- Joined
- Oct 2, 2018
- Messages
- 518
- Reaction score
- 161
CARVER'S ARMOR
Carver's armor consists of different pieces of armor that are connected in such a way that accommodate full mobility of the Ysanna. While this description is of how the armor differs from other sets of armor, the functionality of this armor is identical to other Light armors.
LEGALITY
Legal and commonly available throughout the galaxy for everyone from paranoid civilians to basic security guards and beat cops to back alley gangers.
INTENT
This provides a baseline light armor description of Carver Raith's Light Armor.
Type and Coverage
Type: Light
Coverage:
Carver's armor consists of different pieces of armor that are connected in such a way that accommodate full mobility of the Ysanna. While this description is of how the armor differs from other sets of armor, the functionality of this armor is identical to other Light armors.
LEGALITY
Legal and commonly available throughout the galaxy for everyone from paranoid civilians to basic security guards and beat cops to back alley gangers.
INTENT
This provides a baseline light armor description of Carver Raith's Light Armor.
Type and Coverage
Type: Light
Coverage:
- Torso: Lightweight chest armor with removable Duraplast plate inserts
- Back: Lightweight chest armor with removable Duraplast plate inserts
- Head: Front and back of the head and neck with Duraplast helmet
Functions
Function: Scout HUD
- Scout HUD - Contains a 4x magnifier and Compass.
Function: Armorweave Accessory
- Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
Function: Vision Modes
- This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
Last edited: