Tiberias' beskar'gam

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Tiberias' Beskar'gam

Tiberias' beskar'gam is the most important piece of equipment he wears. It signifies him as one of the Mandalorians. It comes with respect and with obligations. A combination of duraplast and durasteel, it is a medium weight armor. It is not particularly noticeable or different than average Mandalorian beskar'gam - it has no beskar, no frills, and very little to be jealous of. It is designed to protect him as an infantryman, yet keep him fairly mobile, and as Tiberias is not a rich man, the materials are reflected in this. The armor is painted in an olive green to proide some level of basic camouflage.

LEGALITY
Mandalorian armor- typically defined as anything bearing the cultures iconic T-visor- has been banned in Sith space as a part of the Mandalorian Cultural Repression laws meant to curb the peoples individualistic and rebellious tendencies. Outside of Sith space, the armor doesn't tend to invite any further scrutiny than other armors in its class, and local jurisdictions vary widely.



INTENT

Tiberias' initial beskar'gam, his personal armor designed to protect him in battle.

ADVANCED TECH
No.

Type and Coverage

Type: Light/Medium/Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: The armor comes with the traditional buy'ce, with the stoic T-shaped black visor. The buy'ce is made out of duraplast.
  • Torso: The torso is made out of hammered durasteel.
  • Back: Like the torso, the back is made out of hammered durasteel.
  • Upper Arms: Upper arms are made out of duraplast.
  • Upper Legs: Upper legs are made out of duraplast.


Functions


Function 1: Survival HUD
  • Reads atmosphere composition and detects toxins.

Function 2: Jump boots
  • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).

Function 3: Thermal undersuit
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.

Function 4: Concealed stun prod
  • Concealed stun prods are often 2-3 inches in length, composed of two small prongs that lock in place when deployed. They are often placed on the forearm or under the boot for quick deployment and concealed carrying. The weakness of the blades means they can be easily broken by strong strikes, assuming one could block with the shortened blades. The weapon carries 3 light stun charges per power cell, and they are ineffective at piercing armor.

 
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