vamp's workshop

vamp

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Biographical information​
Homeworld
Born
Aliases
Serenno
475 ABC
None

Physical description​
Species
Gender
Height
Mass
Hair color
Eye color
Skin color
Cybernetics
Scars

Human
Male
1.78 meters
65 kilograms
Brown
Blue
White
None
None

Chronological & political information​
Affiliation(s)

Master
Independent
__Stock broker
None


.

Jon Demici

"That's business, baby."
—Jon, shortly before selling his speeder for one third its price.​

Jon Demici was a male human stock broker and former noble living during the Fires of the Rebellion era. The seventh son born into the wealth of House Demici, he was sent off to Coruscant to live with his relatives. After a disagreement with his parents when back on Serenno, they sent him back, and he went on to study finance. He dropped out halfway into the course, seeking to start his own brokerage firm among the lower levels.


Biography

Jon was the seventh son of a noble family in Serenno, and by the time he was born, there were no scraps left to hand down to him. His parents, considerate as ever, shipped him off to live with his two uncles on Coruscant, in hopes that they may raise him with the attention he would never receive on Serenno. He was only a few months old when he arrived to the city-planet, a world that would grow to be his real home. His uncles were happy to take up the task, and raised him like the son they never had.

Jon grew up somewhere near the middle levels, though his uncles—who had been cut off the family tree following their marriage—occasionally took him to whatever noble events they were invited to. He didn't care much for the galas and balls though, instead basking in the credits his relatives showered him. He grew to appreciate the value of the credits much as he breezed through an unremarkable childhood. Once in his teens, his uncles slowly allowed him access to their vast knowledge of family gossip, from the mundane to the shocking—and even disgusting. He slowly came to know that he was adopted, though he was not upset as one might expect; he was happy to have been adopted by an actual loving family. Jon also came to know that Uncle Demici had been kicked out of the House when he married his boyfriend, who was nothing more than a commoner he'd met on a space station. Uncaring, the two left Serenno and came to Coruscant, where they made a life tailoring suits for the planet's businessmen, politicians, and nobility. Jon, too, was set to become a tailor, until one fateful visit to Serenno when he was 18, where he met his biological parents for the first time.
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It was a normal gala that they had organized so that they could showcase their seventh and youngest son, to show what brilliant young man he had become. Jon, however, showed up strung out on spice, and procedeed to pick a fight with his father, during which he not only taught the nobles present some new expletives from Coruscant, but also revealed several closely guarded family secrets in front of representatives from every great house in Serenno. This, quite obviously, didn't sit nicely with his father, and Jon suffered the same fate his uncle had. He was struck off the family tree, then shipped back home to Coruscant, where he went on to study finance.

After a few years, finding that it was not for him, Jon dropped out and started up his own brokerage firm in the lower levels, where he made a business taking advantage of the poorer denizens of Coruscant.

Personality & Traits

"Dog eat dog—sure—but how about dog eat cat? Dog eat mouse, even."
Jon has grown to be quite the charming young businessman. At least, that's what he appears to be to his clients, whom he manipulates into investing large sums of money into small companies to bring up the commission, only to con them out of their hard earned credits. He had no moral compass when it comes to business, and he considers himself to be a visionary. When he isn't robbing people of their money, he's partying or doing drugs—or both. Jon has become very well known in the cantinas around his office as the life of the party and a valuable client due to his habit of just throwing credits around.

But he's a rookie. There's a reason he operates among the lower levels. Jon is too new to the scene for anyone to actually take him seriously, so he's forced to stick with conning the poor man while he eyes the motherlode. He's driven, and knows what his goal is and where to achieve it—all he needs to do is go out and do it.

He's vulgar, self-absorbed, and maybe a little fekked in the head—but goddamn is he effective.​

Powers & Abilities

Persuasive — Jon could convince a bantha into the jaws of a sarlacc. He knows how to phrase things to make them sound as convincing as possible, all the while serving them with so much charm you want to bring him home to your parents. And the best part? He doesn't even need the Force to do it.

Educated — Sort of. He did start studying finance, but dropped out. Still, Jon got just enough information out of school to ensure he knows what he's doing. As for everything he doesn't know—he's learning as he goes.

The Little Guy — He's got no interest in the war. Jedi, Sith, Republic, Empire—it doesn't matter to Jon, so long as his business is profitable. Every government will be a pain in the ass when it comes to the illegal side of his firm, so he doesn't care what seal the enforcers knocking at his door wear.

________________________________________________​

Equipment
He's got no reason to carry a gun, but when walking home late at night, Jon remains strapped with a hold-out blaster, just in case the scum of the lower levels decide to have a go at the pretty boy in the suit. Usually close by—either in his speeder or in his office—he's got a VBP-11 at the ready. Other than that, he carries the usual: commlink, datapad, wallet, keys, and always—and I mean always—a bag of spice and a deathstick, tucked away in a small box in the inside of his suit.

Assets
SS-44 Bident, Jon's vehicle of choice​


Roleplay Threads

  • Chapter I: Fresh Out of School

    1. Thread name — Thread description.

 
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vamp

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Jordan Demici was a male human stock broker and former noble living during the Fires of the Rebellion era. The seventh son born into the wealth of House Demici, he was sent off to Coruscant to live with his relatives. After a disagreement with his parents when back on Serenno, they sent him back, and he went on to study finance. He dropped out halfway into the course, seeking to start his own brokerage firm among the lower levels.
 

vamp

dark side aficionado
SWRP Writer
Joined
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Messages
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Battle of Al'doleem​
Date

Place

Outcome












500 ABC

Al'doleem

Imperial tactical victory
•The Galactic Alliance is forced to flee​

Rebel strategic victory
•Galactic Alliance successfully evacuates the base on Al'doleem
•Many Sith are killed​
Combatants​
Old Empire

Imperial Republica​
Galactic Alliance

Mandalorians

Commanders​
Several Imperial Overseers​
Several rebel Generals

Strength​
Old Empire
Many Acolytes
Many Agents
1 mercenary
Many ground troops​

Imperial Republica
Many Acolytes


Galactic Alliance
1 Jedi Master
Luy
Many Jedi Padawans
1 mercenary
H5PAD
Many ground troops​




Mandalorians
2 Marauders
1 War Councilor
Daniel Solus†​

Casualties​
Old Empire

Imperial Republica
Galactic Alliance
Aro Saa




Mandalorians

Lore information​
Type

Site lore

.

Battle of Al'doleem​
"Come and play, you bastards."
—Aro Saa⁽¹⁾
The Battle of Al'doleem, also known as the assault on Al'doleem was a major battle fought in 500 ABC and was considered to have been won by no one. The battle was an Imperial invasion, aimed at destroying the Galactic Alliance's Old Temple hidden on the remote river moon Al'doleem.
Contents
1.Prelude

2. The Battle





3. Aftermath

4. Intent

Prelude

During the Kaggath between Darth Vrael and Empress Lyanna Drast, a skirmish occurred on Nar Shaddaa. Varyn Rask, Tasha Blackwell, and Zul Kressh encountered Jedi Master Aurora Blackwood, her Padawan Arda Breaux, and rebel Tyler Ward, their verbal exchange on the street quickly heating up and turning to combat. Though the Sith originally assumed they were dealing with Mandalorians, Padawan Breaux quickly proved them wrong by igniting her lightsaber at the beginning of the fight. Following a scuffle, Master Blackwood and Tyler Ward both fled, leaving Arda alone. She was captured by the Sith and taken before Darth Vrael. The interrogation that followed saw her divulging the information of nearly every rebel base in the Galaxy, after which she was quickly discarded and thrown back to her cell.

Shortly after, Jedi Master Valentine Rayth sneaked into the Sith Academy on Korriban and rescued Padawan Breaux, who later alerted the Alliance that their locations had been compromised. The rebels packed up and started the evacuation effort, but they were not fast enough...


Red Right Hand

"Do you feel that in the air, Vian? You must feel it... it's the Change."
—Valar Dohaeris​
The attack began with the first Imperial units being deployed just a few kilometers away from the base. A team was sent early to check the perimeter and ensure no traps had been set, lead by Acolyte Valar Dohaeris and Acolyte Vian Windrider. The two encountered opposition shortly after Imperial forces clashed with the rebels, and the two engaged Marauder Radth Kelborn and Padawan Pho Gorcru in battle. It was a short skirmish, only lasting a minute at most, but much happened.

Vian fell to Radth's blaster bolts, which razed from his hip upward into his gut from point blank—impossible for the Sith to dodge. The Mandalorian did not even have time to cool his blaster before the second Sith fell; Valar accidentally ignited one of his lightsabers prematurely during a saber lock in a move that should have ended the duel but resulted in him cutting his own arm off. He fell, and Radth double tapped both Sith to ensure they would stay down. Imperial forces pushed through, nevertheless, though many fell to traps that the two should have disabled.

No Escapees

"It's a quiet day, all things considered."
—Wes Thul-Drast​
Aware that the rebels may still be using the base—despite reports indicating it had been abandoned—the Empire sent several troops to man anti-air guns into position to shoot down any escapees. This team was lead by Acolytes Wes Thul-Drast and Doz Noth, two Sith tasked with overseeing as the technicians set up the cannons—and to defend them.

Jedi Master Luy—who had been one of the founding members of the new Jedi Order—arrived shortly after Sith moved in. Marauder Varus Wren appeared as backup, sticking to the trees, from where he attempted to shoot at the Sith as they dueled the Jedi Master. Wes Thul-Drast fell shortly after the battle began, as he tried to pivot from a slash from Luy, only to turn directly into a flurry of bolts Varus had shot at him.

Doz Noth, being a combat medic, sought to help her fallen companion, but was taken down by the Jedi shortly after. What had been meant to be a support to the main battle had turned into disastrous failure. The Alliance claimed the cannons, and Wren shot both of the fallen Sith while Master Luy looked the other way.

Many rebels escaped, but there was still the main attack going on.

First Steps
"Welcome to Al'doleem, you black-hearted bastards. Let's dance."
—Aro Saa​
The main attack saw Imperial troops storm the gates of the Temple, with a small team lead by Varyn Rask and Artarion Sekt. The two were stopped a few moments after entering by Mandalorian War Councilor Dan Solus and Jedi Padawan Aro Saa. What commenced was a brutal firefight, with the Jedi originally standing back and firing potshots at the Sith while Daniel took the brunt of the hits, but quickly ran into the thick of the fight. Steel clashed with plasma as Mandalorian fought Sith, but quickly found he was no match. Dan was bisected at the waist while trying to fire a violator, cut down after being outsmarted by Artarion. His Jedi companion fell quickly after, burned to death by Varyn Rask.

It was a brutal end to a brutal fight, and Sith forces pushed deeper into the temple, taking no prisoners. Some were even ready to chalk it up as a victory, but they soon found they were mistaken.

For the Empire
"There is a Force user nearby. Use caution."
—Sythe​
Reports came in of a small pocket of rebels hiding out in outpost less than a kilometer away from the base, and a team of Imperials were sent to investigate, aided by a mercenary. Agent Q'san Torobah, Sith Acolyte Sythe, and Red Skull Gang member Markus Valentine sought to lay siege to the base, but the operation went South. Despite being outnumbered, Jedi Padawan Devrim Wolfe and assassin droid H5PAD held their ground, putting up a fight. After a brief scuffle, the Jedi was able to shoot Sythe to death as H5PAD took out Markus with several blaster bolts—one from a Lullaby heavy pistol. The assassin succumbed to his injuries shortly after, finding that Markus still had a little fight in him—as the mercenary fell, he got off a few shots on the droid, downing him for the fight.

Seeing his teammates fall, Q'san fled without a second's thought, off to base to lick his wounds. The Jedi had fought hard and saved the rebels; they were considered successful by most accounts, though the Empire would never admit it.

Aftermath

Most rebels not on the front lines managed to flee the base during battle, resulting in a mission success for the Alliance. The Empire's losses were staggering—they lost 5 Acolytes and a mercenary in quick succession, alongside the rest of the ground troops that fell. The Mandalorians, however, only lost a single man—but that was enough. Having a War Councilor fall while defending a Jedi base angered the leading House Solus, and shortly after the events of Al'doleem, they pulled out of their alliance with the Galactic Alliance.

Only 3 of the leading Acolytes and Agents made it out of Al'doleem: Varyn Rask, Q'san Torobah, and Artarion Sekt. Artarion fell shortly later to Mandalorian forces, but Q'san persisted, going on to fight in several other campaigns. Varyn rose quickly through the ranks and eventually defected from the Imperial Republica, becoming a Sith Lord in the Old Empire. When Darth Vrael was assassinated by Raz and Leandros Solus, Varyn stepped up and took the throne and became the new Emperor.

The Jedi were forced to abandon one of their first temples and the Alliance's central base, and Al'doleem was not the only world they evacuated—during the events on the river moon, rebels were also fleeing from Naboo, Tatooine, and Hoth, scattering throughout the Galaxy. This exodus ensured the Alliance would live to see another day, but many rebels and Jedi went MIA shortly after.

Intent

To have a write up for an important historical event that took place this TL and to help newbies make sense of one of the early battles.
 
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vamp

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General information​
Organization type
Leader(s)
Subgroup(s)
Members





Headquarters
Locations

Criminal organization
@Milo Vemec Drast
None
@vamp
@Cardinal Paroaria
@Kholvar Varaxes
@Louis Daele
@Drask the Hutt
@Hask Jen
Dromund Kaas
Kessel, Dromund Kaas

Historical information​
Date founded

500 ABC

Other information​
Affiliation

Neutral

.

The Exchange

"U kulle rah doe kankee kung."
—Nor'baal Fanth upon being killed by Milo Vemec-Drast⁽¹⁾

The Exchange was a criminal organization founded by Caitlin Aislin with the help of Gillian Rel. When Cait betrayed Gil and turned to the Sith, the latter chose to leave the organization, and Hutt crime boss Nor'baal Hutt took advantage of the power vacuum that followed to take control. Following a few decisions that angered the Empire, the Emperor dispatched Milo Vemec-Drast, a long time associate (and friend) of Nor'baal's. Milo killed Nor'baal and absorbed all of his assets, taking on leadership of the Exchange under another persona—Olin Tisbar, enterprising spacer.

History

The roots of the Exchange were planted in the Lusty Lekku, a small cantina on Nar Shaddaa, popular in the area and known for its friendly vibe. Caitlin Asilin originally started it to be an organization that specialized in spice, smuggling, and information brokering, though its membership grew quickly and saw it become much more than that. At its peak, the Exchange was one of the best-known criminal organizations in Hutt space—which soon became Mandalorian space—and many called on them for everything from protection to cheap muscle, with many of its lower-ranking members looking to prove themselves by taking on jobs of varying importance to showcase skill.

Cait had originally trained on Korriban but fled back home to Nar Shaddaa before the Exchange was created, and she soon found her past catching up with her as the organization slowly grew. People in high places slowly began to take note of the Acolyte that had fled, and one soon took interest. After Cait met with Darth Vrael to organize a mutually beneficial partnership with the Empire—resulting in the construction of a facility on Dromund Kaas—Dark Councilor Darth Victress began contacting the woman, and slowly grew to wield more and more power over Caitlin. She issued her ultimatum after the Emperor died—become a Sith, or face the consequences.

Too far gone down the path of the dark side, Cait met with Gillian and informed him of her apprenticeship to the Sith Lord. The man did not take it well, and their relationship slowly stagnated—until their final meeting, when she assaulted him, nearly taking his life with her lightsaber and then fleeing to finish her training in Sith space.

But she never arrived. Cait went missing, and Gil did not want to take the helm. He took a few assets and left the Exchange, leaving it to the Councilors of the organization to decide what they will do. Nor'baal Fanth quickly stepped up and took power, and the Hutt had just gotten into the swing of things when he made a grave mistake.

He issued a bounty both on Cait and on her master, Darth Victress, the latter of which reached the ears of the Emperor. Taking note that one of the Sith he had found he could rely in—Milo Vemec-Drast—was a close friend of Nor'baal's, he asked the Drast to show his loyalty to the Empire in a simple, but powerful way—through the betrayal and killing of Nor'baal Fanth.

No sooner had the issue been ordered that the slug lay dead, and Milo took all of Nor'baal's assets, claiming ownership of the Exchange under the name Olin Tisbar. His persona was that of an enterprising spacer who had risen through the ranks and stepped up during the power vacuum following the Hutt's death, and for the most part, the Exchange returned to its normal activities—smuggling, mining and distributing spice, and everything else it formerly did.

Organization

The Exchange is ruled by a CEO—also known as "Boss", "Overlord", or "Lorda," with a Council that advises him and wields control over various assets. Its Enforcers are tasked with keeping the order among the lower ranks and serving as an extension of the will of the Council and the CEO. Its operatives are its foot-soldiers, doing all the dirty work from chasing bounties to forcefully seizing new business space.

  • The CEO — Also known as Boss, Overlord, or Lorda, the CEO is the supreme leader of the Exchange, wielding sole executive power over the organization. The CEO has the ability to mobilize any of its assets at any time for whatever purpose, and they effectively "own" the organization.
  • Councilor — The Council is a small group of individuals (usually 3 to 5) that serve as "managers" for whatever assets they are given control over. They advise the CEO, who may call on the Council to vote on important decisions, and serve as the leaders of the Exchange in case anything happens to the CEO, democratically deciding on a new leader or direction for the organization.
  • Enforcers — The Enforcers are the "officers" of the Exchange, tasked with keeping order at its establishments, facilities, and among its ranks during strikes. They usually wield control over small groups of well-trained thugs, as well as over some facilities and territories.
  • Operatives — Operatives are the bulk of the Exchange's ranks, serving as its ground troops. They take on the less delicate tasks, from seizing property from others to quelling any uprisings in Exchange-owned mines and the like, among other things. They are the standard mercenaries, loyal only to the Exchange, and are known to sometimes take on other jobs such as bounties and the like in their spare time.



Assets

Locations

Though it began on Nar Shaddaa, the Exchange no longer has holdings on the planet, as a result of Gil taking the Lusty Lekku and the spice-storing warehouse on the moon. Instead, the HQ of the Exchange is on Dromund Kaas, inside the LL Manufacturing factory.

Locations include:
  • LL Manufacturing — A stim manufacturing facility, LL Manufacturing has become the Exchange's Head Quarters in its time of need, despite its location inside Sith space.
    • NPC staff
  • Spice mine on Kessel — The first of the Exchange's more important aspects, its spice mine quickly became a very valuable asset and a steady source of income for the organization. It is guarded heavily and visitors are generally only permitted by the CEO or a Councilor, though Enforcers are allowed to conduct business if they need to.
    • NPC guards and staff

Vehicles

The Exchange has no "fleet" other than the ships of its members and a few freighters and starfighters at various locations.

Misc.

Currently N/A



Blue indicates a strong alliance/friendship
Yellow indicates neutrality
Red indicates an enemy



CEO
@Milo Vemec Drast as Olin Tisbar​

Councilors
N/A​

Enforcers

Operatives


To provide a write-up for the Exchange.​
 
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vamp

dark side aficionado
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Joined
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200
General information​
Alignment
User(s)
Neutral
Many

Lore information​
Type

Site lore

.

Force Sight​

"Foolish to assume one needs eyes to see."
—Unknown Miraluka
Force sight, also known as Force vision, is a Force ability that permits its user to "see" their surroundings through use of the Force. Known to be used by some species (such as the Miraluka) from birth, most Force sensitive beings were able to practice Force sight in some way or another, while more experienced users had a better grasp of the ability.
Contents
1.Overview

2. Intent

Overview

Force sight is one of the most common and universally taught abilities in the Galaxy, being used by Sith and Jedi alike to train younglings the basics of wielding the Force. Some species, like the Miraluka, learn it from birth and "see" using the Force their whole lives. When using Force sight, users generally report an understanding of their surroundings in 360° as if they are looking with their eyes. Additionally, many report that each different Force user—when not hiding their presence—has their own aura, which ranges in color, size, and shape, based on the person. Individuals known for their valiant acts and iron will to protect all life can have a white or light blue aura, for example, which extends and has a very prominent presence in the Force. Feared champions of the dark side may have black or red auras, which drip onto the fabric of the Force like tar, emanating various feelings, from coldness to hotness, or rage to pure bloodlust, among others. This is not always the case, as no two auras are the same, and are known to manifest in every conceivable color.
daredevil-radar-sense.jpg

Another example of what a user sees through Force sight.
Force sight lends users with a three-dimensional map of their surroundings in their mind, "showing" them everything from the obvious—nearby objects or people—to the more specific details for more experienced users—wind patterns, cracks in the foundation of buildings. This ability can be life saving, being a useful tool for any Force user that finds themselves blinded—whether it be because of stun/concussive grenade, or any other reason. Different Force users have different perceptions of the world while using Force sight, finding that it manifests in various ways—for some, it acts like a radar, while others see the world as it is, but tinted another color, usually white.

Force users are constantly using Force sight, to an extent. It is what helps them feel when something is amiss or when someone is tapping into the Force, but it takes a conscious effort to become aware of their surroundings when their eyes can't help them. While not particularly taxing, it takes training to properly learn how to use Force sight; average users settle with being aware of things in their immediate vicinity, while others go on to learn how to sense which way the wind is coming from, or how to notice small details in one's body language that can indicate anything from their emotion to whether they're lying.


Level Requirements

This is a Force power that can be used when a character is at Level 1. It does not require a plot to learn, but users will find that their ability to use Force sight becomes more and more refined as they level up.​

Intent

To have a write up for one of the most basic Force abilities for reference.
 
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vamp

dark side aficionado
SWRP Writer
Joined
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500

General information​
Alignment
User(s)
Neutral
Many

Lore information​
Type

Site lore

.

Psychometry​

"Hindsight is 20/20."
—Old Galactic saying
Psychometry, is the Force ability of acquiring information about people or events associated with an object solely by touching it. Whoever uses this ability receives input from sight, sound, and emotions from the object. Psychometry is a difficult skill to master, and is frowned upon among the Jedi due to the possibility that the strong feelings may taint one with the dark side.
Contents
1.Overview

2. Intent

Overview

Psychometry is an old ability, passed down for generations through tomes, holocrons, and word of mouth. Those trained in it can be found among the ranks of many Force-sensitive groups, but not many grow to fully grasp how to practice psychometry. It allows the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. Psychometry is easier to use on personal objects that were used frequently. Objects that were used once or by several people often make the use of this power difficult, though it is still possible. This skill is useful for tracking though it is not useful in open battle and would fail to render useful information at times. It takes a few seconds—sometimes even minutes—to properly get all the information out of an object, and thus requires the undivided concentration of its user.

Dark siders are able to use psychometry to tear information even from the minds of those recently diseased, though only minutes after they died. Attempting it on a living being is not only dangerous, but impossible, and can result in the painful death of the victim. Jedi tend to shy away from psychometry due to the emotional toll it can sometimes take; practicing it to track the frequent wielder of a weapon that has been used to murder can taint the user of this ability with the dark side, as well as show them sights and force them to feel emotions that can be traumatizing. Thus, it is generally restricted among the Jedi Order. Sith, however, are free to learn all they can about psychometry from archives, provided they can find the information on it.

Level Requirements

This is a Force power that can be used when a character is at Level 2. Due to its complexity, it requires a 1-2 thread plot to learn.​

Intent

To flesh out a canon Force power.
 

vamp

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LCXNasq.jpg

_N A M E
MILO VEMEC-DRAST

_F A C T I O N
SITH

_R A N K
CRUSADER

_S P E C I E S
HUMAN

_A G E
25

_G E N D E R
MALE

_H E I G H T
1.88 m

_W E I G H T
70 kg

_F O R C E
YES

B I O G R A P H Y
Born on Serenno, Milo was thrust into a life of royalty. His parents were both high-ranking nobles, though he wasn't in the direct line of succession for anything beside their estates, and they were not the most loving, which is common among noble families. He was raised in a castle by servants, and spent his early childhood living the same life any other Drast was living, whether they were on Serenno, Alderaan, Coruscant, or Kuat. He began sparring when he was 7, with a professional instructor. The instructor was met with criticism from Milo's parents and their friends, their complaints audible during the weekly bingo night in one of the castle's parlors. Nevertheless, his training continued until he was 10, when he was tested for Force sensitivity and taken in by the Sith to train on Korriban. He studied at the academy until graduating, and went on to study astrophysics on Coruscant, his Drast blood ensuring he is allowed to spend a few years doing his own thing before he was thrust onto the battlefield. This was a time of peace, either way, and soldiers were not desperately needed as they are now.

He began heading out on expeditions to the lesser-charted regions of the Outer Rim, his fascination with space not sated until he was able to learn in a more hands-on manner. Milo's expeditions all went well, until he ventured off into the Unknown Regions. With a crew of 5 other men, they headed off into the Galactic West, several sectors off from Sith space, in a region known for strange occurrences, from mismatching energy levels to reports of supernovae where stars did not even exist. Some local space-farers feared the area, saying it was home to an ancient being, but most dismissed it as fearful spacers trying to make their lives more interesting. He sought to finally lay any rumors to rest.

He was out on a space walk only meters away from the ship, investigating a crater on an asteroid. He turned to return the samples to the ship, only to find himself on a completely different asteroid, his ship a small dot in the distance. Unnerved but determined, he leaped from rock to rock in hopes of getting back. Somewhere along the way, things went wrong. He missed and was sent flying into space, his EVA suit the only protection he had from the vacuum.

The Drast spent weeks floating through space, until he became delirious. In this state, he hallucinated, having visions of a creature as big as star systems and as old as time. It spoke to him for days, though he has never divulged what it said. The creature ended the discussion by asking him to come to it, only to find resistance. Milo was no weak-willed space farer, however, and it seemed the creature was only manifesting in his dreams because it was too far away to actually have any other control over him. Being a trained Force user, he was able to erect walls in his mind to protect himself from further probing, and was surprised to wake on his ship a day later. His crew said he'd been in a coma for weeks, and he slowly became unsure of whether he'd dreamed the entire encounter or if it had happened. Nevertheless, upon his return home, he began spending more time in Sith space, his focus shifting away from space and on to the dark side and the occult. The Drast's mentality had changed during the expedition, and it was clear he was now an ardent believer of the rule of the strong, though he refused to explain what changed his mind. He was no longer the spoiled Drast child that had wanted to be a scientist instead of a warrior.

When the Old Empire defected, he was one of the first to join it, not facing much difficulty considering Serenno was part of it, and his titles remained unaffected—not that he cared about the estate much. Though willing to accept it, he sought out to gain his own possessions, that he himself worked hard to earn, not just inherited due to his name. Thus, his venture into the criminal world began, with one visit to Hutt crime boss Nor'baal Fanth⁽¹⁾. The two quickly grew to become friends, and together were able to intercept a suitcase of violators during a meeting between smugglers⁽³⁾. This was the first of many increasingly ambitious missions together, the slug and the Sith slowly amassing wealth. They stuck to Cantonica for a few months, though were forced to occasionally venture out for resources not available on Canto Bight. Nor'baal was not the only one he interacted with on Cantonica, however. Milo was known to attend many galas, such as the one where he met Eriana Fox, a defector from the Imperial Republic, and the two saw a spark.⁽²⁾.

He was, however, very active among the ranks of the Empire. Milo lead a campaign to take Klatooine in 500 ABC, resulting in a success⁽ˣ⁾. He even partook in one of the missions, where he and fellow Sith Zeven Vizs kidnapped Jabbo Desilijic Demdred, the son of notorious crime lord Basuro Deilijic Demdred⁽¹²⁾. On Korriban, he seemingly made an enemy of Cait Aislinn after taking a picture of her at a Sith event, hoping to later use it as blackmail⁽⁷⁾. Traveling out of Sith space, Milo paid a visit to the Lusty Lekku, where he intended to size up the competition and see what Cait, its owner, was all about. He was, after all, in the process of growing a business of his own, and a Sith was a cutthroat rival to have in the world of crime. As luck would have it, the bar was attacked by the Sector Rangers while he was there, but he managed to emerge mostly unscathed, leaving right before Mandalorians showed, also unknowingly escaping an assassination attempt organized by Cait Aislinn⁽¹⁵⁾.

He traveled to Mataou with Nor'baal to harvest venom from a ro hypa lizard, where they were accosted by Sith assassins sent by Cait.⁽¹⁸⁾ Mandalorians arrived shortly after, engaging the assassins in combat as Milo and Nor'baal slipped away, lizard in tow. Eager to tell the Emperor of the developments, he traveled to Korriban, where he retold the past few weeks, and ensured the Empire would not turn a blind eye to Cait's activity⁽²⁰⁾.


x
P E R S O N A L I T Y
giphy.gif

Ever since his return from the expedition, Milo has grown to realize that he had been focusing on the smaller, irrelevant things in life, and not truly living. Thus, he has chosen to dedicate himself to a cause greater than him, and no longer fears war, instead relishing the opportunity to be proactive, seeing change as progress. Although raised living the posh Drast life, recent years have seen great change in Milo. While once a fearful and weak noble, he has now turned into a true champion of the dark side, who believes that the strong are required to rule over the weak, lest the Galaxy turn to chaos.

Despite his reluctance to identify as a noble, he can't help but still carry a Serennian accent, along with some interests his Old Empire compatriots might deem "posh." He is still an intellectual, interested in philosophy and sciences, but now they are merely a hobby to occupy his free time, and he focuses instead of strengthening his bond to the dark side or planning another campaign to sweep more worlds into the Empire.

While on other worlds his name would open doors, on Korriban and in the Old Empire it merely establishes a glass ceiling that he must shatter to prove himself to be a true Sith, not a pansy who poses as a warrior. Offworld, however, he tends to make use of the "Drast" name, particularly during business dealings, finding it that it provides him credibility in professional settings. Many bankers, brokers, and the like prefer doing business with a noble who knows the ins and outs of diplomacy.

As a person, he is professional above all, exercising self restraint in social settings and letting loose on the battlefield. He is brutal as a warrior and cunning as a tactician, whether his tactics revolve around combat or diplomacy. Milo is a driven man, fueled by his undying loyalty to the Empire and his dedication to see all of his goals achieved. He lets nothing get in the way of him and his aspirations.

More intimately, he is fiercely protective of the few he loves and cares about—perhaps unnaturally so, if compared with his general apathetic nature.

x
x
[accordion=bcenter|90%][/accordion]
T H R E A D S
[/justify]
 
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It would be truly foolish to assume that Mandalore was devoid of the presence of the Force. The Mando'ade had spent centuries—no, millenia—suppressing it, pretending it did not exist. They had persecuted their own people when found to be sensitive to the greater power of the universe, but it still lingered. It still lingered in those that hid from it, but above all, it still lingered in pockets scattered throughout the land. The light had been all but stifled on Mandalore, but the war-loving nature of its people had ensured that the dark would not. It was likely that the gods of the Mando'ade were merely manifestations of this—though it was hard to tell.

They would feel the coldness from their first step into the cave. The Mandalorians had chalked the manifestations within as their own minds playing tricks on them, but they were wrong. The dark side waited within, the Force itself coming out to play. They would feel it—but they would only feel coldness. They were not sensitive to it, and that would be their greatest disadvantage. All they could do, really, is resist the torment.

They would step in and feel that coldness and dread, which would only increase as they walked further. It would grow to be stifling, and they would slowly feel the urge to stop—to lay down and accept their fate. The feeling was overpowering, but it would not be the feeling alone that would ruin them. From deep within the cave, a lone howl tore through the silence. And after it, dozens more. Something was hunting them.


 

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OBpKd8q.jpg

General information​
Constructed

Location

Builder(s)
500 ABC

Fralideja, Mustafar

Sith Empire

Political information​
Affiliation

Sith Empire

Physical specifications​
Dimensions


Composition


1200 x 400 x 400 meters

Durasteel, duracrete, obsidian, other materials

Lore information​
Type

Site lore

.

Sith Temple on Mustafar​

"Ashajontû kotswinot itsu nuyak."
—Inscription carved above the main entrance
The Sith temple on Mustafar was an Imperial base and dark side temple built in Mustafar's capital of Fralideja during the Fires of the Rebellion Era. It was constructed from scratch above a nexus of dark energy by the Sith Empire, and the project lead by then-Crusader Milo Vemec-Drast. The building quickly became one of the most active temples, being one of the only ones available outside of Sith space at the time.
Contents
1.Overview

2. Intent

Overview

The Sith Temple on Mustafar was built shortly after the Battle of Hoth, following an Imperial effort to take Mustafar. After a fruitful meeting between Milo Vemec-Drast and Miner's Guild Chairman Gaz Del'kar, the former yielded of his own accord, and the construction of the Temple began, having already been planned for months before.

The architecture was contemporary Imperial, drawing heavy influences from the style that the Empire had developed over the years: foreboding, sharp, and utilitarian. So utilitarian, in fact, that the temple itself has a lava processing plant in its lower levels, serving as a sort of dam for the rivers. With an exterior made of obsidian, it is resistant to extreme heat and sturdy, with its main points of interest being the two spires sticking out from the main body. They attribute for its height, being 3 times taller than its lower part. Though purely aesthetic, they were also adapted to serve as towers, featuring various rooms from sparring grounds to ritual chambers. Most notably, they feature the control tower that monitors all activity in the nearby airspace.

  • tumblr_oo2angtLNT1ro1e7ko3_r1_500.gif


    The exterior of the temple.
  • mtykq9upzpmoazcdcssb.jpg


    One of the temple's multipurpose chambers.
  • emperor-concept-art-throne-room-jedijpg.jpeg


    Throne room.
  • tumblr_on1l0wk1Rn1w5zrl0o5_540.gif


    Sparring chamber.
The Temple is surrounded by a thick wall and built like a fortress, equipped with a few large landing pads and an inner hangar, as well as a main gate accessible from the mountains it is built on—to the Temple's West, to be exact. The gates are made of obsidian and duracrete and can only be opened from within, operated from a control room. The Temple has hundreds of surveillance cameras. Other than the one in the West wing, there are several other control rooms scattered throughout the building for various other purposes, including (but not limited to), surveillance, fitness tracking (for Sith wanting to track their vitals while training), the medical center, and many others.

The medical center is state of the art and in the lower part of the building. A great deal of effort was put forth to ensure that it would be perfect, and it paid off. It is always active, healing everything from individuals harmed during training to those seriously injured during expeditions through nearby caves. Though most injuries treated are caused by burns from lava and the like, the medical center also stores a few samples of every known antidote available, just in case.

In its hangar are several squadrons of starfighters, ready to defend the Temple from invasion or hostile forces at a moment's notice. When a foreign presence in the airspace is reported, the fighters are quick to intercept it. Within, there are many crews of guards to protect the Temple from everything—whether it be insolent or treasonous Imperials or invading forces. They are soldiers, equipped with lethal weapons and trained to shoot to kill.

The temple has a large section dedicated to the Emperor—personal chambers, a throne room, and several other rooms designated to be used everything from war rooms to bunkers and in between.

Intent

To have a write up for the Sith Temple on Mustafar, which will be acquired through a plot.
 
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faa3e06fba529b6e435f3350208151ca.png

Biographical information​
Homeworld

Age
Level
Arkania (born on Korriban)
Adult
3

Physical description​
Species
Gender
Length
Weight
Scale color
Eye color
Scars

Arkanian dragon
Protogynous (Female)
40 meters
500 kilograms
White
Red
None

Chronological & political information​
Master

Darth Parox


.

Elaerys

"It's no womp rat, no."
—Darth Parox referring to Ela's mother​

Elaerys, also known as Ela or Elly was a female Arkanian dragon living during the Fires of the Rebellion era. She was stolen from her nest as an egg by Darth Parox while he was still a Crusader, and hatched by the Sith using pyrokinesis. From the moment of her hatching, she imprinted onto him, and the two grew to develop an unbreakable bond.


Biography

Elaerys is part of a long line of dragons hailing from Arkania, where they lived freely for milennia. after being hunted to near extinction by the locals, Elaerys' mother became one of the oldest dragons still alive, being considered venerable—her mother was 107 years old when Darth Parox and Aadya Drast killed her and stole her eggs.

Elaerys was hatched by Parox using pyrokinesis on Korriban, and he began carrying her around everywhere, the dragon sitting on his shoulder at all times. She has a sibling—Aadya's onyx dragon, Kravos, whom she gets along with and enjoys playing with.

Note: Ela is still a baby, since the plot to get the egg has just been completed, but she will eventually grow to adult, as her Level is tied to Parox's. I will be updating her bio to reflect any changes.

2bf545d44fc17719e15ed20facb57bef.jpg


Ela as an adolescent.
Personality & Traits

"Feisty."
—Darth Parox​

Elaerys is surprisingly kind for a dragon—with her master. She is intelligent—some believe her to be more intelligent than a human—and communicates with Parox through a telepathic connection. Though she doesn't speak or understand basic, she knows a select few phrases to follow, similar to the way a dog does. Parox can properly communicate with her through the Force, projecting what he wants to say to her, with the dragon replying. Parox's brain interprets her communication as simple basic with little care for grammar, but the two understand each other just fine.

She only acts up when hungry, but she is constantly well-fed. Ela is affectionate, enjoying the attention of Parox (and Aadya, who is the only other human she lowers her guard around) and begs for it whenever she feels like it. She generally nuzzles when she wants to be pet, though sometimes she growls—which many who do not know better interpret as anger.​

Powers & Abilities

Fire breathing — Ela is a dragon, and her main strength relies in her ability to spit fire. Though the flames were less potent when she was younger, the dragon has now grown into an adult, and her fire is powerful enough to melt steel and stone. She is capable of killing anything smaller than her or equal in size, and can blow up ships by breathing flames on them.

Blaster-proof — Like all other dragons, Ela's hide is resistant to blaster fire and vibroswords. Only with great effort and strength can one use a vibrosword to pierce her scales, and anything less than heavy blaster bolts simply dissipate on contact with her fireproof hide. She is not, however, resistant to lightsabers, which cut through with ease.

Loyal — Ela is loyal, above all, to her master, and no one else. She does not recognize or understand politics or factions, and thus behaves the same way with anyone she dislikes, regardless of allegiance. She obeys every order Parox gives her and is a symbol that strikes fear into the hearts of his enemies.​
 
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55543724_130124228073868_5749396999434665984_n.jpg

Biographical information​
Homeworld
Born
Aliases
Eriadu
478 ABC
N/A

Physical description​
Species
Gender
Height
Mass
Hair color
Eye color
Skin color
Cybernetics
Scars

Human
Male
1.85 meters
65 kilograms
White and black
Yellow, white
White
White glass eye
Various scars

Chronological & political information​
Affiliation(s)

Master
The Sith Empire
__Sith Acolyte
None


.

Hexad Kagortos

"Abandon all hope, ye who enter here."
—Ancient saying​

Hexad Kagortos, also known as Hex and formerly known as Kel Dolaro was a male human and Sith Acolyte living during the Fires of the Rebellion era. Born on Eriadu and having a mundane childhood, he was kidnapped by a sorcerer only a few blocks away from his home and taken in as an apprentice against his will. After spending years of travel from dark side nexus to dark side nexus on account of his master's obsessions, Hex grew tired and locked the man out of their ship while he was on a space walk to repair it, resulting in his slow death.


Biography
____________________________________

Interesting how one wrong turn can be life changing. Hexad Kagortos was able to learn how extensive the consequences of one mistake could be when he was just 10 years old, on his way home from school. He was a pre-pubescent child wandering through the streets of Eriadu—streets he knew and was familiar with, but streets nevertheless. The city-planet had never been very friendly, but it would not be the rampant crime world that harmed him.

He turned the corner into an alley hoping to take a shortcut but ran right into a Sith. Whether he was a Lord or Crusader or Acolyte didn't really matter—not like Hex could tell the difference. He did know, however, that this was a dark sider, because of the way he felt and the way he affected the world around him, with that signature stifling heat of the dark side sending small ripples out. The man was in search of an apprentice—whether the apprentice wanted it or not—and could immediately note that Hex was Force sensitive, judging by the fearful way the young boy looked at the man.

It wasn't all that hard to kidnap a 10 year old. He tied him and carried him over to his freighter, where the Sith kept him imprisoned for a few days. By the time he unlocked the door to the small room Hex was kept in, they were already passing Hutt space.

He told the boy plainly and simply that he was now the apprentice to a Sith and that he would be subservient to him until his timely death many years later, and—naturally—Hex resisted. A back-and-forth ensued that lasted a few months until the boy eventually came to terms with his predicament, after which things went as one would expect an apprenticeship to a Sith to go. He was renamed Hexad Kagortos—his last name roughly translated to "black mage" in Ancient Sith.

His particular Sith was obsessed with dark side nexuses. The man was a sorcerer, and traveled form dark-aligned planet to dark-aligned planet conducting nonsensical studies that only he seemed to understand. He roped Hex in as well, conducting experiments on him too, using him as a lab Gamorrean. He poured Hex's blood on some stones on Dathomir. He used a lock of his apprentice's hair to try to revive an ancient Sith Lord on Moraband, unsuccessfully. He made the boy fight in a gladiatorial arena when he was 15 because he'd made a bet with a local warlord—if his champion won, the Sith would earn some random artifact that later turned to be made out of plastic.

By the time a decade since his capture had passed, Hex had been witness to many displays of the dark side, though it seemed his master couldn't accomplish much more besides basic alchemy. While disappointing, he was at least glad that the man's aspirations were not too grandiose, and the sacrifices were reduced to locks of hair and the occasional cut. Hex had many scars from other ritualistic maiming, but nothing too serious. At one point, the Sith had taken his eye to give as an offering to a bunch of Dathomiri witches (who didn't even want it) and was unable to put it back in.

An opportunity presented itself—though he'd had many of those. Perhaps Hex was just having a bad day and had grown tired of the subservient lifestyle. When his master was out on a space walk to pull out a rock that had embedded itself into the hull of their ship, Hex locked him out. He didn't even wait for the man to run out of oxygen and die—he plotted hyperspace coords for wherever he wanted to go (Korriban then, mostly to report his master was dead) and then made the jump. He wasn't sure what exactly happened to the man or how gruesome his death had been, but when he reached Korriban, there was no more Sith tethered to the ship.


Personality & Traits
_______________________________________________________​
A little over a decade of subservience to a joke of a Sith (a Crusader no less, who'd thought himself fit for an apprentice) has left Hex with a basic knowledge of the dark side and cynical outlook on the world. His sense of humor is, like his powers, is dark, something called upon out of pure boredom. He's not the type that rambles out of boredom, but he's known to occasionally make a witty remark or two when things get dull.

He's an Acolyte and he knows it, so he doesn't have any delusions of grandeur as many others seem to. Hex is aware that when he grows stronger, he'll rise through the ranks. If he doesn't so be it. He's not a kiss ass, though, so he doesn't go on long monologues to pledge his loyalty to any Crusader or Lord that enters the room. He treats everyone with the mild respect he would like to be treated with, and nothing more until they earn it.


Powers & Abilities
_______________________________________________________​
Sorcerer — Trained in the occult like his master, Hex is an Acolyte specializing in Sith sorcery. He's spent time on every known dark side-aligned planet and celestial body and knows a good amount of theory when it comes to sorcery. What he needs now is practice.

Force powers — The Force is Hex's greatest and most useful tool, and he has been learning how to master it for years, seeing more success recently. He knows the basics and is slowly developing a style, delving into the more obscure uses known among sorcerers.

__________________________________________________________________________

Equipment
Clipped either to his belt but mostly hidden inside his sleeve, attached to his right forearm is Hex's lightsaber, made from an unstable red crystal. It is dual phase with a smoky black hilt and a button to extend it. He wears a set of Sith battle robes. Holstered at his side is a WESTAR-1 blaster pistol.

Assets


Roleplay Threads
_______________________________________________________


Chapter I: Passion

1. Thread — Description.
 
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Kessel was able to remain neutral for a fairly long time, enough for us to assume that it would remain that way when we can focus on taking it. While we had our sights elsewhere, the Mandalorians have snatched it and taken from us some vital economic opportunities. It's time to take it back and fix up one glaring obstacle toward Sith expansion.

We will turn their allies against them and free the slaves in their mines, and when they are at their weakest, storm the capital and force them into submission.

Breaker of Chains


Turn on the Tin Men — Open/PvP — NOT STARTED — The Azure Twilight is one of the largest criminal syndicates in the Eastern wing of the galaxy. They rule over most of the criminal underground there, and administer a large amount of spice mines and refineries. The heads of this organizations will be meeting at a previously hidden location on Kessel. They have agreed to let the Mandalorians rule unhindered if they are allowed to conduct business unhindered, but it's time to change their minds. Hijack the meeting and try to convince them to turn to our side.

Breaker of Chains — Open/PvP — NOT STARTED — Kessel is mostly known for its spice mines. They gather a lot of profit mining and shipping product to all corners of the galaxy, and the Mandalorians always receive a share. Sneak into the largest mine on Kessel and free its slaves. Let them know who liberated them and inspire them to turn on their ex-captors.

The Bells — Open/PvP — NOT STARTED — With their allies turned against them and their mines empty, the Mandalorians have lost most of the control they wield over Kessel. Land the coup de grace and storm the planet's capital, demanding their surrender.[/color]​

OOC NOTES:
» Sign ups done in the traditional main faction battle format—2 weeks after which an admin ruling determines how unfinished threads go.

» 2 players per thread

» Sign up with a link to your CS or subaccount

» Strict 48 hour posting limit on all threads
 
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HtOJkO3.png

General information​
Organization type

Location(s)

Headquarter(s)


Religious

The Unknown Regions

Den of the All Powerful One in the Unknown Regions

Political information​
Affiliation

Independent

Beliefs​
Holy text(s)


Deities


Temple(s)






Nnnr'luhh Ot Nilgh'ri'throdog'ehye

Nilgh'ri'throdog'ehye


•Temple on Jedha
•Various minor temples in or near the Unknown Regions




Lore information​
Type

Site lore

.

The Cult of

Nilgh'ri'throdog'ehye​

"Nilgh'ri throdog ehye fhtagn."
—Most common chant of the Cult
The Cult of Nilgh'ri'throdog'ehye, also known as Cult of the All Powerful One was a religious cult founded many millennia previous to but still functioning during the Fires of the Rebellion Era.
Contents
1.Overview

2. Intent

Overview

For as long as space travel has existed, so, too, has the Cult of Nilgh'ri'throdog'ehye. Even since sentient creatures began following the Purrgils and learning how to navigate through hyperspace, the Cult has persisted, completely unaffected by any events around them. They were there through the foundation of the Republic. They were there when the first Dark Jedi splintered from the Order of the Jedi and founded the Exiles. They were there for both Civil Wars that ensued, and they have been there for the past 500 years, as the galaxy slowly succumbed to chaos. They have remained completely under the radar by not interfering with anything at all. All they have done all these years has been worship. And worship they will, for millennia more.

The first cultist was inducted so long ago no historical record even stretches back far enough to make a note of it. The All Powerful One, immortal as he is and persisting as he has been, inducted them, sending them back out into the Galaxy, to spread His word. Some other cultists joined by free will and were taken to the All Powerful One for induction. Most did not, and were kidnapped and brought anyway. All return with many new memories and the sigil of the All Powerful One burned into the palms of both wrists. And it was so that the Cult's numbers have increased, though they have remained constant ever since then. It is not big; the Cult rules over no sectors, and no systems—it is even rare to find them ruling over any planets, though it is not unheard of.

Their activity is restricted mainly to the very edges of the charted and known galaxy, though there are a few active circles on every civilized and urban planet (such as Coruscant or Eriadu) at any time, if one knows where to look.

The Cult has no central ruler but the All Powerful One himself, who sometimes contacts or communicates with cultists in their dreams or by forcing them into hallucinations. Most cultists are Force sensitive; those who are not are still treated equally. Those who are Force sensitive carry on rituals, though all observe regardless. They live purely to worship the All Powerful One and to spread his word, though it is unknown why He wants His word to be spread. There are sects who believe that He will one day make an appearance and deliver the Galaxy from the chaos it has fallen to. There are others that believe He is already influencing everything that has happened and everything that will happen. Some worship Him believing He is the physical manifestation of the Force.
  • 10585a39c1e99e3e5d1dfd313d7c8655.jpg


    Cultists wear faceless garbs, for all are faceless in the eyes of the All Powerful One.
  • 11fabc70e8ea70a733570162bf7d4b3f.jpg


    The beginning of a ritual.
  • 5da10aea0aebb446868d6a123908bb75.jpg


    A ritual stone.
  • ad25a746642c893a2b030416472e22ed.jpg


    One artist's (inaccurate) portrayal of the All Powerful One as a humanoid creature.
None know whether they are correct, but that doesn't stop them. Force user cultists practice R'luh, which is similar to Dathomiri magicks and used during rituals. The Cult as a whole operates in small sects. Some have leaders, some do not. All respond to the All Powerful One, and for important decisions contact him through rituals. For this reason, the Cult remains more or less in harmony, with sects co-existing peacefully despite contrasting beliefs.

Their only holy text is the Nnnr'luhh Ot Nilgh'ri'throdog'ehye (also known as Tome of the All Powerful One) which is written by every members upon their return from meeting the All Powerful One. All write it down in one sitting as if it is embedded in their memory, because it inexplicably is. Strangely enough, every instance of the tome bears the same handwriting even though trillions have written it, and the words do not change at all. The tome details every ritual that the Cult partakes in, as well as other ceremonies or traditions. It highlights their "beliefs," in a fragment similar to the Jedi or Sith Codes:

"C' ah R'luh
C' vulgtlagln nilgh'ri throdog ehye
C' l' ah'lw'nafh ahnyth h'
C' ah'lloigshogg mg mgahehyee r'luhhor
C' ah'lloigshogg nafl uaaahoth, nor gn'th'bthnkor, nor r'luh
C' ah'lloigshogg uh'eor nilgh'ri throdog ehye"

It is one of many chants that the Cultists practice, and commonly used during the beginning of any ceremony, whether it be general prayer or a ritual. It begins quietly with one Cultist beginning the chant, but very quickly picks up momentum and increases in volume as more and more continue it. It has been described by non-Cultist observers as "unnerving" and "horrifying," and none but the Cultists themselves can properly understand what the words mean, their language restricted only to those that the All Powerful One chose to bestow it upon.

Intent

A small piece of lore to be added to the articles I write about the space Cthulhu guy.
 
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R'hul​

"Only poetry or madness could do justice to the sights I saw and noises I heard as the Cultists worked their R'hul. There are vocal qualities peculiar to men, and vocal qualities peculiar to beasts; and it is terrible to hear the one when the source should yield the other, let alone see the machinations of a creature unfathomable to the intelligent mind."
—From the accounts of an observer watching a ritual

Overview

R'hul, commonly known as "void magick" by outsiders, refers to the powers generally showcased by followers of the Cult of the All Powerful One. R'hul is similar to Dathomiri magicks in that it deviates from the norm of what one would expect when it comes to Force powers. It manifests through a dark purple mist, with tentacles forming through it, whether to grip or touch a target. There are a great many rituals one could perform through R'hul, and they include:

  • Touch of the Void — It can only be described to be similar to Force lightning. The user reaches out their hand (or other appendage, depending on species), and from it, a tentacle made out of purple mist lashes out like lightning, reaching for the target. Upon the littlest contact—which normally occurs in the blink of an eye—it doles out agonizing pain on the target, their body feeling suddenly devoid of any feeling. It is, however, a rather basic skill, though strength and range increase in experienced users. (Level 1, no plot required)
  • Mark of the Void — Similar to the Dathomiri witches' Blood Trail, the Mark of the Void involves a user tainting the target by pricking them with a ceremonial dagger common among Cultists, with runes engraved on its blade. From then, the Mark cannot be removed, and the user can track their target no matter the distance through help from the All Powerful One. (Level 1, no plot required)
  • Damnation — While the Dathomiri witches have access to Mind Manipulation, which cures a mind of torment, Damnation does the opposite. It is impossible to perform during combat and requires preparation for a ritual, during which the user offers the target to the All Powerful One, who taints their mind by driving them mad. The effects and extent of the madness vary, though most victims spend the rest of their lives horrified by that which lies in the unknown. (Level 3, 2-3 thread plot required to learn and 1 prep thread minimum for every ritual)
  • Conjuring — Just like the witches can conjure weapons out of thin air, so, too can the Cultists seek help from their god. A user can conjure a lightstaber-resistant sword, spear, or other similar melee weapon using R'hul, but only one. (Level 2, no plot required)
  • Champion of the Void — A user can imbue themselves with physical enhancements to become faster and stronger, the All Powerful One aiding them in their battles. It requires a talisman and ritual to achieve. (Level 2, plot required for talisman)

In addition, R'hul can be applied to the most basic usages of the Force such as pushes or pulls to create visible tentacles out of purple mist that guide the actions of the user for a more visual representation.

Intent

Essentially just a reskin of Dathomiri magicks for the Cult of the All-Powerful One. 3 thread plot required to learn R'hul and have access to these powers. All abilities are subject to change by the staff.
 
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Battle of Corellia​
Date

Place

Outcome







500 ABC

Corellia

Decisive Mandalorian victory
•The Mandalorians take Corellia
•Death of a Dark Councilor​

Combatants​
Mandalorians​
Sith Empire

Commanders​
Manda'lor Raz Solus
War Councilor Leandros Solus
Dark Councilor Darth Victress
.

Strength​
Mandalorians
The Manda'lor
Raz Solus
1 War Councilor
A few Field Marshals
Many Supercommandos
Rud Solus
Many Marauders
Many ground troops

Sith Empire
1 Dark Councilor
Many Crusaders
Niish Chichel†​
Many Acolytes
Many Overseers
Many Agents
Many ground troops

Casualties​
Mandalorians
A few ground troops
.


Sith Empire
Niish Chichel
Many ground troops​
Lore information​
Type

Site lore

.

Battle of Corellia​
"Hwa mhi busa'ga?"
—Ragnar Alemanii⁽¹⁾
The Battle of Corellia, also known as the assault on Corellia, or simply Capiturellia was a major battle fought in 500 ABC and was considered to have been the catalyst that resulted in the heating up of the Imperio-Mandalorian war. The battle was a Mandalorian invasion, aimed at expelling Imperial troops from Corellia and seizing control of the planet.

Prelude

Following the Battle of Al'doleem and the killing of a Mandalorian War Councilor, the Mandalorians were eager to exact revenge upon the Empire. They got that chance soon enough, assassinating then-Emperor Darth Vrael by bombing the chamber he was standing in. The chain of events that followed saw the installation of Varyn Rask as Emperor and the quick recovery of the Empire—which had, until then, been stagnating in more ways than one. It merged with the Imperial Republica, losing land while it did, but quickly regained a vast amount of territory in a matter of months, lead by a small but experienced group of Sith of various ranks.

The Mandalorians seemed to have taken a break by then, not contesting any Imperial claims and not taking over any worlds of their own for some time. Though speculators presumed the warrior people would return, popular opinion differed as to how—until the Mandalorians did return, with a full fledged assault on Corellia.


Capitulate or Die

"Showtime."
—Rud Solus​
While Mandalorian dropships boomed out of hyperspace above Corellia and troops readied their rifles for battle, Manda'lor Raz Solus and Supercommando Rud Solus were already beginning the assault by murdering Corellia's government. They broke through the glass ceiling of the meeting room and slaughtered every man and woman in the chamber, only to be met with opposition in the form of two Sith Acolytes—Ilyra Visz and Zarya.

They were no match for the Manda'lor and a seasoned Mandalorian warrior. By the time Ilyra descended from the roof, Zarya was already being downed, blinded by a concussion grenade and then shot. Ilyra fled, while Raz Solus cut off Zarya's arm and left her to die on the floor of the government building.

Production's End

"Shall we begin?"
—Ragnar Alemanii​
About an hour or so into the assault, Field Marshal Drace Solus and Marauder Parek Kelborn dropped down in front of the planet's shipyard, which had already locked down. They burst through and slaughtered the guards, quickly getting to work rigging the ships parked around them to blow. They were stopped by Sith Acolyte Ragnar Alemanii and Imperial Overseer Bob Abbotangelo.

Seconds into the fight, Parek shot down Overseer Abbotangelo—whose physical health had seen better days—leaving the two to fight Acolyte Alemanii. The Deucalian made a mistake moments later, only deflecting a shot out of a trio sent his way, which left him downed as well and the Mandalorians victorious.

Barrack Corellia
"Strike team Karyatr, drop."
—Leandros Solus​
While their Manda'lor stormed the government building and slaughtered its inhabitants, War Councilor Leandros Solus and Burkhart Kelborn were tasked with keeping Imperial reinforcements from arriving. They were to do this by heading to the nearby barracks and killing any soldier that walked out, holding them back until Corellia was taken—and killing as many Imperials as they could in the meantime.

Dark Councilor Darth Victress was there to meet them accompanied by several tanks, one of which was manned by Crusader Niish Chichel. The Mandalorians—on their basilisk war droids—razed down the vast majority of her defenses, exploding Chichel's tank and killing him instantly. The battle that ensued between the Dark Councilor and two Mandalorians is still used to serve as an example of the prowess of Sith Lords.

Dodging rocket after rocket and bolt after bolt, she weaved around the battlefield giving the Mandalorians a run for their money. They were forced to abandon their basilisks and take her on from the air in their jetpacks, though Burkhart's was quickly downed as she ruined one of its thrusters.

To everyone's astonishment, the sorcerer was able to injure Leandros by burning his legs. A piece of debris from a nearby building was sent careening into the middle of the battlefield moments later, its smoke obscuring the field of vision and separating the fighters, and Victress was able to live to see another day.

Aftermath

The first crushing defeat the Empire had suffered in battle sent ripples throughout the galaxy. The Mandalorians had proven—not that they needed to—that they were capable warriors and would not lay over and die. In the following few days, more battles sparked up around, with the Mandalorians striking Kuat and the rebels striking Formos, Klatooine, and Kubindi, to varied success. Seeing that the Imperial troops needed a kick in the ass, the Emperor himself showed to Kuat under the persona of barely-known Sith Lord Darth Corax.

Intent

To have a write up for an important historical event that took place this TL and to help newbies make sense of one of the early battles. As expected, I will be making a write up like this for every crucial event that takes place.
 
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1KN1Cap.jpg

Astrographical information​
Region

Sector

System

Sun(s)

Moon(s)

Grid coordinates

Trade route(s)


Rotation period

Orbital period
Inner Rim

Kurost sector

Sanctuary system

1 sun
•Britter​
None

N13

Corellian run, Hydian Way

48 hours

340 days


Physical information​
Diameter

Atmosphere

Climate

Primary terrain

6,120 km

Breathable

Temperate (artificial)

Ecumenopolis


Societal information​
Immigrated species




Primary language(s)

Government

Population



Demonym

Major cities

Human
Rodian
Zabrak
Twi'leks
Many others

Galactic basic

The Grand Council

3.1 billion
•25% humans
•75% others​

Sanctuarian

Sanctuary


OOC information​
Planet type

Fanon

.

Sanctuary​

Welcome home."
—Customs introductory clip
Sanctuary was a small planet in the Sanctuary sector of the Inner Rim, located at the junction between the Corellian Run and the Hydian Way. Though once unpopulated, Sanctuary has been developed into one of the many ecumonopolises of the galaxy, and is renowned for its utopian standard of living and lack of crime.
Contents
1.History

2. Government

1.Culture

History

Refuge. Safety. A sanctuary. What started as the brainchild of Hutt overlords hoping to escape the law soon became a booming utopia, not particularly well known but nevertheless thriving. Far before the Smuggler's Moon was even in its conception, the heads of Nal Hutta's criminal monopoly hatched a plan to find a planet to build from the ground up, a place for them to lay low and use as their own personal playground to avoid their rivals, the law, and any other opposing faction. They wanted it so that no one knew they were the real leaders of the planet, to make it self-sufficient but still wield supreme authority over it.

A few decades into the colonization of the planet, one of the Overlords was arrested and they were all busted, with development of the planet falling out of their hands. Because they had been so desperate to avoid leaving a trail, Sanctuary remained unnoticed, left to its own devices. Over the next few centuries, it slowly descended to chaos, with factions rising up out of the ground claiming control over the planet. Wars were fought over its surface for many years, each bloodier than the last, until every group had been so crippled they could no longer go on fighting, and risked extinction.

The heads of every faction met and came up with a new system of government that kept everyone happy. They appointed 12 Councilors to make up the Grand Council, which would go on to become Sanctuary's government, wielding supreme authority over the surface of the planet. Future Councilors were appointed by the Council itself, and any bias for one faction was soon erased after a century or so.

Sanctuary entered a golden age, expanding and growing. It became a safe haven for not just criminals, but for anyone wanting to escape the chaos of the galaxy.

Government

Sanctuary is ruled by a single government—the Grand Council. It is composed of 12 Councilors, all Force sensitive, who were elected by the previous Council whenever a seat is open. Species with longer lifespans are favored for Council spots, due to their increasing wisdom as the years progress, so it is mostly comprised of Councilors that can live for centuries; the last open seat was 300 years ago. The only other requirement is a strong connection to the light side of the Force, to ensure that all members think clearly and without any self-interest. Those found to have fallen to the dark are stripped of their position and executed.

The Grand Council rules over the planet, making laws and serving as a Supreme Court when necessary. Due to a perfectly-functioning customs system, a ban on all weapons, gambling, and a planetary currency—the Coin—Sanctuary is more or less self-sufficient, and the Grand Council rarely needs to make amends to existing laws. They generally dedicate their time to the small minority that ends up breaking laws, but the sentence is the same for all crimes, and trials are relatively short. If found guilty—regardless how small or how important the crime was—the penalty is dead, administered by deadly vaccine. It is how Sanctuary has remained so well-balanced all these years: with a firm hand to guide it, and no tolerance for any behavior that is less than perfect.

Upon entry, customs checks all visitors thoroughly and forces them to give up all possessions, barring any small heirlooms or things like jewelry. Their ships are taken as well, and everything is stored for safekeeping. Visitors are injected with a microchip that serves as a key to their belongings for when they are ready to end their visit, and the chip is also capable of knocking them out with the press of a button from any of the law enforcement officials—who have no other weapons.

0c643825039c38bd608bdd9248d585ba.jpg


Daytime on Sanctuary.
Because of the lack of crime and the ban on weapons and gambling, Sanctuary has a booming economy that is held up by its hotels, ballrooms, restaurants, and other similar facilities. They are all goverment-run and operate at luxury standards, rivaling anything even the Deep Core has to offer. Its currency—the Coin—is the only accepted currency, though there are many facilities where visitors can exchange their money.

People are left to their own devices as long as they operate within the law. Visitors are welcome to settle down and start homes, get jobs, or simply party for as long as they want. All are treated like natives, no matter the species, race, gender, sex, or any other factors. Any altercations are nipped in the bud by knocking offenders out, which has made Sanctuary a very favorable place for members of opposing factions to meet on common ground.

Note: Characters are not able to sneak through customs check no matter what. RPing on Sanctuary means you leave behind all belongings (except small heirlooms).


zNVhS83.jpg


Floor Plan for Floor 1. Includes Hub and West Wing, but not East Wing.​

Intent

To have a write up for an establishment Milo intends to build.
 
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0c8255fbcfa57a617432b0dc6d749c85.jpg
Biographical information​
Homeworld
Age
Aliases
Mandalore
22 GSY
N/A

Physical description​
Species
Gender
Height
Mass
Hair color
Eye color
Complexion
Cybernetics
Scars

Human
Male
1.89 meters
80 kilograms
White
Blue
Pale
None
Various scars

Chronological & political information​
Affiliation(s)







Master

Mandalore †
_└ Clan Solus
___└ Marauder
The Sith Empire †
_└ Sith Acolyte
The Galactic Alliance
_└ Jedi Padawan

None


.

Leviticus Solus

"something something quote quote"
—quote​

Leviticus Solus was a male human Jedi living during the Fires of Rebellion era. Born on Mandalore to a family within Clan Solus, he was exiled once it was found out that he was Force sensitive, and he spent several years on the streets of Coruscant until he was picked up and indoctrinated into the Empire. After some time serving as an Acolyte, he was shown the light by Arda Breaux and defected to the Alliance shortly after.


Biography
____________________________________

Leviticus Solus was born on Mandalore to two war-hardened warriors and named after the only Sith respected by the Mandalorians. Solus was still just a Clan then, and he was raised among a tight-knit community of nomads, unaware of what a woman named Raz would do to the Clan in two decades time. He went through all of the customary traditions and trials, befriending his own dire badger at the age of 9 and then beginning training for the rest of his life. It was unfortunate that he would never be able to, on account of his newly-discovered Force sensitivity.

Because the community was so tight-knit and he’d proven himself by taming a dire badger, he was not outright killed. The tribe held a meeting to decide his fate and the next morning he was sent away on a shuttle to the nearest space port, from where he could decide his own future. They were reasonable enough and let him pack his things, bidding him farewell much more tearfully than one would expect from Mandalorians. This act of kindness would stick with him for the rest of his life.

He took to Coruscant, not knowing much about the Galaxy but knowing that it was one of the most important planets in it. Figuring that he’d work things out as he went, the 12 year old boy hopped on a Core-bound shuttle and did his best to keep his head low and stay out of trouble. A few close brushes with slavery later, he arrived on Coruscant and took to living in the lower levels where he wasn’t paid much attention.

He lived like that for a few months, slowly getting the hang of the lifestyle and learning to be self-sufficient. Levi always had his badger to defend him when he couldn’t defend himself, and the creature earned the sympathy of passerbys, who gave Levi what pocket change they could. He was able to get by without stealing from stores and pickpocketing much, though he still was forced to from time to time—actions he did not consider particularly wrong and still does not. He did what he had to survive.

During a routine wipe of the neighborhood by Sith searching for new recruits, he was discovered to be Force sensitive and once again torn away from the lifestyle he had grown accustomed to. Proper training took a few years but was rigorous and surprisingly useful for him. Levi learned to channel his powers in many different ways and was given the tools to invent even more new ways, and he was dubbed an Acolyte and thrown out back into the world soon enough.

He was an Acolyte for some time, serving as muscle for the higher-ups to move around. He went from world to world to space station, claiming territory and taking lives for the Empire. Though Levi was never particularly into it, there wasn’t another option, so he just did what he had to in order to get by. It wasn’t a bad life, either way.

While scouting out an alleged rebel cell, the two other soldiers accompanying him were taken out when it was found that the rebels already knew they were coming, and Levi was captured. The rebels tried to throw rhetoric at him and convince him to change his ways, but he didn’t particularly see anything wrong with what he was doing, the years of the Rule of Strong having been drilled into his head, mingled with Mandalorian principles.

He was considered a lost hope and left to rot in a cell, but Arda Breaux saw something in him. She visited him once, and all but changed his perspective after a long, open discussion. It took about a month until he’d gained the trust of those around him enough for them to let him out for some time, and Levi slowly began feeling more and more at home among the rebels. He realized that the Rule of Strong was flawed, and that there was an alternative to the Empire. He began caring about principles he’d never given much thought to before, like the freedom of those less fortunate and doing what he could to help those in need—and it was all thanks to Arda.

A few months later, he formally became a Jedi Padawan, demonstrating that he had begun walking down the path of light, ultimately convincing Arda that he was redeemed by purifying his lightsaber. The dark was all but gone within him.


Personality
_______________________________________________________​
Though once uncaring of others and begrudging of Mandalorians, Levi has left behind his hateful ways and no longer blames them for his exile. He understands that they have their own traditions and beliefs, but still remains regretful that he was never able to remain home where he belonged, among Clan—now House—Solus. He tries to keep close to Mandalorians and considers himself one of them, even though they have scorned him at every step.

Other than that, he is a fairly wholesome individual, loyal to his friends and dedicated to helping the Alliance however he can. Levi likes to lead and take charge, struggling to do so despite the restrictions placed on him as a Padawan.

He looks up to and admires Arda and is forever grateful for believing in him when no one did, though assumes she views him with indifference, much like those around him. Despite being the butt of many jokes and snide remarks from other rebels due to his time as a Sith, he does his best to keep it from getting to him.


Powers & Abilities
_______________________________________________________​
Independent — Having lived alone for so long, Levi is self-sufficient enough to be able to survive on his own no matter the environment.

The Force — As a Jedi, Levi relies on the Force above all. It aids him both in and out of combat, and he has a basic, Padawan-level knowledge of how to channel it.

__________________________________________________________________________

Equipment
Usually hidden inside his sleeve is his lightsaber, a dual phase white blade activated via button for either Phase I (short) or Phase II (full length). He wears a set of nomadic warrior armor. Holstered at Levi's side is a WESTAR-1 blaster pistol.

Assets


Roleplay Threads
_______________________________________________________


Chapter I: Peace

1. Thread — Description.
 
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pulsar-831502910.jpg

General information​
Constructed

Location

Builder(s)
Year

City, Planet

Sith Empire

Political information​
Affiliation

SE/GA/Mandos/etc

Physical specifications​
Dimensions


Composition


X x X x X meters

Durasteel, duracrete, etc

Lore information​
Type

Site/personal lore

.

Location template​

Put a quote here.
—Person/thing that said it
The location template was a lore template used by SWRP members during the Fires of the Rebellion Era. It was originally adapted from someone's character profile template (I can't remember who but I think Aberforth). This section is usually used for very basic background info on the article you're writing, such as how the location came to be/be built.
Contents
1.Overview

2. Intent

Overview

Lucas ipsum dolor sit amet c-3p0 mon utapau dooku leia coruscant secura solo skywalker dantooine. Obi-wan mace organa fett grievous. Tatooine organa darth sebulba anakin. Dantooine antilles mon skywalker skywalker fett jinn moff solo. Wicket kamino mara jade. Lando obi-wan darth jinn organa. C-3po baba hutt wookiee gamorrean hutt han. Palpatine boba moff jade bothan kessel c-3p0 qui-gonn moff. Ackbar mon chewbacca grievous leia luke qui-gonn qui-gon darth. Darth antilles moff jabba sebulba calamari calamari.

Biggs maul chewbacca grievous yavin gamorrean. Organa skywalker c-3po thrawn jango moff fett. Lando binks boba calamari binks luke jango dantooine. Binks fett skywalker obi-wan jade coruscant padmé. Jade kenobi tatooine luke mothma antilles kenobi palpatine mace. Wookiee lars skywalker coruscant watto darth. Yoda binks antilles maul dagobah. Binks leia palpatine mace. Kessel mon dantooine bothan. Darth luuke c-3po mothma endor ackbar vader coruscant. Sidious skywalker thrawn jabba palpatine ben anakin calrissian aayla.

Skywalker darth vader moff qui-gon darth skywalker amidala hutt. Palpatine binks fett mothma palpatine skywalker. Naboo coruscant wicket jabba owen darth jawa. Lando mandalore mandalore boba. Jango solo leia tusken raider leia jabba. Aayla sith wedge ackbar watto hoth darth darth dooku. Skywalker palpatine qui-gon mon. Dantooine hutt mustafar mandalorians skywalker lando. Calrissian darth coruscant moff darth mon organa vader antilles. Leia grievous qui-gonn calrissian vader naboo hutt hutt hutt.

  • defense-large.jpg


    Use these for pictures and stuff.
  • milkyway.jpeg


    Tab 2.
  • spheres-1.jpg


    Tab 3.
  • space-myersalex216Pixabay-625x352.jpg


    Tab 4.
Mara han moff skywalker padmé skywalker. Leia wookiee sebulba jade bespin aayla jango dantooine windu. Jinn hutt darth mara vader darth. Secura kessel fett luke organa qui-gon. Luke palpatine kenobi skywalker mustafar chewbacca darth tatooine. Mara leia skywalker c-3po binks jinn ewok jade. Hutt gonk organa dantooine. C-3p0 hutt fisto mon. Palpatine organa hutt organa palpatine. Owen moff jawa maul dantooine darth padmé. Jango chewbacca utapau aayla wedge moff organa moff r2-d2. Moff antilles antilles zabrak calrissian mothma obi-wan tusken raider.

Padmé solo leia windu alderaan darth lars organa zabrak. Darth solo sidious naboo. Bespin calamari darth organa. Greedo skywalker skywalker c-3p0 sebulba jade darth hutt boba. Darth dantooine owen lobot. Owen leia skywalker darth ben mustafar dooku. Obi-wan darth zabrak kashyyyk. Skywalker chewbacca jinn mustafar. Darth darth darth organa. Moff lando ackbar moff naboo hutt skywalker. Darth binks ackbar luke. Windu droid skywalker calamari tatooine moff. Hutt padmé endor antilles mothma. Kamino grievous darth baba kenobi darth darth.

Intent

Cause y'all wanted a template.
 
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latest
Shu-Torun. For those uninterested in galactic history, it's just one world out of billions—if not trillions—littering the known galaxy. It is the first world the Exiles took five centuries ago, before they were Andraste's Sith Empire. Since then, it has remained staunchly loyal to the Empire, providing them with ore and other valuable resources found within its mines and on its surface.

Recent events have changed that, however. Though Shu-Torun chose to stand by the Empire, their allegiance wavers, weaker than ever. Droves of planets leaving from beneath its fold has made its grip on Shu-Torun shaky, and a recent hike in tribute taxes to compensate has upset its ruling class. It is time for us to show them that there is another option, without taxes and without funding imperialism. Capitalizing off the ruling class' discontent—and sowing some more among the working classes of miners—we will turn Shu-Torun into a symbol of rebellion, proving that even the most loyal of the Empire's supporters can be turned.

Shu-t Them Down


Done for the DayOPEN/PVPNOT STARTED — Shu-Torun's surface is constantly patrolled by delving citadels, huge, mobile structures that serve as its most important ore-mining machinery. Though generally run by the ore-dukes—Shu-Torun's ruling class—they have allowed the Empire control over one delving citadel, where its Moff can live. Rebels will sneak in and shut down production, but will not destroy it—our allies will need it after they have joined the rebellion.

Renounce MaterialismOPEN/PVPNOT STARTED — Constantly overworked and rarely given a break, Shu-Torun's miners have grown used to awful conditions with little pay. They live in villages near the mines they work in, spending what little free time they have drinking or tending to their homes. Travel to one such village and convince them that it's time to revolt and join the rebellion.

For Your PeopleOPEN/PVPNOT STARTED — While Shu-Torun succumbs to chaos and the Imperial order is broken, travel to the King's mining citadel, where he has—reluctantly—agreed to meet with rebel envoys. Disenchanted with rising quotas and taxes, he hopes that your visit can give him reason to be optimistic about his planet's future.


OOC NOTES:
» 2 players per thread
» Sign up with a link to your CS or subaccount
» Strict 48 hour posting limit on all threads
 

vamp

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bPGsoc4.png
Battle of Korriban​
Date

Place

Outcome







Circa 508 ABC

Korriban

Decisive mind-breaker victory
•The mind-breakers take Korriban
•Death of Emperor Varyn Rask​

Combatants​
Mind-Breakers​
Sith Empire

Commanders​
The Masters​







Emperor Varyn Rask
Dark Councilor Darth Victress
Dark Councilor Darth Tagus
Sith Lord Darth Inheris
.

Strength​
Mind-breakers
The Masters
Many abominations
Many corrupted Sith
Many corrupted ground troops
At least 1 Star Destroyer
Many corvettes
Many bombers
Many star fighters











Sith Empire
The Emperor
Varyn Rask†​
2 Dark Councilors
Many Sith Lords
1 Jedi Master
Many Crusaders
Many Acolytes
Many Agents
Many ground troops

Casualties​
Mind-breakers
Many ground troops
At least 1 Star Destroyer
Many ships
.
Sith Empire
Many ground troops


Lore information​
]
Type
Site lore

.

Battle of Korriban​

"The Emperor is dead, but the Empire fights on. Long live the Empire"
—Emperor Varyn Rask⁽¹⁾

The Battle of Korriban, also known as the Fall of Korriban was a major battle fought around 508 ABC and was considered to have been the final nail in the coffin of the Empire's golden age. The battle was an invasion by a foreign group known as the Mind-breakers, a part of their never-ending campaign of conquest and the first significant win since their appearance into the Galaxy.

Prelude

The Mind-breakers appeared suddenly from outside of the Galaxy, seizing worlds in the Outer Rim by corrupting their occupants and turning them against each other. A sort of hive mind, they tore through sector after sector until they reached Korriban.

The Empire was not doing too well, but it had just begun to recover from a series of losses against the Mandalorians and the exodus of dozens of planets from under their wing. When the Mind-breakers attacked, they had already turned many Sith troops, and wielded a powerful arsenal of hundreds of mobilized ships—from starfighters to capital craft.


The Fall of Korriban

"You must only bow."
—The Rider⁽²⁾

It was a surprise attack, but the Empire knew it was only a matter of time before the Mind-breakers reached Korriban. As prepared as they could have possibly been, the Sith still simply did not have the numbers.

The attack began from the moment the Mind-breakers boomed out of hyperspace, guns hot and already aimed. As hell rained down from above, corrupted soldiers began their sweep through the battlefield, cutting through the Sith ranks with ease, unhindered by concepts like pain and fatigue. Though they lost many, they corrupted many more, building up their army even as their numbers dwindled.

Abominations joined the fight soon enough, from hulking brutes to fusions between metal and organism. While the Royal Guard fought alongside Lords and Crusaders to vanquish the abominations and even a dragon, the Emperor was assaulted by the vanguard of the Mind-breakers, a corrupted soldier simply dubbed the Rider. The two clashed in a duel that ended as quickly as it had begun. Emperor Rask was overwhelmed when one of the Masters—those controlling the corrupted soldiers—joined the fight mentally, then physically. As he bled out, the Emperor made one final attempt to get the upper hand, killing the Master but being impaled by the Rider shortly before he snapped out of his trance.

Varyn Rask perished on the red sands of Korriban amidst the battle, surrounded by his Royal Guard and warring Sith. Alysanne Drast—pregnant with the Emperor's child—bore witness to his death as she had come to aid the evacuation.

Aftermath

Though the Emperor fell, the battle lasted for a few more hours. By nightfall, the Mind-breakers had eliminated all traces of opposition on Korriban and declared themselves victors.

A hush of stunned silence fell over the Galaxy as news came through of the Emperor's death, followed by a boom. The Holonet blew up, with every network reporting or at least mentioning the tragedy.

Behind closed doors, however, a power vacuum opened up in the Empire, as is the case when one of its leaders dies. The late Emperor's wife—Aadya Drast—rose victorious and was accepted by the Dark Council as the new leader.

Next, she assaulted Mandalore, violating any agreement her husband had made with the Manda'lor. The attack was even quicker than the Mind-breaker invasion, and the capital fell quickly, with over 80% of the Sith fleet mobilized to take it down.

Intent

To have a write up for an important historical event that took place in another TL and to help flesh out the established site canon.
 
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