DOTR: The Crew - The Ship-Based Faction Interest Thread

Mordred

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Introduction

Around a week ago before medical issues popped up, I came up with the concept of an advanced corvette or frigate that would house a crew comprised entirely of player characters, with a few NPCs. It was a good idea, and since I came up with it I have been developing it by focusing it further away from my character, and more on the characters of others, with my character mostly sitting back, watching, and acting as a leader. You see, the Hallowed Dagger will only be the first ship in the faction, but it will be a fun ship within a faction that has threads that revolve around an episodic base.

For quite some time I’ve mused on whether or not a seasonal episodic or a normal episodic basis would be better for this faction, but, taking a note from Star Trek, I decided a mixture of both would be the best. Each thread will be the “episode” in a “season”, with each episode having something to do with the season at large, but still being capable of acting alone and being enjoyed without the rest of the plot; this means that anyone, anywhere can jump in at any time. Now, moving on we’ll see the reason for the Crew to exist.

The Hallowed Dagger is an advanced superheavy frigate designed by a think tank comprised up of some minds from twelve different corporations called the GemWorks Think Tank. A&I Technologies, the organizer of the think tank, decided that the Hallowed Dagger could be the latest and greatest factional house by giving people a new home to go to. This home would be organized with around half a dozen ranks, grow as more people and their ships joined, eventually have its own station, and enjoy a slow, but steady, and very, very in-depth growth in our own personal canon as time went on.

The twelve different corporations and the GemWorks think tank both provide the latest technologies and updates to the Hallowed Dagger, by using it as a testbed for experimental technologies. This allows certain rights to the Crew that can’t be found in other ships, such as updates, access to dozens of different corporate starbases, and the ability to call in tons of favors. However, to act independently the Crew had to give up the right to favors, but they continue to act under the flag of GemWorks, and now are capable of moving around freely in their new life, doing as they wish in missions, in wars, and engaging in acts of great things.

The Crew is a faction of characters that are housed aboard the Hallowed Dagger, a ship captained by the Twi’Lek Iala Tal’kina, and the players of these characters will enjoy a drastically different experience than ever seen around the forum. This would allow us to take on a kind of joy that we haven’t yet seen, and it would only be improved by the ability to rise the ranks from Cadet to a Commander, and potentially a Captain, and the capacity to enjoy expansion based on story and people joining with their ships. Whether we fight off pirates, explore a planet, have an issue in engineering, or have them all at the same time to keep people busy, it’s going to be a totally badass adventure.

There will be two primary types of characters; the ranked characters are those that are the military, science, engineering, and whatever branches of the official Crew, and then the civilians. The civilians are your interesting, but still every day people living aboard the ships that act as chefs, help navigate, and do a variety of other things in the name of the Crew. Whenever pirates are encountered, the ranked characters rush to actions, while the civilians are unpredictable in what they will do, and you might just end up with a civilian scientist tagging along with a combat team while patrolling a planet.

Ranks, Departments & How Advancement Works

Cadet A Cadet is a member of the Crew that is undergoing training, but only the youngest members of the Crew are usually functioning at this rank, and this makes it one of the rarest.

Ensign An Ensign is your average officer, and is a junior officer that doesn’t seem to do much else than make up the majority of the Crew’s base. This rank is one of the easiest to achieve, and most people actually just start at it.

Lieutenant A Lieutenant is a high ranking junior officer in the Crew capable of commanding Ensigns, Cadets, and is often charged with a wide variety of jobs, with some including teaching the younger ones. This rank is achieved through a wide variety of means, including promotion through valor, bravery, and other things, as well as promotion from someone two ranks higher.

Lieutenant Commander The Lieutenant Commander is the last rank of which there are many aboard a Starship, and they are in many positions around the ship as the heads of departments, a high ranking officer just walking around, and they are noted to be highly skilled.

Commander The Commander of a Starship is one of the highest ranking officers of the Crew, and there is usually only one per ship. This rank is only achieved by having it given by the captain of a starship.

Captain The Captain of a starship holds the single highest rank in the Crew, which allows them to easily command quite the excellent crew.

These ranks are all achieved through various methods, and advancement works primarily based on how well things are developed with characters. Promotions are rare, but they are something to strive for, and they become more difficult as time goes on.

Research

Science

Medical

Tactical

Engineering

These are based on Star Trek ranks specifically because I couldn’t think of any other position names. If you can think of position/department names, then it would be appreciated if you could give me replacement names, or additional departments.
 
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Pernicious

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Introduction

Around a week ago before medical issues popped up, and people starting thinking it was a good idea tor borrow my idea, I came up with the concept of an advanced corvette or frigate that would house a crew comprised entirely of player characters, with a few NPCs. It was a good idea, and since I came up with it I have been developing it by focusing it further away from my character, and more on the characters of others, with my character mostly sitting back, watching, and acting as a leader.

We both know that Saul didn't take your idea.
 

Mordred

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We both know that Saul didn't take your idea.

We both know that was a misunderstanding. Unless you can contribute to the project, please don't post things like this.
 

Outlander

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While I like the episodic and season based structure, I don't like the ranks or the backstory. For one, you're falling into the Ascendance trap by sayings it's the best around made by the brightest minds. That right there might keep you from getting the ship approved in the first place. Next, why would this group just send out this one ship? If it's their super amazing fantastic prototype, wouldn't they guard the thing at least?

And onto ranks, if you're gonna focus everything around one ship, if advice you keep it to one ship. Another ship joins you and no one is on it to RP, since they've all dedicated their time to the main ship.

I don't like having the ranks above captain. This group will in all likelihood never grow to the real life equivalent where it would need an admiral or rear admiral, and they just don't make sense.
 

Mordred

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While I like the episodic and season based structure, I don't like the ranks or the backstory. For one, you're falling into the Ascendance trap by sayings it's the best around made by the brightest minds. That right there might keep you from getting the ship approved in the first place. Next, why would this group just send out this one ship? If it's their super amazing fantastic prototype, wouldn't they guard the thing at least?

And onto ranks, if you're gonna focus everything around one ship, if advice you keep it to one ship. Another ship joins you and no one is on it to RP, since they've all dedicated their time to the main ship.

I don't like having the ranks above captain. This group will in all likelihood never grow to the real life equivalent where it would need an admiral or rear admiral, and they just don't make sense.

Alrighty, I'll remove the ranks above captain. Could you post this in the thread itself, so that the suggestion can be seen by all? ^_^ I'll fix up the description as well.

And it's a small project. They need to field test their new technologies, and this was the perfect way to do it. Plus, they all get to keep their "ranks" as the best corporations in the galaxy :p It's all for profit to the companies, but for the people it's different.
 

Outlander

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Alrighty, I'll remove the ranks above captain. Could you post this in the thread itself, so that the suggestion can be seen by all? ^_^ I'll fix up the description as well.

And it's a small project. They need to field test their new technologies, and this was the perfect way to do it. Plus, they all get to keep their "ranks" as the best corporations in the galaxy :p It's all for profit to the companies, but for the people it's different.

The best was to field test it is to send it off alone to fend for itself?

This is dumb.
 

Nor'baal

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I know I've said this before, and I know you didn't react well last time - so I say this with baited breath:

I think you need to start small and basic, developing a write-up intended to attract members to something they can share in.

Why not start with a basic cargo hauler, running contracts for people - and as a result you and the crew find themselves in all sorts of mishaps?

Does it need to be a super heavy ship funding by 12 corporations that's the best in the galaxy?
 

Outlander

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I know I've said this before, and I know you didn't react well last time - so I say this with baited breath:

I think you need to start small and basic, developing a write-up intended to attract members to something they can share in.

Why not start with a basic cargo hauler, running contracts for people - and as a result you and the crew find themselves in all sorts of mishaps?

Does it need to be a super heavy ship funding by 12 corporations that's the best in the galaxy?

^^^
 

Mordred

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I know I've said this before, and I know you didn't react well last time - so I say this with baited breath:

I think you need to start small and basic, developing a write-up intended to attract members to something they can share in.

Why not start with a basic cargo hauler, running contracts for people - and as a result you and the crew find themselves in all sorts of mishaps?

Does it need to be a super heavy ship funding by 12 corporations that's the best in the galaxy?

:( I would change it, and take your suggestion, but it's a bit late for that. I've already worked on the ship for days, and I'm super excited to get feedback on it. I'm sorry, mate. And sorry I didn't respond well, last time.

If you have a suggestion to this, I could potentially take it, as well. Maybe some advice on the cargo hauler?
 

Outlander

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:( I would change it, and take your suggestion, but it's a bit late for that. I've already worked on the ship for days, and I'm super excited to get feedback on it. I'm sorry, mate. And sorry I didn't respond well, last time.

If you have a suggestion to this, I could potentially take it, as well. Maybe some advice on the cargo hauler?

Maybe put what you have of the ship up?
 

Mordred

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Maybe if I just tweak the plot a bit, and have them come into the Hallowed Dagger somewhere down the road. What do you guys think?

You're fair thinkers, and roleplayers, and I like your advice. It helps me.
 

Mordred

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Maybe put what you have of the ship up?

Just give me a few minutes. I have to upload a few more pages to the document, then I can show you ^_^ It's done, even if the other tech write ups aren't, and all I have to do is upload it :D
 

Outlander

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Maybe if I just tweak the plot a bit, and have them come into the Hallowed Dagger somewhere down the road. What do you guys think?

You're fair thinkers, and roleplayers, and I like your advice. It helps me.

Maybe. But then that messed up your whole backstory.
 

Nor'baal

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As for advice on a cargo hauler I would suggest a very very basic cargo ship, maybe a few underslung blaster cannons (4?) and some special stuff inside, like a bar.

Then you can adapt it with new weapons, engines and such as the crew RP it out?
 

Mordred

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Maybe. But then that messed up your whole backstory.

Then I'm keeping the Hallowed Dagger, since that's where they're supposed to be operating from ^_^ The ship isn't a focus of development. The crew is, and if you think the ship is a focus for anything other than a location, well, you're wrong.
 

Outlander

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Then I'm keeping the Hallowed Dagger, since that's where they're supposed to be operating from ^_^ The ship isn't a focus of development. The crew is, and if you think the ship is a focus for anything other than a location, well, you're wrong.

And i'm being completely honest when I say you need to get a hauler instead. The ship you're making is not going to get improved without a major reduction in basically everything.
 

Mordred

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And i'm being completely honest when I say you need to get a hauler instead. The ship you're making is not going to get improved without a major reduction in basically everything.

Fine, I'll turn the Captain's Yacht into their ship.
 

Tsunami

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Does your ship have the Death Stars laser on it by any chance?
 
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