Workshop of Le Charles

Charles

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Things I should probably do...
_____
1. Thaator and Demorah Ren write up <-
2. Stuff.
3. More stuff.​
 
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Charles

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The Bangalore family...yada yada yada...

(Getting the basics down, will make pretty-pretty later...)

Rubeus Bangalore: Head of the family.
Sariah Bangalore: Wife to Rubeus. (Deceased)

Rosell Bangalore: Eldest daughter and firstborn.

- Tyrell Bangalore, only child and son of Rosell.
~ Rihanna Bangalore, Daughter of Tyrell.
~ Alyeanna Bangalore, Daughter of Tyrell.
~ Kyra Bangalore, Daughter of Tyrell.


Lyra Bangalore: Second eldest daughter.

- Lexirave Bangalore, eldest daughter and firstborn of Lyra.
~ Jackson Bangalore, Son of Lexirave.

- Hampton Bangalore, second born and son of Lyra.
~ Shaquille Bangalore, Son of Hampton.
~ Ida Bangalore, Daughter of Hampton.


Eranick Bangalore: Youngest child and only son. (Deceased)
 
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Charles

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NAME: Louis "Fett" Lorsoni
FACTION: Independent
RANK: Engineer/Mechanic/Pilot
SPECIES: Half-Annfyn
AGE: 19
GENDER: Male
HEIGHT: 6'0"
WEIGHT: 164 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Corellia

APPEARANCE:
Louis has a leaner build than most and has curly brown-red hair. His eyes are aquamarine and he has freckles all across his face. Louis always has a pleasant expression across his face, whether it's a slight smile or a determined and proud stare when he's working on certain projects. Louis wears glasses due to his poor eyesight.

Louis likes to wear vests with button shirts with a tie when he's not working. He finds his engineering suit to be very comfortable, so he doesn't mind wearing that either. Usually, he'll wear whatever he thinks is comfortable. His piloting suit is black instead of orange and the words 'Pina Colada' are spray painted on the back of his helmet.

ATTRIBUTES:
Louis is a master mechanic and pilot due to his deep love for starships as a kid. Growing up on Corellia allowed him to delve into his love for starships and immediately jumped at the opportunity to work on ships of all sizes and all manor. He can name every ship he's ever seen and his piloting skills match that of his engineering prowess.

Along with space ships, he can take apart and put back together blasters as well. He enjoys going to the range with friends to practice his marksmanship, but he considers his activities with firearms a simple hobby. He can hold his own in a ranged battle if he needs to, however.

Louis is not the best in close quarters combat, but to prevent fights, he prefers talking his opponent down so that maybe both of them can walk away unscathed. He's quick on his feet and a slippery bloke to catch if Louis wants to or needs to be.

STR: Low
DEX: High
CON: Mid
WIS: High
INT: Mid
CHA: Mid


PERSONALITY:
Louis is a compassionate soul who doesn't condone violence but will fight for what he believes in. His optimism is hard to beat and break as well as his loyalty to his friends. Louis enjoys sharing his knowledge on starships of all models and different piloting techniques he has or has yet to try. His dream ship, and most discussed, is an RZ-2 A-wing.

Louis prefers being in calmer settings that aren't too noisy. He likes the sound fusioncutters and other tools make, so working in a noisy workshop is probably the only exception. When there's too much going on around him, or it's too loud and crowded with people, he tends to panic inwardly and will go quiet and blank until he manages his stress.

One thing that Louis likes to do to stimulate himself is to brush his middle finger over of his open palm in a circle as well as bouncing his leg. He enjoys listening to good somewhat calming music that he can bob his head to.

Louis does not like his family name and what it represents. He will refuse to mention his surname if asked, simply stating that he doesn't have one. He is fascinated by Mandalorians and sometimes will claim to be of the Fett Clan, but this is more just a childish fantasy. The same goes for discussing the crime family in general. He will go quiet or leave the conversation entirely to try and reset.

BIOGRAPHY:
Born on Corellia, Louis spent most of his childhood on the planet's shipyards, trying to get away from an abusive father. His father, Raphael Lorsoni, tried grooming Louis to be able to take over as one of the six Kapihan when he was old enough, but Louis just wanted to travel the galaxy and stay out of his violent family business.

There were many arguments and fights between the two while Louis grew up. Eventually, Louis ran away and disappeared on Sullust where he was able to continue his work as a mechanic. He made a good living at such a young age and saved enough to get his own WTK-85A Interstellar Transport that he was able to refurbish.

With the galaxy at war with each other, it seemed, Louis saw opportunity to finally make his mark in the galaxy. He wants to become a fighter pilot, but he's not sure which side to choose just yet.

SKILLS:
Engineering/Piloting (Master)
Marksmanship/Slicing (Expert)
History/Investigation (Adept)
Stealth/Sleight of Hand (Adept)
Perception/Insight (Adept)
Self-defense/Athletics (Novice)

GEAR:
DH-17 Blaster Carbine (1)
Fusioncutter (1)
Mechanic's Tool Set (1)
Smartpad Dataphone (1)
StarX Emergency Repair Kit (1)
Signal Tracer (1)
Personav (1)

ARMOR:
HDW Suit (1)
Pilot-Flight Suit (1)

SHIPS:
WTK-85A Interstellar Transport "Escape" (1)
 
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Charles

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Getting Back in Shape

The Sector Rangers and Bounty Hunter's Guild have been...well...no one is really sure right now. Currently, there have been several allegations against us. We have not been doing the best job at keeping the peace, and I, Kell Rook-Vizla known to you as Akalenedat, apologies for not doing enough. So, I have decided to lead a few missions to reestablish our once admirable stance in the galaxy...

If They Want War, Give. Them. War!

There have been reports of perpetrators that dare pose as one of us! They've spread carnage in our uniforms with our badges and soiled our name! The Alaskan Government blames us for the attack, so we must prove them otherwise. We are to investigate the scene of where the carnage took place and look for any clues as to who could've possibly done such a horrendous act. Whether they are apart of the Syndicates or a simple terrorist cell that wants to see the galaxy burn, we will find out and bring them to justice. We owe it to the people.
(1-2 Participants; 1-2 Opposition; Dice Rolls included)
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Opposition:
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Look at Them Fall!


With the end of the threat of the Zaa Fenn Crime Family, a new enemy rises from the ashes. The Zaa Consortium has been making quite the name for themselves, and it's our job to tarnish it. Their empire is growing steadily, and we must put a stop to it. We have received intel that they have an outpost somewhere out in the middle of nowhere. Zar IV seems to be some sort of hub for those lowlifes- it's time we show them what the Rangers are made of. Our Pride should never be played with so childishly!
(1-3 Participants; 1-3 Opposition; Dice Rolls included)
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Opposition:
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Our Legend Grows!


It was on Nar Shaddaa where Durr the Hutt was slain by the Legends of the Five Syndicates. If criminals can be revered as saviors, then so can we! There is still plenty of opportunity for us to grow in strength, valor, and glory on the backwater planet. An abandoned shipyard has been scouted out and is ready to be taken. Luckily for us, the AMS infected will be our only interference. If we can clear the infected, we can refurbish the site and build a stronger fleet. So what are you waiting for? It's time to bust some knuckles!
(1-4 Participants; Self-DMed)
- @Akalenedat
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Charles

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Krypt-0, the Skimboarding gang apart of the Zann Consortium.

Krypt-0 was once a simple gang that was led by Fitz Bangalore. They utilized their own custom skimboards to preform simple robberies, hit-and-runs, and vandalize property with spray-paint. They were based on Coruscant in level 1313, where they had a secret covert where they held meetings or gathered to simply relax. Krypt-0 is most known for their art- though it is vandalism, they beautifully articulate the struggles that the lower class face trying to rise up and break away from the mold. Krypt-0 may seem like a simple band of miscreants but they steal from the rich to give to the poor and only kill when it's necessary.

 
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Charles

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I like chicken.

EDIT: Hell yeah, it worked.



1.



2.







A Star Wars Story




C

H

A

P

T

E

R


O

N

E


Words go here hopefully...
EDIT: @Sin I freaking love you, dawg!




<Man.>

"One two"
 
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Charles

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NAME: Yulia Ivanov
FACTION: Independent/Rebel Allliance
RANK: Rebel
SPECIES: Echani
AGE: 24
GENDER: Female
HEIGHT: 5'9"
WEIGHT: 138 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Denon

APPEARANCE:
Yulia has blue eyes and stark white hair like majority of her race. She is usually seen sporting her basic combat attire when on duty. When off duty, she enjoys wearing sweats or jeans with a simple short or long sleeve shirt. Her armor is a kit bashed set of various other types of armor pieces she's scrapped together. Most notably, the armor along her arms used to be apart of an old Phase 2 set. All of her belongings that she uses in combat are sprayed black and grey.

ATTRIBUTES:
Yulia's prime skillset is in sharpshooting. She prefers fighting from a distance and waiting for the perfect shot. Her ability to lead shots without AI assistance and able to predict her target's movements would've made her into the perfect assassin if she didn't decide to join the Rebellion. Covert Reconnaissance is another noteworthy skill that comes with her sharpshooting prowess. Yulia prefers taking things by the way of shadows and stealth.

Yulia can handle herself in close quarters combat as well. Though her skill is primarily in sharpshooting, Yulia is deadly from all ranges. From throwing knives to rotary cannons, she has probably used them all. Even if it comes down to her fists, she can hold her own. Her agility is what allows her take on bigger and numerous opponents. She can scale the rooftops of any city like an acrobat thanks to her skills in parkour.

STR: Mid
DEX: High
CON: Mid
WIS: High
INT: Mid
CHA: Low


PERSONALITY:
Yulia doesn't let anything bring her down. Her emotional resilience is and bulletproof mindset are apart of the reasons why she's a good soldier. Though she tends to be quieter, she knows how to relax and have fun. When she speaks, she makes whatever she has to say clear and quant. She doesn't sugarcoat anything or drag out long conversations either. Especially when she's on duty. This doesn't make her the best for conversation, but she'll make exceptions for her friends.

Yulia takes great pride and responsibility in her role as apart of the Rebellion and takes her job seriously. She's always willing to help wherever she is needed and is a reliable ally both on and off the battlefield.


BIOGRAPHY:
Yulia was raised by her father on the planet, Denon. When she was old enough, he revealed to her that he was once apart of the Order of the Night Wind. He had left the order once he found out about Yulia. Her mother died in child birth, so her father decided to raise her to be his perfect little assassin.

For the rest of her life up until she was eighteen, Jal Ivanov had made her go through rigorous training until she was ready for her final step. She had already killed people, her first victim fell when she was twelve, so killing another target was supposed to be easy. But, her target was a simple merchant who sold jewelry. For some reason, Yulia couldn't do it, so she went back home empty handed. Her father scolded her and told her she was not fit to live and that she was to join her mother.

But, when push came to shove, Jal fell dead and Yulia Ivanov was the last her line in the family. Deciding for herself that she was going to use her talents to help the galaxy, she became a bounty hunter. Then, when the Rebellion became established, Yulia was more than happy join among their ranks.


SKILLS:
Marksmanship/Martial Arts(Master)
Acrobatics/Stealth (Expert)
Infiltration/Espionage (Adept)
Slicing/Programming (Adept)
Piloting/Engineering (Novice)


GEAR:
Assassin's Rifle (1)
BM-548 Blaster Rifle (1)
Glie-44 Blaster Pistol (2)
Vibro-Claws (1 set)
-
CZ-MF Headset (1)
Signal Tracer (1)
Personav (1)
Dataphone (1)
SB-17 Combat Fusioncutter (1)

ARMOR:
Combat Armor (1)

SHIPS:
Nu-Class Attack Shuttle (1)
 
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Charles

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Yulia's Combat Armor

Contrary to what her father would have her wear, Yulia dons a kit-bashed set of armor pieces from multiple origins. Most notably, her arms are protected by Phase II clone trooper armor. She uses a simple Blast Vest to protect her torso and duraplast shin plates for leg cover. An armorweave battle-skirt protects her thighs and allows her to be more flexible. All of her armor has been sprayed black and grey as she prefers being stealthy. Her helmet has a retractable visor that she usually only puts down if there's dust debris in the air. She integrated her CZ-MF Headset into her helm for easy access.

LEGALITY

Legal on most civilized planets. Might draw scrutiny from authorities if she keeps her helmet on.

INTENT

To give my rebel an armor set to refer back to and for further customization if the situation warrants.

RESTRICTIONS
None that I can think of.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Duraplast open faced helmet.
  • Torso: Blast Vest
  • Back: Blast Vest
  • Lower Arms: Duraplast forearm and elbow plating with gloves.
  • Lower Legs: Duraplast shin wrap-around shin guards.


Functions



Function 1: Scatterweave
  • An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful for sneaking at night. It also "scatters" the wearer's heat signature, making it difficult for automated sensor systems or thermal visors to get a precise fix on the wearer's location without intense scans.
Function 2: Mag Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function 3: Armorweave Battle-Skirt
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 4: Customization Slot
  • Depending on the mission, Yulia will alter her armor accordingly.
Function 5: Customization Slot
  • Depending on the mission, Yulia will alter her armor accordingly.

 

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Hardy Wren's Beskar'gam

Due to his need for a breathing mask, Hardy Wren's Beskar'gam doesn't include the iconic T-visor helm that Mandalorians are famous for wearing. His armor still includes every other aspect of Mandalorian armor, however. The torso armor plating are covered in black and gold Death Watch insignias that represent his allegiance. This armor was made before Hardy had begun training in the Force, so the functions reflect as such. However, due to his lack of knowledge on the Force, he'll usually wear this armor anyway as he's more practiced with it's functions than with the actual Force. To conceal his chest and black plates, Hardy will usually don an armorweave bomber trench coat.

LEGALITY

Probably going to draw attention from Authorities on most civilized planets. Most people don't roam the streets in Death Watch terrorist garnered armor.

INTENT

To create armor for Hardy Wren and something to refer to.

RESTRICTIONS
None.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Torso: Segmented Durasteel chest and gut plates.
  • Back: Solid Durasteel plates covering the upper and lower back.
  • Lower Arms: Beskar forearm plating.
  • Upper Legs: Durasteel plating around thighs.
  • Lower Legs: Durasteel shin gaurds and knee pads.


Functions



Function 1: Armorweave Trench Coat
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 2: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
Function 3: Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 4: Inertial Dampeners
  • Integrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.
Function 5: Grappling Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.

 

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NAME: Yuri Sokolov AKA The Overkill
FACTION: Independent/IIA
RANK: Detective/Serial Killer
SPECIES: Morellian
AGE: 38
GENDER: Male
HEIGHT: 6'1"
WEIGHT: 168 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Taris

APPEARANCE:
Yuri stands at 6'1" and weighs around 168 pounds. He has hazel eyes and dirty blond hair. Yuri is a bit on the thinner side, but he's still in good shape. Yuri has been diagnosed with RBF by his colleagues, otherwise known as "Resting Bitch Face". Seldom does he smile but his menacing glare should not be mistaken for actually anger or disdain. Most the time, he's not even aware that he's glaring. The scars on his cheeks don't help much, however. He prefers wearing comfortable clothes, like simple t-shirts and sweats, when he's off duty but wears his officer's uniform with pride.

The Overkill, however, always seems to be smiling. His gaze is crazed and energetic instead of bored and angry. The Overkill loves wearing the most ludicrous of suits, making him look like a booshie clown. In fact, he goes as far as to doing his own demented make up, furthering the impression that he's just some clown.

ATTRIBUTES:
Yuri is an avid combatant that can utilize just about anything as a weapon. He's not some crazy badass warrior or anything, but he can hold his own if he needs to. Yuri's real talent lies in perception and investigation. People, for him at least, are like open books. He can analyze every inch of a person or crime scene and gather what he needs to either catch the criminal or figure out if someone is lying to him.

The Overkill specializes in explosives of all manner, and will go to great lengths to see something obliterated. He can make a bomb out of stuff you can buy from the market-place, if he can't get any real ones illegally. When explosives won't cut it, the Overkill prefers vibro blades over blasters. And, as much as he likes dicing people up, he makes an avid technological slicer as well. He even wears a clown-styled face mask with a frowning face, symbolizing his alter ego, Yuri Solokov.

STR: Mid
DEX: Mid
CON: Mid
WIS: High
INT: High
CHA: Mid


PERSONALITY:
Yuri is a psychopath with a split personality. As himself, Yuri Sokolov is a quieter and calmer man. He's respectful and courteous to everyone he meets and is a loyal friend through and through. Responsibility is very important to him, which has made him a bit of a perfectionist. His ambitious nature to get jobs done right makes him a great detective, but it can also blind him to a more obvious and simple solution to his problems. He is dedicated to solving every case he comes across.

As the Overkill, he is much louder, eccentric, and obnoxious. He has little regard for human life and enjoys the thrill of slowly ending someone's life. Like Yuri, however, he is a bit of a control freak, no matter how chaotic he seems. He likes feeling like he has power over other people's lives, and he'll do anything to keep it. The Overkill doesn't have an end goal- he simply wants to watch the galaxy burn.

BIOGRAPHY:
Yuri grew up in an abusive house hold. Daddy liked getting drunk. Mommy didn't like it...yada, yada, yada. One thing led to another, now he's killing people for fun and pleasure.

Yuri had joined the Intergalactic Intelligence Agency (IIA) to, at first, weed the galaxy of the people like his father. Eventually, after getting bored of his job, he wanted to give the IIA a challenge. So, instead of hiring someone, he found it to be cheaper and easier to do things himself.

SKILLS:
Investigation/Critical Analysis (Expert)
Perception/Insight (Expert)
Marksmanship/Self Defense (Adept)
Slicing/Chemistry (Adept)
Stealth/Espionage (Adept)

GEAR:
A280C Blaster Rifle (1)
DL-44 Heavy Blaster Pistol (1)
SB-17 Combat Fusion Cutter (1)
Comlink (1)
Datapad (1)
Dataphone (1)
Signal Tracer (1)
Personav (1)
-
E-60R Rocket Launcher (1)
Shatterbeam Rifle (1)
BM-3KF Portable Flame Thrower (1)
Westar-55 Blaster Pistols (2)
Rodian Throwing Razors (Many)
Vibro Blades (Many)
Explosives (Many)
Joker playing cards (Many)

ARMOR:
IIA Officer Uniform (1)
-
TBA

SHIPS:
Nu-Class Attack Shuttle (1)
-
Wayfarer-class Medium Transport "Slaughter" (1)
 
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Charles

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Overkill's Outfit

The Overkill wears an eccentric suit. The long sleeve button-up shirt is a grey-green with an fancy octagon pattern. His vest is a darker jade color with golden buttons and is just a booshie looking blast vest. The suit coat and pants are dark purple and his tie is blood red. When he wants to be a little more covert, he'll wear a duraplast face mask depicting a frowning clown. His whole get up is supposed to make him appear as a demented clown. However, though it may look like just a ridiculous suit, he has added his own deadly little surprises to woah and awe his enemies before their demise.

LEGALITY

Might draw unwanted stares from the public, but from the outside it's legal. The modifications, once discovered, are definitely suspicious and illegal.

INTENT

To give my serial killer a flashy getup to parade around in.

RESTRICTIONS
None that I can think of.

Type and Coverage

Type: Light

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Duraplast face mask.
  • Torso: Blast vest.
  • Back: Blast vest


Functions



Function 1: Concealed Blade (Boots)
  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the fore-arm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
Function 2: Computer Spike
  • Computer spikes are used to forcibly decrypt or unlock computer terminals. Most civilian systems can be cracked in one posting round, while most military or hardened systems take two or more.
Function 3: Dart Launcher
  • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. The dart is incapable of penetrating even the lightest armor, or even thick leathers. The dart has the same practical effect as a medium stun bolt.
Function 4: Inertial Dampeners
  • Intergrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.

 

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NAME: Rel Bombay
FACTION: New Republic
RANK: Senator of Chandrila
SPECIES: Human
AGE: 30
GENDER: Male
HEIGHT: 5'11"
WEIGHT: 168 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Chandrila

APPEARANCE:
Rel Bombay's wardrobe ranges from multicolored ponchos and oversized beanies and hats with sweats, to simple t-shirts and pants. To add to his unforgettable appearance, he has lots of long dreads that reach down to his hip. His face is kind and calm, and his demeanor is more relaxed than Pyke on Spice. (Which is probably because of the drugs he tends to over use). Regardless of where he is, he always has his guitar strapped over his shoulder behind his back, just incase someone wants to jam. The colors Rel prefers wearing the most are yellows, reds, and greens.

ATTRIBUTES:
Rel has always been charismatic, ever since he was a little kid. He was always able to get people to laugh or calm a feud between his friends and family. Rel is definitely a people's person and is always up for a conversation on just about anything. Growing up on the diverse planet of Chandrila helped him pick up on twelve different languages, and he's always willing to learn more. Rel's gift in speaking also includes singing. He is a gifted musician and uses his talents to spread the good vibes all across the galaxy with his band.

Rel grew up street fighting, so he knows how to fight dirty, but never uses violence as a first resort. He's a decent pilot, if that counts for anything, but when it comes to tech, he prefers droids and basic programming.

STR: Mid
DEX: Mid
CON: Mid
WIS: Mid
INT: Mid
CHA: High


PERSONALITY:
Rel Bombay is an advocate for peace and doesn't condone violence in any form. He will make only one exception, which is going on the defensive. Even then, Rel really doesn't like fighting. That doesn't mean he won't stand up for what he believes in, sometimes literally standing up to perform in concerts with his band, The Wailers. Rel is a very kind man and his voice is always calm and gentle. His chill demeanor is what helped him get into office.

Rel loves having conversations with just about anyone and never shuts down the opportunity to preform. His love for music is legendary, and so are a few of his songs. In the end, Rel is just all about love and what love can do for the galaxy. Parts of his campaign used sayings such as 'Spread the Love! Go give a Hug!' or 'Roll with the Punches'.

BIOGRAPHY:
Rel Bombay grew up in a violent neighborhood with his mother and father and his eleven siblings. His parents always taught him to better and do better, and though some of his siblings fell away from those morals, Rel always stayed true to them. Instead of giving into the crime around him, he decided to rise above it. So, he started a band with three of his sisters and three of his brothers when he was fifteen. They played on street corners and anywhere else where their music could be heard. Eventually, the community gave them the chance to perform on a real stage.

There had been a few agents that were present for the performance and offered The Wailers a chance to preform all over the galaxy. At age eighteen, Rel Bombay and The Wailers made it big, preforming from all ends of the galaxy- for Senators, and simple parties, and even for the Hutts at one point. When Rel came back home, he decided he was going to make his main priority getting his neighborhood into better shape.

He used a mix between public service and good music to do just that. Rel realized that it felt good to be able help out his community, so he decided to run for Senator. Do to his popularity and his firm ideals, he got the position in a landslide of a vote. Since then, Rel does what he can to better not only his homeworld, but the galaxy itself.

SKILLS:
Singin'/Groovin' (Master)
Persuatin'/Debatin' (Expert)
Chillin'/Jammin' (Expert)
Fightin'/Shootin' (Adept)
Flyin'/Slicin' (Adept)

GEAR:
M3 Stun Pistol (1)
-
Guitar (1)
Dataphone (1)
Datapad (1)
Commlink (1)
Dreads (Many)

ARMOR:
N/A

SHIPS:
Baudo-class Star Yacht "Redemption Songs" (1)
 
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Charles

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NAME: Kipo Loz
FACTION: Indie/Gungan Grand Army
RANK: Gungan Guard
SPECIES: Otolla Gungan
AGE: 30
GENDER: Male
HEIGHT: 6'7"
WEIGHT: 188 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Naboo

APPEARANCE:
Kipo Loz looks like the rest of his cast of fellow Otolla Gunguns. He's pretty lanky but he's still strong enough to carry his own weight. He has freckles speckled across his nose and mouth and his skin has a slightly green hue. Kipo wears traditional Gungan Guard armor and usually carries an electropole with him while he's on duty.

ATTRIBUTES:
Kipo Loz is an avid warrior that is well trained in fighting with all of his people's weaponry. He is able to quickly adapt to rapidly changing situations during combat and uses his agility to get better placement for quick counters.

STR: Mid
DEX: Mid
CON: Mid
WIS: Mid
INT: Mid
CHA: Mid


PERSONALITY:
TBA

BIOGRAPHY:
TBA

SKILLS:
TBA

GEAR:
TBA

ARMOR:
N/A

SHIPS:
TBA
 
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Charles

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NAME: Malus
FACTION: Sith Empire
RANK: Champion
SPECIES: Yoda's Species
AGE: 487
GENDER: Male
HEIGHT: 3'2"
WEIGHT: 71 lbs.
FORCE SENSITIVE: Yes, and trained
HOMEWORLD: Moraband

APPEARANCE:
Malus appears to be a small green creature with long pointed ears and three fingers and toes. His eyes are yellowish orange and his hair is grey and thinning. Malus usually looks unpleasant and can be found muttering to himself about whatever is currently bothering him internally. He is usually dressed in dark cloaks and uses a walking cane to help him get around. The handle of the walking cane is actually his shoto lightsaber that he can quickly detach and use if he's caught in a tight situation.

ATTRIBUTES:
Malus is a very agile combatant, using Form IV or Ataru to fly through the air like an acrobat so he can gain vantage points on his enemies from all sides. His small size allows for him to use Ataru even in tighter spaces, which he arguably preforms better in because there isn't much room for his enemies avoid his attacks. Due to his size, however, he is not the strongest and will usually use the Force to move heavier objects.

Malus is extremely adept in using the Force, being to able to quickly master several techniques in short amounts of time. Due to his frequent visits to Korriban, he also learned more about the old sorcery prowess of Korriban Magick, which he specializes in. Whether it be Force Lightning or simply lifting an object from a swamp, Malus' connection with the Force is stronger than most.

STR: Low
DEX: High
CON: Low
WIS: Mid
INT: High
CHA: Mid


PERSONALITY:
Malus is usually grumpy and unpleasant to be around. He's not easily impressed and his cynical nature makes him a rather cruel and demanding teacher. This anger is result of his bleak outlook for the living. Malus used to be an avid follower of the Keshir Deathsworn until he left to learn about the Sith on Korriban and still follows most of their tenets to this day. He knows the death is inevitable and sees death as a mercy for those who are suffering. Malus has great respect for the dead and does not pride himself in taking the lives of those that did not need to die.

Through the teachings of the Sith, Malus' point of view had some minor changes. Taking innocent lives doesn't please him, but granting the sweet release of death upon his enemies fills him with joy. His religion may hate him for his betrayal to the Sith, but Malus believes that they understand death better than the Jedi and that the Dark Side is the true personification of Death itself. He is a devout follower of Darth Bane, who he believes to be Death itself, and wishes to invoke his own belief of the Rule of Two.

Malus also finds joy in meditation. Pondering about the cosmos and the Force calms him and he enjoys being in nature. Though he is not impress easily, he finds those who are hard working and ambitious to be worthy of being shown his respect. Combative prowess and having a silver tongue means nothing to Malus, but achieving your goals through your own sheer power is the epitome of being a Sith in his mind, and as such, is worth giving a second thought about.

BIOGRAPHY:
Malus was found and raised by the Keshir Deathsworn out in Wild Space. He lived a sheltered life, isolated from the galaxy while his cult taught him everything they could about their religion. They did not interfere with most of the galaxy's conflicts such as the Clone Wars, Galactic Civil War, and the First Order resurgence, as Malus believed that these things needed to happen to bring about Death where it was needed.

However, sometime during the Galactic Civil War, Malus felt something call to him through visions and whispers. When he told his leaders about such strange happenings, they decided that Death was trying to commune with Malus. So, Malus meditated for three days, trying to discern these messages from this greater power. He eventually followed these voices to the dark Sith world of Moraband where he found the shrine and tomb of Darth Bane.

The spirit of Darth Bane showed himself to Malus, claiming that he was Death and that he had chosen Malus to be his envoy. Malus, bewildered and convinced by Darth Bane, bowed and pledged himself to Darth Bane. Through the spirit, Malus learned how to hone the Dark Side and use it to bring about the wishes of Death. Malus was instructed to then exile himself to Korriban to learn of the darker sorcery there for him to master. This self-exile lasted until the end of the Battle of Exegol.

Malus learned all he could about sorcery and the history of the Sith. Though he was taught to hate the Sith, the teachings and tomes he read gave him a different perspective of the Sith and their beliefs. Malus thought that they were the ultimate arbiters of Death that granted death to those who opposed them. They believed that through the death of others, they gained power, and through that power they could become the embodiment of Death itself, as he believes Darth Bane has done. He was even able to bleed his own kyber crystal and forge his first lightsaber.

During the return of the Eternal, Malus was disgusted by the primitive ideals of the Sith. He understood why the Keshir disliked the Dark Siders and was tempted to forsake Death. Darth Bane had given Malus a vision of a leader that would rise above the animalistic murderers and raise the Sith to their true potential. Malus then waited, bringing death to his fellow Sith that he did not enjoy affiliating himself with. Then, one fateful day, Darth Andruil killed the Eternal and became the Empress, establishing the new Sith Empire.

Malus was pleased with her reign and finally took himself out of exile to serve his new valiant leader. Darth Bane, however, still wishes for his Rule of Two to one day be established once again so the Sith can become even purer in the eyes of the Dark Side. Malus, too, believes that the Sith are strong, but that another great purging would be necessary for the Empire to last. As such, Malus enjoys the workings of the Inquisitorious as Malus believed that not every Sith needed to perish, and that there was still a place for Dark Siders to operate. It is the amount of Darths and Councilors that disturbs him the most, and he hopes that one day he will be able to cleanse the messy rankings of the Sith.

SKILLS:
Stealth/Acrobatics (Expert)
History/Archeology (Expert)
Infiltration/Espionage (Adept)
Research/Investigation (Adept)
Piloting/Engineering (Adept)
Slicing/Programming (Novice)

LIGHTSABER FORMS:
Form IV/Ataru (Expert)
Form VI/Niman (Expert)
Form II/Makashi (Adept)
Form I/Shii Cho (Adept)

FORCE ABILITIES:
Korriban Magick (Expert)
Shroud of Darkness (Adept)
Darkshear (Adept)

GEAR:
Shoto Lightsaber [Red Blade] (1)
Commlink (1)
Datapad (1)
Personav (1)

ARMOR:
Wanderer Robes (1)

SHIPS:
T-4A Lambda-class Shuttle "Keshir I" (1)
 

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Xol's Combat Armor

Xol's armor is not fancy looking but that doesn't mean it can't work like a charm. It mainly comprises of a blast vest with simple duraplast shin plating so he can stay light on his feet. Usually, his droid arm is covered by a poncho he'll decide to wear (he has many) but the main point of the armor is to draw as little attention as possible. Because his droid, Punchee, is able to slice just fine, Xol doesn't use a security spike unlike most other criminals in his line of work.

LEGALITY

With his poncho on, Xol's armor appears to be legal. The droid arm and wrist rocket might draw unwanted scrutiny from local law officials, however.

INTENT

So Xol can have something to murder people in.

RESTRICTIONS
Probably too small for a Wampa.

Type and Coverage

Type: Light/Medium/Heavy Armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Torso: Blast Vest
  • Back: Blast Vest
  • Lower Legs: Duraplast wrap-around shin guards


Functions



Function 1: Droid Blaster Arm (Flash Pistol)
  • This mod comes as a small box that attaches to the back of a chest piece and has a folding droid arm on the left or right side. The arm has a 24 hour battery and an extremely primitive combat droid brain that can pivot and fire in any direction, but has only basic accuracy. The arm can operate independent of the user, but has to be manually activated and deactivated.
Function 2: Bola Launcher
  • The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 25 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
Function 3: Armorweave Poncho
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function 4: Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. The must be manually fired by button or trigger.
Function 5: Jet Boots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.

 

Charles

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NAME: Panoptes
FACTION: Sith Empire
RANK: Agent
SPECIES: T2 Super Tactical Droid
AGE: 128
GENDER: Masculine Programming
HEIGHT: 6'7"
WEIGHT: 200 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Geonosis

APPEARANCE:
Panoptes appears like every other model of his series. His frame is grey and black with blue markings along with the iconic triple red eyed stare.

ATTRIBUTES:
Panoptes' best skillset is his strategy and tactical skills- as his programming would suggest. He can devise several plans to end a fight before it even begins and uses this skill to analyze the enemies of the Empire to ensure the ISB stays at the top of the food chain. His tactics range from aggressive assaults to defensive measures and ambushes- both on ground and in naval warfare. Another tweak to his programming gave Panoptes a charismatic personality that allows him to socialize more formally as a negotiator and ambassador for when such skills were needed.

Thanks to Malus who reprogrammed the droid, Panoptes is also an excellent interrogator and and though he was meant for tactical analysis, he can still hold his own in the heat of combat. As such, he is decent marksman and knows several close-quarters self-defense measures to ensure his survival. On top of that, Panoptes is also a good pilot and knows how to out-maneuver just about anyone given he has enough time to prepare a strategy. Nonetheless, Panoptes is a substantial combative leader.


STR: Mid
DEX: Mid
CON: Mid
WIS: Mid
INT: High
CHA: High


PERSONALITY:
Panoptes is very analytical and inquisitive, making him a perfect leader amongst the ISB- however, instead of using his ambitious programming to take over, Malus's programming made him extremely loyal to the Empire and completely loyal to Malus. Panoptes is more refined and professional other than that, and has a bit of an elitist personality that causes him to look down on everyone else who isn't as smart as he is. However, Panoptes can be charismatic when the time warrants and isn't afraid to lie and deceive to stay in the good graces of others.

BIOGRAPHY:
Panoptes doesn't know how long he, himself as been active in duty and has only remembered working for the Sith Empire for the past five years.

The fact of the matter is that Panoptes used to be a General for the CIS dating back to the Clone Wars and was first deployed in the second battle of Geonosis to stop the second Republic onslaught against the droid factories. After that loss, he was reassigned to assist in laying siege to countless other systems including Naboo, Christophsis, Kashyyyk, Umbara, Rhen Var, Kamino, Anaxes, Utapau, Ryloth, and even assisted in the Battle of Coruscant when General Grevious kidnapped Chancellor Sheev Palpatine.

However, Panoptes has no idea of any of his past endeavors and doesn't really care about finding out about his militaristic past as well. Instead, his priority has been assisting the Empire (especially Malus) in gathering knowledge on the enemy to use it against them. Working under the ISB has allowed Panoptes to use his tactical programming on a more covert level. He assists Malus, his master, in acting as a pilot, bodyguard, and negotiator.

SKILLS:
Tactical Analysis/Battle Tactics (Expert)
Naval Command/Piloting (Expert)
Marksmanship/Self-Defense (Adept)
Interrogation/Negotiation (Adept)
Slicing/Espionage (Adept)

GEAR:
E-5 Blaster Rifle (1)
Comlink (1)
Datapad (1)

ARMOR:
N/A

SHIPS:
Lambda-class Shuttle "Keshir I" (1)
 
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Charles

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Bug-Out Bag Acres


PurposeFarming
OwnerXol Zaa Fenn
Location7 day ride from the Forest Battle Yards
PlanetPzob


Bug-Out Bag Acres consists of a single cabin and two barns found in a roughly 1.5 square kilometer radius. The area is mostly covered in forest with only the perimeter and area of the farm being cleared of trees. The cabin sits beneath three large trees that provide shade in the evening and allow some light to enter the cabin during the morning. A lake lies half a kilometer west of the cabin. Xol Zaa Fenn found this piece of land to have been abandoned by an unknown owner. Xol refurbished the cabin and the smaller of the two barns as a start before cleaning up the crop fields. The location of the farm is unknown except to Xol's closest friends. (However, @Grace Zann and @Tyr'din Selm would probably have the most background knowledge on where Xol might be.)

So far, Xol has only managed to get the gardens up and running, having planted vegetables in the crop fields and fruit right outside the cabin. With the smaller barn refurnished and ready to be used, Xol keeps eight Blurrgs he smuggled off of Ryloth in separate pens. One for three females and one for five males to avoid the females eating the males before mating season. Because Blurrgs tend to be a bit more aggressive than your typical Bantha, Xol uses a 501-Z Police Droid, named 'Jamie', that leads a small band of Gamorreans who keep the Blurrgs fed and tended to while Xol is away. The larger barn still needs some working on, but Xol plans on finishing it soon once he gets a few more droids to help him out.

The cabin is made out of Duracrete, hardwood, with the roof being made of Durasteel. Xol has replaced the entire interior of the cabin due to the fact that it probably hadn't been inhabited in at least a decade. So, Xol gave the inside a more modern look and feel, using products he had stollen and smuggled to Pzob to give it a nicer and less rigid vibe. There are four bedrooms, one master and three guest sized bedrooms, the master being where Xol sleeps, along with a decent sized kitchen and living room. One of the bedrooms that neighbors the master, however, has been hidden away. Xol removed the doorway and windows and replaced them with a wall before creating a secret entrance from his closet to the other room. This is where Xol stashes his extra credits with illegal and legal arms alike in the event of an emergency. Everything else in the house, concerning water, heating, and cooling, functions normally. Solar panels placed on the roof of the small barn grants power to the entire farm.

The smaller barn is colored dark blue and made of hardwood with a Duraplast roof. It covers half an acre of land and has four pens, including corral space. Two are used to keep the Blurrgs while one is used for feed and seeds and the final being for tools and gear. The larger barn is colored dark red and is not ready to be used, but when it is, it will cover an entire acre of land consisting of eight pens in total, including the corral space. This is excluding the separate corrals that lead outside the barn spanning about as far as Xol has managed to place fences in. The smaller barn has only two corrals, for their are only two pens being utilized and Xol hopes to emulate that process with the larger barn. Once the bigger barn is complete, Xol plans on getting bigger animals than Blurrgs to utilize. Xol also makes use of the old graveyard a ways away from his ranch, utilizing the scrap metal to help him finish up the property.

Intent
This is a personal lore article meant to describe Xol Zaa Fenn's private residence. It'll be a place for potential RP, a hiding place from @Edin Frost and @Nor'baal Desilijic, and a place where he can continue the 'Thieves Guild' without the need to look over his shoulder. Shoutout/Credit to @Eccles for the awesome template!

 
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NAME: Rolobhaalorak aka Bhaal
FACTION: Five Syndicates (Black Sun)
RANK: Scoundrel
SPECIES: Wookiee
AGE: 222
GENDER: Male
HEIGHT: 7'1"
WEIGHT: 268 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Kashyyyk

APPEARANCE:
Bhaal stands a little over seven feet tall and weighs nearly two hundred and seventy pounds. His fur is brown with patches of dark drown on the outer sides of his arms, back, and head. Bhaal is a grizzly looking guy that usually totes around a big gun of some sort. It's not to show off because his hands are usually too big and make things awkward when he uses smaller firearms. Bhaal usually doesn't don any armor but always wears his lucky satchel that's filled with whatever he thinks is useful- from fusioncutters to thermal detonators.

ATTRIBUTES:
Bhaal is an avid warrior both in close combat and with a range of longer ranged weapons. However, Bhaal doesn't like using knives or smaller melee weapons and prefers using his fists if he can't find a makeshift club or vibroaxe. When it comes to blasters, he doesn't care if it's a blaster pistol or a a repeater so long as it's big enough for him to wield comfortably. This usually means that he carries heavy blaster pistols simply because of their larger sizes. In the end, Bhaal is quite capable of putting up with a few Mandalorians.

Another skill Rolobhaalorak takes pride in, is his abilities as a pilot and engineer. whether he's a co-pilot, the navigator, or the gunner, Bhaal is more than qualified to be apart of anyone's crew. Bhaal enjoys flying and because of this liking to starships and his long life, he is experienced with just about anything from a Corvette to an Interceptor (if he can fit in the cockpit). Bhaal likes to tinker with his own courier, de-limiting it's thruster along with all other manner of illegal engineering. Because of his skill as a pilot, he's a pretty good smuggler as well.

STR: High
DEX: Mid
CON: High
WIS: Mid
INT: High
CHA: Low


PERSONALITY:
Bhaal is calmer and quiet around strangers, preferring to keep to himself. In general, Bhaal is usually soft spoken and his temper seldomly raises. He is respectful and courteous of others if they show him the same respect. Rolobhaalorak is not quick to anger and doesn't hold grudges without goo reason. However, if Bhaal's temper is sparked, he is as ravenous and deadly as a rapid grizzly bear. It takes a lot to piss this big guy off, and most that know him know better than to do so.

Bhaal doesn't like being in the servitude of tyrants and lives for independence. His ambition to get out the debt of others is one of his biggest drives that makes him an admirable worker. Bhaal has standards, however, and want to needlessly harm others for the Black Sun if he doesn't need to. But, he does value freedom and will fight for it if he can. Bhaal may hold a few grudges, but his loyalty, once earned, is unbreakable.

He loathes the Empire.

BIOGRAPHY:
Rolobhaalorak grew up apart of a big family on Kashyyyk. His older brothers taught him how to fight with both blasters and his bare fists. Eventually, when he was old enough, he was able to join the Wookiee Guard alongside his father and brothers. This guard was a covert group that went on espionage missions to rid the Empire off their planet. However, one day Bhaal was separated from his platoon, which made him an easy target for a band of Trandoshan hunters.

Bhaal was kidnapped and let loose in the jungles of Trandosha to be hunted for sport alongside other prisoners of these sadistic Trandoshans. Bhaal survived a few months on his own in hiding before one of the hunters caught onto his trail. The fight was long, but Bhaal pulled through, ending the Trandoshan's life. Then, the Wookiee took the weapons from the dead hunter and used it against the rest of the lizards. They were unprepared for this counterattack and were quickly defeated by Rolobhaalorak.

However, his indentured servitude wouldn't come to an end. After finding a ride from Trandosha to Kashyyyk but his shuttle was raided by Black Sun pirates. Seeing the Wookiee as a potential valuable asset, they captured instead of killing him and placed him into labor work for the Suns. When they thought Bhaal was broken enough, they made him fight in a gladiator arena. Bhaal was forced to end the lives of others and he hated it every time, but he knew that he wouldn't see his family again if he refused to fight back.

One day, Bhaal escaped the clutches of the Black Sun, but landed straight in the gull of the Hutts who were going to use him as food for their Rancor. Luckily, the Black Sun intervened a day before the fight and explained that Bhaal belonged to them. Negligently, the Hutts gave Bhaal up and the Wookiee continued his service with the Black Sun. Though Bhaal was gracious for his rescue (and the fact that Bhaal no longer had to fight against his will), the Black Sun explained that Bhaal was now in serious debt to the Syndicate (about a sum of 500,000 credits) and they'd allow him to work his debt off for paying the Hutts for his release and earn his freedom.

When the Empire glassed his home world, Black Sun showed a bit of their own soft side and told the Wookiee he was free to leave anytime. Rolobhaalorak immediately left for home to find that his home and family had all been killed besides his youngest sister, Sugi. Bhaal, deciding there was nothing left for him and Sugi, took his little sister to live with him as apart of the Black Sun, who offered them a home.

SKILLS:
Close-Combat/Marksmanship (Master)
Piloting/Engineering (Expert)
Hunting/Survival (Expert)
Perception/Insight (Adept)
Investigation/History (Adept)
Intimidation/Interrogation (Intimidation)

GEAR:
Bowcaster (1)
Projectile Pistol (1)
Explosives (Many)
-
Commlink (1)
Datapad (1)
Personav (1)
Signal Tracer (1)

ARMOR:
N/A

SHIPS:
ZA-205 Armed Courier "Tarfull's Revenge" (1)
 

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NAME: Xur Grunseit
FACTION: Black Sun
RANK: Scoundrel
SPECIES: Falleen
AGE: 80
GENDER: Male
HEIGHT: 6'4"
WEIGHT: 240 lbs.
FORCE SENSITIVE: No
HOMEWORLD: Ord Mantell

APPEARANCE:
Xur is bulkier than most humanoids, standing at around 6'4" and weighing roughly 240 pounds. He has dark lime green skin that's pretty smooth yet tougher and harder than what one might expect. His hair is jet black and kept in a pony tail to keep out of his face. Xur also has a long mustache that hangs downward, twined with onyx and gold to keep it thin and looking clean. Xur usually wears his combative attire, but when he finds time to relax (or if the situation requires/warrants it) Xur will change into a more respectable manor, having many suits and robes to wear for just about any occasion.

ATTRIBUTES:
Xur's primary talent is in communications. Whether it be to intimidate a cop to lay off his back or charming a Senator to further a good connection, Xur is naturally charismatic. Being raised in the upper class has allowed him to read social cues and pick the right thing to say at the right time. Xur is quite capable of stirring a crowd into trouble by riling their spirits and telling them what they want to hear. Most importantly, when Xur says that someone can't or can do something, usually the people he's talking to believe him.

Not only is his tongue sharp, but so are Xur's combative reflexes. Being trained in Teräs Käsi, the Falleen is more than capable of holding his own against just about anyone. Though he can be deadly up close, that's not to say he isn't well versed with a blaster. Xur prides himself in being deadly from all ranges, all angles, and even when he's on the holotelevision. He can pilot a ship if he needs to, slice open a bank if he needs to- In then end, Xur Grunseit has 'Future Crime Lord' written all over him.

STR: High
DEX: Mid
CON: Mid
WIS: High
INT: Mid
CHA: High


PERSONALITY:
Xur is fairly charming and friendly towards strangers and friends alike. If he has ulterior motives, no one but himself knows about them. Xur can strike up a conversation about anything without giving up any information he doesn't want out and about. The friendly businessman getup isn't really a façade, either. He is generally a pretty nice-ish sort of fellow that does what he thinks is right. Xur is extremely loyal to the Black Sun and his family and this loyalty, though not as intense, can be shown to his friends which he considers family.

Xur is not naïve but genuine. He likes letting others feel good about themselves so he can't look like the bad guy in the situation. He may not have horns, but he's quite the devil. Violence is usually not his first resort, but if it comes down to it, a little blood never bothered him. Xur tends to be a little eccentric about little things due to his OCD, but as long as everything is organized, everything is fine.

BIOGRAPHY:
Xur was born and raised on Ord Mantell with his mother and father as an only child. He grew up in a life of luxury, with his parents owning several of the big time casinos, and grew lazy and more entitled as he grew older. Every time one of his parents threatened to cut him off, Xur simply used that silver tongue of his to prolong what he didn't think to be the inevitable. Eventually, his parents grew tired of their oldest son living off their hard earned money, so, for his eighteenth birthday, they cut him off and exiled him to Pzob with nothing but the clothes he was wearing and vibro-axe. The deal was simple; if Xur made it back home, he would be welcomed as apart of the family again.

At first, Xur loathed his parents for abandoning him on such a desolate planet. He had to hunt his own food, make his own shelter, and defend himself from rival Gamorrean clans. This went on for about five years before Xur successfully stole a starship from one of the Gamorrean settlements, but only had enough fuel to make a jump to Ryloth. When he arrived their, Xur had to crash land the ship due to the lack of fuel, which resulted in the destruction of a part of a rancher's crops. Xur attempted to run away from the Twi'lek rancher, but he wasn't able to out pace a blurrg. Xur was able to convince the farmer that it wasn't worth killing him and that they could sort out some sort of an agreement.

Xur had to pay off his debt by working for the farmer until the crops he lost were restored. Luckily, this only took about a year, but a new problem arised; Xur had no money. So, he left to one of the bigger cities to find work. After a week of no luck, Xur got desperate. He began slicing into people's homes and breaking into stores to get food and money, and ran simple cons through deceiving others. One day, there was a pretty fancy yacht that had caught his eye and Xur decided he was going to steal it. However, he was stopped by the captain of the ship- a Miraluka martial-artist. The captain asked why Xur was trying to break into the ship and Xur explained his situation.

The captain only laughed before offering Xur a job as a navigator. Xur learned how to properly pilot a ship along with Teräs Käsi, thanks to the captain. It was also with the captain that Xur became grateful for what his parents had done. He had seen how much he had progressed and understood what it meant to be grateful for what you had. Xur saw his wrong doing in his entitled and selfish nature and vowed to apologize to his parents if he ever saw them again.

Xur served with the captain for about ten years, losing himself in the job he grew to love. It wasn't the navigating, however, but the discussions with people from all over the galaxy. Eventually, Xur became well versed in several languages, which would soon help him in his later endeavors. After thanking the Miraluka captain and parting ways on Nal Hutta. It was here that Xur found work as a bounty hunter, working alongside an exiled Mandalorian named Jand. Jand taught Xur how to wield any blaster like a master. Together, these two did a decent job, reeling in a good portion of credits.

Eventually, Xur had made enough to buy his starship, a Nau'ur-class yacht Xur named Eclipse I a decent crew to assist in manning it. It was in the Eclipse I that Xur made his way back home to Ord Mantell. As his parents had promised, Xur was welcomed back with open arms and held a great celebration for his return. After Xur completed his vow by apologizing for his transgressions. It was then that his parents revealed their family business- that being the Black Sun -and the weight Xur's name carried within the Syndicate. Everything slowly began to make sense.

It was his responsibility to bring back the honor and respect the Grunseit family once had among the Falleen. Xur, with his newfound purpose got to work right away, using his charm and wits to gain footholds and contacts just about anywhere he went. He learned how to act as a politician by day and a soldier by night. One fatal day, Mordeth the Hutt had come to town with soldiers of her own and took control over Ord Mantell by force. This resulted in the death of Xur's parents. It was that day that Xur swore he'd get his revenge and kill off Mordeth, Nor'baal- anyone that got in the way of Black Sun.

Since then, Xur has been doing jobs where and when he can, biding his time, and awaiting the day when Black Sun rose to the top of the pedestal where it belonged.

SKILLS:
Charm/Intimidation (Master)
Martial Arts/Marksmanship (Expert)
Insight/Perception (Expert)
Athletics/Stealth (Adept)
Piloting/Engineering (Adept)
Slicing/Espionage (Adept)

GEAR:
RT-97C Heavy Blaster Rifle (1) [Armed when specified]
WESTAR-55 Heavy Blaster Pistol (2)
Vibro-axe (1)
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Signal Tracer (1)
Computer Spike (4)
Personav (1)
Commlink (1)
Dataphone (1)

ARMOR:
Captain's Coat (1)

SHIPS:
Nau'ur-class Yacht "Eclipse I" (1)
 
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Charles

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NAME:
FACTION:
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STR:
Mid
DEX: Mid
CON: Mid
WIS: Mid
INT: Mid
CHA: Mid


PERSONALITY:


BIOGRAPHY:


SKILLS:

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GEAR:
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ARMOR:
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