Techtroopers

Rebel Trooper

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FRAGMENTATION GRENADE


AFFILIATION
Republic/Hutts/Open Market, etc

MANUFACTURER
Various

SIZE
Rough dimensions

WEIGHT
0.68 kg

COMPOSITION
Durasteel and Plastoid
WEAPON TYPE
Blaster/Pulse Wave/Slugthrower/Melee

DAMAGE TYPE
Light/Medium/Heavy/Melee

AMMUNITION CAPACITY
Shots per power pack

FIRE SELECTOR
Semi Automatic/Burst/Automatic

MAX RANGE
In meters


DESCRIPTION
Describe your weapon in more detail here. What features does it have? Does it have a scope, a folding stock, or a grenade launcher? Is it modular or have self-repair features? Who was it designed for? What's your weapon's purpose? If it's a melee weapon, is it lightsaber resistant, and does it have any unusual properties? You can only use features you've written down and had approved, so include everything you intend to use. What makes this different from other, similar tech?

LEGALITY
Legal? Illegal? Restricted? Describe any nuances on the legality of your weapon to own and carry in different places around the galaxy. Pulse Wave and most Slugthrower weapons are banned in many places, just like disruptors would be in the future, whereas simple stun pistols would be legal on all but the most extremely pacifistic worlds. Portable missile launchers and such are likely illegal in much of the Core, but whipcord launchers and other non lethal devices would be considered humane and legal. Basically, what happens if you get caught by the authorities with this?

INTENT
Why? Why did you create this? No, seriously. Weapons are judged with greater scrutiny than other tech. Guns in Star Wars go "pew pew" and burn your opponent, that's pretty much all you need to know. If you're submitting a weapon for approval, it needs to be pretty exotic or special. And remember, slugthrowers in Star Wars will never be as damaging as blasters, nor will the rounds travel as fast. No exceptions. Ever. Does that break RL physics? Yes, but SW rarely uses RL physics. This will influence any ruling made on your technology, so please explain at length what your intentions are. If this is generic tech, you can omit this section.

ADVANCED TECH
NO. Advanced tech requires an approved plot to build, steal, buy, or otherwise obtain. Most unusual or above average technologies should fit into this category. Also include any other special notes about acquisition, if possible. How might one obtain this tech?

 
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Rebel Trooper

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UNDERWORLD POLICE ARMOUR

Surviving the depths of Coruscant's underworld mega-structure is a challenge not to be taken lightly and the Coruscant Security Forces take the survival of their underworld officers seriously. A sturdy mixture of durasteel, synthmesh, leather and plastoid come together to provide the wearer an elevated rate of survival and excellent degree of anonymity, while denoting an authoritative presence.

LEGALITY

Restricted. Given the controlled nature of the armour it's fairly difficult to obtain by any normal person. Though in some places, it can be regarded as a quick path to recognition to come back with the armour of a dead cop.

INTENT

To provide those that desire to play as Underworld Law Enforcer a standardised armour.

ADVANCED TECH
No.

Type and Coverage

Type: Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Durasteel-Synthmesh enclosed helmet with mechanical eye covers.
  • Torso: Durasteel-Synthmesh apron.
  • Back: Durasteel backplate.
  • Upper Arms: Plastoid pauldrons.
  • Lower Arms: Plastoid bracers.
  • Lower Legs: Plastoid boot armour-ups and shin guards.


Functions



Function 1: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
Function 2: Voice Scrambler
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
Function 3: Filter
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
Function 4: Computer Spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
Function 5: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.

 
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