Cartel Board Layout

Gaja

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So another thing for the next newsletter shall probably be me moving the Cartel technology thread in to the Database section.

Previously it filled the Militia section and after discussing it with Cassanova we came to the realization that it was confusing why it was there and difficult to find, so I moved it to its new location. Whether it will stay there permanently we'll see but I think it looks better here and it's easier to keep track of everything, both for the staff and the members. It just makes more sense right now to have all those threads in one board, so that one can easily find whatever he needs, previously you had to look through half the Hutt board to find it and that's just ineffective.

Another topic that needs to be brought up is the Militia board. What is it for? Without the tech thread to give it some relevance we don't really need it. So instead of just deleting it or whatever how about turning it into a board for the secure Cartel locations where the members can do social, and training, threads and such [you know like the Jedi have their hidden temples and the Rebels have their bases].

Thoughts?
 

Just Matt Now

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Well yeah thats what I brought up in the planning post. We need locations like that so the Hutt Cartel stuff stays in the Cartel section of the forum, and so they are not the only faction to have their missions in the Story board. Which isnt totally bad, but it keeps everything central.

I think that this is the next step, and I'm totally willing to do some write ups. If you want me to that it.
 

Cassanova

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Perhaps ask Bac to set you up with different locations, akin to the Jedi Temple boards (thats the approach that we went with for the Rebels).
Perhaps Nal Hutta and Nar Shadaa to start with?
 

Just Matt Now

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Perhaps ask Bac to set you up with different locations, akin to the Jedi Temple boards (thats the approach that we went with for the Rebels).
Perhaps Nal Hutta and Nar Shadaa to start with?

Well yeah, thats where we are planning to start. Do we need to come up with the writeups before going to Bac? If so then I could work on them.

Also for the Militia issue. Doesnt the Cartel have a standing Navy that they retook from the Chiss? Wouldnt that fit there?
 

Cassanova

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Perhaps instead of utilising that board as a "militia" area, just (with Bac's/Boli's help) repurpose it into the bases/location/enclaves?
 

Gaja

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Well yeah, thats where we are planning to start. Do we need to come up with the writeups before going to Bac? If so then I could work on them.

Also for the Militia issue. Doesnt the Cartel have a standing Navy that they retook from the Chiss? Wouldnt that fit there?
A third we lost to the Bothans. Another third Yuri set on fire, accidentally of course and allegedly, and the last third we sold of.

Meaning admins don't want Huts to have a military fleet. As for doing a write up for Nar Shaddaa I'd appreciate it if you have the time, as that will probably be there most of the threads and missions happen anyway.

Perhaps instead of utilising that board as a "militia" area, just (with Bac's/Boli's help) repurpose it into the bases/location/enclaves?

Our thoughts mirror each other... Still freaky and rather awesome! :CHappy
 

Just Matt Now

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Lol I'll work on it. Is Calrissian Hall the setting where Jack's OPEN thread is taking place?
 

Just Matt Now

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Nar Shaddaa


[floatleft]http://t0.gstatic.com/images?q=tbn:ANd9GcRwvPHlRSCAgwlq-_pD9JcdyPMCQYj3yqXSmzFKIty_DYnjf2TK[/floatleft]
Known as the Vertical City, the Smuggler's Moon, and Little Coruscant, Nar Shaddaa is the largest moon of Nal Hutta. It's entire surface flourishes with city-life and tall buildings, hover-cars and speeders lanes line through special highways created to get through the planet fastest. Although it many ways it is similar to what Coruscant used to be, it is also different. Most of it's streets and levels are over-run with pollution and infested with crime. There are few locations where it is highly regarded as fancy and expensive, and those locations are all owned by members of the Cartel.

The Smuggler's Moon is more importantly known for it's association of being the capitol for the infamous Hutt Cartel. Deep in the middle of Hutt Space, this moon is the home of most of the leading families and Agents of the Cartel. Despite it's robust magnitude of crime, nothing happens on this moon without a Hut knowing or being involved.





casino.jpg

Calrissian Hall is the to-go place for gamblers all across the galaxy. Located in the heart of Nar Shadaa's bright-lights district, it is named after the legendary Lando Calrissian. The Hall is a 50-story tall skyscraper, casino, and luxury resort. It is a massive facility with the first ten stories dedicated to hangars for speeder and starship parking. The eleventh floor, at ground level, is the main entrance to the Hall and opens up directly into the massive casino. There are several more floors of the same - sabacc tables, podrace betting booths, full-service bars and the like on every level. Even Calrissian Hall's least expensive boarding option is very comfortable for those staying in it. Some of the more expensive suites include full-sized private pools aside from those open to everybody on the recreational levels. All halls, hangers, rooms, and seats are fitted as spacious as possible to accommodate most Hutt's massive size.

On each of the gambling and recreational floors, a squad of armed guards patrol the venues with ion pistols and rifles to make sure that there is nothing outside of the ordinary going on. Each room/suite is checked by a bomb/HAZMAT expert(s) after a guest leaves, and sweeps are often held at random even while guests are still checked in. At any high risk table, or those where Cartel Agents have chosen to play, a trained and specialized dealer is placed with an ion rifle of his own. All guards subservient and ready to protect the Cartel members that are regularly gambling and hosting events at the casino and resort.

Focused around the famous and magnificent casino Calrissian Hall, the Nar Shaddaa enclave is a product of the old Retrade-Hutt relationship. The enclave still deals primarily in the slave trade and narcotic game, but despite booming business, the majority of the still-young establishment's revenue comes from its casino.

The Nar Shaddaa enclave is meager in size beyond the casino grounds and is mostly limited to a collection of buildings in the middle-tier of the entertainment district considered aligned with Hutt territory. Although it is small and seemingly insignificant, it is staffed by the elite operators of the Hutt's security detail.

Security measures beyond the aforementioned personnel include automated turrets and alarms as well as motion sensors, that feature heat recognition. These measures are still being improved.

NarShadaaGunMarkets_zpsdbcc2a5a.jpg
An open market for the buying and selling of all types of guns, the Gun Market is a bustling hub to trade and network for the Hutt Cartel. Being open to the public, it's defense lies in its sheer size and nature. The market streets were always crowded with those buying the latest models, and fully willing to use them. It is because of this that it stays so well defended. One one dares fire a shot when they know that the return is going to be a barrage.

Sprawling through the back allies of Nar Shaddaa's capitol, and sheltered in the shadow of the Hutt Palaces, the Gun Markets appear to have no set order or layout. However, to the trained eye there are corridors of fire, murder zones, locations for escape. As well as being a market, its also a maze and a battle ground if needed. For the Local Crime Barons, under instructions from the Cartel's higher-ups, have ensured that the very center of the Market is almost impossible to reach without invitiation and guidance. It is here in the beating heart of the Markets that the Cartel exclusive can be found. Purchasable only by Cartel Agents, some of the most adaptable and sought after products in the galaxy can be purchased here.

eSui2et.jpg

Network Access was a vital hub of the HoloNet located on the planet of Nar Shaddaa by the time of the Cold War, which itself was considered the technological heart of the galaxy. It governed all HoloNet operations on Nar Shaddaa and much of Hutt Space with billions of transactions along with communications being processed each second by the computer systems. This ensured the proper functioning of communications throughout the sector and Network Access boasted the galaxy's most state-of-the-art security protocols which made it the ultimate challenge for any enterprising slicers.

Both the wealthy and powerful paid a good amount of credits for information pirates to break into Network Access in order to recover data, redirect communications or simply alter the truth. Thus, it was considered one of the most heavily-guarded locations on Nar Shaddaa with anyone managing to infiltrate its inner workings earning the status of a legend.


I was going to include the slave trade write up here, but figure I'd ask you first, Gaja. I'm really tired right now, so if it needs a lot of revision, let me know.

EDIT: I was also thinking that I could put a slave market here.
 
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Gaja

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Ladies and gentlemen I think we may have our first sticky thread material. :D

Nar Shaddaa! :D
 

Just Matt Now

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Thanks dude, and if you want me to add anything else, slave market, drug ring, whatever, just let me know.
 

Just Matt Now

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Next on the list, converting "Hutt Cartel Militia" Into "Nar Shaddaa"
 

Gaja

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Yeah so do we just get Lucid on it, or do we have to let Bac know about it as well? Write up looks pretty solid btw.
 

Brandon Rhea

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I can do it, and the answer to converting the board would depend on whether you’re going to have more than one planet, since I know you’ve talked about Nar Shaddaa and Nal Hutta. If you plan on adding Nal Hutta, you should get that done and then I’ll change the Militia board to Hutt Worlds, with Nar Shaddaa and Nal Hutta sub-boards.
 

Gaja

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You got it man. We just divided tasks and the Nal Hutta write up should be up soon, at least a first draft. Also Gary and I got to talking about some pretty neat concepts and places for the Cartel, which we'll reveal more about once we have actual write ups to show. :]
 

Brandon Rhea

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Thanks. Let me know when it's all ready to go.
 

Gaja

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Will do man.

Also in order for other people to be aware of what's going on [Wit, Lucid and Cassa really] Gary and I have been talking over skype about whether it's wise to create Nar Sahddaa as the Capital of the Hutt Cartel because it'd take away from Nal Hutta.

The problem we keep having with Hutta is that IC it doesn't strike as a very interesting RP environment, unless we expand it by ourselves....

Thoughts and such are appreciated on the matter. So far the consensus is that Hutta will be the Capital where the Hutts reside while Shaddaa is the part where all the actions happens...
 

Brandon Rhea

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Will do man.

Also in order for other people to be aware of what's going on [Wit, Lucid and Cassa really] Gary and I have been talking over skype about whether it's wise to create Nar Sahddaa as the Capital of the Hutt Cartel because it'd take away from Nal Hutta.

The problem we keep having with Hutta is that IC it doesn't strike as a very interesting RP environment, unless we expand it by ourselves....

Thoughts and such are appreciated on the matter. So far the consensus is that Hutta will be the Capital where the Hutts reside while Shaddaa is the part where all the actions happens...

That makes sense. Even though you have Vero, isn’t your main Cartel character a non-Hutt anyway? That helps with this. This is a criminal syndicate, so it means sense that you’d center a lot of the criminal activities on the criminal moon, especially when your central character is not a Hutt.
 

Gaja

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That makes sense. Even though you have Vero, isn’t your main Cartel character a non-Hutt anyway? That helps with this. This is a criminal syndicate, so it means sense that you’d center a lot of the criminal activities on the criminal moon, especially when your central character is not a Hutt.

Yeah, Yuri's my main character, and I think by having a lot of activity on Nar Shaddaa [which is an entire planet folks] will be good. I mean it's like Korriban for the Sith. Beside the training and tomb raiding there's not much there to do. Unless we turn Hutta in to a second tattooine it's going to be pretty boring for the average RPer, though Gary and I brought up the possibility of Hutts building arenas there for fight and such.

But yeah right now Nar Shaddaa is the central focus of the Cartel, from a pure RPing perspective as the criminal activity there allows us to create a much bigger variety of stories. Hutta will serve as the residence of the Hutt Council, and possibly Vero, but outside from being a meeting ground for the Hutts I don't see it being that interesting to your average Cartel member.
 
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