Vanqor

Force_In_Balance

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  • Name: Vanqor
  • Coordinates: R-5
  • Hyperlane: N/A
  • Climate: Overcast; Swirling silica dust storms
  • Terrain: Rocky plateaus, Vast Caverns, Large Crystalline Formations, Canyons
  • Rotation: 26 standard hour rotation; 403 day year
  • Inhabitants: Humans, Gundarks, various alien species
  • Resources: Vanqor boasts massive amounts of crystalline silica formations, Ores, Electronic Components
  • Government: Planetary Governor (Moff-dom) - Sith Empire
  • Culture: The earliest days of culture on Vanqor can be described as having a focus on one simple word: survival. With packs of fast, powerful Gundarks prowling the rocky plateaus the earliest people of Vanqor had to result to underground farming in Vanqor's natural cave systems. With their earliest settlements built around the caves they harvested their food from, the people of Vanqor became much more accustomed to abandoning their established buildings and retreating into the cave systems they quickly fortified into bunker-like safe spaces.
    Even as the technology of the people became more and more advanced, it is still customary for cities on Vanqor to be built near or even surrounding a cave system, with each cave being used for different purposes depending on the needs of the city built around it. Whether it is used to house a store of food for the people, a cache of weaponry for repelling the local fauna, or even, in more recent years, expansive academies for the training and molding of force-sensitives to the Sith way.
  • Technology: Galactic Standard
  • Satellites: Orbited by Two moons, One Bastille-Series Orbital Station
  • History: The earliest records of the trials the people of Vanqor faced are scarce and incredibly primitive, only until the people of Vanqor could reliably repel assault by the local fauna did more reliable records of the history of Vanqor surface and become known to the public. As one could expect from a society devoted entirely to survival and a militaristic attitude, the history of Vanqor was unsurprisingly bleak and revolved mostly around the accounts given by different cities on the trials their very existence had brought upon them.
    Only in it's more recent history, under the rule of the Sith, has the accounting of Vanqor's people taken on a more lively turn. With the sons and daughters of Vanqor now fighting in the legions of the Brotherhood, and now the Empire, they have much more to recount than simple mediocre expansion slowly clawing their way to a place among the stars, beneath the Sith, the people of Vanqor's already disciplined and 'practical' populace began to turn the tide from surviving their planet, to dominating it. With the once-predators of Vanqor, the Gundarks, now being hunted and caught to use in blood-sports throughout the galaxy the planet of Vanqor as a whole is also experience a rush of wealth and status throughout the galaxy, giving these rigid, determined people the means to achieve whatever means they now dictate, or are dictated to.
  • Intent: With the recent time-skip and territory map has been reset to it's 'vanilla' state. Meaning that some planets, like Vanqor and Dromund Kaas, can no longer be found on it until someone adds them in. Until then I wanted to provide at least a basic idea for what the planet is like this time-line and how it has been developing during the time-skip.
 

Malon

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Hi @Force_In_Balance:

I have a comment here in regards to your Intent section. Just because the map for the timeskip has been changed and, therefore, no longer displays worlds like Vanqor and Dromund Kaas, that doesn't mean those planets are no longer acknowledged—nor do they require a profile. The only time you are required to write a profile for a canon/Legends planet is if it is significantly different from its canon/Legends counterpart, and you plan to use it (frequently) within the context of the RP.

With that said: Do you think the planet still requires a profile?
 

Force_In_Balance

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Hey @Malon ultimately given the justification for my character (link is attached to the signature pic) avoiding/surviving the Moff Council bombing was that he has been fortifying Vanqor and setting preparations for a potential new Sith unit, as well as other things I plan to use frequently, I do indeed believe it does require one. That being said, these uses will rely on the RP taking place and being actively done so this is just the bedrock to be added onto later, after the RPs in question are sequentially (and hopefully) completed.

That being said, as the Sith FL and one who helped develop the new battle system, any insight you could give me on submitting the new NPC unit would be greatly appreciated,
 

Malon

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I would advise not crafting a planet profile until the planet becomes something very distinctly different from its canon/Legends counterpart. Aside from the (brief) history of the Empire's occupation of this world, there's not really much on this profile that you can't find over on Wookieepedia. My suggestion is that you go and do your RPs on this world, and then, if you come up with something that really distinguishes this planet from its canon/Legends counterpart, come back and write a profile on it.
 
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