Armor Tiamat's Armor

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Tiamat's Armor

Refitted after facing combat situations, Tiamat's armor consists of several components to protect her from minor inflictions that get through her defenses. The fabric tunic is laced with armorweave that would protect from scratches and minor pieces of shrapnel. A duraplast plate protects the chest and upper-torso region from more serious damage from blaster bolts. The armor also has cortosis plates on the forearm and the wrist of both arms to give protection from a lightsaber blow. The left wrist specifically contains the computer spike to allow her to slice through locked doors and computers. There is also a black tight fitting head cover to contain her red hair, and a hood in addition to further cover her face.

The armor's duraplast HUD helmet contains a voice scrambler to further protect the identity of the Sith while allowing to see in low-light environments. Boots are element resistant, made from common materials and coated to protect from wet, cold, or undesirable conditions.


LEGALITY

Legal. Wearing a fully-enclosed helmet may draw attention from authorities in some systems.

INTENT

To provide a write up for Tiamat's personal armor.

RESTRICTIONS

As Tiamat's personal armor, no other known copies are in existence.



TYPE AND COVERAGE

Type: Light Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

  • Head: Enclosed duraplast helmet with removable rebreather
  • Torso: Lightweight durafiber tunic with a duraplast chest plate to protect chest and upper abdomen
  • Lower arms: bracers made from cortosis plates to protect wrists and forearms
  • Neck, torso, back, arms, legs: Armorweave underlay (see "Function 1")


FUNCTIONS

Function 1: Armorweave Accessory (Default; not removable)
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes

Function 2: Vision Modes (Removable with helmet)
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes

Function 3: Voice Scrambler (Removable with helmet)
  • For the unusually paranoid, this helmet function can scramble a person's voice to unintelligible garbage, while allowing commlink conversations to continue as normal. Alternatively, it can be used to "digitize" a voice into a deep bass tone.
  • Force User Compatible?: Yes

Function 4: Computer Spike (Default; not removable)
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
  • Force User Compatible?: Yes
 
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