decks and corridors to provide extra support and reinforcement, thus increasing the vessel's ability to sustain battle damage, endure collisions, and otherwise survive a fight.)

The ship's maneuverability was bolstered by the installation of powerful reverse and maneuvering thrusters, the combination of which allows the ship to turn tighter and faster than an ISD, stop quicker, and accelerate far faster than her predecessors. While still hopelessly sluggish compared to a destroyer or frigate, the Imperial XI.v is more than a match for ships in her size and weight class.

As for the bridge, it is of completely conventional Imperial layout. While A.I. wanted desperately to use a battle-proven Kushari 'bubble' bridge, Sienar Industries rightly insisted on respecting tradition and so used a modernized version of the classic Imperial II bridge, albeit with intricate holographic pods replacing the bridge viewports and a massive holotank occupying the center of the bridge. An officer's quarters were installed at the rear of the bridge. The quarters contains a rather cozy sleeping nook with an integrated heater - a tradition of Kushari bridges, as explained by the A.I. staff. (The Sienar team believes it's more of a playful jab at the scaled Darth Vereor and his reptilian nature.)

All in all, the Imperial XI.v maintains a potent blend of firepower, agility, defense, and capability, and its design is such that it is well-suited to most any mission - or can be made suitable for a mission.
 
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HEAVY CRUISERS
(all starships between 600 and 1,000 meters)

star_wars___imperial_star_destroyer_commission_by_adamkop-d6tcgnt.jpg

Image permission and credit Adamkop on Deviantart.com


Manufacturer
MandalMotors & Kuat Drive Yards
Model
Enforcer-class Heavy Cruiser

Class
Heavy Cruiser

Role
Frontline Warship, Combat Escort

Composition
Alusteel (hull & superstructure), Transparisteel (viewports), Durasteel (Viewport shutters)

Dimensions
Length: 875 m

Crew
5,200 (optimal)

Passenger Capacity
400

Cargo Capacity
6,000 Metric Tons

Consumables
3 standard years

Complement
Starfighters (24; two squadrons)


Armament

Turbolasers (44; twin barrel, turreted), Heavy Ion Cannons (16; twin barrel, turreted), Assault Concussion/Proton Torpedo Tubes (7; 1 prow, 3 port/starboard), Ultra-Light Laser Cannons (16; CIWS Rotary barrel, turreted)


Equipment
Military Grade Sensor Array (powerful, long range scanners & early detection systems), Standard Life Support System, Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, Military Grade Navigation Module, HoloNet Transceiver, MandalMotors ILR-6 Hypermatter Reactor, E-25G Power Generators (2), Military Grade Shield Generators, Advanced Internal Security System (auto-blaster turrets, ray shielding, motion tracking, thermal tracking, anti-tamper locks), Escape Pods, Armed Life Pods

Description
The Enforcer was born as a sister ship of the Monitor, and several initial ships were produced before being deemed unnecessary with the Banehound filling the role of frontline warship. Support for the Enforcer still remained in the Navy, particularly veterans of the Core Campaign, and the men who tested the initial production vessels. However, the need for a capable combat escort in defensive or offensive roles became painfully clear after the disastrous Battle of Fondor. With the prospect of heavily retrofitting all Banehounds in the fleet on the table, attention once again was drawn to the Enforcer. It was decided that in order to increase overall effectiveness of battlegroups, and as a long-term cost-saving measure, the Banehound line would be slowly decommissioned in favor of the Enforcer Heavy Cruiser.

The Enforcer is quite the formidable Cruiser. Unlike the Monitor sister line, the ship has greatly improved armor, shielding, and weapons in order to serve as a ship-to-ship combatant. This however comes at a cost. She can only field enough fighters and interceptors to enact combat patrols around herself. She is slower than the Monitor ships, meaning it would be impractical to send one as part of an interdiction group. She also has a complete lack of tractor beams. Finally, the point-defense weapons are designed to mainly protect critical areas from torpedo and missile threats: The two hangars, the bridge, and the engines. Strikecraft defense is left up to the two squadrons of interceptors.

Intent
While before, capital ship combat would be largely left to a fleet of 5-6 Banehounds, our restructuring of the IAF has a Fleet be composed of 3 Battlegroups, each one being 1 SD with 4 Escorts. This showed a lack of true ship to ship combatants in the corvette-heavy cruiser lineup, which means anything not a Banehound or Skira would be severely underprotected. With the restructuring, we can bring in ships that before we normally wouldn't (why choose a Censor over a Banehound?). A competent heavy cruiser combat escort allows the IAF to field more adaptable fleets and to actually use the ships we have. The Enforcer is intended to be a ship that can provide protection to SDs from other cruisers, assist in the engagement of SDs if need be, and function as a Battlegroup's flagship if a SD cannot be spared.


newsd_zps81316cf1.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
MandalMotors & Kuat Drive Yards

Model
Monitor-class Star Destroyer

Class
Heavy Cruiser

Role
Flagship, Heavy Escort, Blockade Ship

Composition
Titanium-Reinforced Quadranium (hull & superstructure), Glasteel (viewports), Durasteel (viewport shutters)

Dimensions
Length: 800 m

Crew
5,200 (optimal)

Passenger Capacity
800

Cargo Capacity
6,000 metric tons

Consumables
4 standard years

Complement
Bow Hangar Bay: Starfighters (24; two squadrons), Shuttles & Assault Craft (12; one squadron)

Armament
Medium Mass Driver Cannons (80; twin barrel, turreted), Medium Laser Cannons (48; twin barrel, turreted)

Equipment
Military Grade Sensor Array (powerful, long range scanners & early detection systems), Standard Life Support System, Military Grade Targeting & Fire Coordination Module, Military Grade Electronic & Cyber Warfare Module, Military Grade Navigation Module, HoloNet Transceiver, MandalMotors ILR-6 Hypermatter Reactor, E-25G Power Generators (2), Military Grade Shield Generators, Tractor Beam Projectors (4), Advanced Internal Security System (auto-blaster turrets, ray shielding, motion tracking, thermal tracking, anti-tamper locks), Escape Pods, Armed Life Pods

Description

The Monitor was originally designed for blockade duty, though it has also found an important role alongside the Arrestor and Censor as a flagship and escort. What they lack in firepower, the Monitor compensates for with its primary weapon batteries, creating a seemingly endless wall of fire and shrapnel capable of shredding incoming missiles and starfighters alike.
 
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LIGHT CRUISERS
(all starships between 400 and 600 meters)​

star_wars_vindicator_class_light_carrier_by_handofmanos-d5m8wnk.jpg

(image used with permission; property of HandofManos, DeviantArt.com)

Manufacturer
Kuat Drive Yards

Model
Censor-class Patrol Cruiser

Class
Light Cruiser

Role
Dedicated Carrier, Patrol

Composition
Alusteel-Reinforced Farium (hull & superstructure), Transparisteel (viewports)

Dimensions
Length: 430 m

Crew
1,800 (optimal)

Passenger Capacity
480 (marines)

Cargo Capacity
1,000 metric tons (up to 4,000 metric tons without fighter complement)

Consumables
1 standard year

Complement
Port & Starboard Hangar Bays: Starfighters (72; one wing total, three squadrons per bay), Shuttles & Assault Craft (12; one squadron total, six craft per bay)
Bow Capture Bay: Variable (can hold several light freighters or one medium freighter)

Armament
Medium Turbolasers (4; twin-barrel, turreted), Medium Ion Cannons (4; tri-barrel rotary, turreted), Heavy Laser Cannons (16; single barrel, turreted), Point Defense Cannons (6; single barrel, turreted)

Equipment
Military Grade Sensor Array, Military Grade Targeting & Fire Coordination Module, Military Grade Navigation Module, HoloNet Transceiver, Standard Life Support Module, Tractor Beam Projectors (3), Military Grade Shield Generators, Standard Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), Escape Pods, Armed Life Pods

Description
One of two starships introduced as part of the System Patrol Line, the Censor was created to counter an alarming increase in piracy and smuggling. Though considered a light cruiser, the Censor is only lightly armed and armored. It compensates for those weaknesses by supporting a full wing of starfighters and a single squadron of assault craft.

The Censor is the counterpart of the Arrestor-class Patrol Frigate, also of the System Patrol Line.​
 

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FRIGATES
(all starships between 200 and 400 meters)​

neb_zps9391d937.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Kuat Drive Yards

Model
EF89 Nebulon-V Escort Frigate

Class
Heavy Frigate

Role
Escort, Patrol, Hospital Ship

Composition
Titanium & Zersium-Reinforced Alusteel (exterior armor plating), Durasteel & Quadranium (hull & superstructure), Glasteel (viewports), Duraplast (viewport and weapon port shutters)

Dimensions
Length: 345 m
Width: 92 m
Height: 133 m

Crew
720 (optimal)
300 (minimal)

Passenger Capacity
100 (converted into a troop carrier, it can hold several hundred more)

Cargo Capacity
8,000 metric tons (utilizing both internal storage bays and external container storage)

Consumables
2 standard years

Complement
Hangar Bay: Starfighters (12; one squadron), Shuttles & Assault Craft (4)
External Docking Berths: Starfighters (4), Light Freighters (2)

Armament
Medium Turbolasers (8; twin barrel), Medium Laser Cannons (12; quad barrel), Heavy Proton Torpedo Launchers (2; fore)

Equipment
Military Grade Sensor Array, Military Grade Targeting & Fire Coordination Module, Standard Navigation Module, Standard Life Support Module, HoloNet Transceiver, Mid-Grade Shield Generator, Tractor Beam Projectors (2), MandalMotors EFV-9 Hypermatter Reactor (1), MandalMotors EXS-4 Backup Generator (1), Escape Pods, Armed Life Pods

Description
A descendent of the venerable EF76 Nebulon-B, the Nebulon-V is the newest addition to the Escort Frigate Line by Kuat Drive Yards. It features extremely heavy armor plating, which has been raised up off the hull, creating a buffer zone and allowing the armor to cool more quickly when it is under sustained turbolaser fire. These gaps between the armor plating and hull also provide additional storage space. Cargo containers can be mag-locked along the hull, concealed and protected by the armor plating.

It is also heavily armed, making it ideal for anti-starfighter operations or escort duty. Unfortunately, the heavy armor and extensive armaments limit hangar capacity substantially. External docking berths have somewhat offset this drawback, but it is certainly no replacement for a dedicated carrier. With some weapon systems removed completely, the vessel is easily outfitted for a myriad of other roles, including a hospital ship or an armed personnel transport.

Following the Bacta Crisis, a large number of these vessels were reported missing. Many are believed to have fallen into the hands of criminal and insurgent elements within free space, leading the Imperium to cut back on their use and cancel all future orders. Despite this, they can still be found in service throughout Imperium territory, relegated to the protection of minor outposts and backwater worlds.
InterdictionCorvette.jpg

(image used with permission; property of HandofManos, DeviantArt.com)

Manufacturer
Kuat Drive Yards

Model
Arrestor-class Patrol Frigate

Class
Light Frigate

Role
Interdiction, Patrol

Composition
Alusteel-Reinforced Farium (hull & superstructure), Transparisteel (viewports)

Dimensions
Length: 255 m

Crew
780 (optimal)

Passenger Capacity
40 (marines)

Cargo Capacity
1,500 metric tons

Consumables
1 standard year

Complement
N/A

Armament
Medium Turbolasers (8; twin barrel, turreted), Medium Ion Cannons (2; single barrel, turreted), Medium Ion Cannons (2; tri-barrel rotary, turreted)

Equipment
Military Grade Sensor Array, Military Grade Targeting & Fire Coordination Module, Military Grade Navigation Module, HoloNet Transceiver, Standard Life Support Module, Military Grade Shield Generators, Standard Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), Escape Pods, Armed Life Pods

Description
One of two starships introduced as part of the System Patrol Line, the Arrestor was created to counter an alarming increase in piracy and smuggling. The only starship of its size and class to possess gravity well projectors, the Arrestor has no hangar facilities and is only lightly armored. When the gravity well projectors are active, reactor power is restricted. Because of this, only two of the main guns can be utilized at a time. Alternatively, the engines can be powered down to bring all weapon systems online.

The Arrestor is the counterpart of the Censor-class Patrol Cruiser, also of the System Patrol Line.​
 

Rom

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CORVETTES
(all starships between 100 and 200 meters)​


corvette_zps5facf434.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Ord Mantell StarDrives

Model
Dagger-class Corvette

Class
Corvette

Role
Infiltrator, Picket, Anti-Starfighter

Composition
High Grade Durasteel (hull & superstructure), Transparisteel (viewports), Duraplast (viewport shutters)

Dimensions
Length: 140 m

Crew
20-145 (optimal, depending on configuration)
6 (minimal)

Passenger Capacity
Variable (up to 100 depending on configuration)

Cargo Capacity
Variable (up to 2,000 depending on configuration)

Consumables
1 standard year

Complement
Starfighter (1; compact)

Armament
Light Turbolasers (6; twin barrel, turreted)

Equipment
Military Grade Sensor Array (ultra-long range), Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Standard Life Support Module, Sensor Decoy/Chaff Launchers (2; one port, one starboard), Tractor Beam Projectors (1), Mid-Grade Shield Generator, Escape Pods

Description

A number of variants were developed, though the picket, infiltrator, and anti-starfighter models are by far the most successful.

The picket variant (the most common of the three) is equipped with light turbolasers, mid-grade shielding, and long range sensors.

The anti-starfighter variant trades its light turbolasers and long range sensors for rapid firing quad barrel laser cannons and more powerful shielding.

The infiltrator variant sacrifices armor, weaponry, and powerful shielding for stealth capabilities. This variant has a vast majority of its hull replaced with reinforced fiberplast, which has been painted a star-flecked, matte black and coated in reflec. Four of the six turret mounts are removed completely. It is also equipped with a gravitic modulator, a photon absorber, and a thermal dissipator.
 

Rom

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HEAVY GUNSHIPS
(warships under 100 meters)

heavygunship_zpsf5c59f3b.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
MandalHypernautics

Model
Haranov-class Gunship

Class
Heavy Gunship

Role
Missile Gunship, Armed Troop Transport, Armed Cargo Freighter

Composition
Titanium-Reinforced Alusteel (hull & superstructure), Transparisteel (viewports), Durasteel (viewport shutters)

Dimensions
Length: 80 m

Crew
16 (optimal)
1 (minimal)

Passenger Capacity
Variable (missile bays can be converted into troop & freight bays)

Cargo Capacity
Variable (with missile launchers & all ordinance removed, up to 350 metric tons)

Consumables
4 standard months

Armament
Light Turbolaser Cannons (2; single barrel), Auto-Launchers (4; two under port wing, two under starboard wing; can fire proton torpedoes, disruptor torpedoes, or missiles), Heavy Missile/Bomb Bay (1; ventral)

Equipment
Military Grade Sensor Array (ultra-long range), Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Standard Life Support Module, Sensor Decoy/Chaff Launchers (2; one port, one starboard), Tractor Beam Projectors (2), Military Grade Shield Generator (1), Escape Pods

Description
Not dissimilar to the ancient Marauder-class Corvette of the First Galactic Civil War, the Haranov is a dangerous foe at range, but can be easily overwhelmed in close quarters engagements without an escort. Designed to fire devastating salvos just outside the sensor range of larger capital ships or orbital stations, it is equipped with one of the most advanced long-range sensor suites in existence.

A special, less common variant sacrifices armor and powerful shielding for stealth capabilities. This variant has a vast majority of its hull replaced with reinforced fiberplast, which has been painted a star-flecked, matte black and coated in reflec. It is also equipped with a gravitic modulator, a photon absorber, and a thermal dissipator.

LIGHT GUNSHIPS

Gunship_Concept_by_Harabic_zpsc15ebabb.jpg

(image used with permission; property of DarkMecha, Penny-Arcade.com)

Manufacturer
MandalHypernautics

Model
Variable Altitude Assault Transport/infantry (VAAT/i)

Class
Light Gunship

Role
Troop Transport, Close Air Support, Boarding Craft

Composition
Titanium & Zersium-Reinforced Alusteel (exterior armor plating), Duralloy (hull & superstructure), Glasteel (cockpit canopies)

Dimensions
Length: 18.5 m
Width: 17.9 m
Height: 6.7 m

Crew
4 (optimal)
1 (minimal)

Passenger Capacity
40 (hyperdrive equipped variant has reduced capacity; roughly twenty armored personnel or thirty unarmored)

Cargo Capacity
Variable

Consumables
1 standard week

Armament
Heavy Laser Cannons (3; turreted), Light Homing Missiles (8; four per wing), Multi-Launcher (1)

A multi-launcher is a special type of mass driver that has been placed in a fixed position. It is capable of firing a variety of projectiles, from armor piercing slugs and high explosive rounds to missiles and proton torpedoes, making it highly adaptable. The VAAT/i variant fitted with a hyperdrive has its multi-launcher and variable ammunition magazines removed completely.

Equipment
Standard Sensor Array, Holographic Targeting Module w/ Helmet Integration Package, Standard Navigation Module, Standard Life Support Module, Light Shield Generator, Pilot Ejection & Evasion Module (1; cockpit capsule), Chaff Launchers (2; port & starboard wing tips), MandalMotors HEX-2 Ultra-Light Power Generator (1), Fuel Cells (2)

Description
A descendent of the venerable LAAT/i, which was originally developed by Rothana Heavy Engineering and utilized to great effect during the Clone Wars, the VAAT/i is not only similar in appearance, but has many of the same features as the original. However, unlike its predecessor, the VAAT/i is capable of long distance travel well outside of a planet's gravity well thanks to the addition of dedicated sublight drives. This allows the VAAT/i to be deployed from any location as opposed to being restricted to low orbit or atmospheric deployment.

An alternate variant sacrifices its multi-launcher, the supporting ammunition magazines, and some of its passenger capacity for a hyperdrive unit. This allows the VAAT/i to insert individual teams far behind enemy lines without the support of a carrier. This variant has seen limited production. A select few of these hyperdrive equipped variants have been painted a star-flecked matte black and coated in reflec. They are not listed in the factory or corporate records.

During landing or stowage, the wings can be folded up and inward to make the craft more compact. In addition to housing homing missiles, the wings also hold several radiator coils. These coils help cool the sublight drives, repulsor drives, and generator, reducing the chance that these systems will overheat during high stress operation.

The troop bay opens on both the starboard and port sides of the craft. During space flight, armored doors close into place, sealing off the troop bay. During atmospheric flight, the armored doors are often slid to the side. Because of the low-hanging wings, the troop bay is still protected in an open position. Upon landing, the wings elevate slightly to allow ease of access.
VAAT_zps0edcc1fe.jpg

(image used with permission; property of DarkMecha, Penny-Arcade.com)

Manufacturer
MandalHypernautics

Model
Variable Altitude Assault Transport/carrier (VAAT/c)

Class
Light Gunship

Role
Vehicle Transport, Close Air Support

Composition
Titanium & Zersium-Reinforced Alusteel (exterior armor plating), Duralloy (hull & superstructure), Glasteel (cockpit canopies)

Dimensions
Length: 18.5 m
Width: 17.9 m
Height: 6.7 m

Crew
2 (optimal)
1 (minimal)

Passenger Capacity
N/A

Cargo Capacity
50 metric tons

Consumables
4 standard days

Armament
Heavy Laser Cannon (1; turreted), Light Homing Missiles (8; four per wing)

Equipment
Standard Sensor Array, Holographic Targeting Module w/ Helmet Integration Package, Standard Navigation Module, Standard Life Support Module, Light Shield Generator, Pilot Ejection & Evasion Module (1; cockpit capsule), Chaff Launchers (2; port & starboard wing tips), MandalMotors HEX-2 Ultra-Light Power Generator (1), Fuel Cells (1)

Description
A descendent of the venerable LAAT/c, which was originally developed by Rothana Heavy Engineering and utilized to great effect during the Clone Wars, the VAAT/c is not only similar in appearance, but has many of the same features as the original. However, unlike its predecessor, the VAAT/c is capable of long distance travel well outside of a planet's gravity well thanks to the addition of dedicated sublight drives. This allows the VAAT/c to be deployed from any location as opposed to being restricted to low orbit or atmospheric deployment.

During landing or stowage, the wings can be folded up and inward to make the craft more compact. In addition to housing homing missiles, the wings also hold several radiator coils. These coils help cool the sublight drives, repulsor drives, and generator, reducing the chance that these systems will overheat during high stress operation.

Unlike the infantry variant, the VAAT/c has no troop bay, has sacrificed three of the standard armaments, and cannot be fitted with a hyperdrive. It utilizes powerful mag-clamps to lift and hold a variety of vehicles, from assault walkers to combat speeders. It can also transport cargo containers and some prefabricated structures.
 
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SHUTTLES, DROPSHIPS, & TRANSPORTS


implander_zps35f06087.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Ord Mantell StarDrives

Model
Cherek-class Assault Lander

Class
Lander

Role
Lander, Troop Transport, Armed Cargo Hauler

Composition
Neutronium-Impregnated Alusteel (hull & superstructure), Transparisteel (viewports), Duraplast (viewport shutters)

Dimensions
Length: 60 m

Crew
6 (optimal)
1 (minimal)

Passenger Capacity
160 (without vehicle complement)
40 (with vehicle complement)

Cargo Capacity
Variable (up to 250 metric tons without passengers or vehicle complement)

Consumables
1 standard week

Complement
AT-ST/a (up to two), 74-V Speederbikes (up to twelve)

Armament
Heavy Laser Cannons (2; twin barrel, turreted), Heavy Laser Cannons (4; two starboard, two port, fixed)

Equipment
Military Grade Sensor Array and Targeting Suite, Basic Navigation Module, Standard Life Support Module, Sensor Decoy/Chaff Launchers (2), Personnel Tractor Beams (2; equipped when utilized as a rescue craft), Mid-Grade Shield Generator, Unarmed Life Pod (1)

Description
The Cherek is little more than a heavily armed and armored freighter. It is used to land troops, supplies, and light vehicles precisely where they are needed, even under fire. Though its shielding is more easily compromised, its armor is thick, allowing it to take a tremendous amount of punishment.
corvushangar.jpg


corvusflight.jpg


CorvusLanding.jpg

Manufacturer
MandalHypernautics

Model
Birikad-class Imperial Shuttle

Class
Heavy Shuttle

Role
Inter-Fleet Transport (for key personnel & priority cargo)

Composition
Ultrachrome (exterior hull armor, interior blast doors), Titanium-Reinforced Alusteel (interior hull plating, skeletal structure), Neuranium (structural reinforcement), Glasteel (cockpit viewport)

Dimensions
Length: 25 m

Crew
6 (optimal)
1 (minimal)

Passenger Capacity
24 (standard), 8 (alternate configuration with eight individual staterooms), 1+ (alternate configuration with single stateroom and a small antechamber for guards)

Cargo Capacity
80 metric tons (without passengers)

Consumables
2 standard months

Armament
Heavy Laser Cannons (4; fixed within s-foils), Twin Barrel Laser Cannon (1; turret located aft, just above rear boarding ramp), Modular Ordinance Bay (1; one ventrally located bay, housed internally and concealed by two retractable armor plates: can house four missiles or two mines), Military Grade Tri-Layer Shielding Module (1; comparable to three individual, light shield generators)

Equipment
Military Grade Sensor Array and Targeting Suite, Military Grade Navigation Module, Advanced Life Support Module (capable of operating under low power conditions; can accommodate multiple species types), HoloNet Transceiver (select VIP models), Sensor Decoy/Chaff Launchers (2), Personnel Tractor Beam (1; equipped when utilized as a rescue craft), Escape Pod (1; cockpit)

Description
The Birikad has a sleek, predatory look, but there is much more to this armored shuttle than its fearsome appearance. Layered ultrachrome armor and an internal structure reinforced with super-dense neuranium rods, it was built to endure an incredible amount of punishment, be it Force induced or conventional.

While there is also a hatch to the rear of the cockpit allowing an alternate mode of access, the primary entrance and exit is a rear loading ramp. Much like traditional s-foils, the Birikad's wing-like appendages contain radiator panels, which sap heat from the engines, generator, and weapon systems during high stress operation to prevent overheating or damage to delicate subsystems. The cockpit is detachable and has an independent life support module as well as an array of maneuvering thrusters and a powerful repulsor unit, making it an ideal escape craft. The modular ordinance bay is often used for additional storage rather than armaments.

A reflec-coated stealth variant equipped with a thermal dissipator, gravitic modulator, photon absorber, and engines re-tooled to burn tibanna-x has also been produced in very limited quantities. This alternate model is painted a star-flecked matte black.
 
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STARFIGHTERS & BOMBERS

9P8Qv.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Sienar Fleet Systems & MandalHypernautics

Model
Dominator-class Q.I.E. Space Superiority Fighter

Class
Starfighter

Role
Space Superiority Starfighter

Composition
Neutronium-Impregnated Titanium-Zersium Alloy (hull & superstructure), Glasteel (cockpit viewport)

Dimensions
Height: 2.2 m
Width: 4.5 m
Length: 6.23 m

Crew
1

Cargo Capacity
30 kg

Consumables
1 standard week

Armament
Heavy Laser Cannons (2), Light Shield Generator (1)

Equipment
Standard Sensor Array, Holographic Targeting Suite w/ Helmet Integration Package, Standard Life Support Module, Standard Navigation Module, Advanced Inertial Dampeners, Sensor Decoy/Chaff Launcher (1; two charges total), MandalHypernautics EX-2 Power Generator (1)

Description
The result of a project spearheaded by the late Darth Damara, the Dominator was designed with both performance and mass production in mind. Trading a heavier armament for exceptional maneuverability and extreme speed, it can outperform most other starfighters, though its pilots take significantly longer to train.

The wing-mounted engine nacelles are capable of directing thrust forward as well as backward, allowing the craft to spin and reverse direction quickly or fly backwards and fire at pursuing craft. To aid the pilot with this complex maneuver, a small rear-facing camera is positioned aft of the main fuselage.
51X8g.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Sienar Fleet Systems & MandalHypernautics

Model
Fury-class TIE Bomber

Class
Starfighter

Role
Bomber, Minelayer

Composition
Neutronium-Impregnated Titanium-Zersium Alloy (hull & superstructure), Glasteel (cockpit viewport)

Dimensions
Height: 2.1 m
Width: 4.6 m
Length: 6.24 m

Crew
1

Cargo Capacity
Variable

Consumables
3 standard days

Armament
Medium Laser Cannons (4), Concussion Missile Launcher (1; four missiles total), Ordinance Bay (up to eight metric tons of ordinance; orbital mines, proton bombs, or thermal detonators), Light Shield Generator (1)

Equipment
Military Grade Sensor Array, Holographic Targeting Suite w/ Helmet Integration Package, Standard Life Support Module, Standard Navigation Module, Sensor Decoy/Chaff Launcher (1; two charges total), MandalHypernautics EX-2 Power Generator (1)

Description
The result of a project spearheaded by the late Darth Damara, the Fury was designed to serve as a strike bomber, delivering a moderate size payload quickly rather than a heavy payload slowly. Like the Dominator, it was made for production on a large scale.
SsaG6.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Sienar Fleet Systems & MandalHypernautics

Model
Wraith-class TIE Scout

Class
Starfighter

Role
Reconnaissance

Composition
Neutronium-Impregnated Titanium-Zersium Alloy (hull & superstructure), Glasteel (cockpit viewport), Reflec (external coating)

Dimensions
Height: 3.4 m
Width: 9 m
Length: 7.23 m

Crew
1

Cargo Capacity
45 kg

Consumables
2 standard weeks

Armament
Light Laser Cannons (4), Light Shield Generator (1)

Equipment
Military Grade Sensor Array w/ High Resolution Image Recorder, Holographic Targeting Suite w/ Helmet Integration Package, Advanced Life Support Module, Military Grade Navigation Module, Baffled TibannaX Fusial Thrusters, Gravitic Modulator, Photon Absorber, Thermal Dissipator, Etheric Rudder, Sensor Decoy/Chaff Launcher (1; two charges total), MandalHypernautics EX-1 Power Generators (2)

Description
The result of a project spearheaded by the late Darth Damara, the Wraith was never mass produced like the Dominator and the Fury. Despite their limited production run, they are the premier choice for stealth-reconnaissance operations and have become highly regarded by both their pilots and intelligence agents for their reliability.
 

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OTHER SPACECRAFT

(coming soon)
 

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HEAVY EQUIPMENT & EMPLACEMENTS

(image currently unavailable)​


Manufacturer
Imperial Department of Military Research (design) & Balmorran Arms (production)

Model
All Environment Tactical Fortification

Class
Prefabricated Structure

Role
Outpost, Perimeter Defense

Composition
Neutronium-Impregnated Alusteel (hull & superstructure), Reinforced Duraplast (heavy armor plating), Glasteel (viewports), Durasteel (hatches & viewport shutters)

Dimensions
Height: 30 m

Crew
44 (optimal; eight gunners, eight assistant gunners, one deck officer, one deck chief, four cargo/ammunition handlers, one outpost commander, two medics, one surgeon droid, two cooks, four mechanics, twelve troopers)

Cargo Capacity
250 metric tons

Consumables
3 standard months (with full crew complement)

Complement
96-Z Speeder Bikes (12) or T-71 Compact Airspeeders (8)

Armament
Anti-Personnel Laser Cannons (8; one per gunner port)

Equipment
Military Grade Sensor Array, Standard Life Support Module, HoloNet Transceiver, Standard Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), Tz9 Compact Reactor (1)

Description
The All Environment Tactical Fortification is designed to support up to eight AT-ST/a, four AT-ST/a and one AT-AT/a, or two AT-AT/a. It functions as a supply, maintenance, and refueling station as well as a perimeter tower for larger installations, settlements, or landing areas. Interior space is limited and personnel are put on rotating shifts, sharing bunks, living space, and refreshers with their comrades. However, officer and enlisted quarters are still segregated.

A modular mounting bracket on the roof allows for the installation of a communications tower, shield generator, or anti-air turret. In particularly hazardous environments, containment fields can be activated around the speeder bay. All entrances and exits feature airlock chambers. A hatch at the bottom of the structure, as well as basic drilling and excavation equipment, allow for additional facilities to be constructed underground.
 

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SURFACE & ATMOSPHERIC VEHICLES

assaultwalker3_zps85b57ccf.jpg

(images used with permission; property of Ansel Hsiao, FractalSponge.net)

assaultwalker1_zps36bdba7e.jpg
assaultwalker2_zps993a7931.jpg

Manufacturer
Kuat Drive Yards

Model
All Terrain Assault Transport/advanced (AT-AT/a)

Class
Heavy Walker

Role
Mobile Command Post, Troop Transport, Self-Propelled Artillery

Composition
Neutronium-Impregnated Alusteel (hull & superstructure), Reinforced Duraplast (heavy armor plating), Glasteel (viewports), Durasteel (hatches & viewport shutters)

Dimensions
Length: 33.2 m
Height: 30 m (legs extended)

Crew
21 (optimal; two pilots, a commander, a gunnery officer, two crew chiefs, eight gunners, four ammo/cargo handlers, two mechanics, one surgeon droid)
3 (minimal; one pilot, two mechanics)

Passenger Capacity
156 (a full line company)

Cargo Capacity
3 metric tons (up to five without passengers or complement)

Consumables

1 standard month

Complement
96-Z Speeder Bikes (0-24; depends on the internal configuration and the presence of troops or other cargo)
T-71 Compact Airspeeders (0-4; depends on the internal configuration and the presence of troops or other cargo)
AT-ST/a (0-1; depends on the internal configuration and presence of troops or other cargo)

Armament
Mass Driver Cannons (3; two single barrel turrets, one twin barrel turret), Heavy Laser Cannons (3; quad barrel, chin & rear turret mounts), Medium Laser Cannons (4; five-barrel rotary configuration, ball turrets), Point Defense Laser Cannons (8; twin barrel, turreted)

Equipment
Military Grade Sensor Array, Military Grade Holographic Targeting Module w/ Helmet Integration Package, Advanced Life Support Module, Standard Navigation Module, HoloNet Transceiver, Military Grade Electronic & Cyber Warfare Module, Standard Internal Security System (security cameras, reinforced blast doors, anti-tamper locks), FW82 Compact Fusion Drives (4)

Description
The AT-AT/a, or All Terrain Assault Transport/advanced, is one of the New Sith Imperium's most powerful machines of war and one of the largest ground assault vehicles in existence. It is a menacing hulk of armor and firepower, though it is slow moving and bulky.

It has reinforced armor at each of its traditionally vulnerable joints. When not in motion, the additional two legs attached at the middle section can extend outward and to the sides for increased stability, rendering cable attacks ineffective. When stowed for transport, the legs fold up close to the main body.

walker_zps0558ad50.jpg

(image used with permission; property of AdamKop, DeviantArt.com)

Manufacturer
Balmorran Arms

Model
All Terrain Scout Transport/advanced (AT-ST/a)

Class
Medium Walker

Role
Reconnaissance, Patrol, Escort

Composition
Neutronium-Impregnated Alusteel (hull & superstructure), Glasteel (viewports), Duraplast (hatches & viewport shutters)

Dimensions
Height: 12 m

Crew
3 (optimal)
1 (minimal)

Passenger Capacity
10

Cargo Capacity
1 metric ton (without passengers)

Consumables
3 standard days

Armament
Medium Laser Cannons (2; fixed, front), Repeating Blaster (2; one left side, one right side, attached to modular turret mounts), Grenade Launchers (2; one left side, one right side, attached to modular turret mounts)

Equipment
Military Grade Sensor Array, Military Grade Holographic Targeting Module w/ Helmet Integration Package, Standard Life Support Module, Standard Navigation Module, Chaff Launchers (2), PowaTek AH-209 Energy Cell (1)

Description
The AT-ST/a is a complete redesign of the original AT-ST. It is more armored than its predecessors and most importantly, many of its stability issues have been resolved. It can transport up to ten troops, their weapons, and their gear. Large sliding hatches on the top of the vehicle allow passengers to use the walker as a mobile watchtower and even mount light repeaters to the railing there. The top of the walker can turn a full three-hundred and sixty degrees, even during forward movement. When stowed, the legs fold up close to the main body.
speeder_zps82c629bc.jpg


Manufacturer
Incom Corporation

Model
T-71 Compact Airspeeder

Class
Light Airspeeder

Role
Reconnaissance, Patrol, Light Air Support

Composition
Durasteel (hull & superstructure), Transparisteel (cockpit canopy)

Dimensions
Length: 3.2 m

Crew
1

Cargo Capacity
5 kg

Consumables
2 standard hours (up to six with external supply)

Armament
Blaster Cannons (2; fire-linked, up to 120 shots before recharge & reload required)

Equipment
Military Grade Sensor Array, Military Grade Holographic Targeting Module w/ Helmet Integration Package, Basic Life Support Module, Standard Navigation Module, Chaff Launcher (1; one charge), Karydee KD21 Repulsorlift Engines (2), Incom 3i.1 Ion Afterburner (1)

Description
The T-71 is referred to by some as a high-altitude speederbike with an enclosed cockpit, but it is actually a scaled down version of the largely successful T-47 Airspeeder. Unlike the T-47, however, it can only reach an altitude of 150 meters and has a top speed of 520 kilometers per hour.

It can be found in common use throughout Imperium territory, not just as a military reconnaissance craft, but also as a police force interceptor and a personal transport.
G-Speeder_zpsd8b6f311.jpg


Manufacturer
Aratech Repulsor Company

Model
74-V Speeder Bike

Class
Speeder Bike

Role
Reconnaissance, Patrol, Personal Transport

Composition
Durasteel (frame), Fiberplast (paneling)

Dimensions
Length: 4.4 m

Crew
1


Passenger Capacity
1

Cargo Capacity
3-4 kg

Consumables
1 standard day

Armament
Light Blaster Cannon (1)

Equipment
Basic Sensor Array, Basic Navigation Module, Long-Range Comlink, Comlink Jamming Device

Description
Capable of reaching speeds up to 500 kilometers per hour and ascending up to twenty five meters, the 74-V is not unlike its long-lived predeccessor, the 74-Z. It is sometimes referred to as the 'Imperial speeder bike' due to its regular use by the Imperium's elite scout troopers.
 

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DROIDS

5243a0ac-6885-44df-8dca-0fdebc8d64a8_zps21061362.jpg


Manufacturer
Cybot Galactica

Model
MD2-SX

Class
Medical Droid

Role
Critical & Intensive Care

Composition
Steristeel & Duralumin (armor plating), Transparisteel (photoreceptor lenses), Exonium (rechargeable power cell)

Equipment
High Resolution Photoreceptors (2), Auditory Receptors (2), Olfactory Sensor (1), Vocabulator, Wireless Database Tether (five meter range), Medical Diagnostic Computer, Analytical Computer, Surgical Lasers (2; left & right index fingers), Bacta Injectors (1; left & right thumbs), Scalpels (2; left & right middle fingers), Masculine Programming

Description
The prototype is rumored to have been an obsolete model salvaged from a sealed storage unit, reverse engineered, upgraded, and then brought back into widespread production. Despite these potentially damaging rumors, it has gained a positive reputation as an effective battlefield surgeon. It can be found in service throughout Imperial territory, from starship medbays to remote outposts.

(image currently unavailable)

Manufacturer
MandalTech

Model
Imperial Interstellar Reconnaissance Drone (IIRD)

Class
Probe Droid

Role
Long-Range Reconnaissance

Composition
Duraplast (armor plating), Glasteel (photoreceptor bubbles)

Armament
Light Repeating Blaster (1; concealed beneath retractable armor plate), Self-Destruct Mechanism (1; thermal detonator with three meter blast radius)

Equipment
Fusioncutter (1; concealed beneath retractable armor plate), Manipulator Arms (2), Remote Dispenser (deploys up to two small, short-range drones equipped with a single photoreceptor, a basic sensor package, and a micro-repulsor), Micro-Chaff Launchers (2), ZT-6 Ultra-Light Shield Generator (1; not a defensive feature, this eliminates atmospheric resistance during descent and ascent)

Description
Originally known as the Mandalorian Interstellar Reconnaissance Drone and referred to as MIRD (a play on the same word in Mando'a, which translates as "clever"), it was manufactured almost exclusively for the Imperium after the fragmentation of the Mandalorian Clans.

The IIRD is equipped with the most advanced droid brain, memory core, and supporting micro-processors in existence. It features an extensive sensor suite capable of motion tracking, acoustic, sonic, and seismic analysis, and various other vision and scanner modes. Select models also feature artificial intelligence modules, reinforced beskar alloy armor plating, and even stealth field generators. Long-range models were often equipped with a dual function hyperdrive and sublight ring that could be detached in orbit above a planet, then reattached at the completion of a mission, allowing the probe to return to its initial launch point or travel onward to other locations.​
 

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SMALL ARMS

Handguns

K938 ‘Canine’ Heavy Blaster Pistol/SIZE]

Rivaled only by the E75 in terms of popularity, the Canine is a compact and powerful blaster pistol in service with all branches of the Imperial Military. Its titanium-composite frame features a comfortable texturized grip, complete with micro-electromagnetic panels to allow power armor users to easily maintain control of the weapon. Its safeties are fully ambidextrous, and it features a small ‘READY’ indicator in the form of a status light at the back of the ‘slide’; a steady red light indicates enough power for at least five shots, while a blinking red light indicates less than five shots remaining. A solid blue light, accompanied by a slight vibration of the weapon’s grip, indicates that only one shot is remaining - features that have saved the life of more than one soldier embroiled in a lengthy shoot-out.

The pistol’s sturdy frame boasts a built-in tactical light and laser assembly underneath the muzzle of the weapon. It is able to project both Infrared and visible lasers, in addition to infrared or visible light from its tactical light. The taclight is more than capable of temporarily blinding a foe if caught at point-blank range, while the infrared function of the laser and light can be used to allow night vision-equipped personnel to sneak close to a target and keep it painted without giving away their position.

Perhaps most notably the K938 uses ‘Omnicell’ technology. This allows the weapon to draw power from any high-density cell the user can fit into the gun’s grip; even E75 power cells can be used! Unfortunately, Omnicell technology isn’t terribly efficient in pistol-grade firearms; the high-density power packs required only provide 12 shots in the Canine. Even a E75’s power pack will only provide 12 to 15 shots before being depleted; getting off more than 16 shots with the weapon is absolutely unheard of. Still, 12 rounds is quite a bit of ammo in a heavy blaster pistol, and the ability to scavenge ammunition from most any high-drain power cells more than makes up for the technology’s relative inefficiency.

Range: 75M
Rate of Fire: N/A
Fire Modes: Semi-Automatic
Damage: Low-Medium
Bolt Color: Red
Ammo Capacity: 12 Rounds
Sights: Tritium-illuminated Combat Iron Sights; IR Laser/Taclight Combo
Attachments: N/A



Carbines

E19 Compact Blaster Rifle

The E19 was originally developed as a replacement to the E75A1 Light Blaster Rifle, which is itself a replacement for the age-old E11 blaster rifle. Though it failed to replace the wildly popular E75A1, as it offered considerably less firepower than the service rifle it aimed to replace, the E19 did find a home for itself in the hands of pilots, police units, and special forces groups. An extremely lightweight weapon, boasting a high rate of fire, excellent handling characteristics, and the same ‘Omnicell’ technology used in the K938 ‘Canine’ blaster pistol, the E19 has proven itself to be a workhorse CQC weapon for specialty units across Imperial space.

Its most prized quality is its ruggedness and adaptability. Thanks to Omnicell technology, it can utilize any high-density power cell that can be jammed into its magazine well, allowing operators to replenish ammunition from defeated foes and civilian ammunition dealers without any unnecessary hassles. Its body makes extensive use of polymers and lightweight composites, rendering the weapon less than half the weight of the standard E75 without sacrificing weapon durability. Its modular internal components allow for swift maintenance and ease of upgrades, while it maintains the E75’s legendary ruggedness in that it is simply unaffected by sand, snow, mud, water, and most other manner of environmental problems.

Furthermore, it is quite accurate, able to pepper targets with tightly-grouped fire when wielded in capable hands. Perhaps that is its only drawback - the weapon’s high rate of fire makes it difficult to control, and the lack of any sort of stock makes it an unstable, short-ranged weapons platform. Those two drawbacks restrict the E19 to close-quarter operations exclusively. Still, it is frequently carried in starfighter cockpits and in the crew compartments of armored vehicles, in addition to its use by special forces, for the simple fact that it offers compact and reliable firepower in an easy-to-use package.

Range: 150M
Rate of Fire: 950 Rounds per Minute
Fire Modes: Semi-Automatic, Automatic, 3-round Burst
Damage: Low
Bolt Color: Red
Bolt Velocity: 1,400 Feet per Second
Ammo Capacity: 50 Rounds
Sights: Tritium-illuminated iron sight backups; holographic main sight built into carry handle.
Attachments: None. [Tactical light/laser assembly may be fitted to foregrip.]

Assault Rifles

E75A1 Blaster Rifle

The E75A1 is, simply put, the Imperium’s workhorse weapon. It is compact, it is lightweight, it is rugged and reliable to an extreme, and it offers incredible firepower for its diminutive size. At its heart, it is little more than a modernized E11 blaster rifle; visually, the rifles are identical. Internally, all components have been thoroughly modernized. The rifle itself adheres to new requirements for modularity issued by the Imperium; this means that the E75 is built from modular components, allowing the rifle to be quickly upgraded with a minimum of tools or experience. Likewise, it allows the E75 to be very quickly repaired in the unlikely event it sustains damage.

The rifle’s modular design necessitated relatively simple circuitry and cooling systems; indeed, the weapon’s foregrip is little more than a perforated jacket to facilitate air cooling! Remarkably, this simplicity has lent itself well to enhancing the rifle’s ruggedness. The E75 is notably resistant to virtually every environmental condition imaginable; from the fierce heat and windswept sand of deserts, to the driving rain and choking mud of jungles, to the bitter cold and creeping ice of ice worlds, the E75 is guaranteed to function. Soldiers frequently claim that the rifle ‘doesn’t care’ about environmental conditions, and they’re right; if a soldier can fight on a world’s surface, than the E75A1 will function there.

Unfortunately, its simplicity did come with a drawback. Its ‘dumbed down’ circuitry and cooling systems sharply reduced its range, leaving the weapon with an optimum range of a meager 250 meters, and a maximum range of 300. Of course, most troopers don’t consider its short range a true flaw as much combat takes place in dense urban environments at ranges under 200 meters; such engagements are perfect for this compact little rifle, where its low weight and excellent ergonomics allow soldiers to move quickly and easily about the battlefield.

Range: 250M
Rate of Fire: 750 Rounds per Minute
Fire Modes: Semi-Automatic, Automatic, 3-round Burst
Damage: Medium
Bolt Color: Red
Bolt Velocity: 1,600 Feet per Second
Ammo Capacity: 40 Rounds
Sights: Iron sight backups; 1-3x Holographic Sight
Attachments: Folding Stock as standard.


Repeaters(LMG)

E98 ‘Ripperjack’ Heavy Repeater[/URL]

The E98, better known as the ‘Ripperjack’ by its operators, is the current standard-issue squad automatic weapon of the Imperium. Manufactured to exacting tolerances, the E98 maintains an unrivalled blend of raw firepower, long range, high ammunition capacity, tolerable recoil, and a devastating rate of fire. Capable of belting out 750 bolts per minute, this weapon can lay down a veritable wall of fire at no cost to either firepower or range.

Each bolt is quite powerful, and the weapon is considered highly effective against lightly armored infantry. Even light armored vehicles and heavy infantry should be wary of this potent firearm - repeated strikes from its bolts have been known to wear through scout speeders and power armor! While it is no E-Web, the E98 provides the Imperium with an impressive amount of man-portable firepower in a package that is not terribly heavy nor bulky, allowing its gunners to easily keep pace with more lightly armed infantry units.

Though the weapon is powerful, it does have its weaknesses. E98 repeaters are somewhat maintenance intensive, and require careful cleaning and calibration after sustained fire operations to ensure that their complex power and cooling systems are still combat-ready. Moreover, its heavy recoil makes it difficult to lay down accurate automatic fire from a standing position, and so gunners are advised to either take a knee or use the weapon’s provided bipod to set up a fixed firing position, where the weapon’s weight and recoil mitigation systems can help soak up recoil forces.

Range: 500M
Rate of Fire: 750 Rounds per Minute
Fire Modes: Semi-Automatic, Automatic, 3-round Burst
Damage: Medium-High
Bolt Color: Red
Bolt Velocity: 2,300 Feet per Second
Ammo Capacity: 100 Rounds
Sights: Tritium-illuminated iron sight backups; holographic main sight. 2-6x Advanced Combat Gunsight available for long-distance work.
Attachments: Bipod as standard.

highcapblaster.jpg

(image used with permission; property of 0800, DeviantArt.com)

Manufacturer
MandalTech (design) & Balmorran Arms (production)

Model
High Capacity Repeater, "H.C.R."

Class
Compact Light Repeating Blaster

Composition
Rhodium (external plating), Durasteel (framework & internal components), Diatium & Tricopper (power cell)

Dimensions
Length: 55 cm

Weight
5.2 kg

Ammunition Capacity
800

Power Cell Capacity
1,600

Maximum Range
300 m

Description

A BlasTech E-11 on steroids. The H.C.R. is prone to overheating and lacks accuracy during sustained fire, but just one of these powerful repeaters can pin down an entire platoon or more until the user gets bored or the plasma cartridge depletes itself. The large, rectangular plasma cartridge is located just under and parallel to the barrel and detaches easily for quick unloading and reloading. A diatium-tricopper power cell provides sufficient energy for up to 1,600 shots. Although costly, an upgraded cooling unit can be installed, reducing the rate at which the weapon overheats. The stock folds to the side for ease of storage and handling. The H.C.R. is rugged, durable, requires very little maintenance, and can survive anything short of a turbolaser blast.​


Marksmen Rifles


Rogue Arms DE7


Originally designed by a civilian sporting arms company, the Rogue Arms DE7 is the Imperium’s Designated Marksman’s Rifle of choice. A hard-hitting, long-ranged, highly accurate rifle, the DE7 is manufactured to the same exacting tolerances seen in other Imperial small arms. A rugged titanium body shaves off weight while protecting the weapon’s internal components, and an EM-hardened scope protects the weapon’s optics from the risk of magnetic damage or electromagnetic interference.

Its greatest selling point, aside from its pinpoint accuracy and its ability to drop a lightly armored infantryman with a single well-placed bolt, is its high mobility and compact size. The weapon is a ’breakdown’ sniper rifle, meaning that the barrel can be collapsed back into the weapon’s foregrip and the stock can be detached. This allows the entire gun to be stuffed into a foam-lined hard case, which can be attached to an infantryman’s thigh or back as if it were a simple pouch. This allows infantrymen to easily carry the DE7 in addition to their standard E75 blaster rifles, and it also allows for the weapon to be smuggled about by special forces teams.

Range: 750M
Rate of Fire: N/A
Fire Modes: Semi-Automatic
Damage: Medium-High
Bolt Color: Red
Bolt Velocity: 3,000 Feet per Second
Ammo Capacity: 20 Rounds
Sights: EM-Hardened 2-12x Gunsight w/Lit Reticule and Low Light Vision modes.
Attachments: None; Bipod issued in carry case.


Other

(image currently unavailable)

Manufacturer
MandalTech (design) & Balmorran Arms (production)

Model
IV-1 Vibroblade

Class
Vibroblade

Composition
Titanium (blade), Duraplast (casing around internal components and power cell), Diatium & Tricopper (power cell)

Dimensions
Length: 17.78 cm

Weight
420 g

Power Cell Capacity
12 standard hours (continuous use)

Description

Originally produced for the Mandalorian Clans, the IV-1 is now a standard issue item for Imperial military personnel assigned to combat units. It is lethal, effective, and relatively inexpensive to produce. Like most vibroblades, it uses supersonic vibrations to further enhance its slicing and cutting power, rendering armorweaves and other light body armors exceptionally vulnerable to such attacks. It has moderate resistance to electromagnetic and ion weapon interference. In the event of an intense power surge, the power cell automatically disconnects from the supersonic generator to prevent damage to the device and the user.

(image currently unavailable)

Manufacturer
MandalTech (design) & (production)

Model
MPM M61

Class
Mortar

Composition
Titanium (Mortar Tube), Durasteel (Base and Carry Handle)

Dimensions
Length: 82 cm

Weight
5.44 kg

Description
A mortar, also known as a mortar launcher, is an indirect fire weapon that fires explosive projectiles known as mortar bombs at low velocities and short range. A trained crew can drop fairly accurate fire on top of enemy positions and vehicles out to a range of 300 meters. Depending on the situation and mission requirements the MPM M61 has a wide variety of options in regards as to what type of munitions can be fired. These include: HE-FRAG, HEAT, WHITE PHOS, ION BLAST, and various smoke and flare munitions.
 
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ARMOR & PERSONAL EQUIPMENT

SAU8.v1 ’Centurion’

Stormtrooper Assault Uniform, Version 1, ‘Centurion’

The Centurion-class Assault Uniform represents the Imperium Army perfectly. Powerful, versatile, and infinitely adaptable, Centurion armor functions well across all battlefields. From biting cold to burning hot, there’s no environment a trooper in Centurion armor can’t tackle, and no foe he can’t tangle with, for contained within Centurion is bleeding-edge technology purposely developed for Imperial Stormtroopers.

The SAU family of armored suits are semi-powered, as opposed to the traditional nonpowered armor utilized by conscripted soldiers and volunteer forces across the galaxy. A lightweight muscle suit worn beneath the armor bears the entirety of the armor’s weight and nullifies perceived bulk, while simultaneously providing the operator with enough additional strength to allow him to move as if wholly unencumbered. This muscle suit incorporates a neural collar; a specialized device that acts as a neural interface between the suit and its wearer, without the need for invasive surgeries and costly implants. The neural collar allows the suit to perfectly mimic the wearer’s movements, granting enhanced agility on the battlefield even while carrying a full combat load.

The armor itself is some of the finest produced in the Empire. Eschewing risky experimental alloys and expensive exotic compounds, Centurion armor instead relies on a few time-proven standbys. Armorweave lines the back of the suit‘s armor panels and covers the joints, defending against shrapnel and stray blaster and slug pistol fire. The armor plates are flexible, and are built from vast arrays of hexes made from sandwiches of titanium and ceramics, and are held together in a stretchy biopolymer framework for maximum durability and flexibility.

Centurion’s composite panels are remarkably flexible, which enables individual armor plates to give slightly under an impact. This serves to absorb kinetic energy from projectile weapons and physical strikes, and increases operator survivability in close-contact situations. In addition to this, it helps reduce injury caused by shockwaves from explosions and concussive devices. These panels are coated on both sides with a layer of plasteel, which offers extra protection against both energy weapons and projectiles. A thin ablative coating covers the entire suit, and when struck with an energy weapon, this layer vaporizes and works to partly diffuse the incoming bolt.

As the suit is built to maximize operator survivability and lethality, it boasts a number of features that increases the effectiveness of the average Stormtrooper. First and foremost is the muscle suit worn by the operator; rather than requiring a secondary undersuit to be worn, the designers incorporated a variety of survival features into the muscle suit. Thin biopolymer armor panels, originally designed for use in combat cyborgs, pad the muscle suit and provide enhanced protection against shrapnel and handguns, though blaster rifle fire is highly effective against the thin paneling. These panels are segmented into bands mimicking the wearer’s muscles, and ‘sheath’ each band of synthetic muscle in the suit, giving solid all-round protection. The chest, belly, elbows, knees, and spine feature extra armor panels, though these guard mostly against kinetic blows and impacts from sharp objects to reduce the chance of severe injury.

As for the helmet, its optical sensors are crafted from armor-grade transparasteel, while the entire thing is made from a variation of the same titanium-ceramic-titanium sandwich as the rest of the armor panels, with a plasteel and ablative shell and armorweave spall liner to provide the same level of protection as the rest of the suit. A kinetic-absorption gel liner is squished in between two layers of armorweave in the helmet’s interior, and not only allows the helm to ‘ride’ very comfortably without jostling the wearer, it takes some of the shock out of concussive blasts or physical strikes.

Secondly, the muscle suit doubles as an environment and pressure suit. Once a helmet is sealed into place over the suit’s collar, it becomes a fully capable space suit. A small air reserve built into Centurion-class armor’s ‘backpack’ allows for up to an hour of operation in underwater environments or in hard vacuums, while the seals allow for operation in NBC environments - that is, environments with nuclear, chemical, or biological threats. Provided the wearer has enough air in reserve or filters up to the task, that is.

The suit also features a self-applying tourniquet system. If a major injury is sustained while in combat, the suit will allow the user to apply a tourniquet to himself with a simple neural command. In the event that the operator is unconscious, the suit can activate the tourniquet itself. For additional survivability, the muscle suit is also programmed with Anti-Choking and CPR functions, which allow it to compress the wearer’s chest and stomach in order to deliver medical aid. [Due to concerns over hacking, these features can only activate if the suit detects that the wearer is suffering from a medical emergency.

As for Centurion itself, it possesses its own survival features. A nutrition system is present within the helmet, to allow the wearer to eat and drink during prolonged operations in hazardous environments. This consists of little more than a retractable drinking tube built into the helm’s chin, through which the operator can consume water from his suit’s built-in hydration pack, or from canteens and calorie-dense ration drinks issued to remove the need to carry traditional ration packs, which are bulky and heavy by nature, albeit far more palatable.

The helmet also boasts a full breath filtration system, able to filter out most toxins and irritants from the air. The filter packs are good for a full week of operation, and swapping them out is as simple as ejecting the spent filter cartridge and pressing a new one home - a process that takes a trained soldier under a second. As the helmet is fully sealed, it possesses external speakers and audio pickups, while the interior possesses a high-definition audio suite that allows the user to hear just as well as he would without a helm. The tinted lenses are actually purpose-built optical sensors, tied to a holographic display inside the helm. These sensors not only afford a wide field of view, equal to that of the average human, but also allow ‘dim’ functions to dull the effects of bright light, low-light vision modes, and an IR vision mode to allow the operator to see infrared lasers and lights, which are ordinarily invisible to the naked eye. A high-power tactical light is built into either ‘cheek’ of the armor, allowing the user to see and work in nighttime conditions in the unlikely event that his helm’s low light vision functions are disabled.

The helm’s HUD also projects a wide range of information for the soldier. His health status is displayed, along with the status of his squad mates. An ammunition counter is displayed for both his primary and secondary weapon, and a targeting cursor appears whenever he picks up a weapon equipped with smartLINK, a system designed to allow seamless synchronization between weapon and HUD. The suit’s ammunition pouches are similarly equipped, and so the HUD is capable of displaying reserve ammunition - even grenade count is displayed! The HUD is capable of displaying any hostile target or objective that has been ‘painted’ by command units, while a holographic compass is projected along the bottom of the user’s vision, with a mini-map of the local area tucked off into the bottom left corner. All HUD functions are controlled through the suit’s neural collar, allowing the wearer to bring up or ‘hide’ any display at any time for any reason. This allows for a soldier to maintain a completely uncluttered field of view for combat, while enabling him to easily pull up information about his status, his mission objectives, and the status of his squad or platoon as a whole.

The system also allows squad leaders to paint targets and set objectives, which further streamlines the battlefield and allows for seamless integration of squads into a local battlenet; that is, a network between Centurion suits through which targeting data and individual status can be shared, allowing a commander in the field to easily track and observe the progress of the troops under his command. A tiny helmet cam built into each helmet even allows a commander to personally ‘peek in’ on a soldier’s progress, giving him an up-close-and-personal view of the battlefield through his men’s eyes.

Lastly, the suit features a small selection of built-in weapons and utility devices. The first of these are classic standbys from the days of Palpatine’s Empire. Two grappling hooks with several dozen meters of high-strength cable are tucked into pouches on the trooper’s utility belt. A tiny fusion torch is provided in the belt, to enable him to cut through locks and thin doors. Two meters of thermal detonator tape is issued as well, to allow him to breach thicker doors or walls. Two quarter-pound low-sensitivity explosive charges, very similar to SC40 explosives used by the GA, are carried as well. These function as impromptu grenades in a pinch, with a 1-meter kill radius and 5-meter wounding radius, but more importantly they allow a trooper to demolish or disable important equipment and to provide a little extra ’oomph’ to his detonator tape if it proves incapable of breaching a target.

The belt is also issued with a backup comms unit, in case the helmet’s encrypted tactical comms unit goes down, and houses a secondary IFF unit in case the main transponder in the helmet dies. An emergency beacon is issued, and serves in two roles; in the ‘rescue’ mode, it emits a distress call recorded by the soldier and sends for a search and rescue team. In ‘designation’ mode, it pings artillery units and starships on station, and calls for a fire mission on its location.

Also housed in the belt is a small medical kit, enough to treat one soldier suffering from moderate but non-critical wounds, and a pouch containing a week’s worth of compressed ration pills and water purification tablets, along with a tiny water filtration system. A survival kit with a ‘space blanket’, signal flares, waterproof matches and a magnesium firestarter, and a bit of fishing line and a fishhook is also included. While rarely, if ever, used outside of training scenarios, these features combine to maximize a soldier’s chance of survival and recovery in the event he is stranded on a mission.

Lastly, the belt contains a single hold-out blaster in one of its many nondescript armored boxes, with primitive iron sights and a short range of 20 meters. This blaster is somewhat underpowered and only holds enough energy for seven shots, but two reloads are provided. Both armor plates for the calves also contain concealed slots for 6-inch fighting knives, while the bracers contain retractable vibro-daggers. These daggers slide forward on neural command, giving the wearer extra punch - literally - in hand-to-hand fighting.

Class: Semi-Powered
Proof Against: Blaster Pistols, Slugpistols, Primitive Weapons [IE Bows]
Resistant To: Shrapnel, Blaster Rifles, Slug Rifles
Vulnerable To: Heavy Weapons, Incendiary Weapons
Operating Environments: Any
Weapons: 2x Calf Knives, 1x Holdout Blaster, 2x Punch Daggers in bracers.
Utility: Survival kits,
Systems: Low-Light Vision, IFF System, HUD with ammo display/battlefield information displays.

AFSAU 5.v4 ‘Legionnaire’

Armed Forces Standard Action Uniform


The Legionnaire-class Standard Action Uniform is an inexpensive, mass-produced assault suit distributed in bulk to the Sith Imperium’s many Navy personnel. Offering decent protection and functionality at a relatively low cost, AFSAU 5.v4 is by no means extraordinary.

At its core is a nondescript black armorweave bodysuit. This offers protection against bladed weapons, pistols, and shrapnel. Layered over this bodysuit are thick but light reinforced high-density polymer plates with brightly polished plasteel shells. This provides modest protection against rifle-grade weapons, but is vulnerable to high-powered weapons such as ballistic machine guns, repeating blasters, or sniper rifles. More powerful weapons, such as rifles loaded with armor-defeating ammunition, will simply cleave straight through.

The helmet is of identical construction, but features a dark-tinted transparasteel visor with various anti-fogging mechanisms to prevent moisture from collecting on either side of the visor. A simple HUD projects waypoints, a compass, and targeting information for the user’s weapons. The interior is heavily padded and features specialized air vents and fans, cooling the wearer - the only comfort they have, as unlike the thermally regulated muscle suits used in more advanced Imperial armors such as SAU8.v1 ‘Centurion’ suits, they have no means of regulating their heat within the armor. As such, it is uncomfortably hot on warm worlds, and bitterly cold on winter worlds. Conscripts often purchase their own thermal undersuits to help cope with this.

Its low cost, acceptable protection, and decent utility have all combined to make this armor standard issue for all Navy personnel to utilize to defend their ship in the case of emergencies. Though mediocre, it is undeniably intimidating, and its light weight allows for remarkable movement speed inside navy vessels, albeit at the cost of armor protection and survivability.

Class: Nonpowered
Highly Resistant: Blaster Pistols, Slugpistols
Somewhat Resistant: Shrapnel, Blaster Rifles, Slug Rifles
Vulnerable To: Heavy Weapons, Incendiary Weapons, Armor-Defeating Ammunition
Systems: IFF System, HUD with ammo display, simple directional aids.
 
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INFORMATION ON MASS DRIVERS & SPECIAL MUNITIONS



MASS DRIVERS

The Imperium employ a wide variety of mass driver weapons that range in size, caliber, and function.

The largest variants have no magazine and rely on an external loading process similar to modern artillery. Loading and reloading is usually carried out by droid lifters or in most cases, machinery designed to lift and load each round individually. The process can be time consuming, especially in starships such as the Teroch-class Star Destroyer, whose massive, side mounted mass driver requires considerable time to reload and to recharge its capacitors between shots. Because ammunition for the Teroch mass driver is loaded into break-away canisters before firing, almost anything can be used as a projectile, including small asteroids, cargo, and even freighter-size starships. The standard ammunition is a shielded, high-explosive warhead. The Imperium has also tested ionite-infused warheads, though widespread use was determined to be impractical.

The smaller and more common variants utilize multiple munition types and accomplish this with a rotary mechanism that typically holds anywhere from three to six magazines, each holding a hundred rounds each. The rotary mechanism, much like a wheel, rotates at the push of a button. Each rotation brings an attached magazine into alignment with a feeder belt. Once aligned with the desired magazine, the rounds are released into the belt, which feeds them directly into the weapon to be fired. The rotary mechanism (with its attached magazines) is replaced when all magazines are depleted, but magazines can be replaced individually if necessary. The standard load out for these variants are fragmentation (anti-starfighter/missile), high-explosive (anti-shield), and armor piercing (depleted baradium). Specialized munitions include proton torpedoes, concussion missiles, and even seismic charges.


SPECIAL MUNITIONS

The Imperium also employ a wide variety of missiles and torpedoes. Common among them are concussion missiles and proton torpedoes of various sizes and yields. Specialty munitions, such as baradium and diamond-boron missiles are also utilized, along with seismic charges. While these specialty munitions can be costly and dangerous to handle, small stores of them can usually be found on at least one starship in every battle group.​
 
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IMPORTANT NOTICES

I. All Imperium warships have been equipped with an advanced gravitic anomaly sensor, giving the hyperdrive the ability to shut off quickly, preventing damage from sudden realspace reversion upon encountering a gravity well. This does not allow the ship to counteract an interdiction field. It merely prevents damage.

II. All Imperium stations and capital ships are equipped with advanced internal sensors and security cameras to detect and track intruders. Larger capital ships and all flagships also possess complex security systems, including ray shield emitters at regular intervals, pop-out blaster turrets at all major intersections, the ability to vent oxygen from sealed corridors and chambers, the ability to pump non-lethal gas into sealed corridors and chambers, and a fire suppression system that can flood most areas with a fire and blaster retardant foam. All security systems can be locked and disabled by the captain of the ship or his command staff. Access codes, which are randomly generated, are changed once a day in a combat environment and twice every three days during normal operations.


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