Clan Fett

Livgardist

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Thanks for the heads-ups, man. Dagobah isn't set in stone yet, as I'm not entirely ready to risk the clan by going to war against a bunch of Dark Jedi before we're ready, but we shall see. :CIsee
 

Livgardist

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So, I'm investigating a couple of other ideas for locations the Fetts might choose for a temporary base to rebuild their strength. I'll put them up here, and any ideas, suggestions and opinions about any of them, feel free to voice them.

Lok

Lok was a barren, dusty planet in the Outer Rim Territories. Sulfur pools, lifeless rivers and volcanoes were commonly found on the planet.

Pros; It would be a hostile planet to live on, so the Fetts would be toughened up by that. Also being a disgusting planet of no interest, there would be a larger chance they'd be left alone. Also a plus that there are deserts and shit because it's cool.

Cons; Farming there would be possible only in very, very limited capability, I suspect, the planet being what it is.

Hypori

Hypori (pronounced /haɪ'poɹi/) was a temperate planet of small oceans and rocky landscapes located in the Ferra sector of the Outer Rim Territories, notable for being a heavy battle droid producer.

Pros; With the heavy battle droid producer history of the planet, we could set up the "taking" of the planet as a mission where the Fetts establish a base in an old droid production facility, and get their hands on some battle droids while they're at it. This would allow us a good start to build a power-base, and the facilities themselves would help us greatly in rebuilding our strength, perhaps even allow us to export battle droids to others for profit. Also, no population whatsoever, aside possibly from a bunch of droids.

Cons; "Rocky landscape" indicates that farming there would be very difficult - though not impossible with some inventiveness.

Kowak

Kowak was a tropical planet in the Outer Rim and the homeworld of the Kowakian monkey-lizard species.

Pros; Rainforests. Mandalorians love rainforests.

Cons; Those damn monkeys...

Lahsbane

Lahsbane was the homeworld of the Lahsbees, who matured into the Huhks. It had river canyons and forest knolls, which were crossed by the use of hot air balloons and gliders. A fine pollen existed on Lahsbane that had a tendency to clog the intake valves on starships, causing frustration to many spacefarers that landed on the planet.

Pros; The fine pollen that clogs the intake valves on starships would give the Fetts an edge, since they rely more in ground warfare than starships, in case they were ever attacked there. The river canyons and forest knolls also make good positions to fortify and hold in case of war, which would also aid the Fetts in case of an invasion.

Cons; I've got nothing.


So, that's what I have. Opinions?

Edit to add: My personal favorites are Hypori, and close second Lahsbane.
 
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Nor'baal

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Lahsbane, just so my character can go Ewok Hunting.

Which he will.
 

Livgardist

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You can't hunt ewoks. They're cute and make badass Mandalorians. :CFuu
 

Silver Cutlass

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I like Lok or Hypori, since those planets are more rugged, it would be more what a Mandalorian needs to train and live in. Besides, with the problems with farming, you're a Mandalorian. You're supposed to like a good challenge :D
 

Livgardist

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You make a persuasive argument. :CIsee

And Fetts ARE very skilled farmers (and fighters). I'm pretty sure we could make do.


The most convincing argument for any of them for me is still Hypori's droid factories, just lying there, waiting to be picked. :CSly
 

Compassion

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I'd go with Hypori. It's very close to Hutt space, making mercenary work fairly easy. The droid manufacturing could be a possibility for a source of defense and income, especially if we can find a skilled engineer and develop resource/provision supplies with the Hutts.

Although, I do like the idea of hiding in the rainforest. Reminds me of the Kotor mission on Dxun :CRawr
 

Apollyon

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Can I give an opinion, instead of playing like other clans for "power" why not have the clan be the size of the pcs involved? Use light freighters or starships to move about and be nomadic as canon mandos were, it would give Fett an edge with having no "bases" to defend and they can use guerilla warfare which is a more intelligent strategy at this point for a clan then conventional warfare.
 

Livgardist

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Well, that could work, but the problem is, the way I've written the Fetts is as a clan whose whole structure of war has always been based around infantry operations and ground warfare. To be effectively nomadic (and be able to defend themselves in that kind of lifestyle) they'd have to have a focus on having naval vessels that could actually fight. At this point, the Fetts don't have enough experience with space warfare to be able to utilize it effectively.

And following that train of thought, to be able to fight at their best, i.e., in ground operations, they would still have to have a base. :D

Besides, conventional warfare is badass. :CScool

I don't know, it's just the way I feel I want to play the Fetts. :/


Compassion; We're thinking along the same lines on Hypori. The funny thing is, I think it's Clan Ordo that is currently actually based on Dxun. We have to be different from them. :D
 

Apollyon

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Well my point is, as Running the Blockade has proven, conventional warfare is NOT a viable option for the Clans, instead of focusing around a LARGE group of historically aggressive warriors build something small and expand to that EVENTUALLY when the timeline allows for a conventional warfare clan to be more effective. Until that point keep things small, stick to your core values sure, but keep it small because in all honesty I have lost all interest in this because (to me) it is just the same as other clans and has nothing REALLY unique to it. Don't get me wrong I love Fett too but all the other clans currently are written in the same manner, they are stand and fight with large numbers as opposed to adapting to their situation.
 

Nor'baal

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The first thing that needs to be done, is getting all the Fetts together. Then we need to negotiate a treaty with the other clans, so as to provide a unified force of Mando's, made up of numerous clans!

Then, we build up, and retake the motherland! Also, mah characteh be urp!
 

Livgardist

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I agree!

And Running the Blockade is not over yet, so don't get your beskar'gam in a bunch over that, Justified! The Imps have not won yet, and when it comes to fighting Mandalorians, victory is never a certainty, no matter HOW big your numbers are!


Norby, I shall take a look at your character now. So far he looks awesome. :CScool
 

Compassion

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Right now, I see this as the best possible route for us
  • Adeen and Verus need to find a few arms, gain a ship and get off Nar Shadda. After they leave, at some point they need to find Valarian whilst on their travels and then the three are secure.
  • Begin to find economic support. As Fett's we have two options: Farming or Mercenary work. Seen as Valarian has written in his background that he owns a plantation that may be a fair starting point, whilst maybe Verus and Adeen generate finances through Mercanary assignments, maybe a few deals with the Hutts if they're not pissed with what we did to Yolo :CSly
  • Slowly build numbers whilst forming alliances with other Clans/Factions and then wait for a plot-hole in which we can build on to destroy the blockade or make one ourselves if we're in a strong enough position.

Another possibility might be to work towards establishing an Alliance between all the Clans and re-establishing the Mandalore rank, but thats a slim possibility imo.
 

Livgardist

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I like the way you think, Compassion.

I agree on the priorities. Get some gear and a ship and hitch a ride off Nar Shaddaa. Then, let us go to Hypori (I've decided to go with that), and meet up with Valarian there. Say he has a plantation there, we can make that a temporary base until we have a gang big enough to take a droid manufacturing facility as our main base. We could also add a few NPC Fetts to give the clan a little bit of a size.

Then, in regard to the financial support, we can expand on Valarian's farm to create a bit of a farming community, and also gain money from the droid manufacturing plant if we can find and repair and sell battle droids from there - maybe, just maybe even get the plant up and running again. That could be a long-term goal, though. Also, as you say, mercenary work. If we have a few NPC's also, we could pimp ourselves out as a small Fett mercenary company.

And yes, there definitely will be alliances with other Mando clans. And our long-term goal is to retake Concord Dawn, and make an alliance also with Clan Renelo. To do that, getting through the blockade is key.
 

Nor'baal

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You can find Valarian sat on the porch, drinking whisky and smoking.

Please leave your muddy shoes at the door, or walk round the back. Cheers.
 

Livgardist

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In his rocking chair and with his Colonel Sanders suit and Colonel Sanders facial hair. :CSly
 

Livgardist

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I think we have the financial support thing all figured out already right there. :CSly
 

Livgardist

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Since there is very little detail about Hypori, I'd like to clarify. This is what I imagine it to be like, personally: http://www.kurzweilai.net/images/Rocky-Planet.jpg

I think farming there would require creativity. There might be a few locations where it's viable, though, even if for the most part the ground is solid rock, and it would also be possible to farm algae in the waters. One might also create artificial greenhouses where you can grow crops, so that's one alternative.

Needless to say also, having Clan Fett live here would make them exceptionally talented in warfare operations in mountainous regions. :CSly
 
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