Wit Beyond Measure

Wit

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Code:
[template=character]
| name= Ty'kh
| image= [MEDIA=imgur]DicYF8B[/MEDIA]
| homeworld= Ordo
| birth= 121 ABY
| death= N/A
| species= Human
| gender= Male
| height= 1.85 meters
| mass= 80 kilograms
| hair= Brown
| eye= Dark
| skin= Fair
| cyber= N/A
| affiliation= Five Syndicates
| masters= N/A
| apprentices= N/A
[/template]

[h1]Ty'kh[/h1]Ty'kh (pronounced /ˈtaɪkə/) is a human male from the planet Ordo who came to prominence for his affiliation with the nefarious Crimson Dawn organization. An artist at heart, Ty stumbled into a life of crime somewhat half-haphazardly.

Having since taken a liking to luxuries knavery had to offer, the small-time swindler seeks to leave his mark upon the galaxy accumulating as much wealth as possible along the way.

[toc]
[h2]Biography[/h2][h3]Early Life[/h3]Ty'kh hailed from the planet [URL='https://starwars.fandom.com/wiki/Ordo']Ordo[/URL] amidst the chaos that threatened the engulfed the Outer Rim Territories in 121 ABY. Told by his mother, a Coruscanti-born scholar that his father had been a Marshal with the [URL='http://thestarwarsrp.com/index.php?threads/sector-rangers.92199/']Sector Rangers[/URL] and that he had died protecting the citizens of Mos Eisely from a raid orchestrated by members of the [URL='https://starwars.fandom.com/wiki/Son-tuul_Pride']Son-Tuul Pride[/URL], Ty grew up wanting to be just like him. Left to his own devices for much of his formative years, he developed as a self-learner training to join the rangers as soon as he was of age.

However, when Ty'kh turned 18, his mother told him the truth: not only was his father, a Mandalorian [URL='https://starwars.fandom.com/wiki/Foundling']foundling[/URL], still alive, but he had abandoned his family in pursuit of the creed. Devastated, Ty disenrolled from the ranger academy and renounced his family name. For the next two years, Ty'kh gallivanted across the galaxy discovering an interest in the arts, learning many languages, and surviving merely on his charms and the kindness of strangers. As the latter became increasingly rare, he began to pull small cons for sustenance.

Finding himself on Nar Shaddaa in 135 BBY, Ty'kh tried to defraud [URL='http://www.thestarwarsrp.com/index.php?threads/five-syndicates-npcs.92284/']Vivienne Donatade[/URL] of a lofty sum. Amused and somewhat impressed by his talents, the leader of Crimson Dawn offered him a choice: she would either have his head, or he would come work for her. Rather interested in his continued existence, Ty opted to integrate the criminal organization.
[h2]Personality and traits[/h2]A dashing rogue with a carefree attitude, Ty was often perceived as simple-minded and shallow. While he did go with his "gut feeling" sometimes and relied on intuition, he did not value personal authenticity, lasting emotional connections, and preoccupation with personal journeys. Ty'kh rarely made himself vulnerable, hiding behind a facade of indifference or cheerfulness when he was upset.

Fun-loving, optimistic, realistic, and focused on the here and now, the youthful con artist prided himself on being unconventional and bold. He was excitable, knew when to trust his impulses, yet he wanted to make a splash. A troubleshooting leader, he responded to problems that arose by thinking and planning. Primarily, he approached problem-solving from a perspective of getting things done efficiently as opposed to worrying about how each option will affect the people involved.

Although he would have described himself as a romantic, Ty'kh did not like to share his judgments or true feelings. While he lived in the moment and lent excitement – and unpredictability – to all his relationships, he rarely let anyone get really close to him preferring secrecy and maintaining an aura of mystery about his past.
[h2]Powers and abilities[/h2]Though Force-sensitive, Ty'kh avoided detection from the Jedi Order and his supernatural abilities have remained latent, only manifesting themselves as intuitions or making other people more susceptible to his charm.
[h2]Equipment[/h2]Ty'kh carried a [URL='http://thestarwarsrp.com/index.php?threads/power-5-blaster-pistol.92133/'] Power 5 Blaster Pistol[/URL].
 

Wit

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- Malenia || Sorceress--
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Malenia was a female Sephi Sith who lived during the Force Eternal era.


BIOGRAPHY
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Malenia was born on Korriban, the second youngest of five siblings. She was five years old when her parents joined a cult that worshiped the ancient Sith and hoped to bring about the return of the Rule of Two. Her mother, born with the natural ability to draw upon the dark energies of Korriban, drew the attention of the cult and they easily won the loyalty of her parents with promises of wealth, influence, and unlimited power. In an attempt to draw out the powers they expected the siblings to have inherited from their mother, their parents and the other cultists put them in various life threatening situations. Malenia saw her siblings slowly succumb to the trials, watching them all die before her own eyes. Left with no-one but her younger sister, who was convinced she would not survive another trial, Malenia did everything she could to keep her sister's hopes up. For months she took on trial after trial, just to keep her sister from having to face one. All the while she tried her best to get word out, in the hopes that someone would get her messages and come to their aid. Ultimately the cult's compound was raided by members the Eternal's Legion, and the cultists were rounded up. Each and every one of them were tried, and ultimately hanged for their heretic beliefs and practice.

As for Malenia, the arrival of the Legion brought her face to face with a truth she had buried deep and forgotten for a long time. Her sister, the one ray of hope in her life, the tether by which she was holding on, had died months ago. All this while Malenia had been hallucinating her being alive and by her side. Faced with this truth, her mind broke, and the powers that the cultists had tried in vain to draw out burst out of her. Given her strength and potential, she was recruited into the Legion, despite the risks her ruined mind presented. Over the years she grew in strength, if not in mind, and when the followers of the Eternal were reborn as the Sith she too rose as a Champion of the Dark Side.

PERSONALITY
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The trauma of losing her family, and having to beg her own parents for her own life and her sister's, has left her broken in more than one way. She's a mess, and if not for her strength with the Magicks of Korriban she might have spent the rest of her life locked away in a cell somewhere.

ABILITIES
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Born with a connection to the magickal energies of Korriban, Malenia is a sorcerer of considerable strength.

Armor:
TBA

Primary Weapon:
N/A

Primary Firearm:
N/A

Ship:
N/A

Others:
Unsettling Presence

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THREADS
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EAmRy0k.jpg

Felisin al'Vere
TITLE: Jedi Shadow SPECIES: Falleen AGE: 26 HEIGHT: 1.70 m WEIGHT: 55 kg

Felisin al'Vere (Feh-liss-in), a former cultist turned Sith initiate till her rescue by the Jedi who eradicated the cult her parents were a part of, was a Jedi Knight who lived during the Force Eternal era.

BIOGRAPHY
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Conceived and born to be a Guardian of the Eternal, raised to be a mindless cultist, and groomed to be a Sith, Felisin chose to be a Jedi.

Timeline:
  • Born on Serenno to Guardians of the Eternal
  • Parents join cult known as Children of Alkis
  • Return of the Sith
  • Felisin starts training to be a Sith
  • Dismayed by Sith ideals, she leaks information regarding cult to Jedi
  • Cult destroyed, Felisin is rescued by Jedi
  • Joins Jedi Order, begins training
  • Promoted to Jedi Knight
  • Joins Jedi Shadows

AbILITIES
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Due to her Falleen heritage Felisin has the ability to secrete pheromones that make her more attractive to others, though the effects are not as strong as for a full blooded Falleen. Other biological traits include being able to hold her breath underwater for a long time and being resistant to mind tricks. As a fully trained Jedi Shadow she is skilled in espionage, covert operations, and

Primary Saber Form:
TBA

Primary weapons:
Lightsaber - Green Blade

Armor:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
TBA

THREADS
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- Beau-Katan Kryze || Mandalorian--
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Beau-Katan Kryze, named after his supposed ancestor Bo-Katan, was a Mandalorian warrior and bounty hunter who lived during the Force Eternal era. Preferring to go by simply Beau, he was a former Journeyman Protector from Concord Dawn till the AMS virus devastated his settlement and left him homeless, forcing him and his brother to take to the skies to find a new life.

BIOGRAPHY
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Beau comes from a line of Mandalorians, supposedly descended from the line of Bo-Katan and Satine herself, members of Clan Kryze one and all. Unlike many foundlings and those adopted into the life, Beau never knew any other life but that of a Mandalorian. He grew up on a small homestead on Concord Dawn, and when he turned sixteen he joined the Journeyman Protectors like his parents before him. He lived a good life, content with his lot in life.

All that changed when the AMS virus started devastating Concord Dawn, when left with no home and nothing to protect, Beau and his brother left Mandalorian Space to wander the cosmos.

PERSONALITY
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Beau is a Mandalorian, through and through. He lives for war, he loves a challenge, he strives to live a honorable life, and above all else he lives and is ready to die for his family. He will face any challenge, overcome any hurdle, and accept any hardship if it comes in the pursuit of those simple ideals.

ALIAS
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Born and raised Mandalorian, Beau is a warrior through and through. He was still a child when he started learning how to fight and fend for himself, be it unarmed, with a stick in his hands, or armed with the most powerful weapons the Galaxy had to offer.

Armor:
TBA

Primary Weapon:
Vibroblade

Primary Firearm:
DL-44 Heavy Blaster Pistol

Ship:
TBA

Others:
Personav
Utility Belt

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THREADS
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Cn2Lt99.jpg

Armor
testing armor format

DETAILS
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Legality:
Legal

Type:
Light

Coverage:
Lower Arms: Duraplast bracers
Lower Legs: Armored Boots, duraplast shin plating, knee pads

Armor Functions:
Function 1:Armorweave Accessory - Cloak​
Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.​
 
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- Evelyn D'ukal || Sorceress--
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Evelyn D'ukal, known within the Empire as Crazy Eve, was human Devaronion offshoot who lived during the Force Eternal era.


BIOGRAPHY
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Rose is an enigmatic figure, with little known about her outside of her reputation as a reliable fighter and a mercenary willing to take on jobs most might refuse. The only connection between Selene and Rose is that the two are known to work together on occasion. Selene has made use of holograms and other means of misdirection to have the two make the odd appearance together to keep up the subterfuge.

PERSONALITY
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Jane has no recollection of her past life, and as such is driven by a desire to discover who she was and how she came to be in a situation that resulted in her losing her memories. In the pursuit of that goal she can, at times, be pretty daring and even reckless. Having been held captive because of her powers, by the very people she hoped would help her, she has significant trust issues and has almost no real friends. She is willing to work with others and even use them to get what she wants, but she will not trust them.

ABILITIES
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Born out of makeup, prosthetics, and a number of cybernetic modifications, Rose was a second life that Selene had created for herself. Cybernetic implants on her face, which acted as communication devices and also changed the modulation of her voice, a top of the line dermal implant that allowed her to change her hair style, color, and length at short notice, and some well applied make-up allowed Selene to become an entirely different person. On top of the physical changes, Rose was known to be a competent fighter whereas Selene herself has shown no combat ability whatsoever.

Armor:
TBA

Primary Weapon:
Vibroblade

Primary Firearm:
DL-44 Heavy Blaster Pistol

Ship:
TBA

Others:
Personav
Utility Belt

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THREADS
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Beauskar'gam

Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge.

LEGALITY
Legal

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.


INTENT
To serve as the write-up for the armor worn by Beau and to track its development over time.

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TYPE & COVERAGE
Type
MediumLight---Medium---Heavy
(Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

Coverage
  • Head: A full coverage duraplast helmet with transparisteel t-visor
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Lower Arms: Duraplast gauntlets covering hands, wrists and forearms.
  • Upper Legs: Duraplast plates for front and back thighs


FUNCTIONS
Function 1: Concealed Blade - Right Hand
  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
Function 2: Repulsor - Left Hand
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
Function 3: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Function 4: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 5: Armorweave Accessory - Cape
  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
 
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Daemon Galfridian
TITLE: Imperial Noble SPECIES: Half-Sephi AGE: 24 HEIGHT: 1.86 m WEIGHT: 170 lbs

Daemon Galfridian, crown prince of Artorias, was an Imperial Aristocrat and Sith Champion who lived during the Force Eternal era.

BIOGRAPHY
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Born into the royal family of the Outer-rim world of Artorias, Daemon was a spoiled child, pampered by everyone but his mother, who was the only sensible presence in his life. Despite being identified as Force sensitive at a fairly young age, it was only after years of scheming and manipulation on the part of his mother that he was sent to the Jedi for training. But by then it was likely already too late. Already arrogant and highbrowed, his easy charms and natural talent earned him many friends among the Jedi, and instead of learning how to put aside his arrogance his time with the Jedi only managed to feed into it.

His training as a Jedi was cut short by the death of his mother. Always the one who had pushed for him to join the Jedi, kept his whims in check, and tried to force him down a better path, his mother's death let him fall back into his old life. It didn't take long for him to arrange for his return to Artorias, his training incomplete, and his redemption a lost cause. Despite years spent with the Jedi, he fell back into old habits without losing a step. He had learned a great deal from the Jedi, mastering his own body, learning to use the Force, but failing to understand what it really meant to be a Jedi. His hedonistic existence, driven by selfish excess, ultimately caught the eye of the Sith Empire, seeing him as an easy target to bring another planet under their influence.

He was invited to the Sith Academy, where though his abilities with the Force and the blade were acceptable, his skills as a military leader made him stand out. He was made a champion soon after, purely on the strength of success in war games.

PERSONALITY
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TAFO - Thread and Find Out

ABILITIES
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Despite holding the rank of Champion, Daemon's training in the Force was never completed as he left the Jedi Order before he was knighted. But while his skills with the Force in general are lacking, and his knowledge and ability with the Dark Side are non-existent, he isn't a complete pushover in combat. The area where he shines is with a lightsaber in his hand, an area where he is a natural. His greatest skills are his diplomatic and militaristic abilities.

Primary Saber Form:
TBA

Secondary Saber From:
TBA

Primary weapons:
TBA

Armor:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
TBA
Personav




THREADS
EXpMRRx.png


 
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- Furiosa || Hunter--
.

Furiosa, born Annabelle Wolfe, was a female Echani member of the Association during the Force Eternal era.

BIOGRAPHY
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Annabelle was born with a silver spoon in her mouth, her parents were thrill chasers who used their wealth to live their dreams of having adventures like Indapura Jones or that one guy from the Galactic Treasure franchise. But somewhere along the way they picked up actual knowledge and experience, and started working as exorcists and demonologists in the Outer Rim. Annabelle took after them, joining the family business so to speak. She was smart, quick to pick up the Echani fighting arts, and had a knack for solving the various puzzles and avoiding the traps that seemed to be littered across the most dangerous jobs they would go on. Ultimately the elder Wolfes were invited to join the Association, and while her parents initially declined and opted to return home to enjoy a comfortable retirement, Annabelle was herself not considered worthy of an invitation. Still, she continued working the job, hunting monsters on her own, and ultimately received an invitation of her own a few years later. Accepting the invitation, she took on the alias Furiosa, partly because she liked how the name sounded, and partly because she considered herself to be a furry and liked the wordplay. When the Association broke up she ultimately found herself working with the Ventooine Chapter.

ABILITIES
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Having learned the ways of monster hunting from her parents, she has had a lifetime to develop the skills that ultimately brought her to the Association. A skilled investigator, fluent in multiple tongues, a master of the Echani Art, and proficient with her trusty bat, Furiosa has earned the right to be a hunter. Having taken the AHA's serum, she possesses a degree of resistance to the mental manipulations of the Force-based monstrosities she hunts and can also sense them and the Force despite not being Force-sensitive.

Armor:
What Armor?

Primary Weapon:
Wroshyr Wood Bat

Firearm(s):
Outrider Slug Rifle
Python Blaster Pistol

Ship:
Eagle - (Black Vulture-class droid star yacht)

Others:
Personav
Utility Belt

THREADS
wbDqRZ5.png
 
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- E.V.E || Rogue Simulacrum--
.

SPECIES: Unknown Hybrid AGE: 24 HEIGHT: 1.86 m WEIGHT: 170 lbs[/color]

E.V.E, the digital simulacrum of her people's greatest scientist uploaded into the neural net of the last serviceable probe launched before her planet's destruction, was an A.I. currently housed within the brain of an upgraded and retrofitted grade one pleasurebot.

BIOGRAPHY
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A fighter since birth Ryujin was born in the backwaters of the Outer Rim on the planet of Carajam, a rocky desert planet. The man can remember little of it, only the intense heat and sand. His mother was a simple women who worked on a moisture farm in the desert, his father however was an apparent man of worth, extremely strong in the force he claimed to be a Sith to his mother, wooing her with tales of power, adventure and wonder. She opened her heart to him and as soon as he was done with her and that planet his father left never to be seen again.

Ryujin was five when the raiders come, their home was destroyed and both he and his mother were taken into slavery. The pair was passed from pillar to post, his mothers technical know how on moisture farms sending her to every desert planet in the Outer Rim throughout his childhood. At a young age Ryujin's talents began to evolve and he often found himself fighting, be it other slaves or slave masters it did not matter for him. This ferocity was soon noticed by the Hutt owners of the pair and before long Ryujin found himself on Nal Hutta learning the trade of the fighting pit.

He was fifteen when he had his first professional fight, by the time he was eighteen he had fought nearly forty times, he was not undefeated but at least the ones he lost were not to the death. It was around this time that a member of the burgeoning Sith Order visited Nal Hutta and found the boy. Brought from servitude he was taken to Dromund Kaas to begin his training as a member of the Sith Order. Ryujin eventually joined the Inquisitorius and given the code name 'Susanoo'.

ABILITIES
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As a trained ISB Inquisitor and Sith Champion Ryuijin is a skilled Force user, a master of espionage, and trained to operate within the confines of the Sith Order without raising suspicions of his overall intentions to those he is watching. He has trained to be able to alter all aspects of his personality if the need arises, including mannerisms, speech patterns, accent and combat style. He is a trained close quarters combatant, using various kicks, punches, knees and elbows in combination with the lightsaber for maximum efficacy.

Primary Saber Form:
Form IV: Ataru

Secondary Saber From:
Form V: Shien

Primary Weapons:
TBA

Armour:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
TBA






THREADS
7cRaEp9.png


 
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Bv040vy.jpg

Eadwulf
RANK: Sith Sorcerer SPECIES: Half-Sephi AGE: 24 HEIGHT: 1.86 m WEIGHT: 170 lbs

Eadwulf, the deranged scion of a family of outcasts, was a Sith Sorcerer from Korriban who lived during the Force Eternal era.

BIOGRAPHY
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Eadwulf was born on Korriban, the youngest of five siblings. He was five years old when his parents joined a cult that worshiped the ancient Sith and hoped to bring about the return of the Rule of Two. His mother, born with the natural ability to draw upon the dark energies of Korriban, drew the attention of the cult and they easily won the loyalty of his parents with promises of wealth, influence, and unlimited power. In an attempt to draw out the powers they expected the siblings to have inherited from their mother, their parents and the other cultists put them in various life threatening situations. Eadwulf saw his siblings slowly succumb to the trials, watching them all die before his own eyes. But when it was his turn Eadwulf survived, drawing on the dark energies of Korriban like his mother. But the experience broke something within him, and the very next day he reported his parents and the other cultists to the Legions of the Eternal. When they were all tried and hanged for their heretic beliefs and practices he watched his parents die, and shed not a tear.

A few years later he ended up joining the Sith Academy, and his time there only exacerbated his more extreme tendencies. He ultimately graduated at the top of his class, and served the Empire as a Sorcerer and a Champion.

PERSONALITY
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Eadwulf possesses what some call a resting Sith face. As sinister and uninviting as his general demeanor and appearance seem to be, his true self is even worse. Amoral, ill-tempered, and prone to hold grudges, he is in many ways the worst of what the Sith have to offer.

ABILITIES
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Born with a connection to the magickal energies of Korriban, Eadwulf is a sorcerer of considerable strength.

Primary Saber Form:
TBA

Secondary Saber From:
TBA

Primary weapons:
TBA

Armor:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
TBA


THREADS
hOPZiRq.png


 
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- Daemon Galfridian || Junior Jedi Justicar-
.

Daemon Galfridian was a Firrerreon male Jedi Knight and Shadow

Biography
Words are all I have.

ABILITIES
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Selene received a decently expensive education on Arkania, along with training that has helped her in her current enterprises with the Zaa Fenn. Good with numbers and spotting patterns, something that allowed her to exploit the gambling scene on Ylesia on the way to current position, she is very much more on the side of brains in the brains vs brawn distribution of most crime families. A fully trained Teräs Käsi adept, she is also capable in a fight, as most in her line of work need to be.

Armor:
TBA

Primary Weapon:
Vibroblade

Primary Firearm:
N/A

Ship:
TBA

Others:
Personav
Utility Belt
Idiot's Array Business Card

THREADS
wbDqRZ5.png
 
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Sith Reward Tracker

Character Name/Link: @Ashla Ti
Rank: Champion
Rewards Seeking: One platoon (2 missions), one tank squadron (3 missions), one company/one dedicated carrier (4 missions)

  1. One Last Job (Muunilinst capture thread)
  2. Always Have the Temple in Your Sights (Telos Defense PvP)
  3. The Retrieval (Beyond Our Borders mission pack thread)
  4. Return Home (Hapes capture thread)
  5. A Traitor Flees (Nobody Expects... mission pack thread)


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Banquet Hall A, Imperial Palace, Taris

OOC: Open to Sith/Imperials

Music

As she stared at the sleek black credit card in her hand, she still didn't believe it, she was a Champion now. She had been surprised at the number that was listed on the balance for the card, just the funds she could draw upon now at a Champion might make all the added hassle that came with being a champion be worth it. So, as any responsible teen with a a newfound sense of freedom, a credit line that might as well have had no limit, and knowledge of the disastrous results of her last attempt at throwing a party, Ashla had done the most logical thing she could. She had thrown another party.

Of course this time she had been smart about it. For starters she had actually booked a venue, one of the smaller halls in the Imperial Palace that she actually had the authority to book for events. And she had only invited a small group, friends and close acquaintances, a small, cosy gathering. No way could this go badly, she thought as she walked into the Palace with an eager grin on her lips, and excitement in her step. That was till she reached the hall she had booked, and found it empty. Her first thought was to pinch herself, worried that she was having the nightmare again, the one where she invited people and no one showed up. But no, this was real, she was living her nightmare. She was pulled out of her thoughts by a voice speaking up, and she turned to see a nervous acolyte.

"I'm sorry my Lady. But your event was moved to Banquet Hall A."

"What? Why?"

"It's bigger, and when your guests started showing up we realized we couldn't accommodate them anywhere else."

A few moments later Ashla found herself outside Banquet Hall A, strobing lights visible from behind the door, the sound of music thumping beyond. As she opened the door she found not the intimate gathering she had planned, but something that could only be described as a rave. Frantically she pulled out her datapad, wondering what had happened. Opening up her spam folder she found way more RSVPs than she had expected, and with a growing sense of dread she pulled up the invite she had sent out.

> Subject: Party time!
> Party time ya'll!!
> ....
> P.S. Drinks and "stuff" on me, so prepare to go crazy!
>...
> To: @Sith-Personel-All
>...
>...
>To: @Sith-Personel-All
>...
>To: @Sith-Personel-All
>...
>TO: @SITH-PERSONEL-ALL


She stared at the mail for a good minute or so, and then looked at her contacts. Sith-Peeps, and Sith-Personel-All, sitting right next to each other. And as the realization dawned on her she looked up at the stupidly large banquet hall, filled with people, and all sorts of debauchery going on....at her expense.

"Well fuck."

 
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- Misha Pasiq || Nomad--

SPECIES: Unknown Hybrid AGE: 24 HEIGHT: 1.86 m WEIGHT: 170 lbs

Finnick Dondarrion was a former Sith Champion from Coruscant who left the Sith Order after their expulsion from the Empire and struck out on his own to find a new purpose in life.

ABILITIES
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Finn is an ace pilot, capable of flying almost anything airworthy. He makes a living as a pilot and a mechanic, flying from one spaceport to another, picking up whatever jobs he can. As a former Sith he was training with both a blade and the Force, though having turned his back on the Sith he has been forced to rely on more mundane means to defend himself. Carrying a blaster, that he is decently proficient with, and a Jedi's lightsaber stolen from a Sith armory before his escape, he masquerades as a rogue Jedi when forced to draw his blade in a fight. But this is a situation he tries to avoid as the Jedi's blade he carries actively resists his control, and having to avoid using his more nefarious abilities further curbs his effectiveness in combat.

Droid:
Droid - BG-series Astromech Droid

Primary Weapon:
Lightsaber, blue blade (x1)

Primary Firearm:
DL-44 Heavy Blaster Pistol

Ship:
The Black Pearl

Others:
Vibroblade
SB-17 Combat Fusioncutter
Personav
Utility Belt

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- Valak || ISB Asset--
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SPECIES: Unknown AGE: Unkown HEIGHT: 1.9 m WEIGHT: Unknown

Valak (v-uh-l-aa-k), was an Imperial Inquisitor who lived during the Force Eternal era.


ABILITIES
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words

Primary Saber Form:
Form IV: Ataru

Secondary Saber From:
Form V: Shien

Primary Weapons:
TBA

Armour:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
TBA






THREADS
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Nite Owls


The Nite Owls were an elite unit of Mandalorian warriors founded by Bo-Katan Kryze, and were once a part of the Death Watch. During the time of the Force Eternal era they were a rag-tag group of individuals who were either descended from those who were once part of the group, or had simply inherited the distinctive armor of the Nite Owls. Reshelle Solus was one such individual, having inherited her adoptive grandmother's armor and inadvertently brandishing the symbols of the Nite Owls on her person.

HISTORY

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--NAME: Ashla Ti
--AGE: 21
--SPECIES: Togruta
--HEIGHT: 6'2"
--WEIGHT: 56kg
--HAIR: N/A
--EYE COLOR: Blue
--FACTION: Sith
--ROLE: Monorails
--RANK: Champion
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Ashla Ti was a force-sensitive Togruta female from Shili who served as a Sith Champion during the Force Eternal era. The survivor of an ill-fated cadre, she and her cadre-mates were kidnaped from homes and orphanages around the Galaxy and trained to be the perfect Sith killing machines. But the cadre master in charge of this cadre had ulterior motives, training them not for the Sith but for his own personal gains. As such her training as a member of the Cadre was neither as thorough, or as effective as other Cadres.

Ultimately the Cadre grew wise to their master's true motives and rose against him, and though they killed their corrupt master, Ashla was the only survivor.

Upon joining the Sith she stumbled aimlessly for a few years before she had a chance encounter with Darth Raze and became his apprentice soon after. Over the years she slowly overcame many of her weaknesses and discarded the illusions that held her back. Under his tutelage she was appointed as liaison between the Sith Empire and the newly re-united united Mandalorians. And as her master ascended to become the new Dark Lord of the Sith, she herself ascended from acolyte to champion.




PERSONALITY
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Raised in a strict and disciplinarian environment did nothing to curb Ashla's cheerful and excitable nature. She is a free spirit, inquisitive, carefree, and adventurous. Once kind hearted and compassionate, traits that are not looked upon kindly by her cadre-master, they were beaten out of her. But not completely, as she is still capable of feeling an overpowering sense of protectiveness for those she cares about, though the last time that happened was with her cadre-mates. Her natural tendency as a Togruta to work with others and the desire to avoid being on her own has resulted in a warped sense of loyalty towards the Sith and a willingness to work with others, to a degree that is rare among the Sith.

ABILITIES
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Trained since she was a child to be a warrior, she is very well versed with the more combative usage of the Force. As a duelist, she tried her hand at various forms before settling on a style that bears the greatest resembles to Soresu. An energy efficient defense that focuses on economy of motion, she bides her time by wasting as little energy as possible while maintaining a strong defense. But when the opportunity presents itself or she has studied her opponent enough to be able to adapt to their style, she switches into a more aggressive and expansive style inspired by Juyo, relying on quick, unpredictable movements and powerful parries and jabs. The aim is to conserve her energy as much as possible and blitz her enemy in a few deadly attacks. She has a preference for wielding two blades, be it two lightsabers or two vribroblades or a combination of the two. Her training also taught her the arts of espionage, stealth, and intelligence gathering, and she has shown herself to be a competent assassin.

DetailsRank: Champion; Age: 18~19; Height: 6'2

Force Proficiency — Despite only being an acolyte, Ashla has been trained to develop conscious control over the Force. While there is a great deal for her to learn, she has begun mastering and refining her control over the Force, showing both strength and refinement with her grasp of the Force. Be it using the Force to pull off the arcane, or simply strengthen and refine her own physical abilities, she has come a long way since she began her training in the cadre.

Weapons Proficiency — With the training she received in the cadre, and the practical knowledge she has acquired while hunting down the cadre masters, Ashla has become a good hand with a wide variety of weapons. A good shot with blasters or rifles, and more than competent with a blade in her hand, she continues to become more comfortable with fighting with a weapon in hand, whatever the weapon.

Physical Abilities — Ashla is in peak physical condition, possessing the speed, strength, and dexterity that comes with years of training. Her training with the cadre has made her nimble on her feet, graceful in her movements, and quick with her reactions.

Pilot/Mechanic — Part of her training with the cadre required her to become a fully independent operative, which meant being able to maintain, repair, and pilot any craft. A skilled pilot, and an even better mechanic, she has a natural talent for fixing ships. Be is speedy a fighter, a heavily armed freighter, or a bulky cargo hauler, she is confident in her ability to get it in the air and then get the most out of it.

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Equipment:
Ships:
  • (1x) TBA
  • (1x) TBA
Droids:
  • (1x) TBA


THREADS
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Acolyte Arc
  1. Beneath Steel Poles and Imperial Banners
  2. The Forgotten Ones
  3. Rolé on The Beach
  4. One Last Job
  5. Cabal on Kabal
  6. Something Wicked
  7. A Hal'lowed Masquerade
  8. Aurekesh Sith Observation
  9. Breaking the Ice
  10. Always Have the Temple in Your Sights
  11. Venturing the Shadow Stacks
  12. Florn Ultimatum
  13. The Retrieval
  14. It's a Conversation!
  15. Sale of Starfun POP!
  16. A Planet Up For Grabs
  17. Talk Your Shit
  18. Acolytes, Assemble!
  19. Return Home
  20. Nothing Could Go Wrong
  21. Scotty Doesn't Know
  22. The Party Bus is Coming
  23. By The Sword In My Hand
  24. A Choice For Mandalore
  25. Signing the Treaty
  26. One of Us
  27. Dual Motives
  28. A Traitor Flees
  29. The Aco-Venture Continues
  30. Frigid Encounters
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Champion Arc
  1. Parks and Altars
  2. Chickens Come Home to Ruust
  3. Corporate Vandel-ism
  4. Life to the Lifeless World
  5. Punting the Unpuntable
  6. Ain't No Party Like a Sith Party
  7. When In Doubt, Fight
  8. Darkness Rising
  9. Sith Life's a Beach
  10. Ruins of The Academy
  11. Waiting For Absolution
  12. Golden Age of the Empire
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Ashla Ti's Imperial Uniform

A modified Imperial Uniform in black and gold, this uniform was worn by Ashla Ti upon her promotion to Champion. The outfit consists of a black-and-gold dress with long slits on the sides that left the sides of her legs open, and tights in similar black-and-gold trims underneath. An evolution of sorts on the armor worn by her in combat, the uniform was made from combat-grade fabric developed for the Sith armed forces. Black combat-heels and shin-guards protect her legs, the right arm is covered by a full sleeve ending in fingerless gloves while the left arm is left sleeve but for black gloves. An armorweave cape with two overlapping flaps on the front completes the ensemble.

LEGALITY
Legal

The armor is discrete enough to be legal in most parts of the Galaxy.


INTENT
To serve as the write-up for the standard uniform worn by Ashla Ti when in combat situations.




TYPE & COVERAGE
Type
Light---Medium---Heavy
(Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

Coverage
  • Lower Legs: Armored Boots with duraplast shin plating and knee pads


FUNCTIONS
Function 1 : Armorweave Accessory - Cape
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
 
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Sorr'ahvi'nuruodo
TITLE: Admiral SPECIES: Chiss AGE: 37 HEIGHT: ?? WEIGHT: ??

Sorr'ahvi'nuruodo, better known by his core name Rahvin (RAAV-ihn) was a Chiss male who served as an Admiral in the Chiss Expansionary Defense Fleet during the Force Eternal era. A decorated officer in the Chiss Defense Force, Rahvin was promoted to the rank of Admiral and assigned to the Expansionary Defense Fleet upon the untimely dismissal of his predecessor whose failings lead to the Chiss having to form an alliance with the Sith Empire. With strong opposition to the alliance by many ruling families, moves were made to punish the party held responsible, and to begin laying down the groundwork to return the Ascendancy to its isolationist ways. It was during these scheming and machinations that Rahvin found himself elevated to Admiral, and tasked with venturing into the wider Galaxy and keeping an eye on their Sith "allies".

PERSONALITY
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TAFO - Thread and Find Out

ABILITIES
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Rahvin is a skilled strategist, and a fully trained soldier, capable of defending himself against all but the most extreme of threats.

Primary weapons:
TBA

Armor:
TBA

Primary Firearm:
TBA

Sidearm:
TBA

Others:
TBA

Personav

THREADS
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- Ada Adasca || Sith Alchemist--
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Ada Adasca was a force-sensitive Arkanian with Sephi blood who ran the R&D department of Adascorp. While openly a board member of the company her family owned, she was secretly a member of the Sith Order, using her talents as an alchemist in conjunction with her background as a biochemist to revitalize the company to some semblance of its distant glory.

Born on Arkania, she was trained as a Sith in secret while completing her education at some of the most prestigious institutes in the Galaxy. As a result of having to maintain her cover, her education as a Sith was slow and intermittent, lessons with her Master often months apart, with much of her time spent enhancing her skills on her own while at school or university. As a result she was well into adulthood before she graduated from her position as an acolyte.

Following the schism in the Empire she has kept a low profile, working on trying to elevate her position within Adascorp and laying the foundation to wrest control of the company from her extended family.

PERSONALITY
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TBA.

ABILITIES
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Jasnah is a fully trained Sith, having successfully graduated from the academy and achieved the rank of champion on the basis of her talents, despite the shadow of her familial dishonor hanging over her head. But despite her strength in the Force, it is her ability as a diplomat and a bureaucrat that she considers to be her true calling. As a diplomat she can almost never openly carry a weapon, so she has come to rely on her ability to fight with the Force, and also received extensive training in the ways of Teräs Käsi, allowing her to defend herself even without needing to rely on the Force.

Equipment:
  • Civilian Clothing
  • Datapad
Ships:
  • (1x) TBA
  • (1x) TBA
Droids:
  • (1x) TBA

THREADS
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Introduction Arc
  1. The Galaxy Assembles
  2. High-ve Mind
  3. Killik Sol-utions
  4. A Malicious Chord
  5. De-Cyphar-ing
  6. Our Gaze on Argazda
  7. To Woo the Woostri
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