The Systems Commonwealth

Bad Wolf

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The Code of the Systems Commonwealth
We are the protectors of Justice
We are the protectors of Worlds
We are the protectors of the Galaxy
In the protection of the People we care.​

History
Its origins can be traced back to a legendary Vedran male warrior, General Huascar Yoweri, whose campaign of conquest across the unknown regions produced the Vedran Empire. The general's personal guard, lieutenants and other retainers and assistants formed the nucleus of the High Guard, which quickly grew to be the Empire's official military force.
Initially open to only male and female Vedran members, the High Guard admitted recruits from other races when enlistment began to decrease.
The Systems Commonwealth was born out of the Vedran Empire. The Vedrans, originating from Tarn-Vedra, which was their homeworld and the capital of their empire, were once a slave race to the old Rakattan empire. It lasted for about 5800 years, starting with a time of political reform and ending with a violent civil war started by the rebellious Vedran. The Commonwealth formed from the devastation of the Rakattan empire. the Commonwealth (and its preceding Empire) was spread across the Unknown Regions. Eventually the commonwealth grew smaller and smaller as more and more systems moved inward to the center of the Commonwealth, eventually only 1/2 dozen systems remained within the commonwealth ultimately small but highly technologically advanced.

Organization
The High Guard is divided into two branches: the Argosy (navy) and Lancer Corps (space marines). It operates a massive space fleet, consisting of every type of starship known to military science.
Complementing the High Guard is the Home Guard, a type of National Guard planetary defense force. Each Systems Commonwealth world has its own contingent of Home Guard personnel.


Vedran Empire
The Vedran government was a hereditary monarchy, with the empress as the head of state and government.
Despite four thousand years of successful conquest, the Vedran Empire could not last. The Vedrans themselves had become a minority within their own Empire, relative to the numbers of other races. Eventually, even their military, the High Guard; previously the exclusive preserve of the Vedrans themselves; became too small to maintain control of the many planets within Vedran borders. The Vedrans were forced to allow non-Vedrans into their ranks. However, dissatisfaction with Vedran domination continued among the Empire's non-Vedran citizens. This culminated in the Perseid Insurrection, which was a failed but very significant attempt at secession by the Empire's Perseid worlds. The High Guard crushed the uprising violently and thus preserved the Empress' authority, but at the same time a series of events and reforms were set in motion that would eventually undermine absolute imperial authority and set the stage for democracy.

Empire to Commonwealth
The popular reaction to the devastation of the Perseid Insurrection forced the Vedrans to appease their subjects lest they face a more widespread revolution. Elections were held for the Conclave, the first parliament for the Empire. Over the following decades, the Conclave would exceed its intended purpose as a powerless facade and pass reforms and legislation. This progressivism soon evolved into republicanism, and factions formed calling for the abolishment of the Imperial Throne and establishment of a Systems Republic. The Empress and her loyalists protested and only a compromise brokered by Sani Rifati prevented a civil war—the Vedran Empire became the Systems Commonwealth, and instead of being an absolute hereditary monarchy, it became a parliamentary monarchy, with the Empress as a ceremonial head of state to symbolize the bond of Vedran monarchy to popular democracy.

The Battle of Tukayyid
By far one of the most prominent battles leading to the political reform of the Vedran Empire, the Empire lost a great many soldiers and ships during the battle. The conflict started when a Vedran princess by the name of Lanaya Kalvar was to be wed to a human ambassador on the planet Keelax, the Ambassador publicly executed the Vedran princess claiming it as a ruse by the empire to try and take full control of Keelax's resources, in truth the marriage was supposed to be a truce between the 2 planets, the Vedran Empress outraged at the murder of her daughter ordered the High Guard into action, the High Guard fleet was 500 ships in strength, the Keelaxians had a standing navy of 200 ships the Keelaxians would have been slaughtered had it not been for the 1500 ships they had in hiding, it was due to the treachery of the Star League General Blake who during the height of the battle turned on the Vedran Empire and attacked. the battle raged in the Tukayyid sector over the frozen world of Tukayyid for nearly 6 months, the High Guard fleet while out numbered was technologically superior, at the end of the battle 6 High Guard ships limped back to Tarn-Vedra, and a single Keelaxian ship was left intact.

The Commonwealth
The political system of the Commonwealth was a classic parliamentary democracy. The Empress remained as head of state, though with little real power. In lieu of one Premier or Chancellor, the Systems Commonwealth had three heads of government: the Triumvirs, to prevent one person from taking too much power and keep things fair and balanced.


Tarn-Vedra
Location: Unknown Regions, Galactic grid E-12
Diameter: 11,930
Water coverage: 64%
Climate: Temperate
Population: 14 billion (92% Vedran, 8% miscellaneous)
Language: Basic, High Basic, Vedran(sith)
Government: Imperial Commonwealth
Major Exports: Soldiers, Star Ships, Weapons, Armor
Major Imports: Agricultural goods, food, water, clothing
System/Star: Vedran/Verd Prime
Planetary Information: As befits the capital of the Systems Commonwealth, Tarn-Vedra is a planet of contrasts. While the coastal and mountain regions of Tarn-Vedra's three major continents are among the most heavily urbanized in Vedran space, the planet's vast swaths of prairie, tundra and savanna stretch on uninterrupted for thousands of square miles. The cities of Tarn-Vedra house the headquarters for many of the Commonwealth's administrative bodies, including the High Guard, All Systems University and Ministry of Public Welfare. Meanwhile, the plains are where the many Vedran clans hold the festivals, ceremonies and mating games that have bound their culture together for centuries.

Standing Military:
About 0.5% of the population are actual members of the military
High Guard: 150,000
Lancer Corps.: 30,000
Home Guard: 200,000
Elementals: 2,000
Fleet Size:

Major Cities
Strana Mechty: Capital of Tarn-Vedra and of Clan Dusk Wolf

Iron Hold: Military fortress in the northern mountains, Capital city of Clan Snow Bear

Raxon: Capital City of Clan Fire Stallions

Tamaron: Floating Ocean Habitat, Capital City of Clan Sea Fox

Priori: Capital City of Clan Blood Raven

Strato Domingo: Capital City of Clan Star Viper
_________
 
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Bad Wolf

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Asgard Industries
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The height of success as far as the Commonwealth was concerned, they designed ships, weapons and armor, after centuries of war and expansion Asgard industries finally expanded beyond Commonwealth borders, at least in secrecy they did, sending bulk freighters into the heart of the Galaxy at large, Kuat drive yards, Ord Mantell ship yards, Mustafar, all were visited to bring back necessary supplies to ensure Asgard industries would maintain superiority within the Commonwealth.

Asgard Industries does openly sell several of their smaller ships, Loki class Destroyers, Vanir and Aesir class Battlecruisers and the Fenrir class Bulk Freighter, to other organizations outside of Commonwealth borders.

Genetic Repositories & Eugenics Program:
All Clan Warrior's DNA are stored in the Primary Genetic Respository on Strana Mechty. This warehouse of Bloodnames is maintained for all the clans to produce warriors for each of their respective clans. There are smaller respositiories maintained by each Clan, which they produced their clan's bloodnames which are exclusive to them.
Within each depository there are devices known as Ironwombs. These are used artificially give birth to new infants from DNA of honored Bloodname warriors.
When warrior dies honorably and is posthumously considered worthy enough, their DNA sample is submitted into the Respository with great ceremony.

The Leadership of Asgard Industries is unique while not directly affiliated with the Commonwealth military they do seem to be organized in a military type structure

View attachment 475 Laraana Tavlek the Direct CEO and Commander in Chief of Asgard Industries, the younger sister to Kael Tavlek High Guard fleet admiral and Triumvir of the Military, she is also the only Vedran on the Asgard Industries Council.

Commander Baldur is the leader of Asgard Industries and ultimately answers to the CEO and the Triumvirate and only those two parties.

Captain Thor trains the Elementals in both armor useage, Hand to Hand combat and assault tactics, he runs the Elemental training camp.

Major Bragi over sees the general construction of Weapons, he watches over all field testing of firearms to make sure they are working properly before being issued to Commonwealth troops.

Colonel Iduun Designer of all Commonwealth Weapons and Armor, it was her Genius that created the Elementals, and helped devise the rigorous training program they under go upon "birth", her and Bragi are married and work quite well together.

Captain Tyr helps in training Home Guard troops in the use of all Asgard Industries weapons and military tactics for fighting in urban terrain.

Major Heimdall Head of Asgard Industries Security, Able to monitor multiple security monitors at the same time.

Major Frey over sees the construction of all Naval ships, both water craft and star ships.

Colonel Freya personally designed all ships Asgard Industries produces, Sister of Frey.

Sergeant Hermod Designed most of the ground based Vehicles for the Commonwealth.

The Vedran Species
The Vedrans are a red skinned race similar in size and proportion to the Sith Purebloods, Eye color ranges from bright Crimson to a deep Fiery Orange, skin color ranges from blood red to a deep bruised pink, hair ranges from deep red, dark brown or black, Ritual piercing and tribal tattoos are quite common amongst all castes of Vedrans, the more elaborate the piercings or tattoos the higher rank and social standing a Vedran holds.
Facial bone protrusions are quite common, and all Vedran show minor force sensitivity.
In truth the Vedran species is a true off shoot of the ancient Sith Pure Bloods.

The Vedran Species as a whole is born force sensitive.

Vedran Belief structure is based around the Empress, they believe she embodies the will of the Force, and the will of the Vedran race as a whole.

Vedran believe that there is no Dark or Light in the force, there is simply the Force.

Vedran males reach maturity around age 18, females reach maturity around age 16
while physically similar to humans they live far longer, typical life span when not engaged in daily combat averages around 250-300 years.

The Vedran Code
There is no Light there is no dark there is only the force
Knowledge breeds Truth, through Truth we have Understanding
There is no Contempt, there is Honor
There are no Limits, only those we place upon ourselves
In all things we honor the Empress, she is the living force, she is the will of the Vedran.

Vedran Clans
Clan Dusk Wolf: They breed the best High Guard officers, they think tactically and are quite skilled in combat

Clan Star Viper: This clan has a tendency towards Star ship piloting, they are extremely good Astrocartographers and can plot FTL jumps in a mater of minutes.

Clan Blood Raven: This clan has a penchant for breeding fighter pilots, indeed some of the best pilots in the common wealth come from Clan Blood Raven, they have top notch reflexes and visual acuity.

Clan Fire Stallions: This clan likes to stay on the ground, they like it warm and enclosed, they group up near the mountain ranges and have a penchant for breeding drivers, tank pilots and Engineers.

Clan Snow Bear: This clan lives in the northern most reaches of Tarn-Vedra where the polar ice caps are, they have a penchant for being big and tough, they also tend to breed the best Mobile Tank Pilots.

Clan Sea Fox: They breed and train sailors, this clan actually calls a ocean habitat home.

Vedran Caste System

Warrior Caste
Scientist Caste
Merchant Caste
Technician Caste
Laborer Caste

Trials & Tests

Trial of Grievance: When disputes arise between individual warriors that neither they nor their immediate superiors can resolve, both warriors must petition to have their differences heard by the Clan Council (or the Grand Council if the opponents are Bloodnamed or hold important rank). If the issue is not resolved by the council, the parties may then call for a Trial of Grievance. The rules governing the trial are many and strict

Trial of Position: Trials of Position are used to determine career advancement. There are three types of this trial: Training Trials, The Blooding, and Promotion Trials

Trial of Blood Right: Trials of Bloodright determines the assignment of Bloodnames. Being a descendant of a Bloodnamed warrior gives a warrior the right to participate in the trial to earn the Bloodname (and due to the Clan eugenics program, there are a lot of potential warriors for a particular Bloodname at any given time).
By Clan law, at any one time there are up to 25 active warriors with the same Bloodname (there can be less due to Reavings). When one dies, a Trial of Bloodright is held to determine who should replace the Bloodnamed warrior.

Trial of Possession: Trials of Possession are between Clans over particular assets. This trial allows Clans to perform raids on each other while minimizing the military assets wasted in raids and eliminating collateral damage and danger to non-combatants.

Trail of Refusal: The Clan Council makes many decisions and laws using an internal vote. After a vote, the council member can challenge the decision to a Trial of Refusal. A council member with a losing vote fights a member with a winning vote. The forces applied in the Trial depend on the importance of the decision.

Trial of Annihilation: A Trial of Annihilation is the most extreme punishment the Clans can declare. It goes beyond the question of right and wrong. A Trial of Annihilation virtually guarantees that the warrior will die and that his genes will be eliminated from the Clans' gene pool. This trial can only be invoked by a unanimous vote of the appropriate council, and only for the most heinous crimes against Clan society.

Clan Ranks

Bondsman: A prisoner taken during combat, of any caste or rank. Considered a member of the Laborer caste until freed or promoted back to active service. Custom indicates that any prisoner remain a bondsman for at least a token amount of time, even high-ranking and Bloodnamed warriors. Some Clans do not free bondsmen to certain castes, especially the Warrior caste.

Warrior: A member of the clan warrior caste, they act as village defenders, soldiers, and hunters.

Oath Master: The Oathmaster is a counterpart to the Loremaster in Clan tradition. That position is similar to that of an Inner Sphere sergeant-at-arms, but it carries a greater degree of respect. The Oathmaster administers all oaths, and the Loremaster records them. The position of Oathmaster is usually held by the oldest Bloodnamed warrior in a Clan (if he or she desired the honor), and is one of the few positions not decided by combat.

Lore Master: The Loremaster is the keeper of Clan laws and history. The position is honorable and politically powerful. The Loremaster plays key role in inquiries and trials, where he is often assigned the role of Advocate or Interrogator. To determine who replaces a retired or deceased Loremaster, candidates engage in a one-on-one melee elimination tournament. The winner then sits a 'Forum of Law' where he/she is asked questions about Clan Law and Lore. If he passes he becomes the next Loremaster. If he fails the second place winner sits the Forum of Law and so on until one passes the Forum

Khan: Each clan has a Khan the Khan is the over all ruler of each clan, answering only to the Empress herself.

Clan Honor
The Clans as a whole adhere to a fairly strict honor system, encapsulated in a set of rules known as Zellbrigen. While some Clans are far more strict and conservative than others, all Clans follow this concept of honor to some extent. Among other things, this code exhorts personal ability and efficiency above all. It formalizes most combats and many decision-making processes into a set of Trials, such as Trials of Position to earn rank, Trials of Possession to claim a resource held by another, and Trials of Refusal to legally refute the order of a superior officer or ruling body. It also encourages proxy battles and token fights in the form of a bidding process to minimize the forces involved in combat, and duels to minimize actual fighting while, again, emphasizing individual combat prowess. The Clan honor rules also discourage any type of involvement of non-combatants in combat, and strongly discourage wasting resources (such as urban areas, factories, and starports) in combat

Blood Names

Bloodnames are one of the more unique institutions of the Clans. When the Clans were founded and their breeding program started, surnames were done away with (after the first generation of warriors), and an ordeal called a Trial of Bloodright was established to allow eligible warriors to win the surnames of the original warriors that founded the Clans.
The surnames were termed Bloodnames, and were traced matrilineally through mitochondrial DNA. Being a descendant of a person with a bloodline gives the person eligibility to enter in the Trial of Bloodright rather than the right to use the surname without winning a trial. Each Bloodname can be held by a maximum of 25 warriors at any one time. Some Bloodnames have fewer than 25 holders, due to a process called a reaving.
The each surname has organization called Bloodname House. This respresents each person who shares qualifies to hold the Bloodname or current hold of Bloodname. They are responsible to elect or sponsor qualify applicant to earn a available bloodname. Each Bloodname house has its own traditions which they keep to themselves to maintain the integrity of the Bloodname founder and their successors.
Each Bloodname has its own Bloodname Chapel which is located on Strana Mechty. The chapels surround the Hall of Khans in capital city. The Chapels remember exploits of each of Bloodname founders and their worthy successors.
The chapel is represented by a Bloodname House and held the DNA of each member of the House either living or dead. Without exception they is nothing more holy or sacred to the Clans than those chapels.
Although any form of surname outside the warrior caste is frowned upon, the scientist caste secretly assigns surnames (referred to as labnames) to people who make great scientific contributions. The surnames are after great historical scientists (Newton, Watson, etc.) and have nothing to do with the persons genealogy.
 
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Bad Wolf

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Government
Empress: Tau Zhavex
View attachment 474
Elected figure head of the Systems Commonwealth
The Vedran Empress is the supreme ruler of the Vedran race, and the figurehead of the Commonwealths government.When the Vedran empire evolved into the Commonwealth, the Vedran Empress retained her title as state’s titular ruler with a limited and checked influence over political affairs. The Vedran monarch was also to be moral authority inspiring citizens and soldiers alike. It is an inherited title, passed down from mother to daughter, and was passed down for over 10,000 years


Triumvir:
View attachment 432
Triumvir is the title given to a person who has assumed a role as one of 3 heads of government in the Triumvirate of the Systems Commonwealth.
3 Elected officials who over see the functions of the commonwealth

Triumvir of the Military Leader of the High Guard
Admiral Kael Tavlek

Triumvir of Finance Leader of the Banking Guild
Senyur Haven


Triumvir of Education Leader of the University Corps. Dmitri Valentyne

System Representative
Sector representative, has a seat on the Commonwealth Council and speaks for the planet or sector they represent


University corps.

View attachment 434
The All Systems University was the main recorder of knowledge and information in the known worlds. The University was founded following the conversion of the Vedran Empire to the Systems Commonwealth with the mandate to preserve and record all knowledge in the known worlds.
Copies of the University's information were stored aboard the starships of the High Guard fleet.
The teachers and over seers of the All Systems University.
these are Scientists, Engineers, and Instructors.

Chief Librarian of History

Chief Librarian of Fine Arts

Chief Librarian of Social Sciences

Chief Librarian of Natural Sciences

Chief Librarian of Engineering

High Guard:
View attachment 433
The Military arm of the Common Wealth
The High Guard is strongly involved in representing the Commonwealth in both internal and external affairs, such as first contact, wars, and humanitarian missions. Because of that, the High Guards entire appearance is designed to express the power and glory of the Commonwealth. Thus, Commonwealth starships are designed to be an awe inspiring representation of strength, dignity and prosperity.
Being a military force, the main assignment of the High Guard was of course to maintain peace, secure the borders while also undertaking research expeditions.
it is split into 2 branches the Argosy (Navy) and the Lancer corps. (Marines)

Code of the High Guard
We are the Defenders of the Common Wealth
We maintain Integrity, Strength, and Prosperity
We will defend against the night and bring order to chaos​

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High Guard Fleet Admiral Kael Tavlek
Leads the Main Battle fleet of the Commonwealth

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High Guard Commander
Commands a Command ship usually a carrier and has 2 other ships in his battle group

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High Guard Captain
Commands a Commonwealth ship
Kelly Cross
Mike Vikas

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High Guard Ensign
Primary pilots of the Commonwealth ships.

Lancer Corps.
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The Lancer Corps are the High Guard's ground troops. The Argosy know them as "rock hoppers". Lancers are an elite commando corps that provides soldiers for many other High Guard branches, often used as the primary security detail on High Guard vessels. The Lancer Corps is primarily involved in planetary based assignments, but have been used to storm habitats, drifts, and vessels as well.
They are the ground forces and marines of the Commonwealth military

Code of the Lancer Corps.
We fight to defend our homes
We fight to defend our loved ones
We fight to defend the Common weallth​

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Lancer corps. General
Leader of Lancer Corps. Brigade

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Lancer corps. Captain
leader of a Lancer corps. company
Havel Strait

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Lancer corps. lieutenant
second in command to Lancer corps. company
leader of a platoon

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Lancer corps. sergeant
second in command of platoon
leader of a squad

Home Guard:
View attachment 431
Home Guard is the name for a planets planetary armed forces, and through not a separate branch, rather a Reserve or Militia, the Home Guard made up a large percentage of the Commonwealth's Military Forces and were trained as either Lancers or Argosy members.
Any personnel wishing to attain an Officers Commission in the High Guard must serve at least one year in a Home Guard Unit and one year as a high guard enlisted before they could be accepted into the High Guard Academy. However, only the best of the Home Guard personal are even considered for a position in the High Guard
The Planetary Defense force of the High Guard

Code of the Home Guard
We are the last line of defense
We will not show fear in the face of the enemy
We are Guardians of Freedom
Though we may fall, know that we do not go quietly into the night.​

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Home Guard Captain Jiyanna Velkya
leader of home guard Garrison
Answers to High Guard Command

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Home Guard Lieutenant
leader of Home Guard platoon

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Home Guard Sergeant
leader of Home Guard squad

Elementals
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Elementals are the Pinnacle of Vedran Technology, Genetically bred soldiers implanted with subdermal Registration circuitry that allows them use of their specialized combat armor.
Elemental units are set up as Points, a point is comprised of 5 Elementals.
Elementals pride themselves on their Honor, their Honor is everything to them, it is considered unwise to challenge an Elementals Honor or sense of Duty.
Elementals are based on a clan structure with the strongest and most intelligent being the Jarl of any given clan, usually that is either a Point or Star Commander.
The Elemental clan are based off of the already existing Vedran clans.
Almost all Elementals are male, the Genome that allows for the selective breeding and genetic alteration is stronger in males than in females, and testing has proven that males are more suited for the rigorous training programs Elementals go through, not to say there are no females it's just rare.

Clan Snow Bear

Clan Star Viper

Clan Dusk Wolf

Clan Blood Raven

Clan Fire Stallion


Code of the Elementals
We are soldier bred
We know Honor, Strength, and Glory
Death before Dishonor
I will always place the mission first.

I will never accept defeat.

I will never quit.

I will never leave a fallen comrade.

I am disciplined, physically and mentally tough, trained and proficient in my warrior tasks and drills. I always maintain my arms, my equipment and myself.

I am an expert and I am a professional.

I stand ready to deploy, engage, and destroy the enemies​

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Point Commander

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Point Captain

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Point Lieutenant

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Point Sergeant

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Point Corporal​
 
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Bad Wolf

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The starships available from Asgard Industries and most often deployed by the Systems Commonwealth.

Freighters/Dropships
fenrir1280x800.jpg
Designation:
Class: Fenrir Class Heavy Freighter
Length: 150m
Width: 150m
Height: 150m
Crew: 10
Passengers: 300
Craft: 10 Shuttles 0 Attack Craft
Engine: 8 Ultra Heavy Asgard class Ion Engines
Hyperdrive: Asgard Class 2 FTL (Back up x 10)
Armor: Quad Layered Duranium Plating, Double Layered Durasteel Plating
Weapons:
  • 12 Heavy Concussion Missile Launchers
  • 30 Point Defense Lasers
Consumables: 4 Years
Cargo: 175,000tons
Description: The Fenrir class heavy freighters are currently the primary workhorse of the Industrial arm of the military

attachment.php
Name:
Class: Odin class Heavy Freighter
Maufacturer: Asgard industries
Length: 70m
Width: 25m
Crew: 1 to 2
Passengers: 10
Cargo: 160,000 tons
Hyper Drive: Asgard Class 2 FTL (Back up x10)
Engines: 8 Super Heavy Asgard Class Fusion engines
Armor: Double layered Duranium plates
Weapons:
  • Heavy Laser cannon turret belly mounted
Consumables: 2 months
Description: A smaller Bulk Freighter then the other Asgard Industries Freighters, the Odin is a heavy 8 engined beast, capable of hauling a large amount of cargo.

Cargomaster.jpg
Designation:
Class: Cargo King Heavy transport Drop ship
Length: 175m
Width: 160m
Height: 120m
Crew: 18
Passengers: 300
Craft: 10 Shuttles 0 Attack Craft
Engine: 8 Ultra Heavy Asgard class Fusion Engines
Hyperdrive: Asgard Class 3 FTL (Backup x12) Usually hitches a ride on another Larger Faster ship
Armor: Quad Layered Duranium Plating, Double Layered Durasteel Plating
Weapons:
  • 30 Point Defense Lasers
Consumables: 4 Years
Cargo: 175,000tons
Description: One of the First Heavy transport Freighters built by Asgard Industries, the design came around early on in the History of the Vedran Empire, and exists today within the Common Wealth.

800px-Colossus_dropship.jpg
Designation:
Class: Colossus Military Drop Ship
Length: 125m
Width: 135m
Height: 165m
Crew: 9 officers
37 enlisted/non-rated
9 gunners
984 bay personnel
Passengers: 300
Craft: 72 Vehicles, 36 Mobile Tanks, 15 Elementals
Engine: 8 Ultra Heavy Asgard class Fusion Engines
Hyperdrive: Asgard Class 3 FTL (Backup x12) Usually hitches a ride on another Larger Faster ship
Armor: Quad Layered Duranium Plating, Double Layered Durasteel Plating
Weapons:
  • 2 Heavy Naval Gauss Rifles
  • 1 Artemis IV Missile Launcher
  • 40 Point Defense Lasers
Consumables: 4 Years
Cargo: The Colossus is equipped with four Cargo Bays, designed to carry an entire Regimental Combat Team and its equipment to the battlefield. The first bay is a dedicated vehicle bay, able to carry 72 heavy vehicles, and is serviced by two doors. The second bay carries 36 Mobile tanks able to enter and exit through four doors. The third bay is dedicated to transporting infantry, normally twelve foot platoons, also with four access doors. The last bay is reserved for general supplies, with a capacity of 726 tons.
Description: One of the First Combat Drop ships designed, the design came around early on in the History of the Vedran Empire, and exists today within the Common Wealth.

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Designation:
Class: Union Drop Ship
Length: 81.5m
Width: 81.5m
Height: 78m
Crew: 14
Passengers: 300
Craft: 12 Mobile Tanks, 2 Valkyrie MK II, 15 Vehicles
Engine: 8 Ultra Heavy Asgard class Fusion Engines
Hyperdrive: Asgard Class 3 FTL (Backup x12) Usually hitches a ride on another Larger Faster ship
Armor: Quad Layered Duranium Plating, Double Layered Durasteel Plating
Weapons:
  • 40 Point Defense Lasers
Consumables: 4 Years
Cargo: 32.5 Tons when fully loaded with vehicles
Description: One of the First Drop ships designed, the design came around early on in the History of the Vedran Empire, and exists today within the Common Wealth.

Battle Cruisers/Warships
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Designation:
Class: Fafnir Class Scout
Length: 125m
Width: 100m
Height: 50m
Crew: 50
Passengers: 25 (Troops)
Craft: 1 Shuttle Craft
Engine: 6 Asgard class Heavy Ion engines
Hyperdrive: Asgard FTL class 1 (Back up x8)
Armor: Double Plated Duranium, Double Plated Durasteel
Weapons:
  • 6 Heavy Beam Cannons
  • 8 Heavy Concussion Missile launchers
  • 10 Turbo laser Batteries
  • 12 Point Defense Lasers
Consumables: 2 years
Description: Small, Fast and easy to produce.

Designation:
Class: Loki Class Cruiser
Length: 125m (1980ft)
Width: 75m
Height: 75m
Crew: 15
Passengers: 100 (Troops)
Craft: 5 Shuttles
Engine: 4 Asgard Heavy Ion engines
Hyperdrive: Asgard class .95 FTL (Experimental) (Back up x6)
Armor:
Single plated Duranium, Single Plated Durasteel
Weapons:
  • 8 Ultra Heavy Beam cannons
  • 8 Super Heavy Concussion Missile Launchers
  • 6 Skipper Missile Launchers
  • 4 Ultra Heavy Mass Driver cannons
  • 1 Gravity Gun
Consumables: 2 years
Description: these vessels are small and tricky, the Gravity gun warps gravity around the barrel when firing, allowing for the 300mm solid slug round to fire at an incredible velocity and range.


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Designation:
Class: Deraphan Class Battlecruiser
Length: 205m
Width: 50m
Height: 75m
Crew: 25
Passengers: 850
Craft: 6 Valkyrie MK III, 1 Ambassador shuttle
Engines: 4 Heavy Asgard class Fusion Engines
Hyperdrive: Asgard FTL class 2 (Backup x10)
Armor: Single Layered Duranium
Weapons:
  • 6 Heavy turbo Lasers
  • 3 Medium Concussion Missile launchers
Consumables: 1 year
Description: Based off of ancient Sith and Rakattan Battle ships recovered shortly after the Vedran rebellion.

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Designation:
Class: Druegar Class Battlecruiser
Length: 500m
Width: 250m
Height: 100m
Crew: 166 Officer 200 Enlisted
Passengers: 50 Elementals 100 Lancer Corps. troopers, 100 Pilots
Craft: 50 Valkyrie Mk III Fighters, 20 Valkyrie Anti-tank Fighters, 8 Ambassador shuttles
Engines: 5 Ultra heavy Asgard Fusion engines
Hyperdrive: Asgard FTL class 1 (Backup x8)
Armor: Triple plated Duranium
Weapons:
  • 50 Jericho missile Launchers
  • 30 Heavy Concussion Missiles
  • 20 60mm Kinetic Energy Weapon Turrets (KEW)
  • 20 Point Defense Weapons
Consumables: 2 years
Description:

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Designation:
Class: Aesir Class Battle Cruiser
Length: 700m
Width: 300m
Height: 500m
Crew: 600
Passengers: 200 Troopers 30 Pilots
Craft: 10 Valkyrie Mk III Stealth Fighters 5 Shuttles
Engine: 2 Asgard Ultra heavy Ion engines
Hyperdrive: Asgard class 1 FTL (Back up x8)
Armor: Triple Plated Duranium, single plated Durasteel
Weapons:
  • 2 Super Heavy Beam Cannons
  • 10 Heavy Concussion Missile Launchers
  • 30 Double Barreled Vulcan Series Laser Cannons
  • 40 Point Defense Lasers
Consumables: 4 Years
Description: The Aesir is a match for most imperial star destroyers, able to withstand several direct shots.

Designation:
Class: Vanir Class Battlecruiser
Length: 700m (4950ft)
Width: 500m
Height: 250m
Crew: 500
Passengers: 200 troops 60 pilots
Craft: 20 Valkyrie Mk III stealth fighters 10 shuttles
Engine: 4 Medium Asgard Class Ion Engines 1 Heavy Asgard class Ion Engine
Hyperdrive: Asgard Class 1 FTL (Back up x8)
Armor: Triple Plated Duranium, Single Plated Durasteel
Weapons:
  • 8 Jericho Cluster Missile Launchers
  • 32 Heavy Turbo laser Batteries
  • 10 Heavy Concussion Missile Launchers
  • 40 Point Defense lasers
  • 20 Double Barreled Vulcan Series Laser Cannons
Consumables: 4 years
Description: The Vanir is the counter part to the Aesir, the vessels work well in tandem and together can easily tear apart an Imperial star destroyer in a matter of minutes.

800px-Agamenoncuiser.png
Class: Agamemnon Cruiser
Length: 720m
Width: 300m
Height: 75m
Crew: 360
Passengers: 50
Engines: 5 Ultra heavy Asgard class Fusion engines
Hyper Drive: Asgard FTL class 1 (Backup x8)
Armor: triple plated Duranium
Weapons:
  • 6 x 60mm Kinetic Energy Weapons
  • 24 x Heavy Turbo laser Batteries
  • 4x 120mm Kinetic Energy Weapons
  • 2x Ultra heavy Naval Gauss Cannons
  • 4x 40mm naval Auto Cannons
  • 32x Heavy Pulse Lasers
  • 62x Heavy Jericho missile Launchers
  • 32x Point Defense Lasers
  • 32x AMS (Anti missile System)
Cargo:
Bay 1 Fighters (18)
Bay 2 Fighters (18)
Bay 3 Cargo (85,758 tons)
Description: 1 of these has been recovered, and was found in almost pristine condition, minor repairs have started.

Class: Glorious Heritage Heavy Cruiser
Length: 1301m
Height: 325m
Width: 976m
Crew: 4,500
Skeleton Crew: 6 Living w/hundreds of Androids
Passengers: 2,300 with fully stocked living crew
Engines: AP Fusion Generator Engine
Hyper Drive: Gravity Field Generator VIII Slipstream Drive
Armor: Reactive Armor, Polymer Sheathem, Ferro-Carbide Plating
Weapons:
  • 5x OM-5 Standard Offensive Kinetic kill Missile Launchers
  • 5x DM-5 standard Defensive kinetic Kill Missile Launchers
  • 40x Super Heavy Concussion Missile ELS tubes
  • 6x PM-6L Strategic Star Arrow smart Anti-Vehicle Missile Launchers
  • 12x 60mm Kinetic Energy Weapon Turrets
  • 12x Heavy Naval Gauss Cannons
Craft:
  • 36x Valkyrie MK III Stealth Fighters
  • 76x Ammon Strike Fighters
  • 26x Xerxes Assault Fighters
  • 12x Ministry Class Shuttles
Cargo: 36 tons
Description: The Glorious Heritage Class Heavy Cruiser is an old Design Based on old Star league Files that date back to the Vedran Empire, One of these has been recovered and put into service.

800px-Leviathan_Heavy_Transport.jpg
Designation:
Class: leviathan Warship
Length: 1,625m
Width: 1,560m
Height: 500m
Crew: 166 Officer 844 enlisted
Passengers: 225 Elemental Troopers 25,000 passengers
Craft: 50 Valkyrie Mk III Fighters, 20 Valkyrie Anti-tank Fighters, 8 Ambassador shuttles
Engines: 5 Ultra heavy Asgard Fusion engines
Hyperdrive: Asgard FTL class 1 (Backup x8)
Armor: Triple plated Duranium, double plated Durasteel
Weapons:
  • 50 Super Heavy Concussion missile Launchers
  • 20 Heavy Jericho Missile Launchers
  • 2 60mm Kinetic Energy weapons
  • 2 Heavy Naval Gauss Cannons
  • 8 Medium Naval Gauss Cannons
  • 50 Point Defense Lasers
Consumables: 8 years
Description: A fairly new design by Asgard Industries it was designed after the battle of Tukkayid over 20 years ago, many High Guard ships were lost in the battle. so far none have been constructed.

Farragut.jpg
Designation:
Class: Faragut Warship
Length: 1,400m
Width: 750m
Height: 500m
Crew: 733 Officers
Passengers: 225 Elemental Troopers 25,000 passengers 69 Pilots
Craft: 36 Valkyrie Mk III Fighters, 2 Union Drop Ships, 8 Ambassador shuttles
Engines: 5 Ultra heavy Asgard Fusion engines
Hyperdrive: Asgard FTL class 1 (Backup x8)
Armor: Triple plated Duranium, double plated Durasteel
Weapons:
  • 40 Heavy Turbo Laser Batteries
  • 30 Heavy Concussion Missile launchers
  • 2 60mm Kinetic Energy weapons
  • 18 Heavy Naval Gauss Cannons
  • 22 Medium Naval Gauss Cannons
  • 50 Point Defense Lasers
Consumables: 8 years
Description: Another Design that came about after the Battle of Tukayyid, the Vedran Empire retro Fitted the ancient ships, these were brought about as a show of faith to add to the Fledgling NCIS Navy.

Battlecruiser_in_progress__by_KungKungK.jpg
Designation:
Class: Surtur Class Dreadnought
Length: 6500m
Width: 2500m
Height: 1500m
Crew: 3000
Passengers: 5000 troops 100 pilots
Craft: 30 Valkyrie Mk III stealth Fighters, 10 shuttles
Engine: 8 Heavy Asgard class Ion engines
Hyperdrive: Asgard class 1 FTL (Backup x8)
Armor: Quad Plated Duranium, Double Plated Durasteel
Weapons:
  • 50 Double Barreled Vulcan Series Laser Cannons
  • 2 Forward Facing Ultra Heavy Photon Beam Cannons
  • 50 Super Heavy Concussion Missile Launchers
  • 10 Tractor Beams
  • 25 Ion Cannons
  • 20 Heavy Turbo laser batteries
Consumables: 6 years
Description: The Newest design from Asgard Industries, the NCIS has placed orders for these vessels and has fully funded Asgard Industries funneling a very large amount of credits to them.

Carriers
727px-Samarkand_Carrier.jpg
Class: Samarkand Carrier
Length: 501m
Width: 250m
Height: 150m
Crew: 35 Officers, 110 Enlisted/nonrates,
100 Marines, 204 Bay personnel
Passengers: 300
Engines: 6 Heavy Asgard Fusion Engines
Hyperdrive: Asgard FTL class 1 (Back up x8)
Armor: triple plated Duranium, single plated Ferro-Carbide Armor (Internal Structural armor)
Weapons:
  • 30 Heavy Jericho Missile Batteries
  • 2 Ultra heavy naval Gauss Cannons
  • 14 Heavy Turbo laser Batteries
  • 38 Point Defense Turrets
Cargo:
Bay 1 Fighters (36) 4 doors
Bay 2 Small Craft (12) 1 door
Bay 3 Fighters (36) 4 Doors
Bay 4 Cargo (36,029 tons) 6 doors
Description: 1 of these ships was recently recovered and repairs have started.

Designation:
Class: Jotun Class super Carrier
Length: 1000m
Width: 700m
Height: 500m
Crew: 1000
Passengers: 600 Pilots 500 troops
Craft: 250 Valkyrie Mk III Stealth Fighters 25 Valkyrie Anti-tank Fighters, 20 Shuttles
Engine: 8 Ultra heavy Asgard Class Ion Engines
Hyperdrive: Asgard Class 1 FTL
Armor: Quadruple plated Duranium, double plated Durasteel, single Plated Beskar Alloy
Weapons:
  • 50 Double Barreled Vulcan Series Laser Cannons
  • 50 Jericho Cluster Missile Launchers
  • 50 Point Defense Lasers
  • 10 Tractor Beams
Consumables: 8 Years
Description: A truly impressive ship, the Jotun was designed with the primary role of a fighter carrier, it has a formidable weapons compliment but it's main strength lies in it's fighter compliment.

3d_1682-preview.jpg
Designation:
Class: Valkryie Class Command Carrier
Length: 1.79km/5,872 ft
Width: 500m
Height: 500m
Crew: 5000
Passengers: 5000 troops 500 Pilots
Craft: 200 Valkyrie MkIII stealth fighters 25 Valkyrie Anti-tank fighters 10 shuttles
Engine: 5 Asgard class Ultra Heavy Fusion engines
Hyperdrive: Asgard Class FTL x1 (Backup x8)
Armor: Quad plated Duranium, double Plated Durasteel, single layered Beskar Alloy plating
Weapons:
  1. 15 Heavy turbo Laser Batteries
  2. 20 Turbo Laser batteries
  3. 50 Double Barreled Vulcan Series Rotary heavy Turbo Laser batteries
  4. 20 Ion Cannons
  5. 10 tractor Beams
  6. 20 Heavy Concussion Missile Launchers
  7. 30 Jericho Cluster Missile Launchers
Consumables: 8 years
Description: The pride of the High Guard. While it doesn't have the fighter compliment the Jotun does it does bare a significant larger amount of fire power.

Fighters

Designation:
Class: Valkyrie Mk III Stealth/Air-space Superiority Fighter
Length: 8.14M (26.87ft)
Width: 3.62m (11.94ft)
Height: .90m (2.98ft)
Crew: 1
Passengers: 0
Engine: 2 Asgard Class light Ion engines
Hyperdrive: Asgard FTL Class 1 (Backup x8)
Armor: Single Plated Duranium Steel
Weapons:
  • 2 Light turbo Lasers
  • 4 Jericho Cluster Missiles
Consumables: 1day

Designation:
Class: Valkyrie Class Anti-Tank Fighter
Length: 10.86m (35.83ft)
Width: 10.86m (35.83ft)
Height: 5.43m (17.91ft)
Crew: 2
Passengers: 0
Engine: 2 Heavy Asgard Class Turbine engines, 2 Light Asgard Class Ion Engines
Hyperdrive: N/A
Armor: Double Plated Duranium
Weapons:
  • 1 Vulcan Series Laser Cannon Turret
  • 2 Cluster Bomb Launchers
  • 4 Jericho Cluster Missile Launchers
Consumables: 2day

Ammon.jpg
Class: Ammon Strike Fighter
Length: 10m
Width: 4m
Height: 2m
Crew: 1
Passengers: 0
Engines: 2x Medium Asgard Fusion engines
Hyper Drive: Asgard FTL class 1 (Backup x8)
Armor: Single Plated Duranium
Weapons:
  • 4x Extended range Heavy Turbo lasers
  • 2x Medium Jericho Missile Launchers
Description: An older model of starfighter, they weren't designed for long distance travel.

800px-Hydapes-3.png
Class: Hydaspes Assault Fighter
Length: 10m
Width: 10m
Height: 3m
Crew: 1
Passengers: 1
Engines: 2x Heavy Asgard Fusion engines
Hyper Drive: Asgard FTL class 1 (Backup x8)
Armor: Single Plated Duranium
Weapons:
  • 4x Extended range Heavy Turbo lasers
  • 2x Medium Jericho Missile Launchers
  • 6x Medium Pulse Turbo lasers
  • 2x Streak Missile launchers
Description: An older model of starfighter, they weren't designed for long distance travel.

Ostrogoth.JPG
Class: Ostrogoth Assault Fighter
Length: 15m
Width: 15m
Height: 4m
Crew: 1
Passengers: 1
Engines: 2x Heavy Asgard Fusion Engines
Hyper Drive: Asgard FTL Class 1 (Backup x8)
Armor: Single layer of Duranium plating, Single layer of Ferro-Carbide Plating
Weapons:
  1. 1x Particle projection Cannon
  2. 2x 60mm Kinetic Energy Weapons
  3. 2x heavy Jericho missile launchers w/Artemis IV FCS (Fire Control System)
  4. 1x Dual Barreled Heavy turbo laser turret
Description: This model of starfighter came about towards the end of the Vedran Empire, they weren't designed for long distance travel.

Xerxes.jpg
Class: Xerxes Assault Fighter
Length: 10m
Width: 10m
Height: 3m
Crew: 1
Passengers: 0
Engines: 2 Heavy Asgard Fusion Engines
Hyper Drive: Asgard FTL Class 1 (Backup x6)
Armor: double layer Ferro-Carbide plating
Weapons:
  • 2x 60mm Ultra Auto Cannons
  • 2x Medium turbo laser Batteries
Description: Designed primarily as an Anti Aircraft fighter it was never outfitted with missiles.
 
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Bad Wolf

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Asgard Industries Firearms and Armor


Small Arms
Model: Dragonfire Blaster Pistol
ROF: 2
Clip: 30
Range: 100m
Description: Standard issue sidearm for Commonwealth Pilots and High Guard Officers.

Model: M41A1 Assault Blaster Rifle
ROF: Burst
Clip: 99
Range: 650m
Description: Standard issue main weapon for Lancer Corps. and Home Guard Personnel, both Lancer corps. and Home guard train extensively with the M41A1, it's not uncommon for Lancer Corps. troopers to establish a "kinship" with the rifle and to give it a name.

Grendel.jpg
Model: Grendel Assault Rifle
ROF: Burst/Auto
Clip: 50
Range: 800m
Description: The Grendel was built as an upgrade to the M41A1, lower ammo capacity, higher range and rate of fire, and slightly more reliable, the lower ammo count is because of a larger caliber bullet.

images
Model: Marshal Shotgun
ROF: 1
Clip: 6
Range: 25m
Description: Used commonly by Home Guard personnel and police forces.

4418358851_da7741d79c.jpg
Model: Tyr Pulse Rifle
ROF: Burst
Clip: 50
Description: The Tyr Pulse Rifle is a piece of technological genius by Asgard Industries, it super heats solid slug ammunition to create an energy feed back loop that ignites as a burst of Pulse energy intense enough to burn through most armors, the influx of pulse energy also has a disturbing effect on personal shield generators.
Tyr Pulse rifles are only issued to Lancer Corps. Elite Troopers.
only about 20 of these weapons have been produced, and they are only issued to Lancer Corps. Elite troopers who are given the grand duty of Guarding the Empress and the Capital city.

Heavy Weapons

Gatling%20Shotgun.jpg
Model: Heavy Assault Gatling Shotgun
ROF: Auto
Clip: Back pack holds 2000 shells
Range: 75m
Description: the Assault Gatling Shotgun can be swapped out for the Varja chain gun.

Model: Gram double barreled over under grenade launcher
ROF: 1 or 2
Clip: N/A holds 2 grenades
Range: 100m
Description: The Gram is issued to special assault units in both the Home Guard and the Lancer Corps. it can fire any type of Grenade that is fireable from a launcher.

Model: Mjolnir Heavy Assault Gauss rifle
ROF: 1
Clip: 15
Range: 1900m
Description: only issued to those Home Guard and Lancer Corps. troopers who are trained in assault tactics and sniper schooling.
M2014_Gauss.jpg
Model: Mjolnir Mk II Long Range Gauss Rifle
ROF:1
Clip: 20
Range: 2500m
Description: one of the longest range weapons produced by Asgard industries, it uses Magnetic coils built into the barrel to Propel the bullet forward at incredible speed and distance.

Model: Dáinsleif long range solid projectile Anti-Material rifle
ROF: 1
Clip: 5
Range: 3175m (2miles)
Description: only issued to Snipers of the Lancers Corps. and Home Guard units, Usually there is a single sniper in each squad.

mini%20chaingun.jpg
Model: Varja Class Assault Chain Gun
ROF: 30
Clip: 500
Range: 300m
Description: Standard issue for all Sigurd Power armor units.
Wjaw.jpg
Model: Gungnir Class Rocket Launcher
ROF: 1
Clip: 1
Range: 1200m
Description: Issued to Assault troopers only.

L-tag.jpg
Model: Wulfgar Plasma Grenade launcher
ROF: 3
Clip: 6
Range: 350m
Description: Issued to Assault troopers in the Lancer Corps.

Melee Weapons

hilt04_01.jpg

The Force Lance operates under the same principles as a standard Lightsaber each and every High Guard officer is trained in it's use and issued one upon graduation from the High Guard Academy, Force Lances are never given to Home Guard or Lancer Corps. troopers, each force Lance issued by High Guard command is the exact same it has a red crystal blade and same hilt design, Most High Guard officers of Captain or higher make custom Force Lance hilts.

Armor

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The Hrunting battle armor is standard issue for all Home Guard soldiers and for Light Lancer Corps. Troopers, it is standard issue armor aboard High Guard starships for Lancer Corps. Personnel. The Hrunting combat armor is a full environmental suit with a HUD (heads Up Display) the HUD displays a digital compass and chrono, a heart beat monitor to display enemy locations, air toxicity levels, and current structural durability of the armor, it is a highly customizable suit with a wide range of attachment slots.

NanoSuit2desktop_0003_1920x1200.jpg

The Nano Suit is a fairly recent design, it is form fitted and custom made for each wearer, it slightly enhances strength and agility by a mere .50% above human normal standards. Not being an actual power armor means power consumption is kept low, the HUD in the helmet gives basic data on air toxicity levels, Targeting reticle, 3d map, built in comms and current physical status of the wearer.

468px-Gray_Death_Battle_Armor.jpg

Sigurd Power armor is the lightest suit of power armor created by Asgard Industries, all Lancer Corps. Troopers are trained in its use and functions.
it is equipped with full vacuum and environmental seals, and fully functional HUD that displays 3D battle field map, Targeting Display and and Ammo count for primary Weapon.

It is equipped with a standard J-5 Jump Pack and a Varja Class Chain gun mounted on the right arm.

UwarsCharacterBodyArmorModel.jpg

The Jarl Body armor is made from composite Duranium Plates, and issued to Heavy Assault Lancer Corps. Troopers. the Home Guard does not have access to the Jarl Body Armor.
Male Version
GOWposting.jpg

Female Version
gearsofwar3jun0330jpg62.jpg

Einherjar Combat armor is made of Composite Duranium Plates, it has an optional helmet with full environmental seals, and a Advanced HUD displaying, Battle field map, suit integrity and messages from squad members, the suit is only issued to highly trained Lancer corps. and High Guard troops.

elemental3views.gif

Elemental combat armor is the most highly advanced suit of power armor built by Asgard Industries, it incorporates a pair of Medium Range Missile Launchers back mounted, a Varja Chain gun built into the right arm, a COmbat claw on the left armor, Magnetic Grappler boots and a J-5 Jump Pack, the suit is fully environmental, and has a detailed HUD (heads up display) showing suit integrity, Altitude, Speed, Ammo count and current status of the pilot, Elemental Combat armor is only issued to Elemental Soldiers, it was built specifically for them, and is standard issue upon graduation from basic training.
 
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Bad Wolf

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Vehicles and Support Craft deployed by the Systems Commonwealth and built by Asgard Industries.

Ground vehicles

Class: M-34 Armored Scout Bike
Size: 4.5m
Weapons: 1 Light Blaster Cannon
Max velocity: 700kph
Max Velocity with turbo: 850kph
Armor: Duel layered Duranium
Crew: 1
Passengers: 0
Cargo: storage compartment can hold 15lbs

Class: Rattatask Jet Moto
Size: 2m
Weapons: 0
Max velocity: 850kph
Mex velocity with turbo: 1050kph
Crew: 1
Passengers: 0
Cargo: Can support 2 saddle bags

Class: Gallar'horn Transport
Size: 42.5m (90ft trailer +50ft cab)
Weapons: 0
Max Speed: 175kph
Crew: 1
Passengers: 4
Cargo: 160tons

Class: Bifrost APC
Size: 13m long
3.5m tall
2m Wide
Weapons: 2x 30mm automatic grenade launcher
1x Duel Barreled 30mm Kinetic Energy Weapon (KEW)
2x 10mm Door mounted blaster cannons
Max Speed: 175kph
Crew: 1 driver
1 Comms officer
2 Gunners
Passengers: 16 (2 Squads)
Cargo: 25ton
+2 Hover bikes
+4 Weapons racks
+4 Armor Racks

3025%20MobileHQ1.jpg
Class: Mobile Headquarters
Size: 10m long
Weapons: none
Armor: Double plated Duranium
Max Speed: 97.5KPH
Crew: 4
Pilot
Navigator
Communications officer
Maintenance officer
Passengers: 20
Cargo: 1 ton
Including Hover Bikes, Survial gear, Weapons.
Systems: 3 dimensional battle field map display, Long Range radar, Long Range communications suite, ECM.
Description: The Vehicles have proven more then Valuable to the Lancer Corps. and Home Guard Troops.

Engineering_Vehicle.jpg
Class: Bafur Engineering Vehicle
Size: 30m Long
Weapons: none
Armor: Single layer of Duranium plating
Max Speed: 97KPH
Crew: 1+ The Pilot can easily operate all the functions from the cockpit, there is space for other crew members though, and it does make it easier on the pilot if there are other people to assist him)
Systems: HUD: Current Systems status, Current Operations being performed, Current heat Level, Current external Temperature, Current Atmospheric condition.
The Bafur has a Mining Drill, Back Hoe, Earth Mover, Rock Grinder, Mineral Siphon, Fully equipped internal machine shop, Trench Cutter, Tree Saw, and grabbing Claws.
Description: Engineering units are vital to any unit's operations as they are able to not only construct buildings, runways, and defensive works, but also for their expertise in demolitions. Engineering units frequently make use of engineering vehicles to make the jobs they're called on easier to perform. Most engineering vehicles consist of an oversized engine that enables the equipment to perform at higher capacities. A common addition is a special overdrive system that prevents the motor from burning out.
One of the most popular vehicles is a dual shovel which allows the controller to operate each shovel independently while seated in a small rotating turret. The vehicle can remain in a single location longer with each shovel operating on a different section.
Other popular vehicles include bulldozers, trenchers, and cutters. Cutters in particular are useful not just for removing trees but other vertical obstacles that may prevent the unit's vehicles from moving forward.
One of the notable uses of engineering vehicles in combat occurred in a battle on Loric. The 12th Star Guards was attempting to relieve some elements of the Home Guard and had broken through Enemy lines, but soon found additional forces guarding a river. The Guards engineering unit quickly began constructing a pontoon bridge to allow crossing. Enemy Fighter Pilots and Long Tom artillery harassed the engineers, destroying three pontoon bridges before they could be completed. Despite having lost almost every engineer to hostile fire, the engineering unit managed to complete the bridge just before their last engineering vehicle was destroyed - allowing the Guards units to relieve the Home Guard unit.

Air/Space Craft

Class: Einherjar Drop ship
Size: 45m
Weapons: 1x 20mm Vulcan Series Rotary blaster cannon (Nose mounted)
Max Velocity: 350KPH
Crew: 2 (1 pilot, 1 gunner/co pilot)
Passengers: 8 (1Squad)
Cargo: 25 ton (or 8 troops)

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Class: Ministry Class Orbital Shuttle
Size: 20m
Weapons: 2x Laser Cannons (defense purposes)
Max speed: 750KPH
Crew: 2
Passengers: 36
Cargo: 1,500kg
Consumables: 1 week

800px-Wusun.jpg
Class: Wusun Missile Boat
Length: 10m
Width: 10m
Height: 4m
Crew: 2 (Pilot, Gunner)
Passengers: 0
Engines: 2x Heavy Asgard Fusion Engines
Hyper Drive: Asgard FTL Class 1 (Backup x6)
Armor: double Layered Ferro-Carbide plating
Weapons:
  • 4x Heavy Streak Missile launchers
  • 4x Heavy Jericho Missile launchers
  • 4x Cluster Bombs
Description: used primarily as a fast attack craft and missile boat, the Wusun saw use during the Vedran Civil war and continued use after the civil war all the way up until the vedran empire became the Systems Commonwealth, a wing of Wusun's would jump into a system and proceed to deploy it's payload on the capital city of enemy nations, the lack of fighter craft weapons never decreased their popularity as the idea of a long range kill appealed to many pilots.

Space_Station_Concept_by_Malaveldt.jpg
Designation:
Class: Jormungandr space station
Length: 19km (62700ft or 11.87miles)
Width: 14km (46200ft or 8.75miles)
Height: 10km (33000ft or 6.25miles)
Crew: 25,000
Passengers: 50,000
Craft: 500 Mk III Stealth Fighters, 100 Shuttles, 20 Internal Docking Bays, 20 External Docking Arms
Engine: 5 Ultra Heavy Asgard Class Fusion engines
Armor: 8 Layered Duranium Plating, Quad Layered Durasteel Plating, 2 Layers of Mustafarian Iron Alloy
Weapons: 300 Point Defense Lasers
  • 100 Double Barreled Vulcan Series Laser Cannon Turrets
  • 50 Jericho Cluster Missile Launchers
  • 20 Ultra Heavy Concussion Missile Launchers
  • 25 Tractor beams
  • 100 Ion Cannons
Consumables: 10 Years
Description: An order has been placed for 1 of these massive orbital platforms, the Fledgling NCIS placed an order for one of these stations, construction has not started yet.


NOVA_STORM_space_station_by_darth_biomech.jpg
Classification: SLDF Nova-Storm Space Station
Length: 10km
Width: 10km
Height: 20km
Crew: 25,000 +1 Advanced AI
Passengers: 10,000
Craft: 500 Fighter, 100 Shuttles, 4 Cruisers
4 Very Large Docking Bays
Power Plant: Asgard Series VII Ultra-Heavy Fusion Core
Armor: Triple Plated Duranium
Weapons:
  • 300 Point Defense Lasers
  • 100 Double Barreled Vulcan Series Laser Cannon Turrets
  • 50 Jericho Cluster Missile Launchers
  • 20 Ultra Heavy Concussion Missile Launchers
  • 25 Tractor beams
  • 100 Ion Cannons
Consumables: 10 years
Description: Recently recovered from an expedition into the old Star League controlled area of space this station was transported back to Tarn-Vedra and now orbits the planet.

Water Craft

ikkar-hybrid-yacht_03_KNa4x_22976.jpg
Class: Njord Pleasure Yacht
Size: 50m
Weapons: none come standard, there are placement points for weapons.
Crew: 1
Passenger: 15
Cargo: 1 ton
Consumables: 2 weeks

fns_tornio.jpg
Class: Vali class fast attack craft
Size: 50m
Weapons: 1 prow mounted 60mm Kinetic Energy Weapon
2 Jericho Missile Launchers
Crew: 6
Passengers: 20
Cargo: 1 ton
Consumables: 1 month

Jormungand.jpg
Class: Aegir Class Battleship
Size: 1,250m
Weapons:
  • 6x 60mm KEW
  • 6x 120mm KEW
  • 6x Heavy Jericho Missile Launchers
  • 6x Long Tom Artillery
  • 4x Particle Projection Cannons
  • 8x Long Range Torpedoes
Crew: 125
Passengers: 50
Cargo: 2 tons
Consumables: 3 months

Droids and Mobile Tanks

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Designation: MK I Heavy War Droid
Class: Quadrupedal Heavy War Droid
Size: 1.5m tall
Armor: Single layer of Duranium Plating
Weapons: 2 heavy Blaster Cannons
Crew: 0 (Droid AI)
Internal Systems: IFF Transponder, GPS Locator, Multiple Vision Modes
Description: Based on ancient recovered Sith and Rakattan designs.
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Designation: AR-34 Enforcer
Class: Security Droid
Size: 2m
Armor: Double layer of Duranium Plates
Weapons: Combat Claws
Crew: 0 (Droid AI)
Description: Another droid design based of of recovered Rakattan derelicts, the AR-34 is often deployed aboard High Guard ships for security purposes.

bozbriers-4cf2e08c34aad0.jpg
Designation: Venerated One
Class: Security Droid
Size: 3m
Armor: Triple layer of Duranium Plates
Weapons: Combat Claw (left arm), Flamer (left arm), 30mm MEC-6 Thraxis Kinetic Energy Weapon (right arm)
Crew: 1
Description: This was a unique design based around the concept that soldiers never die they go on to continue fighting for greater glory even into the after life, The Commonwealth took that idea to the next level, when a great warrior falls in battle his body is taken, it is cyberneticly enhanced and fitted into a Duranium Body where it can be reborn for greater service.

Mech.jpg
Designation: The UH-42 Absolution
Class: Ultra-Heavy Battle Droid
Size: 2.75m
Armor: double layered Duranium
Weapons: 2 super heavy 30mm Kinetic Energy Weapons (arm mounted)
4 Jericho Missile Launcher systems
Crew: 0 (Droid AI)
Internal Systems: GPS, Battlefield map display, IFF transponder, integrated communications system
Description: Another creation from after the battle of Tukkayid, these old monsters have been refitted with more modern devices, and are to be integrated into the NCIS army and issued to Home Guard Garrisons for field testing.

Advanced_Saber_Droid_by_namesjames.jpg
Designation: FL-A Lancer Droid
Class: Force lance Training Droid
Size: 1.5m
Armor: Single layered Duranium
Weapons: 0 Integrated weapons, has hands to use man portable weapons, Holds a fully functional Force Lance in its right hand
Crew: 0 (Droid AI)
Internal Systems: GPS, IFF transponder, integrated communications system, VOX
Description: Programmed with Force Lance Master combat skills, they are designed to train new High Guard recruits and soldiers in the proper use of the Force Lance, they do have combat programming allowing them to be utilized in the field if necessary, Most High Guard ships have at least 1 Lancer Droid on board for the Captain and other High Guard personnel to hone their combat skills.

Borg_Alpha.jpg
Designation: T-1 Alpha
Class: Infantry Battle Droid
Size: 1.5m
Armor: Single layered Duranium
Weapons: 0 Integrated weapons, has hands to use man portable weapons, can also be fitted with body armor
Crew: 0 (Droid AI)
Internal Systems: GPS, Battlefield map display, IFF transponder, integrated communications system
Description: By upgrading the internal systems and programming on a Protocol droid, and reverse engineering Battle droids Asgard Industries was able to design the T-1 Alpha battle droid.

Borg_Dragoon.jpg
Designation: T-2 Dragoon
Class: Heavy Infantry Battle Droid
Size: 3m
Armor: Double layered Duranium
Weapons: Rotary Blaster Cannon (Left arm), Flamer (Right arm), Jericho Missile Launcher (Shoulder mounted), has hands to use man portable weapons
Crew: 0 (Elemental AI)
Internal Systems: GPS, Battlefield map display, IFF transponder, integrated communications system, Night Vision Optics, Anti Dazzle, Image Enhancement, targeting scope, Thermagraphic Imaging, Long Range Optics, IR Vision mode, HUD, Twin Sensory Booms, Sonar Sensor, ECM Suite, Radar Sensor, Radiation Scanner, Built in Communication Device, Combat Crystal (This device allows 5 Dragoons to operate in unison as a Point or squad), Satelite Uplink, Ammo Hopper, Locator Beacon, IR thermal Damper, Environmental Assimilation System, Black Box Recorder, J-5 Jump jets.
Description: By reverse engineering old model super battle droids, and integrating Elemental training programs and HK series droid programming into the AI, Asgard Industries developed the Dragoon.

"Personally they give me the creeps, it's like standing next to a 10 foot tall Duranium encased cannon toting basket case, Give me your good old fashioned Concussion Missile any day" - Lancer Corps. Captain Gencon Valkom

mouse-droid-swtor-gameshq.jpg
Designation: MSE-6
Class: Repair droid
Size: 0.2m
Armor: 0
Weapons: 0
Systems: Image Enhancer, Thermographic, IR, Ultraviolet vision mode.
welding laser, maintenance claw.
Description: Designed to be ship board repair and messenger units, these little droids are usually seen running all over High Guard ships.

597px-Blood_Asp.jpg
Class: Heavy MT (Mobile Tank)
Size: 10m
Armor: Double Layered Duranium
Weapons: 2 Super Heavy Long Range Gauss Rifles (arm mounted)
2 Heavy Long Range Gauss Rifles (Shoulder Mounted)
1 Jericho missile launcher (Chest mounted)
Crew: 1
Passengers: 0
Cargo: enough room for the pilots gear, including armor, rifle, emergency survival kit, and food for 1 week
Systems: HUD includes: 3 dimensional battlefield map, Radar, Targeting Reticle.
Internal computer displays include: Ammunition count, current system status, current heat level, current structural integrity, current speed, current external temperature.
Description: Modified from ancient Scout walkers and Tank designs, the Mobile Tanks, or mechs as some people refer to them as have not seen much use, infact they are still being field tested, they only have enough room for 1 pilot, and those pilots are highly trained each MT costs roughly 1 million credits.

163_realsize.jpg
Class: All Terrain MBT (Main battle tank)
Size: 5m long
Armor: Double plated Duranium
Weapons:
1 120mm Kinetic Energy Weapon
1 Jericho missile launcher
2 Vulcan Series Rotary Blaster Cannons
Crew: 4
Pilot
Gunner
Communications
Navigator
Passengers: 10 (1 squad of Lancer corps. or Home Guard troops) or
1 Point of elementals in full armor
Cargo: 1 ton
Systems: HUD for Driver displays Map, Radar, Current Speed, and Current Vehicle Status
HUD for Gunner Displays Ammo count, Targeting Reticle, Map and Radar.
Description: another refit from after the battle of Tukkayid, the design is based off old republic hover tanks, the Idea to use tracks instead of repulsor lift technology has actually proven quite valuable in these vehicles.


Mad%20Cat%20Mk%20II.gif
Class: Assault MT (Mobile Tank)
Size: 15m
Armor: Double Layered Duranium
Weapons: 2 Super Heavy Long Range Gauss Rifles (arm mounted)
2 Long Range Jericho missile Launchers (Shoulder Mounted)
2 Flamers (Arm Mounted)
4 Anti Personnel Machine Guns (Torso Mounted)
Crew: 1
Passengers: 0
Cargo: enough room for the pilots gear, including armor, rifle, emergency survival kit, and food for 1 week
Systems: HUD includes: 3 dimensional battlefield map, Radar, Targeting Reticle.
Internal computer displays include: Ammunition count, current system status, current heat level, current structural integrity, current speed, current external temperature.
Description: Modified from ancient Scout walkers and Tank designs, the Mobile Tanks, or mechs as some people refer to them as have not seen much use, infact they are still being field tested, they only have enough room for 1 pilot, and those pilots are highly trained each MT costs roughly 1 million credits.
 
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Lavi

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Instead of saying "1/2 a percent," it's probably easier to just say "0.5%" to avoid confusion on the military size. That said, it would be best if your faction's military is within the thousands instead of millions at the beginning, with the allowance of growth over time after the faction has been approved. This is not because the numbers are too large, but so that this group, as an indy faction, can better align with the strength of other indy factions.

I find it hard to figure out the roster for this faction: can the members be listed in one portion of the faction instead of spread out? From what I've found from scouring the information, I think you still have two members (measure of doubt).

In terms of equipment: pulse rifles sound too strong: anti-armor plus capable of countering lightsabers? The Sigurd power armor sounds too expensive to use on a large scale, due to the jump pack, so I'm hoping you're taking that into account.

I still have not looked through the naval information: you'll have to wait a bit longer as I do some comparisons with other ships.

On another minor note: please resize your images to avoid stretching the post parameters. It just looks nicer that way. =P
 

Bad Wolf

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Pulse Rifles and Sigurd Power armor are only issued to lancer Corps. Elite, I.E. Captain and above, I can take out the difficulty to deflect via lightsaber, I was just using other sci fi shows to design the Pulse rifles, as for the power armor yes they are expensive and no not fielded very often because of the expense and the Tyr pulse rifles are also not fielded very often, mainly that equipment will be delegated to the members of the Lancer corps. that stay on the Home world to guard the Empress.

Replaced the Image that was oversized

as for the members I have 3 current and at least 1 other that is in the process of making a character for the faction, the military size has been resized and I am working on the ship sizes, I'm comparing my ships to what the empire, Imp Knights, GA and Mandos have for purposes of designs, size and troops compliment, I'm also comparing them against stats for popular Sci fi shows such as BSG, Andromeda (obviously), Star Trek, and Babylon 5, also using the Starships of the galaxy book from the D20 Star wars game for ship designs has helped me a bit.
 
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Bad Wolf

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Updated Weapons, and Ships, still need to add Vehicles and Support craft
 

Lavi

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I should point out in the weapons selection that there is a difference between a designated marksman and a sniper: a designated marksman is meant for precision shooting at ranges in between a sniper and a rifleman, so the two terms technically cannot be used interchangeably.

I'd prefer that the pulse rifles are either effective against armor or lightsabers, but not both.

Your naval units cannot exceed three (3) corvettes and the necessary fighters/bombers/freighters to run the faction. On top of that, many of the ships you have listed are beyond one kilometer in length, which is far too large for an indy faction just starting out.
 

Bad Wolf

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Adjusted Ship sizes and ship count, Hope it is adequate and fixed the pulse rifle, it is now only effective against armor.

I gave descriptions of the various ships and how many of each type currently exist and where they are stationed.

I want to keep the Valkryie class Carrier as the main flagship of the commonwealth as you can see there is only 1 and I adjusted it's size quite a bit, I compared it to the Pegasus from battlestar Galactica and used the size of the Pegasus for it, seeing as how the Pegasus and the Galactica both were command Carriers.
 
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Lavi

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Unfortunately, you cannot have anything at all that is larger than a corvette in your military fleet: it's indy faction rules. Also, I neglected to mention that you should not have a space station to start if you already have control of a planet (original creation or otherwise), since I've allowed space stations for indies solely as a headquarters for indy factions that do not have any other place to call a haven.
 

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[Lavi Stamp of Approval]

You may continue that RP that I halted earlier.
 

Bad Wolf

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thank you, is it possible to clean this thread up a bit?
 

Lavi

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I'll clean up the posts on the first page so that your information is all in one spot.
 
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