BHG - Armoury

Kiro

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SWRP Writer
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IDENTITY SCAN IN PROGRESS.
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PASSWORD: ***************
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PASSWORD ACCEPTED.
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SECURITY SYSTEM STANDING DOWN.
...

WELCOME, HUNTER.
YOU ARE CLEARED TO ACCESS THE ARMOURY. THE FOLLOWING EQUIPMENT HAS BEEN APPROVED FOR YOUR USE.
PICK YOUR KIT WISELY.

********************​

Model/Name: Q-34 Pinpoint surveillance bug a.k.a. "Fly on the Wall"

Type: Video/ audio/ tracking Surveillance tool.

Power Supply: Micro single use battery. Operates at full capcity for 52 hours

Sensors: Audio/Video; Homing beacon

Size: 2 squared cm

Composition: Duroplast

Description: Q-34 is a full service 'bug', built for professional use only. Known about by few, and available to less, it serves as a versatile piece of surveillance gear for the savvy infiltrator. Though it has no internal data storage, it broadcasts a live audio/video feed, as well a homing signal over a lightly encrypted frequency, direct to a pre-linked datapad or computer terminal, where it can be streamed and/or saved. Up to 3 separate signals can be supported at one time.

Pinching the sides to activate, also activates the magnetic strip on the back, allowing it to cling easily to most surfaces. They are also designed to be fired from a silent hand held or bracer/tactical rail mountable 3 capacity launcher, with an effective range of 20 meters. Intended for hands on wetwork, the battery does not support long term use, rendering it ineffective for lengthy stake outs. The Q-34 cannot withstand exposure to the vacuum of space; and though water resistant, the A/V components are fairly useless when submerged, and will not withstand pressure deeper than 7 meters.

The unit itself is untraceable, and the signal blends easily with the "noise" of any holoconnected civilization. However, with the aid of advanced communications equipment, the signal can be detected, deciphered, and the receiving datapad identified.

Other specs:
Effective Camera Range: 25 meters head-on, 15 periphery
Effective Mic Range: 15 meter radius
Broadcast Range: max 3 km

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Manufacturer: Moondrake Engineering.​
Intent: Primarily, to highlight Edemmian starbird engineering, and giving players access to unique Edemmian technology, including fuel scoops. Starbirds are fast, agile, nimble, and shield-heavy ships, but are exceptionally fragile once their shields pop.
Model: Moondrake Engineering Sunskimmer-class Starbird.​
Dimensions:
Length; 42.1 Meters.
Width; 27.4 Meters.
Height; 7.1 Meters.
Class: Personal Transport/Combat Patrol Vessel. Can be modified into a low-end luxury cruiser with some modifications.​
Crew: One (1) pilot.​
Armament: Two (2) gimballed laser cannons; retractable, concealed in forward facing compartments on each engine nacelle. Sports an additional concealed and retractable weapon mount beneath the cockpit in the nose of the craft.​
Equipment:
Deflector shield generator.
Inertial dampeners.
Navigational thrusters.
Navigational computer.
Retractable landing gear.
Civilian-grade sensor suite.
Life support module.
Voice command recognition module.
Hyperdrive.
Holographic Heads Up Display.
Fuel scoop.
Heat sinks (x15).
Speed: 120 MGLT.​
Hyperdrive Rating: Primary - 1. Backup - 10.​
Maneuverability: The Sunskimmer-class is a Starbird, and more importantly, a Starbird originally designed for the Edemmian Defence Corps. And all Starbirds are noted for their high levels of speed and maneuverability. With numerous navigational thrusters mounted all over it's hull, in every axis possible, it can dart about and turn on a dime, making it perfect for navigating hazardous space, such as asteroid fields. Thanks to it's sleek and raptor-like design, the Hellion can both climb and dive quickly, and with four potent ion engines it has superb acceleration.​
Description: The Sunskimmer-class is, as previously mentioned, a Starbird originally designed for the Edemmian Defence Corps. While both the Edemmian government, and the Republic itself, wouldn't sell a military vessel directly to civilians, Moondrake Engineering has released this slightly tuned down civilian version of the highly popular Sunskimmer.​

Like most Starbirds however, the Sunskimmer-class is a relatively fragile ship, with poor armour and a comparatively fragile hull compared to CEC, Czerka, or Sienar ships of similar sizes, but possesses very powerful shields, and unmatched acceleration and a superb top speed for a ship of it's size.

The Sunskimmer derives it's names from the ubiquitous fuel scoops that are installed on most Starbirds designed by Moondrake Engineering, a piece of technology that allows Starbirds to literally scoop radiation and H3 gas from the upper corona of most K- and M-class stars, as well as select gas giants, to fill their fuel tanks and restock hypermatter, making them excellent long-range exploration ships, and cheaper for pilots to operate. Fuel scooping from a sun, or "sun skimming" to use the Edemmian term, is, however, a dangerous task and even with the potent shields and heat sinks that comes standard with the Sunskimmer-class, and not recommended for novice or intermediary pilots.

The Sunskimmer can carry up to four (4) tons of cargo.​

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Model:
SA-17 "Mercy".

Type: Blaster Stun Gun.

Size: Large pistol.

Composition: Dallorian alloy, durasteel, transparisteel, tricopper.

Range: Optimum; 35 Meters. Maximum; 50 Meters.

Ammunition Capacity: 20 blasts.

Description: The SA-17 Stun Gun, more commonly known as the "Mercy" to the public, is a Sentinel Arms product specifically designed for sale on the open market. Featuring the trademark sleek elegance of Edemmian design, as well as a transparent but quite sturdy barrel, the Mercy isn't just an elegant and effective personal defence weapon, but it's also a showpiece, guaranteed to draw attention.

Like most Sentinel Arms weapons, the majority of it's metallic casing is coated in dallorian alloy, both for it's durability and it's high tolerance to heat, but also because it simply just looks fantastic. The trademark of the Mercy, the transparent barrel is created from several layers of transparisteel, meaning that while it is transparent, it is every bit as durable as the rest of the weapon, and it would require major trauma to actually crack or damage the barrel.

The unique barrel also highlights what makes the Mercy so effective. The blaster gas, located above the trigger and loaded from the rear of the gun, is pushed through not one, nor two, but three excitement chambers and fed through tricopper focusing rods. This ensures that the non-lethal blasts produces enough power to take down nearly any humanoid species. Based on the designs of the Sunspear, but tooled down to focus on stun blasts instead of lethal power, the Mercy has a vastly larger ammunition capacity, and is capable of producing a total of twenty stun bolts before requiring a new power cell (which is conveniently located in the grip, adding more heft to the butt of the gun and providing a more comfortable grip when firing).

The Mercy also comes equipped with an advanced targeting system, as can be seen mounted atop the weapon, as standard. This targeter projects a near invisible holographic beam, which only responds to targets in which it can sense an electronic field, such as those produced by any living sentient or a droid. When it detects a target, and said target is within firing range, a light at the rear of the targeter changes from blue to red, indicating a clear shot. By training the beam on a specific target for a total of two seconds will make the targeter 'lock' onto that specific target's unique electric signature, making it easier to track in a crowd, preventing it from giving a positive readout on any droid or living creature that passes through the beam.

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Model: SA-21 "Sunspear" Heavy Blaster.

Type: Heavy Blaster Pistol.

Size: Large pistol.

Composition: Dallorian alloy, durasteel.

Range: 37.3 meters; optimum. 92.7 meters; maximum.

Ammunition Capacity: 6 rounds.

Description: The SA-21 "Sunspear" Heavy Blaster Pistol is a typical product of Sentinel Arms, and closely reflects Edemmian design. It's sleek, with a combination of gentle, sweeping lines and bold curves, with few hard edges, with a clean and elegant exterior casing of polished dallorian alloy. Using a power cell that's interchangeable with any major galactic brands, like BlasTech, Arakyd, or SoroSuub, and an equally interchangeable blaster gas canister, the basic operations of the Sunspear is similar enough to regular blaster pistols. Where it differs, however, is in firepower and ammunition capacity.

The Sunspear is, quite frankly, an ammo hog. With only six rounds before requiring a fresh power cell, the weapon has a terrible ammunition consumption compared to weapons like the Czerka BP01, or the CMBP-12. But where these weapons carry more ammunition, the Sunspear makes up for it in stopping power, possessing more than twice the energy per shot than a BP01, and is more comparable to a blaster rifle in terms of bolt strength.

However, giving a pistol that much power per shot presents it's own problems, and in the case of the Sunspear, it means that it's prone to overheating, especially during intense firefights. Sentinel Arms decided to combat this in two ways, with the first and most obvious being the fact that the pistols' composition is heavily made up of dallorian alloy, an exceptionally heat resistant metal. The second was including a coolant chamber underneath the main barrel, as indicated by the long blue line, which incidentally turns bright red when it's spent, giving the user a clear warning that the gun is now quite dangerous to fire. In this case, the pistol's low ammunition capacity works in it's favour, giving it time to cool off somewhat while it's being reloaded.
 
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