The Temple That Should Not Be Dice

Nefieslab

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

Rolling dice for the Onderon thread of the same name - tagging everyone who was tagged before

@Reyn @Isen @Corbeau @Topher Ridge @Frannykins87 @Mr. Teatime
 

Nefieslab

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Rolling for number of low-level cultists they're going to need to defeat to breach the courtyard and proceed

Total: 30 - remember that they are not anywhere near as skilled/well equipped as those from the thread before, they are here to distract and slow us down
 

Nefieslab

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Rolling for Max's attempt to break up their formation with the Force

Edit: Max is able to break up their formation to keep them from bunching up
 

Reyn

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Rolling for Izel's attempt to further divide the cultists and create a path to the temple.
 

Isen

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Isen tries to advance up the middle after Izel clears a path up the gut save for a small group of cultists.
 

Nefieslab

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Based on successes prior, will take out another two of the enemy as Topher Ridge suggested

Rolling to push the acolytes to retreat

Edit: The enemy stands firm! Defeat before dishonor types are just the worst
 

Topher Ridge

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Ok rolling to see if Jago can simply keep advancing.

Edit: Welp guess not lol.
 

Reyn

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Rolling to see if Izel can give Jago a hand.
 

Corbeau

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Rolling to see how Fiach advances to the entrance of the Temple:
 

Nefieslab

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Well if they won't retreat

Rolling for Max to push up with a wide attack

Edit: Oh boy here Max goes cleaning up a bit!
 
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