Agmar Quell

RecklessRapscallion

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Agmar Quell​

Orphan, Acolyte, Child
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NAME: Agmar Quell
FACTION: Sith
RANK: Acolyte
SPECIES: Rattataki
AGE: 10
GENDER: Male
HEIGHT: 4’5”
WEIGHT: 92 lbs
EYES: Brown
HAIR: None :P
SKIN: Fair
CREDITS: 1000
DISTINGUISHING MARKS: Despite the harsh environment he grew up in, Agmar’s skin is unmarked, an almost perfect tapestry.
FORCE SENSITIVE: Yes

STRENGTH: A dynamo stuck in a ten year old body, though he is weaker than an adult compared to others his age or a few years older he is incredibly strong, capable of feats of strength and packing quite the punch.
DEXTERITY: Agmar has always been small and nimble, quick on his feet, and capable of great feats of slight of hand. Able to hide, run, and dodge his finesse is what allowed him to survive in the harshness of Rattatak
CONSTITUTION: Due to growing up in an environment of Ecological collapse and Scarcity Agmar has quite the hardy body, able to digest most foods that others a cannot fathom, and he never gets sick.
INTELLIGENCE: Agmar is witty, but he never had a formal education, thankfully he can read and speak Rattatak and Basic, his education is lacking. He loves to learn but for now there is so much he does not know.
WISDOM: Agmar grew up in the harsh reality of a War Torn planet, where the wrong decision lands you killed. He is quick to think and make decisions and has a good head on his shoulders. He always thinks outside the box, and when his life is on the line he will do whatever he can to survive.
CHARISMA: Agmar is Blunt, quiet, and does not make friends easily. He never grew up in an environment with a lot of people and he prefers to be alone, or with a small group. Big cities make him uncomfortable, and he rarely talks to strangers.

FORCE POWERS:

He is strong in the force, but his potential has yet to be tapped, he has not been taught finer control of the force yet.

SKILLS:

Run run little wolf you can never catch me!: Agmar is quick, being able to out run, out pace, out think his competition. He may not know how a lot of technology or things work but his mind is racing and so is his body. If he does not wish to be found he won't be, always the one to win races, or to find a hiding place in a matter of seconds, where Agmar grew up if you were in the wrong territory and caught that meant your death.

Like a scared rat, if you back me in a Corner you will regret it!: Unlike others of his species he does not go for violence as the first alternative. Agmar knows he is just a little boy and will not pick fights unless he knows he will win. But if backed into a corner he will fight tooth and nail to get out, or to make at least make the person bleed.

Your power doesn’t scare me....: Agmar has faced an environment created to kill him and survived, he has been beaten, starved, and ill. This has hardened his resolve and he does not get scared. Fear leads to death or worse and Agmar is not a slave to such emotions.


I know how these things work, I held a blaster the moment I could walk.: Agmar grew up in Rattatak and was raised around war. He can strip a blaster, be a decent shot, and has handled a Vibro Knife before, he is familiar with weapons and how to use them the correct way.

LIGHTSABER/SWORD FORMS:

None, is new to his training.

STRENGTHS AND WEAKNESSES:


Strengths:

Agmar is cunning, graceful, well versed in combat, and sneaky. He is stalwart in his beliefs and stubborn as hell. He never quits, never falters, and he will never fail. When he puts his mind on something he will keep at it until he succeeds. Quit is not a word in his vocabulary and he will be a fighter until he dies.

Weaknesses:

Agmars stubborness will lead to his downfall, sometimes he will bite off more than he can chew, though he chooses his conflicts and enemies wisely he does not make friends easily. His behavior makes it hard for him to make friends and in most cases he makes more enemies. Agmar is a fighter stuck in a ten year old’s body so there is only so much he can do in the regards to physical combat.

GEAR:
A few sets of robes, and a training saber.

SHIP:

N/A

DROIDS:

N/A

PETS:

N/A

PERSONALITY:

Agmar seems to have a chip on his shoulder. He tends come off as rude to his peers, this behavior tends isolate him. That is just fine to Agmar, if someone would want to be his friend they would make the effort. Agmar is quick to judge someone and it takes a significant event for him to change the way he feels about them. He believes that talk is cheap and that actions truly define the type of person you are. Agmar cannot stand large crowds and dislikes most people. Power does not impress him, neither does strength, it is how you use such things that he watches. Agmar's world view is a bit high and mighty, but that is just his arrogance, it may mellow out with age, but it is a matter of immaturity. His experience may have forced him to step up and mature quickly but his discipline will need to improve.

When Agmar wants something he is direct. He never waters down his words, he makes his wants and needs clear right away. He hates head games, he had been used and abused before and has little patience for such things. Agmar will always be honest about how he feels and what he likes or dislikes. His peers may not like what he has to say, but it is better than being a victim to passive aggressive behavior. To be honest though, Agmar wants friends, a mentor, or family he just has attachment issues due to the harsh environment he was raised in. Agmar is always curious and loves to learn, he will at times steal books or sit in at lessons at local schools to get more knowledge, he may know little but he desires to know more.

BIOGRAPHY:

Agmar grew up in Rattatak, he never knew his parents. His tribe said that they were killed shortly after his birth, no one took him in. Someone looked out for him until he was four or so but after that he was expected to fend for himself. It was not easy, scavenging from food, trying not to die in the crossfire of the tribal wars that kept springing up. No one claimed him so he was tribeless, without a tattoos or a brand to give him an association he was a Quelar or what they called a ghost. They were destined to die in the wilderness, when Quelar banned together they were often touched. In his culture to be touched by a Quelar you too were to become one.

He was a social outcast, often beaten when getting near to settlements or having his scavenged goods taken Agmar began to dream of leaving the hell which was Rattatak. Luckily the opportunity presented itself when an Imperial vessel arrived. Stowing away of what seemed to be a survey ship he survived unseen eating their various rations, and watching the strange people interact on the vessel. Eventually they landed on a planet in which Agmar made his leave, that did not last much longer though.

The cityscape was not as dangerous as Rattatak, their was a strong presence of law, and it was such a presence that landed him in a cage. Agmar stole some food from a merchant, and it did not take long for Imperial Authorities to find his encampment, they tore it apart, much to Agmar’s dismay. All the things he gathered, things that he thought was rightfully his due to living as a scavenger were taken from him. The next year of captivity was the worst, Agmar loved being free but instead he was in an immigrants containment cell, bound to be sent back to Rattatak or worse, that was until they found him.

Agmar heard stories of the Sith, mainly told like the bogeyman, sorcerers with glowing blades that would kill children at night. Unstoppable warriors that were a force to be reckoned with. Agmar never got the Sith’s name, hell he never saw the Sith’s features, but there the Sith was ordering the guard, the guard seemed to shudder against the Sith's presence and obeyed. Agmar was let out and was taken with no explanation, Agmar was tempted to bolt the moment he good, but he had a feeling from the person that if he tried such a thing he would be in a lot of pain. People with power tended to abuse it and he did not want to end up like many kids his age in Rattatak, left in an unforgiving barren field with a blast bolt through the head.

KILLS:

N/A

BOUNTIES COLLECTED:

N/A

DUELING RING MATCHES:

N/A

GRAND TOURNAMENT MATCHES:

N/A

ROLE-PLAYS:

Evolution Through Pain -In Progress/Incomplete Archived


A Chance Encounter -In Progress

The Monster is my Master -In Progress
 
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Kiro

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Needs less melatonin.

In all seriousness though, brilliant profile.
 

RecklessRapscallion

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Aww thank you, the concept has been floating around for a while :) I finally as able to sit down and make him, I was originally going to make him a Jedi but I think he fits in better as a Sith.
 

Charli

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My Acolyte ids going to be applying for crusadership soon (waiting for a major story thread to finish up BUTLER), and i like the ideaofmolding a child into a perfect Sith. Assuming you'd be willing to wait. Though we could begin by having them meet our something, get them started on the path of master and pupil. Assuming you're looking for something like that of course. :]
 

RecklessRapscallion

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I would love that, maybe he can be the older student who takes him under his wing, and then when you become crusader you claim my character as your apprentice?


I am honored, I am glad that people like this character. ^^
 

Charli

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Sounds perfect. If you want you can shoot me a pm and we can discuss details. :]
 
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