Five Syndicates Terra Lanris

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_N A M E
TERRA LANRIS

_F A C T I O N
CRIMSON DAWN

_R A N K
CRIME LORD

_R A N K
KESSEL GOVERNOR

_S P E C I E S
TIEFLING

_A G E
29

_G E N D E R
FEMALE

_H E I G H T
5'5" (without horns)

_B U I L D
ATHLETIC

_F O R C E
UNKNOWN







B I O G R A P H Y
Terra was born on Corellia and spent most of her younger years as an urchin. Inundated into one of Corellia's underworld child gangs almost as soon as she could walk, she experienced a difficult and dangerous upbringing. Scamming, stealing, and barely scraping by were the standard day in and day out.

As she grew older, the gang she worked for was all but destroyed by a rival gang. She grabbed what she could and fled Corellia. Besides a small number of credits to get by and a few pieces of personal property, the most notable thing she managed to gain was a ship for herself.

She has used the ship as a home, means of transit, and means of income ever since. Transporting passengers and cargo is her official cover but with that business is often a sprinkling of thievery, privateering, and even occasional vigilantism. All in all, however, her goal is simply to survive in a harsh galaxy that is unkind to her people.

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P E R S O N A L I T Y
Terra is a largely pragmatic individual. She enjoys the finer things in life when she can get them, but knows how to be content living on nothing. She rarely relies on others, but when she forms a bond or attachment to someone, it runs deep.

Terra is an incredibly free spirited person who doesn't take orders well, but respects those who respect her. Despite often participating in endeavors of questionable legality, she tries not to trod on those who are too down on their luck. But stealing from people who have something to spare? Why not?

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A B I L I T I E S
Pilot, card player, and general rogue, Terra has acquired many skills throughout her life that have helped her survive.
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A S S E T S
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T H R E A D S
  1. All About the Side Deal
  2. There's Always a Problem
  3. The Canto Bight Heist
  4. The Gift that Keeps on Giving
  5. One Plus One Equals Three
  6. Funds and Bodies
  7. Upon the Foundations
  8. The Third Option
  9. Transporting the Goods and the Bad
  10. Apples and Oranges
  11. Simulating the Real Things
  12. Business Acquisition
  13. A Shard of Truth
  14. Terminal Systems
  15. Trying the Wheel of Fortune Again
  16. Twenty Inches of Solid Durasteel
  17. Kismet
  18. Chasing Shadows
  19. Through Many Failures, Success
  20. Good Deeds, Done Dirt Cheap
  21. Defending the Kessel Run
  22. Interconnected Roots
  23. To be Din or Lanris
  24. Crimson Hangover for a Crimson Dawn
  25. Know the Omega
  26. A Day at the Office
  27. A Suit in a Nightclub
  28. Business Proposals
  29. It's Pay to Play Rules
  30. Catalyst of Progress
  31. Kessel Requests Aid in the Face of New Galactic Threat
  32. Sweet Release
 
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