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Chiss Ascendancy
Chiss Expansionary Defense Fleet
Capital Ships
Saracen-class Dreadnaught
Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Model: Saracen-class dreadnaught
Technical Weapon Designation: D-37
Affiliation: Chiss
Ownership: Council of Eminence
Availability: Limited; Only two in existence
Modularity: Yes
Composition: Quadranium laced Alusteel reinforced by a Duralium-Lanthanide alloy
Classification: Capital (Dreadnaught)
Role: Assault, Command, and Carrier
Height: 5,000 meters
Width: 6,000 meters
Length: 15,000 meters
Power Core Generator/Reactor: Several Antimatter Reactors
Hyperdrive Rating: 1.0
Sublight Speed and Maneuverability: 50 MGLT; Moderately Maneuverable
Optimal Crew: 70,000
Minimum Crew: 50,000
Passenger Capacity: 100,000 (troops)
Cargo Capacity: 140,000 tons
Consumables: 2 years
Armaments:
- Type-90 Dorsal Heavy Plasma Cannons (5 Batteries, 2 cannons per Battery)
- Type-90 Ventral Heavy Plasma Cannons (5 Batteries, 2 cannons per Battery)
- Type-02 Port Heavy Mass Drivers (2 Batteries, 1 cannon per Battery)
- Type-02 Starboard Heavy Mass Drivers (2 Batteries, 1 cannon per Battery)
- Type-17 Starboard Heavy MegaMaser Batteries (150 Batteries, 5 Cannons per Battery)
- Type-17 Port Heavy MegaMaser Batteries (150 Batteries, 5 Cannons per Battery)
- Type-62 Port MegaMaser Batteries (350 Batteries, 4 Cannons per Battery)
- Type-62 Starboard MegaMaser Batteries (350 Batteries, 4 Cannons per Battery)
- Type-62 Ventral MegaMaser Batteries (225 Batteries, 4 Cannons per Battery)
- Type-62 Dorsal MegaMaser Batteries (225 Batteries, 4 Cannons per Battery)
- Type-13b Starboard Ion Cannon (150 Batteries, 4 Cannons per Battery)
- Type-13b Port Ion Cannon (150 Batteries, 4 Cannons per Battery)
- Mk. 2 Ventral Assault Concussion Missile Tubes (300 tubes, 30 missiles per tube)
- Mk. 2 Dorsal Assault Concussion Missile Tubes (300 tubes, 30 missiles per tube)
- Mk. 15 Tractor Beam (200)
- SV-34 Point Defense Maser Cannons (1,000)
- Type-02 Antimissile octet (100)
- Mk. 3 Space Mines (1,000)
- Null-burst projector (1)
Complement:
- Mk. 4 Clawcraft (48)
- R34 Genevieve Interceptor (48)
- Nyr-class Bomber (48)
- Transport shuttles (15)
- Assault Troop Transports (25)
- Various amounts of land vehicles and equipment enough for a planetary invasion
Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal, they, are deployed in groups which are assigned to specific sections. They rapidly repair hull damage but only enough to make the ship functional.
- A Very Powerful Shield powered by separate Hypermatter Generator (15) which are spread throughout the ship.
- A secondary shield should the first one be destroyed (Moderate)
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Thousands of Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3-D map display of the are they are in.
- Advanced Med-bay
- Advanced Communications Systems
- An HIMS
Description:
The Saracen is the most powerful ship to ever be put in production under the Chiss Ascendancy, so expensive that only two could be made. The Saracen is heavily armed with more than a thousand armaments installed on its hull, including plasma cannons and mass drivers for devastating affect. It also includes very powerful shields that share the same principle as the shields on the Zeus-class dreadnaught, one primary that soaks up most the damage, and a second one that kicks in when the primary shield goes down. The Saracen also features one weapon that is new to the Chiss Naval Force, Null-burst projector; the Null-burst projector is a weapon designed to fire off a burst of negative energy at a target ship and disable all its crew for hours, leaving them vulnerable for destruction. The downside is that the weapon can only be fired once every few hours, it's charge time is extremely long. When it is fired it must keep a steady stream for a small amount of time.
Zeus-class Dreadnaught
Manufacturer: Chiss Engineering Systems (CES)
Production Line: The Naval Power Initiative
Model: Zeus-class Dreadnaught
Technical Weapon Designation: XI-4
Affiliation: Chiss Naval Force
Availability: Limited Production
Modularity: Low
Composition: Alusteel underlain with Titanium reinforced Duralium-Lanthanide alloy
Classification: Capital (Dreadnaught)
Role: Assault, Command, and Transport
Height: 3,000 meters
Width: 7,000 meters
Length: 13,500 meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.2
Sublight Speed and Maneuverability: 60 MGLT; Moderately Maneuverable
Minimum Crew: 35,000
Optimal Crew: 57,000
Passenger Capacity: 57,000 (troops)
Cargo Capacity: 90,000 tons
Consumables: 1 year
Armaments:
- Type-17 Bilge Heavy MegaMaser Batteries (100 Batteries, 5 Cannons per Battery)
- Type-17 Bow Heavy MegaMaser Batteries (100 Batteries, 5 Cannons per Battery)
- Type-62 Port MegaMaser Batteries (250 Batteries, 4 Cannons per Battery)
- Type-62 Starboard MegaMaser Batteries (250 Batteries, 4 Cannons per Battery)
- Type-62 Dorsal MegaMaser Batteries (125 Batteries, 4 Cannons per Battery)
- Type-62 Ventral MegaMaser Batteries (125 Batteries, 4 Cannons per Battery)
- Type-13b Port Ion Cannon (125 Batteries, 4 Cannons per Battery)
- Type-13b Starboard Ion Cannon (125 Batteries, 4 Cannons per Battery)
- Mk. 2 Port Assault Concussion Missile Tubes (100 tubes, 30 missiles per tube)
- Mk. 2 Starboard Assault Concussion Missile Tubes (100 tubes, 30 missiles per tube)
- Mk. 15 Tractor Beam (100)
- SV-34 Point Defense Maser Cannons (500)
- Mk. 3 Space Mines (500)
Complement:
- Mk. 4 Clawcraft (72)
- R34 Genevieve Interceptor (24)
- Nyr-class Bomber (48)
- Transport shuttles (12)
- Assault Troop Transports (12)
- Various amounts of land vehicles and equipment enough for a planetary invasion
- Pre-fabricated bases (2)
Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal, they, are deployed in groups which are assigned to specific sections. They rapidly repair hull damage but only enough to make the ship functional.
- A Very Powerful Shield powered by separate Hypermatter Generator (10) which are spread throughout the ship.
- A secondary shield should the first one be destroyed
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Thousands of Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3-D map display of the are they are in.
- Advanced Med-bay
- Advanced Communications Systems
- An HIMS
Description: The Zeus-class dreadnaught is a part of the Naval Power Initiative, an initiative started to further the Chiss Ascendancy's Naval Power. The Zeus-class dreadnaught is the biggest, and most powerful ship available to Chiss Navy. It holds thousands of megamasers along with other armaments such as Ion Cannons and Space Mines. It also has advanced sensors that allow it to detect enemies, quickly and effectively. The Zeus-class dreadnaught also carries an HIMS which allows it to reverse the effects of a gravity well generator, in terms of being pulled out of hyperspace, it does not however, allow the ship to enter hyperspace once in the hold of a gravity well generator. It also sports two shields, the primary shield which powered by ten separate hypermatter generator that are spread throughout the ship in order to prevent the shield from suddenly shutting down due to incoming damage, and the secondary shield which is relatively weaker and only there to give the ship's commander a few more minutes to decide what to do. The Zeus-class dreadnaught also has a small crew compared to other dreadnaughts its size this is due to the Chiss' reliance on Automation, which has been perfected over the thousands of years that they have been used, and help from a droid crew. Lastly, the ship features metal doors that open and close the hangar, thus protecting it from stray enemy fire.
Kajil-class Star Destroyert
Manufacturer: MandalMotors
Production Line: SD Series
Model: Kajil-class Star Destroyer
Affiliation: Mandalorians
Availability: Mass Produced
Modularity: Low (full overhauls possible, but costly)
Composition: Titanium-Reinforced Alusteel (hull & frame), Quadranium & Durasteel (internal superstructure), Reinforced Duraplast (layered shell protecting CIC)
Ownership: Chiss Ascendancy
Description:
The Kajil may be dwarfed by the dreadnoughts of the Alliance, Imperium, and Mandalorian Clans, but it has no equal in firepower. It is a symbol of power, authority, and a reminder of the overwhelming force that can be unleashed upon those that pose a threat to the Ascendancy.
A hangar bay located in the bow carries a small complement of alert fighters that can be launched quickly to intercept enemy craft without compromising the integrity of the assault complement housed within the larger ventral hangar bay.
Classification: Star Battlecruiser/Dreadnought
Length: 6 km
Power Core Generator/Reactor: MandalMotors CLR-17 Hypermatter Reactor, EX-42 Emergency Power Generators (4)
Hyperdrive Rating: Class 0.65 (class 2.0 backup)
Minimum Crew: 14,400
Optimal Crew: 34,000
Armaments: Ultra-Heavy Megamaser Cannons (20; turreted, triple barrel rotary configuration; ten dorsal, ten ventral), Heavy Megamaser Cannons (120; single barrel, concealed beneath retractable armor plating), Megamaser Cannons (180; single barrel, concealed beneath retractable armor plating), Maser Cannons (80; quad barrel, concealed beneath retractable armor plating; allocated to point defense), Light Maser Cannons (60; turreted, single barrel; allocated to point defense), Heavy Concussion Missile Launchers (24; twelve located in the bow, six starboard, six port; 144 missiles held in ammunition storage), Heavy Military Grade Shield Generators (multiple)
As with all Mandalorian designs, the armor plating concealing many of the weapon systems can be retracted either automatically or manually using hand cranks and gear wheels.
Non-Combative Attachments: Military Grade Sensor Array, Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Advanced Life Support Module, Heavy Tractor Beam Projectors (30), Escape Pods (200), Armed Life Pods (100)
Hangar Capacity:
Ventral Hangar Bay - Starfighters (144; two wings), Bombers (72; one wing), Dropships/Shuttles (48; four squadrons), Landers/Cargo Haulers (24; two squadrons), Capture Bay (capable of handling light frigate scale craft or smaller)
Bow Hangar Bay - Starfighters (24; two squadrons), Bombers (12; one squadron)
Passenger Capacity: 25,000
Cargo Capacity: 100,000 metric tons
Consumables: 4-6 standard years
Sublight Speed and Maneuverability: 70-78 MGLT (equipped with eight of the most advanced engine units ever created by MandalMotors; surprisingly quick to accelerate & maneuver)
Role: Command Ship, Carrier, Battlecruiser
Hammerhead-Class Dreadnaught
Manufacturer: Chiss Engineering Systems
Production Line: The Chiss Naval Initiative
Model: Hammerhead-Class Dreadnought
Technical Weapon Designation: LK-1 Dreadnought
Affiliation: Chiss Ascendency
Availability: Mass Produced for the Chiss Navy due to the war with the Galactic Alliance
Composition: Lanthanide, Alusteel, and Duralium
Classification: Capital
Role: Offensive , Command, and Support ship
Height: 6,000 meters
Width: 2,000 meters
Length: 6,500 meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.5
Sublight Speed and Maneuverability: 70 MGLT; Moderately Maneuverable
Minimum Crew: 10,150
Optimal Crew: 12,627
Passenger Capacity: 5,000
Cargo Capacity: 2,000 tons
Consumables: 1 year
Armaments:
- Type-17 Heavy MegaMaser Batteries (10 Batteries, 5 Cannons per Battery)
- Type-62 MegaMaser Batteries (15 Batteries, 5 Cannons per Battery)
- Type-13b Ion Cannon (8 Batteries, 5 Cannons per Battery)
- Mk. 2 Advanced Assault Concussion Missile Tubes (20 tubes, 20 missiles per tube)
- Mk. 2 Advanced Long-Range Homing Torpedo Launchers (20 tubes, 20 torpedoes per tube)
- SV-34 Point Defense Maser Cannons (35 Cannons)
- Proton Beam Cannon (1)
Complement:
- Mk. 4 Clawcraft (72)
- Nyr-class Bomber (48)
- Transport shuttles (15)
- Assault Troop Transports (25)
- Complete planetary strike force with provided land vehicles
Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- 7,540 Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures
- Detailed 3D map display of the are they are in.
- Advanced Humanoid Medical Bays
-Multi-Species Medical Bays
- Advanced Communications Systems
Description:
The Hammerhead-Class Dreadnought serves as one of the deadliest ships in the Chiss Ascendancy military. The Expansionary Defense Force utilizes these models as as large, heavily armed capitol ships to an admirals forces. The Dreadnought is used as a secondary source of offensive fire, residing in the core of the fleet behind a fleet's primary line of defense. They are equipped with a long-range assortment of laser and plasma fire while complimented with a variant-range artillery arrangement on each of its flanks. With the latest of Chiss tracking technology, manually targeted self-guiding Concussion Missiles and Proton Torpedoes are assembled on either side of the port and starboard hangars, allowing fighters to be deployed safely and quickly, while providing a close-range bombardment of approaching enemies. Lastly, the dreadnought is equipped with a single super laser cannon that when activated, can cripple a ship's propulsion systems and engines to drift in space. This offensive weaponry system requires an immense amount of power and is unable to perform most other capabilities simultaneously.
Great White-Class Destroyer
Manufacturer: Chiss Engineering Systems (CES)
Production Line: The Destroyer Initiative
Model: Great White-Class Destroyer
Technical Weapon Designation: GW-9 Destroyer
Affiliation: Chiss*
Availability: Mass Produced for the Chiss Navy
Composition: Lanthanide, Alusteel, and Duralium
Classification: Capital
Role: Vanguard , Command, and Support ship
Height: 4,500 meters
Width: 3,800 meters
Length: 4,000 meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.0
Sublight Speed and Maneuverability: 70 MGLT; Moderately Manueverable
Minimum Crew: 19,000
Optimal Crew: 24,00
Passenger Capacity: 9,000
Cargo Capacity: 8,000 tons
Consumables: 1 year
Armaments:
- Type-17 Bilge Heavy MegaMaser Batteries (10 Batteries, 5 Cannons per Battery)
- Type-17 Bow Heavy MegaMaser Batteries (10 Batteries, 5 Cannons per Battery)
- Type-62 Port MegaMaser Batteries (15 Batteries, 4 Cannons per Battery)
- Type-62 Starboard MegaMaser Batteries (15 Batteries, 4 Cannons per Battery)
- Type-13b Port Ion Cannon (10 Batteries, 4 Cannons per Battery)
- Type-13b Starboard Ion Cannon (10 Batteries, 4 Cannons per Battery)
- Mk. 2 Port Assault Concussion Missile Tubes (40 tubes, 10 missiles per tube)
- Mk. 2 Starboard Assault Concussion Missile Tubes (40 tubes, 10 missiles per tube)
- Mk. 15 Tractor Beam (30)
- SV-34 Point Defense Maser Cannons (100)
Complement:
- Mk. 4 Clawcraft (28)
- R34 Genevieve Interceptor (72)
- Nyr-class Bomber (48)
- Transport shuttles (25)
- Assault Troop Transports (25)
- Various amounts of land vehicles and equipment
Non-Combative Attachments:*
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- Thousands of Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Shroud Countermeasures
- Electromagnetic Countermeasures *
- Detailed 3D map display of the are they are in.
- Advanced Med-bay
- Advanced Communications Systems
Description:
The Great White is a Destroyer that is apart of the Destroyer Initiative. An initiative, started by Tactical Commander Martel, to field stronger and better destroyers than the ones currently fielded by the Chiss Navy. The Great White fills the role primarily as a Vanguard, able to withstand the full brunt of a heavy assault and dish it back out. This is due to the ingenuity of Chiss Engineers, that were able to combine a host of powerful alloys in order to create the hull while also adding a Shield that is powered by a separate Hypermatter Generator, making the shield extremely powerful, along with adding various countermeasures. The Great White can also be used as a Support and Command ship as well with it's good communications systems, along with the repair drones and med-bay it fields. This makes the Great White a giant shield in the battlefield and a highly effective unit under any commander.
Destiny-class Destroyer
Manufacturer: Chiss Engineering Systems
Production Line: Naval Power Initiative
Affiliation: In service with the Chiss Ascendancy
Modularity: Moderate, for specialization as needed
Composition: Armored Duralium-lanthanide alloy (heavy)
Classification: Battlecruiser
Role: Cruiser, Breakthrough, Carrier, Mainstay Capital Ship, Missile Ship, Support ship
Height: 1,200 meters
Width: 900 meters, 3000 meters wingtip to wingtip
Length: 4,500 meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: Class 1.2
Sublight Speed and Maneuverability:80 MGLT, fast for ship's of its class, highly maneuverable
Crew: 23,000
Passenger Capacity: 22,000 (troops)
Cargo Capacity: 25,000 tons
Consumables: 2 years
Armaments:
- Type-17 Heavy MegaMaser Batteries (20 Batteries, 4 Cannons per Battery)
- Type-62 MegaMaser Batteries (30 Batteries, 4 Cannons per Battery)
- Type-13b Ion Cannon (20 Batteries, 4 Cannons per Battery)
- Mk. 2 Assault Concussion Missile Tubes (75 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (50 dual cannon turrets)
- Navigation Computer
- Advanced Sensory Array
- Communications Array with encryption capabilities
- Shielding (heavy), combination ray and energy shields with generators spread out across the hull, regenerating capabilities through backup shield generators
- Numerous droid repair teams
- HoloNet transciever
- Medical Bay
- Hundreds of escape pods
- Electromagnetic Countermeasures
- Command Center capability for planetary invasions
Complement:
- Mk. 4 Clawcraft (48)
- R-34 Lightning Interceptor (28)
- Nyr-class Bomber (48)
- Transport shuttles (15)
- Storm-Class Gunship (100)
- Various amounts of land vehicles and equipment
Description:
The Destiny-class Destroyer serves a variety of purposes. It's primary purpose is a mainstay cruiser that can lead the charge, absorbing punishing amounts of damage. Although not as heavily armed as others of its class, it makes up for this by being faster and more maneuverable then its opponent and can rush its enemies and engage them at close range. The ship also has long-range striking ability, armed with considerable amounts of concussion missiles and a hefty complement of starfighters. Its protection systems allow it to smash through enemy lines and release its fighters like bees from a beehive to engage the enemy at close range.
It can also lead the way for ground invasion, and can carry a large complement of land troops and their equipment. Smashing through a protective fleet and then absorbing planetary fire, it can release its starfighters for aerial bombardment that support a troop landing. Its complement of gunships and troops are safely inserted onto the planet. Its bridge is equipped to act as a command center for such assaults.
A strong offensive ship, this destroyer strikes at the enemy with its fighters and is designed to bring the fight close and personal with the enemy. Its missiles allow it to wreak havoc at range if its target is too fast for it.
Its forward hull is the strongest point of the ship. The wings and sides of the ship, although weaker than the rest, are not only designed to take damage while dealing it out, but are significantly stronger than other capital ship's normal armor. Essentially, the Destiny sacrifices guns and speed for overwhelming armor and shields. Cannon batteries are efficiently placed all down the ship's sides and wings, with all missiles placed in the wings for efficient forward fire. The hanger may be accessed from the underbelly of the ship, allowing for ease of deployment for fighters while creating difficultly for enemy boarding.
Chimera-Class Battlecruiser
Manufacturer: Chiss Engineering Systems
Production Line: The Chiss Naval Initiative
Model: Chimera-Class Battlecruiser
Technical Weapon Designation: C0-2
Affiliation: Chiss Ascendency
Availability: Mass Produced for the Chiss Navy due to the war with the Galactic Alliance
Composition: Lanthanide, Alusteel, and Duralium
Classification: Capital
Role: Offensive , Command, and Support ship
Height: 1,250 meters
Width: 2,000 meters
Length: 4,500 meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.5
Sublight Speed and Maneuverability: 70 MGLT; Moderately Maneuverable
Minimum Crew: 6,842
Optimal Crew: 8,416
Passenger Capacity: 3,500
Cargo Capacity: 3,000 tons
Consumables: 1 year
Armaments:
- Type-17 Heavy MegaMaser Batteries (40 Batteries, 5 Cannons per Battery)
- Type-62 MegaMaser Batteries (30 Batteries, 5 Cannons per Battery)
- Quad Turbolaser Cannons (50 Batteries, 4 Cannons per Battery)
- Type-13b Ion Cannon (15 Batteries, 5 Cannons per Battery)
- Mk. 2 Assault Concussion Missile Tubes (100 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (30)
Complement:
- Mk. 4 Clawcraft (24)
- R34 Genevieve Interceptor (48)
- Nyr-Class Bomber (72)
- Transport shuttles (8)
- Assault Troop Transports (20)
- Complete planetary strike force with provided land vehicles
Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- 4,500 Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Electromagnetic Countermeasures
- Detailed 3D map display of the are they are in.
- Advanced Medical Bays
- Advanced Communications Systems
-Automatic Translation System
Description:
Created to symbolize the pride and the commitment of the Chiss Ascendancy in establishing itself as one of the galaxy’s major super powers, the Chimera-class Battlecruiser is the backbone and main line capital ship of the Fleet. Equipped with a normal compliment of fighters and bombers, and armed with the most powerful Chiss MegaMasers, the Chimera is put into action on every front. In a time where the Chiss’s pride has been hurt by poor leadership, the Naval and Army Forces have been working hard to fight the wars of the Ascendency. The Chimera has been at the forefront of every battle and beaten back the oppressive Galactic Alliance, becoming something of a symbol of victory for the people who would rather decisive battles and a sweeping, technical win, rather than the prolonged war they are now faced with.
Skira-class Star Destroyer
Manufacturer: MandalMotors
Production Line: SD Series
Model: Skira-class Star Destroyer
Affiliation: Mandalorian Clans
Availability: Mass Produced
Modularity: Low (full overhauls possible, but costly)
Composition: Titanium-Reinforced Alusteel (hull & frame), Quadranium & Durasteel (internal superstructure)
Ownership: Sith Imperium, Chiss Ascendency
Description:
If unbridled fury and a unquenchable thirst for vengeance could be poured into a mold and forged into a machine of war, the Skira would be the end product. Two shipwrights, former employees of Rothana Heavy Engineering, designed this vessel with the hope that it would one day be used to inflict as much damage as possible on the Galactic Federation of Free Alliances. All because of a GA puppet, their governor, who had decimated their homeworld of Rothana, incinerating over a billion lives in a single instant and leaving millions more scarred or dying.
The Skira is heavily armored, heavily armed, and more than a match for its counterparts in the Alliance Navy.
Multiple radiator panels line the hull, each attached to massive, motorized hinges. When fully extended, these fin-like appendages sap heat from the engines and reactor, preventing the vessel from overheating during high stress operation. These panels also make a full power shunt possible, which involves all six emergency power generators and the main reactor itself redirecting power from weaponry, engines, and other such systems to boost the shields far beyond their normal capacity. This function would not have been possible without the help of the tech-savvy Verpine and Geonosians working for MandalMotors.
Classification: Star Destroyer, Cruiser
Length: 2,600 m
Power Core Generator/Reactor: MandalMotors ILR-9 Hypermatter Reactor, EX-30 Emergency Power Generators (6)
Hyperdrive Rating: Class 0.75 (class 2.0 backup)
Minimum Crew: 7,200
Optimal Crew: 18,800
Armaments: Ultra-Heavy Turbolaser Cannons (20; twin barrel, turreted), Heavy Turbolaser Batteries (80; concealed behind retractable armor plating), Medium Turbolaser Batteries (40; concealed behind retractable armor plating), Heavy Ion Cannons (24; concealed beneath retractable armor plating), Laser Cannon Batteries (24; quad barrel, turreted, concealed beneath retractable armor plating), Heavy Proton Torpedo Launchers (12; 72 torpedoes in ammunition storage), Heavy Military Grade Shield Generators (multiple)
The Chiss model trades all turbolaser weaponry for maser and mega-maser technology.
Non-Combative Attachments: Military Grade Sensor Array, Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Advanced Life Support Module, Heavy Tractor Beam Projectors (16), Armed Life Pods (60)
Hangar Capacity:
Ventral Hangar Bay - Dropships/Shuttles (24; two squadrons), Landers/Cargo Haulers (12; one squadron), Corvettes (2; space available, but not always utilized)
Port & Starboard Hangar Bay - Starfighters/Bombers (144; two wings), Assault Shuttles/Boarding Craft (24; two squadrons)
Passenger Capacity: 15,000
Cargo Capacity: 50,000 metric tons
Consumables: 4-6 standard years
Sublight Speed and Maneuverability: 50 MGLT (quick to accelerate to top speed, slow to maneuver)
Role: Command Ship, Carrier, Destroyer
Designers: Fedor Golani & Sorza Ves (former Rothana Heavy Engineering employees)
Manufacturer: Chiss Engineering Systems
Production Line: The Chiss Naval Initiative
Model: Chimera-Class Battlecruiser
Technical Weapon Designation: C0-2
Affiliation: Chiss Ascendency
Availability: Mass Produced for the Chiss Navy due to the war with the Galactic Alliance
Composition: Lanthanide, Alusteel, and Duralium
Classification: Capital
Role: Offensive , Command, and Support ship
Height: 1,250 meters
Width: 2,000 meters
Length: 4,500 meters
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1.5
Sublight Speed and Maneuverability: 70 MGLT; Moderately Maneuverable
Minimum Crew: 6,842
Optimal Crew: 8,416
Passenger Capacity: 3,500
Cargo Capacity: 3,000 tons
Consumables: 1 year
Armaments:
- Type-17 Heavy MegaMaser Batteries (40 Batteries, 5 Cannons per Battery)
- Type-62 MegaMaser Batteries (30 Batteries, 5 Cannons per Battery)
- Quad Turbolaser Cannons (50 Batteries, 4 Cannons per Battery)
- Type-13b Ion Cannon (15 Batteries, 5 Cannons per Battery)
- Mk. 2 Assault Concussion Missile Tubes (100 tubes, 10 missiles per tube)
- SV-34 Point Defense Maser Cannons (30)
Complement:
- Mk. 4 Clawcraft (24)
- R34 Genevieve Interceptor (48)
- Nyr-Class Bomber (72)
- Transport shuttles (8)
- Assault Troop Transports (20)
- Complete planetary strike force with provided land vehicles
Non-Combative Attachments:
- Advanced Targeting Systems
- Advanced Sensor Arrays
- Repair Drones; Internal and External. External ones are deployed in swarms to repair damage randomly across the ship, while the internal ones are deployed in groups which are assigned to specific sections. They rapidly repair hull damage and other damage but can't repair major damage, only enough to make the ship functional.
- A Very Powerful Shield powered by a separate Hypermatter Generator
- Advanced Navigating Computers
- Holo-net Connection
- Advanced Radar and Sensor Jammers
- 4,500 Escape Pods
- Various Encryption Devices to Code Messages
- Various Floodlamps across the hull of the ship
- Electromagnetic Countermeasures
- Detailed 3D map display of the are they are in.
- Advanced Medical Bays
- Advanced Communications Systems
-Automatic Translation System
Description:
Created to symbolize the pride and the commitment of the Chiss Ascendancy in establishing itself as one of the galaxy’s major super powers, the Chimera-class Battlecruiser is the backbone and main line capital ship of the Fleet. Equipped with a normal compliment of fighters and bombers, and armed with the most powerful Chiss MegaMasers, the Chimera is put into action on every front. In a time where the Chiss’s pride has been hurt by poor leadership, the Naval and Army Forces have been working hard to fight the wars of the Ascendency. The Chimera has been at the forefront of every battle and beaten back the oppressive Galactic Alliance, becoming something of a symbol of victory for the people who would rather decisive battles and a sweeping, technical win, rather than the prolonged war they are now faced with.
Skira-class Star Destroyer
Manufacturer: MandalMotors
Production Line: SD Series
Model: Skira-class Star Destroyer
Affiliation: Mandalorian Clans
Availability: Mass Produced
Modularity: Low (full overhauls possible, but costly)
Composition: Titanium-Reinforced Alusteel (hull & frame), Quadranium & Durasteel (internal superstructure)
Ownership: Sith Imperium, Chiss Ascendency
Description:
If unbridled fury and a unquenchable thirst for vengeance could be poured into a mold and forged into a machine of war, the Skira would be the end product. Two shipwrights, former employees of Rothana Heavy Engineering, designed this vessel with the hope that it would one day be used to inflict as much damage as possible on the Galactic Federation of Free Alliances. All because of a GA puppet, their governor, who had decimated their homeworld of Rothana, incinerating over a billion lives in a single instant and leaving millions more scarred or dying.
The Skira is heavily armored, heavily armed, and more than a match for its counterparts in the Alliance Navy.
Multiple radiator panels line the hull, each attached to massive, motorized hinges. When fully extended, these fin-like appendages sap heat from the engines and reactor, preventing the vessel from overheating during high stress operation. These panels also make a full power shunt possible, which involves all six emergency power generators and the main reactor itself redirecting power from weaponry, engines, and other such systems to boost the shields far beyond their normal capacity. This function would not have been possible without the help of the tech-savvy Verpine and Geonosians working for MandalMotors.
Classification: Star Destroyer, Cruiser
Length: 2,600 m
Power Core Generator/Reactor: MandalMotors ILR-9 Hypermatter Reactor, EX-30 Emergency Power Generators (6)
Hyperdrive Rating: Class 0.75 (class 2.0 backup)
Minimum Crew: 7,200
Optimal Crew: 18,800
Armaments: Ultra-Heavy Turbolaser Cannons (20; twin barrel, turreted), Heavy Turbolaser Batteries (80; concealed behind retractable armor plating), Medium Turbolaser Batteries (40; concealed behind retractable armor plating), Heavy Ion Cannons (24; concealed beneath retractable armor plating), Laser Cannon Batteries (24; quad barrel, turreted, concealed beneath retractable armor plating), Heavy Proton Torpedo Launchers (12; 72 torpedoes in ammunition storage), Heavy Military Grade Shield Generators (multiple)
The Chiss model trades all turbolaser weaponry for maser and mega-maser technology.
Non-Combative Attachments: Military Grade Sensor Array, Military Grade Navigation Module, Military Grade Electronic & Cyber Warfare Module, Advanced Life Support Module, Heavy Tractor Beam Projectors (16), Armed Life Pods (60)
Hangar Capacity:
Ventral Hangar Bay - Dropships/Shuttles (24; two squadrons), Landers/Cargo Haulers (12; one squadron), Corvettes (2; space available, but not always utilized)
Port & Starboard Hangar Bay - Starfighters/Bombers (144; two wings), Assault Shuttles/Boarding Craft (24; two squadrons)
Passenger Capacity: 15,000
Cargo Capacity: 50,000 metric tons
Consumables: 4-6 standard years
Sublight Speed and Maneuverability: 50 MGLT (quick to accelerate to top speed, slow to maneuver)
Role: Command Ship, Carrier, Destroyer
Designers: Fedor Golani & Sorza Ves (former Rothana Heavy Engineering employees)
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