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Arcangel

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THE MANDALORIAN DOMINION
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HISTORY
For years, Mandalore was a steadfast member of The Republic. For years our legendary warriors were thrown to the front lines of Republic conflicts. When the Sith attacked, again, it was we who held the boarder; defending the opulence and sloth of the core worlds from an enemy that seemed impossible for them to be rid of.

No more.

For years, sons and daughters of Mandalorian tradition drifted from their home to ply their trade for credits, The oldest and most infamous of these mercenary groups, known as Ha'rangir's Chosen, once served the old gods of battle with unmatched devotion, but time had waned their resolve. While the culture around them deviated from such ancient religion, so to did they, becoming more focused on credits than honor or tradition. According to the old law, the war god Kad Ha'rangir executes his will through his chosen people, Ha'rangir's Chosen; but during hours of great darkness in the galaxy, when The Chosen have turned away from their Lord, he will intervene through one of his priests, and intervene he did. Ha'rangir spoke to his proxy, War Priest Mikha'el, and instructed him to anoint a new leader for the group. That leader was Prudii Kyramud, of clan Kryze. He lead a coup against then Chosen leader Caedryn Vizsla, and the coup led to a divide in the Chosen, some choosing to follow Vizsla in exile,

Death Watch rose from the ashes of the fractured Chosen. The origin of their name traced millennia back, further than recorded history. The Death Watch were not mercenary in the way the chosen had been, they fought with purpose, committing themselves to the radical fight for a free and powerful Mandalore, above all else. They were ruthless, crusading through the Galaxy, seizing territory Outer Rim, before staging an invasion of Mandalore itself. Once they took Mandalore, the glorious mission of the Death Watch was complete. Mandalore and her sister worlds, Concord Dawn, and Kalevala, once again joined under one flag, and the Mandalorian Dominion was born. Free of the Republic, free of the Sith. Free.

Prime Minister of the Dominion, Veryc Almec, censuring Mand'alor Prudii Kyramud, leader of Death Watch, for allying with the Sith in their campaign for independence; particularly for his recklessness and stupidity in aiding their attack on Coruscant, seized power and immediately set about securing Mandalorian territory, promising safety and security to any worlds that would join Mandalore in its new sovereign government. Upon Kyramud's death at Coruscant and the rise of Mand'alor Talia Al'saif, Veryc welcomed the new Mand'alor with open arms, supporting her as a leader worthy of the title.

Since the death of Kyramud, he has again been hailed as a hero to the Dominion, known forever as Manda'lor the Reclaimer. Questionable as his actions may have been, he freed us from the Republic with his life, and from the Sith in death.

DESCRIPTION
Though the name has changed, and they are now a sovereign nation, the ferocity of the Chosen & Death Watch has not been dulled in the Dominion. Though they may be seen as less fanatical, the sons and daughters of Mandalore are still hell bent on glory in their crusade across the galaxy. Their numbers are still primarily human, the primary race of Mandalore, but they accept all species - so long as they embrace Mandalorian tradition and pledge their allegiance to the Dominion.

True to old tradion, the Dominion promotes the use of iconic Mandalorian armor. Even non-humans are expected to respect this rite, and will have custom sized armor forged for them out of Mandalorian Iron, referred to as beskar - a durasteel like alloy with identical properties. Members of the the Dominion have free reign with their armor, as it is to them Beskar'gam, or Iron Skin, and may paint it in any color scheme or pattern that they like, each color having a traditional meaning or symbolism. This right is one passed directly to them by Lord Ha'rangir and is not one that any true Mandalorians would encroach upon. Many pragmatic members find themselves wearing darker toned armors, or armor painted in camouflage - though younger members often enjoy bright patterned armors or designs. Either pleases the god of war.

CULTURE
Resol'nare:

The Six Actions, when translated to basic, represent the basic expectations of one who wishes to be considered a Mandalorian. While modernity has allowed for some wiggle room in interpretation, these are still expected in some form by members of a the Dominion. These fundamental tenets are, in no particular order:

  • Wear Armor: Beskar'gam is implied, but not specified. Contemporary sensibility might interpret this to mean a show or display of ones pride; a truth of Mandalorian identity impervious to assault.
  • Speak the Language: Mando'a. If you want to be Mandalorian, know how to speak Mandalorian. (you do not need to do this IC, and if you do, include translations). This really applies to the culture at large, as well. Respect and observe the history and traditions you wish to live among.
  • Defend Oneself, and One's Family: Personal responsibility is very big here. Don't start fights you can't finish, and finish the fights that threaten what is most precious. To live is to fight, and family is one of the only things you are truly connected to. Do not take that for granted.
  • Raising your Children as Mandalorian: Mandalorians are expected to raise their children as Mandalorians, teaching them the art of warfare and the ways of the clans. If you truly believe in our ways, you should accept them, and wish them for your offspring.
  • Contribute to the Clan's Welfare: Responsibility again. Be an active part of society. Contribute. Care for. While individual clan culture is still very much alive, this is widely understood to encompass the larger "clan" idea of all Mandalorians, and by extension the Dominion.
  • Rally to the Mand'alor: The Mand'alor is the singular example of what it means to be Mandalorean. They have proven themselves the strongest, and (hopefully) wisest warrior among a people of warriors. When they call, you come.

Professions:


It is true that Mandalorians are famed for their warrior culture, however they are still a thriving modern society, and should not be confused with barbarians. The discipline they learn as combatants is reflected in their many diverse vocations, and breeds some of the finest artisans, engineers, diplomats, scientists, farmers, etc. in the galaxy. Indeed their are few professions and lifestyles unavailable to a Mandalorian, provided they can defend it.

There are, however, some occupations deeply frowned upon in Mandalorian culture. For example, while mercenary work is considered an honorable use of one's skill, bounty hunting is decidedly not. To act alone, and strictly for one's own benefit is an affront to clan mentality; not to mention an underhanded form of engaging a foe, unfit for a true Mandalorian warrior. There is also the matter of how frequently our own warriors find themselves with a price from a vanquished foe with something to prove, which can build some dangerous conflict of interest. While nothing strictly prohibits a Mandalorian from pursuing this way of life, and many have, there will be no small amount of shame and reproach awaiting them back home.

Another black mark for Mandalorians is the force. The culture is almost universally in agreement that those who use it are little better than cultists, and not to be trusted. While throughout our history Mandalorians have fought alongside & against both Jedi & Sith, the respect for them as warriors does not extend to an acceptance of their mysticism and dogmatic obsession with one another. Most Mandalorians have no desire to tarnish our traditions and disciplines with it's use, and at best consider it a crutch. If one cannot ignore it's presence and it helps you a little, fine, but Jedi and Sith will only try to use you if discovered, so best let it be.

Beliefs:

Mandalore, and it's sister world's, are fully modernized societies; and as such have grown more and more secular over the years. While this may separate them from the extremely literal dogma of the Mandalorian Crusades, the belief system and its values are the heart and soul of their society. The unifying of the Mando'ade as one people, the glory of seeking challenge and facing conflict head on, the commitment to discipline, and the rite of the strong are as relevant as ever to Mandalorians. Even if an individual does not believe in the literal Gods of old, it is more common than not to casually refer and attribute these ideals to them as a show of reverence for that which is greater than oneself.

Pantheon:

Akaanati'kar'oya—the "War of Life and Death", creation myth once taken literally revleaing the Old Gods:
  • Kad Ha'rangir: The destroyer god, represents change; often praised with ritual combat
  • Arrasuum: The sloth god, represents stagnation; Ha'rangir's natural opposition
  • Hod Ha'ran: The trickster god, represents the fickle nature of fortune

Manda: the more contemporary concept of the "oversoul" or collective essence of Mandalorians. Manda is very representative of the shift away from the Old Gods, and into a more allegorical understanding of their beliefs.


INTENT
This faction serves to provide a continuation of The Chosen, & Death Watch for Mandalorian players. With a Mandalorian background and core player group this will allow the exploration of cultural, religious, and political ideas within such a group, and how they interact between themselves as well as outsiders both on and off the battlefield. By allowing non Mandalorian characters into the faction, under the moniker of the Mandalorian Foreign Legion, players will be able to explore the concepts of brotherhood between warriors with varied cultural and religious backgrounds, and how such interactions affect and motivate changes in character’s view and beliefs.

Due to the nature of this faction it will give players who enjoy 'plots' and 'schemes' as this faction's main goal will be the expansion of Mandalorian power. This expansion will take multiple avenues, be they espionage, economic, or military conquest.

ASSETS
Rising directly from the remains of the Chosen, and later Death Watch, the Dominion retained control of their resources and assets. Their numbers swelled after the Battle of Mandalore, their new legitimacy as a government drawing more soldiers from the Mandalorian Civilians.

Reorganizing the armed forces of Mandalore into the Mandalorian Legion, the Dominion is poised for war. While comprised mainly of Mandalorians, The Mandalorian Legion accepts all who are willing to fight in the defense of Mandalore and its territories. Members of the Legion bear the rank of SuperCommando, and they are skilled in a broad range of warfare, ranging from guerilla tactics and infantry fighting, to space combat.

The Mandalorian Protectors as a whole haven't fully joined the forces of the Mandalorian Dominion, biding their time while they await the arrival of a worthy Mand'alor. However, several individual Protectors have taken it upon themselves to join the Dominion, serving as the elite of the Dominion's armed forces, a position of incredible honor and prestige.

Territory:
R-14
R-16
O-7
Facilities:
Roon

Secret Military Base
Mandalore
Ha'rangir's Fortress
G'wenee
Garrison
Geonosis
Factory
Tatooine
Secret Military Base
Concord Dawn
Garrison
Concordia
Factory
Kalevala
Secret Military Base
Bothawai
Garrison
Intelligence Headquarters

Naval Assets:
1 Empyreal-Class Star Destroyer
4 U-Class Frigate
3 War Leviathans
7 Corvettes (2 Shukala Class, 6 Rigid Class)
234 Starfighters + Compliment
216 CCT Claw-3 Interceptors + Compliment
6 Bombers
5 Heavy Freighters
5 Escort Freighters

Armor:
5 WA-12 Attack Walkers
4 MR-100 Assault Tanks

Personnel:
3350 Combat NPCs
Naval Personnel - Crew

Roster:
Prime Minister:

Veryc Almec (@Arclight ) (FL)
Mand'alor:
Talia Al'saif (@Sreeya )
Protectors:
Aethon Kast (@Kori Buor (AFL))
SuperCommandos:
1/10/17 - Roster edit, added edit log.
1/11/17 - Roster edit.
1/14/17 - Roster edit.
1/15/17 - Roster edit.
1/17/17 - Roster edit.
1/18/17 - Roster edit.
2/5/17 - Updater per approved Expansion Request.
 
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Arcangel

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RANK AND STRUCTURE




Prime Minister

Mand'alor

The Prime Minister of Mandalore is the highest government office in the Dominion, only rivaled in power by the Mand'alor them-self. While the Mand'alor's focus is military in nature, the Prime Minister oversees the day to day running of the Dominion, oftentimes assisted by a Chief of Staff. The Prime Minister is responsible for the civilian, political, and economic welfare of the Dominion. The Prime Minister can often be found dealing with the Council of Clans, meeting with foreign dignitairies, and arranging trade agreements and manufacturing contracts. While the Mand'alor leads the Legions of Mandalore, the Prime Minister greases the war machine of the Dominion, ensuring that the armies are well outfitted and that the fleets are without equal.

The Mand'alor is the ruler of the planet Mandalore and its territories. High Commander of the armed forces of Mandalore, Head Chieftain of the Clans and Houses, the Mand'alor shares power only with the Prime Minister of Mandalore. The primary focus of the Mand'alor is in orchestrating the grand crusade of the Dominion, attention focused outwards onto the wider galaxy, marshaling the Legions of Mandalore for war. Leaving most of Mandalor's politics to the Prime Minister in order to better focus on the war effort, the Mand'alor will still occasionally be involved in dealings with external factions and governments to further spread the influence of the Dominion.

Kovid'alor

Protector

Kovid'alor or Head Chieftain are tasked with the tremendous responsibility of overseeing multiple clans, and assisting in deciding the direction of the faction as a whole. Clans are rolled up into 5 specific houses, each of which have its leader, whom sits on the Council of Clans. These Kovid'alor are tasked with the responsibility of structuring and organizing their houses and the clans under them. This is a position of utmost respect and honor and a testament to the Mandalorian's leadership and strength. Though individual Alors can make decisions for their own clans, the overall direction of the umbrella house falls upon the Kovid'alor. Kovid'alor obtain this coveted rank by becoming a leader among clan leaders and forming a powerful network of warriors with strong familial foundations, and leading the Dominion to lay these foundations throughout conquered space. Kovid'alor are chosen by Dominion leadership.

Mandalorian Protectors are considered to be the most elite warriors of the Dominion. Hand picked by Dominion leadership based on their combat abilities and loyalty to the Mand'alor, Protectors forswear all prior allegiances, familial or military, and answer directly to the Mand'alor. The Protectors are loyal to the Mand'alor, but not to a fault. While a Protector would never challenge their Mand'alor unless under the most dire circumstances, it is not without precedent for the Protectors to abandon their posts under an unworthy, incompentent, or otherwise unfit Mand'alor. The duties of a Protector are many, the foremost of which is personally guarding the life of the Mand'alor, the Prime Minister, and occasionally other high government officials. Of equal importance is their duty as peacekeepers among the Houses and Clans. While they overlook most minor conflicts, even the rumor of inter-clan or house warfare is sure to bring about the swift and decisive attention of the Protectors. Lastly, but not least important is their function as military leaders, often leading sector wide campaigns at the behest of the Mand'alor.

Alor

Captain

Alor is first step into the branch that leads into clan leadership. The Alor title is designated to Commandos that have proven themselves in building up a robust and active clan to become its chieftain. The Alor has say over his clan's direction, structure, policies and how it interacts with other clans. While they are also responsible for commanding troops in the battlefield, they are largely centered around those within their own clans. Clan leaders can be chosen by the members of their clan, with the approval of Dominion leadership. While their power to decide larger policy is limited, they are expected to advise their Kovid'alors in what policies would be in the best interest of their clan.

Dominion Commandos showing exceptional ability in the fields of leadership, combat, and activity, are often promoted to the rank of Captain. Commando Captains can be found leading their fellow Mandalorians on the battlefield, often in the thickest fighting. Commanding their own battalion, Captains have many duties and responsibilites. Rousing the morale of their fellow commando's, spearheading planetary campaigns, special operatoins, and defending Mandalore and its territories. It is important to note that many Captains will not be selected as Protectors, and it is not expected that they do so..
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Commando

The base rank for player characters of the Mandalorian Dominion, Commando's form the bulk of the Legions of Mandalore. While comprised mainly of those bearing Mandalorian heritage, the Dominion accepts all into their ranks who are willing to fight in the defense of Mandalore and it's territories. Undergoing grueling training regimens that build on whatever military training they might have previously had, Dominion Commandos are skilled in a broad range of warfare, from guerrilla, commando, infantry tactics, armored and space combat, and more. They are also well trained and capable combatants in a wide variety of terrains and environments..
 
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Prudence

[ All I am surrounded by is fear — and dead men ]
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to move threads in the codex so it doesn't junk it up.
 

Prudence

[ All I am surrounded by is fear — and dead men ]
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to clean the codex
 
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