1) History: The Bounty Hunters Guild was formed as a means to furnish the galaxy at large with an easier way of posting bounties. The guild was started by a bounty hunter named Kal Jericho, he believed that bounty hunters could truly affect the galaxy if they could put aside their squabbling and work together.
He sent personal messages to all of his peers, trusting that they would in turn spread the news. Using the funds from previous bounties and gun running he established a guild hall on his ship, the Jericho. Although still in its early stages, Kal has high hopes for the budding organazation.
2) Beliefs: The BHG believes in profits, making, sustaining, and making more profits. The guild also helps new bounty hunters at finding work, while helping more experienced hunters by giving them exclusive missions.
3) Locations: The guild hall is located on Kal's ship, the Jericho. At the moment however, this is only temporary until the young organization can start making more money.
4) Forces: Bounty hunters willing to join.
5) Funding: A fixed fee is taken by the Guild for all bounties that are placed with it. People don't mind paying this, because they know that once the Guild says it will be done, it will be. The Guild runs a few small companies that bring in money for the Guild. Other funding comes from deals with underworld contacts, and those that are willing to pay to have a bounty removed from their head. Or at least the assurance that the guild hunters won't come after them.
6) Goals: Short term goals are to build up to the point where we are renowned across the galaxy, long term goals are to play an important part in the galaxies political system.
7) Rules of the Guild:
1. NO bounty is worth dying for.
This rule emphasizes that, no matter how great a reward, a hunter should never take any undue risks to his or her life in order to make a capture. They should also consider how much of a risk whichever bounty was going to be and to plan accordingly. (Of course, how much effort a hunter will put into pursuing a quarry, and how great the reward.) A reward, even if enormous, is unspendable if a hunter is dead.
2. People don't have bounties, only acquisitions have bounties.
This single, cardinal rule, more than any other, defines the way in which bounty hunters approach their chosen profession. It reflects the idea that sentient beings, to some degree, must be accorded respect. If, however, an individual has a bounty placed on them, he or she has ceased to be an individual with rights. No longer a member of the galactic community, the "acquisition" has become fair game. Tears should never be shed over the fate of someone that was, after all, only an "acquisition".
3. Capture by design, kill by necessity.
In keeping with the loosely defined hunter code of ethics, killing is sometimes necessary. That is business, pure and simple. However, unnecessary killing is still murder. The hunter, unless otherwise directed by those leveling the bounty, must attempt to deliver the acquisition alive. Often, those leveling the bounty had a vested interest in a live target - and the target might have been better off getting killed by the hunter.
4. No hunter shall slay another hunter.
Simply put, whatever their origin, bounty hunters see themselves as a special breed. They take their lives (and those of others) into their hands each time they hunt. One may not agree with another hunter's motives or insult them for the manner in which they carried out their hunts, but no bounty hunter shall ever take up arms against a fellow hunter. This law applies only to hunters who follow the creed, not to those who have a bounty posted on their head, becoming merely acquisitions. In such cases, the ex-hunter is no longer seen as a member of the common fellowship and old scores can now be settled with impunity.
5. In the hunt one captures or kills, never both.
In cases where the acquisition had been taken alive, that "choice" can not be altered. To kill an acquisition in the course of the hunt is one thing, but to purposely kill an unarmed, helpless being already subdued and unable to resist will be seen as simple slaughter and wanton butchery. An acquisition "killed while attempting to escape" however, would be an entirely different matter altogether.
6. No hunter shall refuse aid to another hunter.
While no hunter had the right to interfere with another's hunt, there came times when even the best of master hunters required assistance. In extreme cases, any hunter can ask for and expect aid and assistance from another hunter, even if it meant that the latter must temporarily suspend his or her own hunt in the meantime to render such aid. Whatever personal grievances or animosities that would be involved between the two parties, it is known and understood that hunters take care of their own. Of course, such assistance was not without its price tag, and the arbitration of payment after the fact could often put a substantial dent in any expected profit.
Ranks:
Leader (NPC)
Elite Hunters
Experienced hunters
Skilled hunters
New hunters
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