The Mar Family

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Lupe

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The Mar Family
History
The Mar family is currently one of the most powerful families in the Chiss Ascendancy, having near full control of military affairs, and in a sense, replacing the Nuruodo in function. Their origin, however, is much less graceful and glorious than that. The Mar family began on Shrab a few years before the Swarm War, as a small family in charge of one of the cities on Shrab that was under the ruling family, the Yur family, who controlled the whole planet. At the time the Yur family was tyrannical and corrupt, taxing the citizens of Sharb harshly. However, despite the pleas of several small families on Shrab, the rest of the Ascendancy didn't intervene due to Yur's status as a ruling family. Thus the families on the planet lived in discontent until eventually the Yur family went to far, enacting a law where no one Shrab was able to speak out against the Yur in any way, under penalty of death. This was the final straw for many of families that ruled small estates on Sharb, especially the Mar family, led by Mar'vin'nu, who strongly believed in freedom from oppression and were already angry at the Yur due to their harsh taxes. Thus the stirrings of rebellion, and the families began to arm themselves, preparing themselves for war under the Saven banner due to them being the most powerful family on Shrab other than the Yur and everyone agreed that they should rally under the bigger family.

Thus began the Sharb Revolution, a fight solely between the rebellious families and the Yur since the Ruling Families were reluctant to declare war on their own due to their attention being focused on the looming threat of the Dark Nest. Meanwhile several battles were fought, all of them resulting in rebel defeat due to inadequate leadership of the Saven. This led to decreased morale, and a decline in support for the rebel side, since many believed that the Saven were simply in it for the power not for the cause. This rumor was supported by the fact that they led every battle themselves, ignoring other more competent leaders, so they could claim all the glory if they won, leaving the rest to join the rebel army as grunts and cannon fodder. It was not until the Battle of Last Hope, that was fought without Saven leadership due to them being occupied with another battle, that the Rebellion finally had their first victory, under the leadership of Marvin who was immediately instated as the new leader of the rebel cause, thus the rebels reformed under the Mar banner.

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Now with the support he needed to operate, Marvin led the fight against the Yur family using various guerrilla hit and run tactics. He raided spaceports, taking starfighters and bombers that were then used by the rebels to attack various key points. Eventually, these tactics helped Marvin turn the tide against the Yur and corner them to only one city on the planet. Sadly, the Yur still had control of the navy above the planet, and since they had already lost their reputation as a Ruling Family and were likely to be exiled, bombarded Sharb. Almost everything was lost, millions died, and most of the planet was reduced to dust. Still some of the more important cities were relatively untouched, since the rebels managed to pull up the shields in time. Meanwhile, the rest of the Chiss Ruling Families were appalled by the Yur's decision to bombard the planet and had most of the family banished, a fate worse than death in Chiss culture. Thus the Yur fell from favor and ceased to be a ruling family, or even a small family, in the Chiss.

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This did not mean, that the Mar family had earned the spot of Ruling Family, there was still a ways to go. It was not until the Swarm War did the family rise to power and earn the respect it deserved, thanks to Marvin's son, Mar'oo'nu. Maroon earned prestige and fame by leading several highly classified military operations deep into Dark Nest territory, that might have even changed the course of the war. Eventually many of those who served under him joined the Mar family, due to their respect and never dying loyalty for their commander. Thus the Mar family, along with Shrab, increased in size. So when the Swarm War ended, Maroon was not only a war hero, but also a great leader and friend, while also bringing the Mar family a reputation for being great warriors and tacticians.

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After the Swarm War, Shrab was finally on its way to recovery. Then a hundred years later, yet another catastrophe struck, a biological chemical meant to cure a deadly disease went wrong and created some sort of virus that mutated Chiss into monsters. Immediately the planet was put under quarantine and yet again the Mar family was left to fend for its own without help from the outside galaxy. Things were bad for the first few months as the began virus to overrun almost all of the cities on the planet except for a few well guarded military bases and fortified cities. Still, once again, under a great crisis a great warrior arose under the guise of Maroon's grandson, Mar'ev'in, who made multiple successful counter attacks, pushing the virus further back until the virus was holed up in one city, Pacul, the capital city. Thus with one final, glorious attack Marev led the army into the city and laid waste to the virus for several weeks, clearing out every single nook and cranny to ensure the virus did not escape, or survive.

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It was only then that the Mar family truly receive the recognition it deserved from the ruling families. Thus after a few decades of recovery and counsel among the ruling families, was the Mar family promoted to ruling family themselves. For the next several hundred years, they remained as a mediocre ruling family, never having too much power, until Mar'tel'nuruodo, a direct descendant of Marvin, was promoted to Tactical Commander, giving the Mar family more power than it has ever had before.
 

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Famous Members
~Mar'vin'nu- First recorded leader of the Mar family, and esteemed general during the Saven Revolution.

~Mar'oo'nu- Marvin's son, highly respected leader of the Mar family during the Swarm War, and responsible for the growth of the Mar Family.

~Mar'ev'in- Maroon's grandson, responsible for the retaking of Shrab from a deadly virus and for the planet's reconstruction

~Mar'tel'nuruodo- Descendant of Marvin, Maroon, and Marevn, responsible for the Mar Family's biggest growth spike as well as being responsible for making the Mar Family one of the major ruling families

~Mar'a'nouroudo- Martel's adopted daughter, and member of the revered Shadow Walkers

~Mar'vion'timurius- Martel's uncle, revered war hero, and dedicated member of the Chiss Ascendancy who is also a member of the Shadow Walkers

Culture
By Tradition, most of those in the Mar family are intelligent and cunning, famous for their tactical knowledge. They are also natural leaders, able to carry a room with their mere presence. What really separates those from the Mar Family from the rest of the Chiss is the fact that they don't box up their emotions, they are much more open to anger and happiness than those of other families. They also have keen sense of justice and are against severe oppression, due to their history. And even though most of the Mar family are encouraged to join the military, there are a few that join other branches of the Ascendancy such as the Immortals and CAIN. Lastly, if there is one thing you can expect from a member of the Mar Family, it is that they are extremely proficient in combat.

Housing
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The Base is a secure location, located far away from any civilization on Shrab where the top tier of Mar Family members meet to discuss things involving politics and war

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Perhaps the most protected place on the planet, Evir, the capital city, is the location where the Mar Family has recovered time and time again. It is also the location of the Tower, a skyscraper solely for the use and pleasure of Mar Family members. It includes several night clubs, cantinas and other trivial locations for enjoyment.


Mar Family Crest and Tattoo
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Located on every building, ship, and weapon owned by the Mar family, this crest signifies their dominance

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Found on every member of the Mar family, the tattoo symbolizes an open mind, freedom, and wholeness.
 
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Name: Sharb
Coordinates: F-8
Climate: Center of the main continent is a temperate climate, coastal and islands tropical, poles arctic.
Seasons: Four seasons for temperate climate (Winter, Spring, Summer, Fall), Two for tropical (Wet and Dry), none for arctic
Terrain: Terrain is composed of one main continent called Lupta which is for the most part is plains, forests, and hills, as well as urban terrain. There are also various small islands surrounding Lupta which is mostly made up of jungles.
Rotation: 13 hours, the day is 7 hours, night 6 hours.
Inhabitants:
-Chiss
-Sharb Blood Sucker
-Narakan Snapper
-Whitlach
-Susdon
-Neptar
-Zama
-Trudders
Resources: Due to Sharb's temperate atmosphere and forrests, it has an abundance of wood. Sharb also has an abundance of Vonium, Quadranium, Duralium, Lanthanide, and Farium.
Government: Sharb is ruled through a council of twelve high ranking citizen along with twelve members of the Mar family who control the planet with the assistance of the Chiss Government.
Economy: Sharb uses the same economical system as the Chiss Government.
Culture: The culture on Sharb varies somewhat depending where you visit. Those that live in the city are very easy going and believe in living in the moment. Those that live in the country, however, are more hostile to newcomers, but they tend not to cause to much problems or go off partying. But they all share a few things in common, for example they are militaristic and very patriotic due to the planets history of being in the Chiss military and being apart of several conflicts. All in all, however, there is not much to separate them from other Chiss
Technology: While most of the urbanized areas of Sharb are up to par to the rest of the Chiss territories due to the success of the reconstruction effort. Despite success, however, there still remains some war scarred and rural that are out of touch from modern technology, most being located in the deep mainland or the outlying islands.
Satellites: One Security Space Station used to control trade and immigration from and to Sharb. As well as a moon, named Ricor, rich in titanium.
History:
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Exploration
For some time, Sharb was relatively undisturbed, and unknown to the galaxy, but eventually the planet was pinged by a Chiss Ascendancy exploration vessel during their search for new planets in 1 ABY. The vessel was low on fuel however, so it had to return to Csilla to refuel before coming back a year later to begin exploring the surface. They landed on the pole of Sharb due to a miscalculation of the pilot, and were quick to find some Narakan Snappers, named after one of the explorers that was eaten by a pack of them, Nara'ke'nuruodo. Still they were able to fend off most attacks, and set up a base camp so that they can continue to explore Sharb, and contact the Ascendancy. After fanning out and exploring most of the north pole, they discovered several communities of the Whitlachs and Susdons, and studied their behaviors. They then moved south into the main continent, discovering what they had come to find, a suitable planet to colonize that was rich in life. While exploring the main colony they also discovered the Neptar and captured a few to take back to Csilla which had requested them to come back and report their findings.

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Colonization
With the information gathered from the expedition to Sharb, plans for colonization soon began. The plan was a part of a bigger operation, one that would colonize most of the habitable planets nearby, but Sharb had one of the best chances of being a permanent settlement and being a center-point of further advances of the Chiss Ascendancy. Thus the colonization for Sharb received major funding especially from the Yur family, a low ranking Chiss Ruling Family that vasts amount of wealth. Eventually, five years after the Chiss Ascendancy first explored Sharb, the planet was colonized and the city of Pulcer was founded on the side of a waterfall, dubbed the most beautiful city in the Ascendancy.

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The Sharb Revolution
For twenty seven years, the Yur ruled over Sharb peacefully, but then in 30 ABY the Yur became corrupt with power and greedy for money. They enacted harsh taxes on the people, and arrested anyone who acted out against them, even if it was just verbally. Thus the people began to rise against them, violently, and in a matter of days, they rebelled. At first, the Saven Family led the rebellion, but it was soon shown that they were inept and weak leaders, so the torch was passed to the Mar family. Under the Mar family the rebels were able to take Pulcer using guerrilla and ruse tactics. Thus, using Pulcer as a base of operations, the rebels were able to push the Yur family off the planet. This led to drastic consequences however, since the Yur did not like the fact that they were defeated by a bunch of rebels. They decided that since they had already lost their reputation as a Ruling Family and were likely to be exiled, they might as kill every last rebel with them. So they bombarded the planet, trying to do destroy the Mar family for their insolence. Luckily however, the Mar family had installed shield generators in several key cities and thus they survived. Meanwhile, the rest of the ruling families heard of this and had the Yur family disbanded and destroyed or, even worse, exiled. Thus, the Mar family was given control of the planet, and once again Sharb continued in peace.

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Recovery
For about a hundred years Sharb was put on the road to recovery. It was a massive effort, and took a lot of funds to maintain since much of the planet was destroyed by the Yur family. Luckily however, the Yur was a rich family and when they were disbanded and destroyed, their coffers went toward the recovery of Sharb. Thus much of the cities that were destroyed were able to be reconstructed and modernized.

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The Virus
Alas the recovery did not last long, for one of the vaccines that was supposed to cure a deadly illness that was spreading on Shrab went horribly wrong and mutated its patients. The patients would turn into flesh eating monster that could transmit the illness to another victim through biting. Thus it spread quickly throughout the planet, destroying much of what the Mar family tried so hard to rebuild. It ravaged much of the population, leaving once great cities, empty. The Mar family, however, stood strong and fought back, finally bringing the Virus to its knees and destroying it, leaving no chance for it to return

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Recovering Again
After the Virus, the population of Sharb was decimated, but that was nothing a thousand years couldn't fix. Now Sharb is one of the most productive, and important planets in the Chiss Ascendancy, under the Mar ruling family.

Notable PCs:
~Mar'tel'nuruodo
~Mar'vion'timurius
Notable Locations:
~Evir- Perhaps the most protected place on the planet, Evir, the capital city, is the location where the Mar Family has recovered time and time again. It is also the location of the Tower, a skyscraper solely for the use and pleasure of Mar Family members. It includes several night clubs, cantinas and other trivial locations for enjoyment.
~Pulcer- The second most protected location on the planet, Pulcer, was the capital of Sharb, but was replaced by Evir after the virus ravaged the city. Pulcer, however, has long since recovered and is now a rather popular place for Chiss to vacation at.
~The Base- A secure location, located far away from any civilization on Shrab, the Base is where the top tier of Mar Family
members meet to discuss things involving politics and war.
~Elroy Security Station- Space Station that acts as a Customs checkpoint, analyzing what comes in and out of Sharb
~Maverick Radar Station- A radar station on Sharb that scans the immediate space surrounding the planet, and is charged with forewarning the planetary defenses if an invasion force is detected
~Boj- The industrial powerhouse of the planet, home of the Chiss Arms Corporation and Chiss Droid Manufacturing. It is the most, privately, protected city on Sharb
Intent: The intent of this write up is not only to provide Sharb with a good description, but also to give the Chiss ruling family of Mar a good home-world.​
 
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