Cyril Khan
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The Alderaan Planetary Penitentiary stood a few dozen kilometers outside of the city of Aldera. It held the most dangerous criminals the planet had to offer. While other Republic prisons held much more vicious criminals and were significantly larger, the one on Alderaan was extremely well designed. The prision grounds had only seen a few escapes in its lifetime, and every successful attempt was quickly ended. The set up of the penitentiary was the source of its invulnerability. Even the most intelligent prisoners could not devise a plan to break out of the grounds and leave the system untouched.
The Alderaan prison system wasn't too impressive for the outside. It was surrounded completely by one layer of stun fences. The fences were designed to knockout anyone that came too close; if someone was knocked out, the fences would soon after be shut down by the guards and the unconscious body would be retrieved. These fences were typical in most penitentiary grounds, and these were definitely not what made the prison so difficult to escape from.
The prison was surrounded by a thick layer of durasteel wall. The wall stood twenty meters tall and was five meters thick. With only one way through the near indestructible obstacle, the penitentiary was intimidating for any escape artists dreams. Tunnels would prove impossible; the bulk wall was buried deep into the ground to prevent such construction. The only opening in the wall was blocked by the prison entrance; three guarded, locked durasteel doors oversaw all entrance and exit of the facilities. Outside of the entrance building was a series of stun fences; the only way in or out required these potent impediments to be shut down.
The prison side of the entrance building was the low security courtyard. This space, named Courtyard A, was the exercise area for two of the cell blocks. Within the thick metal wall, five prison blocks stood. The four corners each held a single cell block while the fifth was located in the center. Each building had three levels and could house two-hundred fifty inmates. The middle level of each cell block held the dining area. The top and second floors each held one hundred criminals, while the dining level housed fifty. This setup was considered the most secure design for the buildings.
Courtyard A accessed only two cell blocks. These buildings held the lower security inmates. Block A was to the the courtyard's right and Block B was to the left. Each of these prison houses has a higher security courtyard for captives with poor behavior. These yards connected these lower security blocks with the high security buildings, Blocks C and D. Block B was connected to D by Courtyard B, and Yard E connected Blocks A and C. Between Blocks C and D were two fitness spaces. These two yards, D and C, were the high security exercise yards of the complex. Every single courtyard in the penitentiary was surrounded by stun fences to preserve order.
The central cell block housed the inmates placed under maximum security. This cell block was surrounded by a single set of stun fences, creating a small area for exercise. The maximum security courtyard could only be entered from the high security yards C and D, and only if the security gates had their stun fields turned off. The maximum security building was the same design as the other blocks in the penitentiary, but the rules of the build were different. While the other prisoners were allow four to ten hours of time in the courtyards or outside their cell, the maximum security inmates only were allowed out into the courtyard for one hour at a time twice a day.
This set up of the prison was nigh unbeatable by any captive, but it was not invulnerable. Prisoners had escaped from the complex a few times; however, they never got far in their attempts. Four guard towers with anti-vehicle turrets stood outside the metal walls. If a ship tried to carry off any prisoners, the towers could shoot them down with ease. Even if a criminal made it away without being shot down, they would not make it into hyperspace before being stopped. The prison offices in the entrance building contained a communications facility; any escape was instantly relayed to any security or Republic ship on duty. Thus a convict's vessel would be stopped and taken over rapidly after escape.
This unfortunate setup was the home of one inmate. Grawll Mei had been put into the maximum security building after being convicted for multiple counts of manslaughter and second degree murder. His cell was located on the top level and he was watched carefully due to his tremendous size and strength. What was more depressing was the fact that his time on the courtyard was ruined by the constant presence of seven or more guards with stun batons. No one wanted to risk the Togorian going wild on them when he was "loose."
Grawll sat within his cell and rested in sadness. It wasn't his current state that was depressing. He had attempted to redeem his honor by killing the people who removed him from his home world, and by doing the action he had, he had ruined his honor. He couldn't think of a thing that could save his respect now. While being locked up was torturous for him, the pain of knowing he lost his honor permanently was worse. However, he tried to not let this bother him too greatly; he didn't want to remain in this prison forever; he knew he could escape, even if he couldn't redeem himself.
The Alderaan prison system wasn't too impressive for the outside. It was surrounded completely by one layer of stun fences. The fences were designed to knockout anyone that came too close; if someone was knocked out, the fences would soon after be shut down by the guards and the unconscious body would be retrieved. These fences were typical in most penitentiary grounds, and these were definitely not what made the prison so difficult to escape from.
The prison was surrounded by a thick layer of durasteel wall. The wall stood twenty meters tall and was five meters thick. With only one way through the near indestructible obstacle, the penitentiary was intimidating for any escape artists dreams. Tunnels would prove impossible; the bulk wall was buried deep into the ground to prevent such construction. The only opening in the wall was blocked by the prison entrance; three guarded, locked durasteel doors oversaw all entrance and exit of the facilities. Outside of the entrance building was a series of stun fences; the only way in or out required these potent impediments to be shut down.
The prison side of the entrance building was the low security courtyard. This space, named Courtyard A, was the exercise area for two of the cell blocks. Within the thick metal wall, five prison blocks stood. The four corners each held a single cell block while the fifth was located in the center. Each building had three levels and could house two-hundred fifty inmates. The middle level of each cell block held the dining area. The top and second floors each held one hundred criminals, while the dining level housed fifty. This setup was considered the most secure design for the buildings.
Courtyard A accessed only two cell blocks. These buildings held the lower security inmates. Block A was to the the courtyard's right and Block B was to the left. Each of these prison houses has a higher security courtyard for captives with poor behavior. These yards connected these lower security blocks with the high security buildings, Blocks C and D. Block B was connected to D by Courtyard B, and Yard E connected Blocks A and C. Between Blocks C and D were two fitness spaces. These two yards, D and C, were the high security exercise yards of the complex. Every single courtyard in the penitentiary was surrounded by stun fences to preserve order.
The central cell block housed the inmates placed under maximum security. This cell block was surrounded by a single set of stun fences, creating a small area for exercise. The maximum security courtyard could only be entered from the high security yards C and D, and only if the security gates had their stun fields turned off. The maximum security building was the same design as the other blocks in the penitentiary, but the rules of the build were different. While the other prisoners were allow four to ten hours of time in the courtyards or outside their cell, the maximum security inmates only were allowed out into the courtyard for one hour at a time twice a day.
This set up of the prison was nigh unbeatable by any captive, but it was not invulnerable. Prisoners had escaped from the complex a few times; however, they never got far in their attempts. Four guard towers with anti-vehicle turrets stood outside the metal walls. If a ship tried to carry off any prisoners, the towers could shoot them down with ease. Even if a criminal made it away without being shot down, they would not make it into hyperspace before being stopped. The prison offices in the entrance building contained a communications facility; any escape was instantly relayed to any security or Republic ship on duty. Thus a convict's vessel would be stopped and taken over rapidly after escape.
This unfortunate setup was the home of one inmate. Grawll Mei had been put into the maximum security building after being convicted for multiple counts of manslaughter and second degree murder. His cell was located on the top level and he was watched carefully due to his tremendous size and strength. What was more depressing was the fact that his time on the courtyard was ruined by the constant presence of seven or more guards with stun batons. No one wanted to risk the Togorian going wild on them when he was "loose."
Grawll sat within his cell and rested in sadness. It wasn't his current state that was depressing. He had attempted to redeem his honor by killing the people who removed him from his home world, and by doing the action he had, he had ruined his honor. He couldn't think of a thing that could save his respect now. While being locked up was torturous for him, the pain of knowing he lost his honor permanently was worse. However, he tried to not let this bother him too greatly; he didn't want to remain in this prison forever; he knew he could escape, even if he couldn't redeem himself.