The Republic is by an large a government founded on trade, and so regulation of trade is a large part of what the Senate is involved with, so the Senate does have some significant influence in terms of determining whether a party outside of the Republic should do business. Planets are largely autonomously, sure, but they operate within the agreed framework of trade guidelines set by the Senate. Is there wriggle room in there? Absolutely. But if the Senate does clamp down and publicly denounce a corporation, then it is probably going to have a fairly major impact.
Not exactly what I meant, but very good to know!They could send an ambassador or representative delegation, sure. They wouldn't have full representation in the Senate, however, as an outside third party. Their voice in the Senate would not be a voting voice.
Generally speaking, the closer to the core, the more wealth you'll find. There are certainly exceptions to that rule,
for sure, but losing trade rights withing the Core Worlds would be a major blow to any company. You can mitigate that damage in various ways, sure, but...yeah the Core Worlds aren't just the heart of the Republic because they're in the middle of the galaxy. They're old and incredibly prosperous worlds that have been the center of trade for millenia, so it's something to be aware of.
To be fair, that was in the middle of a war that was bankrupting them. Desperate times and whatnot. We can't realistically argue that the Republic we'll be RPing in will be in the same dire position.
Actually, this is a Republic on the decline - we're essentially starting at the start of the Dark Times, not the end.
So the Republic's lost a lot of territory and influence, sure, and their best days are behind them...but they're still the dominant (and largely unopposed) galactic power at this time.
I wouldn't say they don't have an army, they just don't have a single standing army in the name of the Republic - local planets have their own militaries and police forces that are busy with local concerns.
Regardless of how you try to spin it, if the Senate enacted sanctions,
the CA would lose...let's say a quarter of the galaxy in terms of potential markets, some of which are the oldest or wealthiest planets in the galaxy.
It's going to hurt the CA more than it is the Republic, since the Republic's prospered under pre-existing trade agreements for millenia.
Answering what Outlander said:
Considering most of us will be taking our time to RP building up our tiny businesses into larger ones, the Alliance will only be formed a few works or months after the next timeline arrives. Meaning we will have lots of time for the admins to review these growing businesses and decide if creating a much larger and more powerful faction would work.
If these businesses prove to be interesting and successful enough ICly and OOCly then being allowed to form this alliance should come easy. We won't have to worry about having too many assets, resources or armies or what ever, because all of this will have been justified.
So don't worry about the CA being too over powering.
Appreciate all you can tell me, thanks for taking the time, bruh@Korvo:
On the few main points you raised, I'll respond as best I can.
First, does the Senate need to more or less be at consensus to pass that kind of law? The likelihood is that any Senate vote will simply require a majority to pass. It's just more practical for the realities of the RP.
Secondly, faction territories - before you or anyone else gets any idea, that's literally an umber I pulledo ut of my ass to use as an example. We haven't made any decisions on territory specifics yet.
Finally, the economic state of the Republic - wealthy or in recession? I'll be hoenst, we never like delving too heavily into the economics of Star Wars, since it's a) exhausting, and b) not very interesting, but when the vast majority of trade flows through the Republic (all major trade routes lead into the Core Worlds, after all), then regardless of the economic state of the Republic, they're still going to have some pretty major trade influence.
I find it much more satisfying when you can reach an agreement to join a big alliance such as this, than all having to start in this one small faction which you have to divide your resources into. It's slow and people will find it annoying when they wanna expand their specific division/sub faction but are limited to the amount of assets a starting faction is constrained too.Eh. I still think just having one faction and building that is better, but if it is made over months, then it should be fine.
I find it much more satisfying when you can reach an agreement to join a big alliance such as this, than all having to start in this one small faction which you have to divide your resources into. It's slow and people will find it annoying when they wanna expand their specific division/sub faction but are limited to the amount of assets a starting faction is constrained too.
Yes but you also get interested if other companies who are already in the CA like where your business is going and offers you a chance to join them and become a much bigger figure in the galaxy. It makes you feel more important
This is just a thought, but we could theoretically handle the faction OOCly the same way we do ICly, through a concensus in the form of a council or board. The FL could just be the "editor", in a sense, and in effect there wouldn't be a faction leader, but leaders.
Of course that may also not be desirable or practical. Just a thought, throwing things out there to see what sticks.
I like this idea, but may I suggest Director for Research and Development as well? It would allow for a more sciencey division for anyone who might want to make scienctists.
Hmm....
other writers back me up here!
I can see both ways working out if it is what people want to roleplay. I do not believe we can debate which way would be best until we see the new Indie rules for next timeline.
It may make sense to start as this Corporate Alliance but at first only have one Department and over IC, buy more companies, holdings, etc to expand in to other markets and Departments.
Are we in any danger of being too top heavy as a faction organizationally? I just don't want the hierarchy of this faction to become so top heavy that we become so bogged down with bureaucracy that we can't get anything efficiently done IC or OOC.
I think it is good that we have are working on defining the positions within this faction and that we are limiting the number of directors (or whatever we are going to call them). After all, I don't think that we should have so many that we have to start making a "Director of Delectable Treats and Other Perishable Food Items" just so everyone gets a spot that they want.
The senate is going to be (for the most part) non-combat in nature. That is likely because they already have a lot of power. The other factions are going to need to resort to combat to expand their territory or achieve higher status in the galactic community. We will likely have to do this as well to some degree. Because of this, I think it is important that we recognize that this faction won't become that strong if he have a lot of people making decisions and not as many people acting upon or doing that which has been decided.
Sorry, I didn't mean to sound accusatory. I help run an IT department for a business college so these types of things are always run through my head and is a challenge that we try to avoid there and just wanted to see if people thought this might creep up and be an issue here too.