The Unnamed Tomb Dice

Nefieslab

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Rolling D100 dice for success checks


100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

For our thread - HERE
@Roentgenium
 

Nefieslab

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Rolling first dice.

First door on the tomb has a Dark Side seal keeping it locked closed. This roll is for Max's first attempt to breach the seal using force

Edit: Forceful works it seems XD
 

Nefieslab

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First room obstacle coming up @Roentgenium !
Rolling to see what type of obstacle;

1-2 = Creature attack
3-4 = Sith spirit attack
5-6 = Sith trap

Edit: Sith trap it is! I'm going to say that it's a mental trap that attempts to force the victims to feel an massive amount of sudden fear
 

Nefieslab

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Max's attempt to resist the Fear Trap - You will need to do your own as well man

Edit: Max is able to resist the trap
 

Roentgenium

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Ori's attempt to resist the fear trap - here goes nothing

Edit: Not the best start but could have been worse D:
 

Nefieslab

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Rolling to assist the boi

Edit: Oh boy, Max is of no help >.>
 

Roentgenium

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Rolling to see if Ori can overcome the Fear Trap

Edit: Success! But as the previous role was a mild fail, a minor consequence will be that Ori suffers auditory and visual hallucinations for the rest of the mission as long as they're in the tomb.
 

Nefieslab

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Righty tighty! Onto the next room! YAY.

Rolling for trap within next room;

1-2 Reanimated Jedi corpses.
3-4 Enraged local animal
5-6 Ancient Sentinel Droid that needs a password to get past

Edit: Ancient sentinel droid with a password/puzzle it is!
 

Nefieslab

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Max's attempt to trap the droid in a logical paradox

Edit: Oh yeah... sentinel droid is now confused and if we can sneak past it, it will focus on the paradox and turn itself off if the next round we don't grab it's attention again
 

Nefieslab

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Let's see if Ori can sneak past the robot

EDIT: I have the worst luck

Oh okay wow that's gonna suck o.o

I figure you can either roll three d6 dice to determine reinforcement numbers for the droid and take a medium hit or take a hell of a hit - whichever you feel like suits it best
 

Roentgenium

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Rolling the three d6 dice for the droid reinforcements and Ori will take a medium hit

EDIT: Twelve robot bois
 

Nefieslab

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So bad times abound! YAY.

Rolling for "Disable Droid" via Force attacks

Edit: Noice!
 

Killa Ree

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Indy makes an appearance!

Aw yes. Dynamic entry initiated.
 

Nefieslab

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9 robo-bois left

Max smash!

Edit: Another two bite the dust; 7 remain.
 

Nefieslab

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Rolling to scramble the processes of droids!

Edit: Whelp that didn't work lol
 

Killa Ree

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Y'know what... jungle planets really do hate ya.

Indy attacks!

And fails. Gdi Max. XD
 

Nefieslab

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Distraction attempt!

Edit: The remaining droids are distracted and unable to react!
 
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