Timeline Technology

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Star Wars Legacies (OLD)

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The Star Wars RP
Timeline Technology


The following is a brief overview of the technology of the timeline. This is by no means all-inclusive, but rather is meant to give you a generalized look at the technology. If you have any questions, comments, or concerns, feel free to contact an administrator.

Weapons and Defense

The basis of modern weaponry has not changed significantly since the Galactic Civil War. The weapon-of-choice for today’s soldier is still the blaster, which, although far simpler and more reliable than the blaster rifles of days gone by, still operates on the same principles as its predecessors. Turbolasers and laser cannons still dominate the arms market for starships.

The civilian arms market is dominated by blasters of every shape and size. While slug throwers still have a degree of popularity, disruptors have gone by the wayside altogether, rendering the noisy and extremely inefficient weapons nonexistent on the galactic market. No disruptors have been manufactured in six centuries, and so their recreation is considered impossible.

Power packs for blasters have changed; while high-capacity power cells enjoyed immense popularity in bygone years, the current trend is towards lightweight, non-rechargeable cells that are discarded once used. While these lightweight power cells are a bit smaller and far lighter than their predecessors, they tend to hold a fair bit less ammunition, with the average pistol cell only having enough charge for 10 to 20 shots and rifle cells holding enough energy for between 20 and 40. Higher-capacity cells holding upwards of 100 shots are available for the machine gun-style repeaters used aboard vehicles and by specialist infantry, but these 'highcap' cells are not available for anything smaller in size than a heavy, bulky repeater.

Melee weapons have enjoyed a renaissance; cortosis-weave blades, vibroblades, and ultrachrome weaponry are more accessible than they were before. While prices are a bit high, it is by no means impossible for soldiers and bounty hunters to acquire such weapons, and many military forces may provide these weapons for their troops. However, armor made of these materials still remains exceedingly rare, and so only two or three components of armor are ever made with lightsaber-resistant metal - typical pieces include the gauntlets, helmet, and chestplate, but what components are crafted of saber-resistant material is ultimately up to the individual designing the armor.

Additionally, with the Mandalorian clans in disarray, Beskar has become incredibly rare. Even Beskar Alloy, originally invented by Mandalorian smiths to alleviate the rarity of Beskar, has become hard-to-find. Indeed, full Beskar armor is impossible to find - while a few components, such as a helmet here or a shoulder-guard there, might be passed down from father to son or otherwise found, it is no longer possible to assemble full suits of armor from Beskar. Beskar blades are still reasonably common as family heirlooms, but new ones are impossible to find. Beskar Alloy is very expensive, but can be found in sufficient quantities to create single suits of armor and weaponry. That said, Beskar alloy is inferior to Beskar, lacks its lightsaber-resistant properties, and is only marginally superior to conventional armor materials for defense against projectile weapons. Atop that, it's still heavy. Understandably, it has lost nearly all popularity and is very, very difficult to find.

For starships, the first line of defense is as it has been for thousands of years: a shield generator. Ray and particle shields are still the dominant types of energy shielding and are found equipped on everything from asteroid miners to Star Destroyers. While light ships, such as starfighters, lack the power generation capacity to run both ray and particle shields simultaneously, some capital ships have enough energy to simultaneously run both sets of shields.

Vehicles, on the other hand, still rely on the same plasteel, durasteel, and composite armors that have protected them for ages, while infantry utilize materials such as armorweave, plasteel, and ceramic composites for their armor. More exotic materials may occasionally be utilized, but exotic materials tends to drive up cost considerably.

As for ship weapons, the light and medium laser cannon still reign supreme for interceptors and most starfighters, with heavy laser cannons found exclusively on ground-attack aircraft, as close defense weapons for capital ships, and for heavily-armed but slow gunships. Turbolasers of varying grades are common but only seen on capital ships, while a wide range of ion cannons are manufactured for everything from interceptors to super star destroyers

Missiles have seen a surge in popularity, but due to the widespread use of electronic countermeasures, or ECM, they are no more effective than they were during the Galactic Civil War and are often seen as a secondary weapons to a ship's laser cannons and turbolasers.

Starships and Navigation

There’s been a resurgence of 'retro' ship and vehicle designs of late, with heavily modernized versions of classics such as the YT1300 Freighter and X-Wing hitting the market. While visually identical to ships of old, these vessels feature updated avionics and internal components, allowing them to compete with other ships without difficulty.

The Hyperspace Beacon Network has been put back into place along many of the galaxy's major trade routes, though many outlying systems are hesitant to pay for the installation and maintenance of beacons that are only essential in high-traffic star systems. Especially hazardous systems maintain a network of fully functional Hyperspace Beacons to direct traffic, simply to avoid the risk of civilian pilots smashing themselves into rocks or flying into suns.

Worthy of note are advances in Interdiction technology; HIMS systems and similar methods of rendering Interdiction fields ineffective have gone by the wayside thanks to a new wave of advanced Interdiction Field Generators, which have proven themselves to be effective and capable deterrents.

Droids and Cybernetics

Much like weapons technology, not much has changed in the field of droids since the Galactic Civil War. While makes and models of droids have come and gone, their basic functions and abilities have remained the same - most droids have at least a small amount of intelligence and boast a plethora of functions and talents that they can apply to most any task. Other, droids may be fully self-aware and surprisingly brilliant, capable of matching the smarts of any sentient, though such droids are typically fragile interpreter and diplomatic droids. Other models of intelligent droids, especially those built for combat and assassination, tend to be prohibitively expensive.

Human Replica Droids have experienced a degree of popularity, and while still uncommon, there are a fair few on the market. Replica droids are strictly regulated, however, and most worlds agree that such a droid can never be modeled after a being who is currently alive.

Combat Droids, on the other hand, remain unpopular. While basic models are manufactured across the galaxy for various security and law enforcement purposes, most modern armies prefer well-trained organic soldiers to soulless automatons, which always lack the gut instinct, intuition, intelligence, and raw ability possessed by organic soldiers. It is safe to say that the days of droid armies, especially privately owned ones, are long gone.

Cybernetics are relatively advanced. The ability to replace limbs and augment physical abilities is there, though you get what you pay for - the best of the best in the field of cybernetics is still outrageously expensive, and so many a citizen's dreams of becoming the next cyborg super-soldier have been dashed.

Exotic Technologies

Cloning has experienced a limited revival. While expensive and extremely uncommon, it’s quite possible to clone living beings, though laws generally prohibit individuals from cloning themselves. Cloning the dead has been outlawed due to its profound moral and ethical implications. The most common application of cloning is organ and tissue replacement; 'Flash Cloning' tubes, capable of reconstructing tissue in a matter of days, have become commonplace in major hospitals. While no substitute for the miracle substances, Bacta and Kolto, cloning technology does offer an increased chance of survival where neither is available.

Nanotechnology has become available. While mostly restricted to medical facilities and scientific labs, as well as industrial purposes, nanotech is on the market and is used for everything from micro-manufacturing and repair to sensitive medical procedures. While the technology is no longer in its infancy, nanites must still be located near a power supply and control unit in order to function. Dozens of safety features are built into self-replicating nanites, making it impossible for them to become a mass of matter-devouring monster machines. Due to this and the limitations of the technology, the weaponization of nanites is currently considered impossible.

Personal stealth technology in the classic sense is no longer available, all known units having been burnt out through use or lost in the last few decades. While 'cloaking generators' exist that generate a camouflage field that attempts to actively mask the wearer, these generators do not hide the wearer's thermal or EM emissions, and generate no small amount of both heat and electromagnetic emissions as well. Atop that, they create a very distinctive shimmer around the wearer. While difficult to spot while stationary, anyone moving while wearing such a generator is relatively easy to spot. Still, they are somewhat popular among those organizations with enough money to purchase one. Due to their cost and illegality, they are outside the reach of most of the galaxy's populace.

Classic starship stealth technology, due to the exhaustion of all stygium crystal deposits, no longer exists. All existing devices, even those guarded and maintained by such factions as the Chiss and Empire, have been so thoroughly worn out that they are beyond repair and have ceased functioning. This has lead starship manufacturers to devise means of concealing a ship's various emissions, from their heat and radiation to their electromagnetic emissions, the goal being to cause the vessel to blend in with the background radiation of space. However, this style of 'stealth' leaves a vessel visible to the naked eye, and so any ship that closes to visual range will be plainly visible to another ship.


These guidelines are meant to give a more concise look at what can be done with technology. They're representative of what will and will not be allowed, but by no means to the guidelines cover every possible situation. If you have any questions, comments, or concerns, feel free to contact an administrator.


Armor:

-Full Beskar armor is not allowed.
-Full Saber-Proof Armor is not allowed. There are no exceptions to this rule.
-Force-Proof Armor is not allowed. There are no exceptions to this rule.
-Lightsaber-proof or resistant materials may be used in armor; however, it cannot be used to create a complete set of armor.
-Self-repairing armor must be approved prior to use.
-'Invincible' gear is not allowed. No piece of personal equipment or armor can be indestructible.
-All-Encompassing Personal Shields may block physical OR energy attacks, not both.

Melee Weapons:
-Cortosis Weave, Phrik, Beskar, and Ultrachrome may be used in melee weapons.
-Vibroblades are inferior to lightsabers in cutting power, and take several blows to cut through armor.
-Lightsaber crystals may be used to add flavor to an RP, but not to provide ill-defined, arbitrary boosts to your 'stats'.
-Force-Enhanced blades may rival, but NOT surpass, a lightsaber in any way.

Explosives/WMD's
-Thermal Detonators/Baradium explosives may have a maximum blast radius of 10M.
-Baradium/Thermal detonators with a blast radius greater than 10M must be cleared by an admin.
-Chemical and Biological weapons must be cleared by an admin.
-The use of any Weapon of Mass Destruction must be approved.

Weapons
-Disruptors are not allowed.
-Slugthrowers are somewhat uncommon, but inexpensive.
-Blasters are common and relatively inexpensive.
-Exotic weapons [ie Tensor Guns, Graviton Guns] are rare and extremely expensive.
-Bullets travel faster than Blaster bolts and are hard to avoid, but tend to be less damaging.
-Blaster bolts travel slower than bullets and are easier to avoid, but are more damaging.

Ammunition Capacity:
-Pistols may not hold more than 20 shots.
-Rifles and Carbines may not hold more than 40 shots.
-Machine Guns and Repeaters may not hold more than 200 shots.
-Any source of 'regenerating' or 'infinite' ammunition allowed within reason (a survival/hunting rifle may have this feature, but would be impractical in combat, for example).

Mish-Mash of Ship Rules
-Fighters and Small Vessels may only use a Ray or Particle shield; they cannot use both simultaneously even if both types of shield are present on the ship.
-Turbolasers may only be mounted on Capital ships.
-The faster the ship, the lighter the armament and defenses.
-Player Characters may not own capital ships. Capital craft are owned exclusively by approved factions.
-Capital ships may not directly engage in ground fighting without admin approval.
-Antimatter may be used as a power supply ONLY. Weaponizing antimatter is not allowed.
-'True' Cloaking devices (ie, stygium crystal based) are no longer available to anyone.
-Most classic Canon ships are available as reproductions.
-HIMS systems are no longer effective against modern Interdiction Fields.

Misc.
-Personal Cloaking Devices that provide full invisibility and/or immunity to sensors are not allowed.
-Personal Cloaks that provide adaptive camouflage [Think 'Predator'] may be used if cleared with an admin. (Approval in the tech board counts.)
-A broad range of Cybernetic implants are available, but they are expensive.
-Nanotechnology is available, but it is somewhat primitive and expensive.
-Nanite-based weapons are not available [nor allowed] at this time.
-Cloning is allowed.
-Cloning to circumvent character death is NOT allowed.
-Genetic Engineering is allowed.
 
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