d20 D&D RP (Closed)

Captain Awesome

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Due to a surplus of requests to join my Star Wars RP, and its surprising success and lack of suckyness, I will be taking advantage of some newfound free time to host a second RP. That's right, this one's D&D. We'll be using 4th Edition Rules for this one. I have first contacted those who asked to play in the Star Wars thread, but even if they all agree, I'll still need two players. So after that, it's first come, first served.
 

Jaqen H'ghar

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Oh hellz yes good sir. I'm game as one of the extra two.
 

Captain Awesome

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Available Classes:

Leader - buffs and heals the party
Artificer – An arcane leader who uses magic items to empower his allies and hinder his enemies
Bard – An arcane leader who inspires and empowers with magic song and verse
Cleric – A divine crusader who works miracles in the name of his god.
Shaman – A mystic leader who channels primal power through a spirit champion
Warlord – A commander who leads from the front

Classes/roles not available:

Controller - Manipulates the battlefield to the party's advantage
Druid – a controller who is a master of primal magic and can take on animal forms
Invoker – A controller who wields raw divine power, the magic the gods used to fight the primordials
Wizard – The world’s most powerful purveyor of magic

Defender - puts himself in harms way to protect the party
Fighter – A master of martial combat
Paladin – A champion dedicated to a specific deity
Swordmage – Arcane defenders who fuse spell and steel in a dangerous combination
Warden – A staunch defender who channels the power of earth and root

Striker - dishes out damage from a safe place
Avenger – A divine striker trained in secret rites to bring divine justice to the gods’ foes
Barbarian – A striker who rages with primal fury
Ranger – A ranged or two-weapon combat specialist
Rogue – A combatant who uses stealth and slyness to thwart enemies
Sorcerer – A striker who is an opened floodgate of unshaped arcane might
Warlock – A wielder of arcane power gleaned from otherworldly entities

Reason: Role filled.

Available races:

Deva – Immortal spirits who embody virtue, born and reborn to mortal life in the world
Dhampyr – Tormented souls who have the tainted blood of vampires in their veins
Dragonborn – Proud, honorable warriors, born from the blood of an ancient dragon god
Drow – Graceful and deadly, at home in the depths of darkness
Dwarf – Masters of stone and iron, dauntless and unyielding in the face of adversity
Eladrin – Graceful warriors and wizards at home in the eldritch twilight of the Feywild
Elf – Quick, wary archers who freely roam the forests and wilds
Genasi – Energy embodied, grace and order united – a race of inherent flexibility, passion, and diversity
Gnoll – Fearsome warriors, who trace their bloodlines back to hyenas and demons
Gnome – Slight, sly tricksters of the Feywild who excel at avoiding notice
Goliath – Tribal nomads of the mountains, strong as the rock and proud as the peak
Half-elf – Born heroes and leaders who combine the best features of humans and elves
Half-orc – Fierce warriors who combine human resolve with orc savagery
Human – Ambitious, driven, and pragmatic – a race of heroes, and also a race of villains
Minotaur – The tension between civilization and savagery, discipline and madness, embodied
Shifter – Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast
Tiefling – Heirs of a shattered empire who live in the shadows and do not fear the dark
Warforged – The triumph of magic, the mystery of life, and the horror of war personified
 
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Jaqen H'ghar

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I'll take a wizard, not sure on the race yet though.
 

Aussie Legend

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I think I'll take a Half-Elf Swordmage, but not sure.
 

Lavi

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What campaign map do you have in mind for this?
 

Captain Awesome

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Either Independent or Forgotten Realms, depending on the input.

Just to give you a heads-up, you are not required to post your character here. There are stats that make them suited or poor choices for certian roles. We will talk via MSN.
 

Ser Gregor

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I'm up, 4e is coolio. I'll likely be playing a Tiefling Warlock.
 

Lavi

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Leaning towards a half-elf druid.
 

Captain Awesome

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I'm sure some of you will see the Character sheets I make and go "wtf?". So, here i am explaining anything that you may or may not see. That which I deem to be self-explanatory I will leave blank.

Name:
Player:
Level:
Class:
Paragon Path: - When you reach level 11, you will be able to pick one of these. It's like a refinement and enhancement to your existing class that represents your area of expertise - a class within a class. But no need to worry about that yet.
Epic Destiny: - When you reach level 21, you will be able to pick one of these. This represents the mythic archetype you aspire to achieve. Unlike Paragon Paths, this is not restricted by class.
Experience:

Race:
Size: - How big you are, as a race. This has an effect on your stats.
Age:
Gender:
Height:
Weight:

Alignment: - Lawful Good, Good, Neutral, Evil, or Chaotic Evil.
Deity: - The god you pay homage to.

Adventuring Party: - the name (if any) of your band of adventuring pals.

Initiative: - The modifier for when you roll to determine the order in which you act. You want a high number.

Ability scores - the intrinsic stats of your character
Strength: Your character's physical power.
Constitution: Your character's health, stamina, and vital force.
Dexterity: Your character's hand-eye coordination, agility, reflexes, and balance.

Intelligence: Describes how well your character learns and reasons.
Wisdom: Your character's common sense, perception, discipline, and empathy.
Charisma: Your character's force of personality, persuasiveness, and leadership.


Defenses Your ability to avoid injury or ill effects.
Armor Class: How hard it is for your enemies to land a significant physical blow. Useful against dudes with swords.
Fortitude: Measures the inherent toughness, mass, strength, and resilience of your physique. Useful against poisons and harsh conditions.
Reflex: Measures your ability to predict, dodge, and deflect attacks. Useful against area attacks and traps.
Will: Measures your strength of will, self-discipline, and devotion. Useful against things that attack your mind.

Speed: how many squares you can move with a single Move Action.

Senses
Passive Perception: Your ability to spot physical things when you aren't actively looking.
Passive Insight Your ability to spot social things when you aren't actively looking.

Hitpoints: Your ability to turn blows into near misses and glances before you go down.

Race Features:

Heroic Class Features:

Paragon Path Features:

Epic Destiny Features:

Trained skills:

Other skills: skills you are naturally talented, yet untrained at

Languages Known:

Feats: Benefits that improve your capability.

Power Index An index of attacks and actions you can use in a fight. Organized by how often they are useable.
At-Will Powers
Encounter Powers
Daily Powers
Utility Powers - these powers see the most use out of combat.

Rituals More powerful spells that take too long to cast to be realistically used in a combat situation

Gear
Magic Items
Other Equipment
Coins and Other Wealth

Personality Traits:
Mannerisms and Appearance:
Character Background:
 

Captain Awesome

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I include classes from the Player's Handbook II, and various other supplements.
 

Ser Gregor

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I include classes from the Player's Handbook II, and various other supplements.
Bad idea. They aren't formatted for 4e and they won't play correctly.

EDIT: I thought the new Player's Handbook came out later this month...

EDIT2: Why aren't any Striker roles available? That doesn't make sense.
 

Captain Awesome

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For those of you who know enough about D&D to buy their own points, yes. Otherwise, I will do them for you.

Alright, this is our current roster:

Galyaka
Ryan
Blueberry
Lavi
Marlow

Anti-Hero, if there are is a surplus amount of players (and I predict there will), you will need to pick between either the Star Wars or the D&D RP. Can I know now which one you'd be picking in this unfortunate event? Maybe I can work something out with Blueberry.
 
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Captain Awesome

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Bad idea. They aren't formatted for 4e and they won't play correctly.

EDIT: I thought the new Player's Handbook came out later this month...

EDIT2: Why aren't any Striker roles available? That doesn't make sense.

Strikers were available, but I removed them from the recommended classes because that role is filled by Galyaka with his half-orc ranger.

A 5-player party should have:

2 Defenders
1 Controller
1 Striker
1 Leader

But of course, there are always multiclass feats and so forth that let you dabble in other classes.
 

Captain Awesome

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Sheo, the reason I asked you about this is because we could work something out with Blueberry to put her in the RP that you don't choose. Of course, if she still says that she wants D&D, you'll tragically be stuck in the SW RP.

Waiting to work out the Sheo/Blueberry/Marlow deal before I finalize any of the roles. The only one I have for sure is Galyaka (I discussed this with him via MSN prior to the starting of the thread). I'll get his sheet up ASAP.
 
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