Faison Kelborn

Fyremage

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Faison Kelborn
BIOGRAPHY
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NAME: Faison Kelborn
Aliases: Nighthawk
AGE: 33
SPECIES:Human (Mandalorian)

FACTION: Independant
RANK: Mercenary

HEIGHT: 6’2”
WEIGHT: 195 Ibs
HAIR COLOR: Light Brown
EYE COLOR: Blue

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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On the surface, Faison is much like any other mercenary one may encounter upon the myriad of planets stretching throughout the galaxy. Tall, v-shaped, square jawline, and a stare that could penetrate durasteel, nearly everything about the man bespeaks the physical strength and discipline one may expect of a Mandalorian. From the day he could walk, his training began at the hands of his father with rudimentary reflex training couched in the form of innocent play. As he grew older, he came to learn how to aim and shoot: how to brawl and wrestle, as boys oft are quick to learn. Yet, such fond memories were cut short weeks prior to his eleventh birthday when news of his father’s death came forth, who had gotten involved in the constant conflict the different clans of Mandalore had often engaged in. Amidst it all, Faison had been taken from the only home he knew as his mother decided to return to her homeworld of Corellia. It was only until he grew older that he had learned this decision was made out of necessity, as those who were responsible for his father’s death had sought to eliminate both him and his mother, given that she was an ‘outsider’ and likely a spy.

Yet, his heritage as a Mandalorian remained intact as the man who he would come to respect and view much as his father had followed him and his mother to their new home - a kinsman by the name of D’aryc. He was a ‘brother’ of sorts to his father, as he could recall, with D’aryc being a fixture in Faison’s memories of his father as an uncle often is. True to form, D’aryc stepped in and served as the father figure Faison needed at that time, continuing his father’s responsibility to train him, and eventually marrying his mother and becoming a formal part of the family. While young Faison held a form of respect and admiration for his adoptive father, D’aryc could never replace him fully.

As Faison grew older, news streamed through regarding the war between the Jedi Order and their Exiles, with news of the Republic withdrawing from the fighting. Despite insistence on the part of his mother to remain given his young age, Faison left home to join a group of other eager young men who had decided to take it upon themselves to pick up where the Republic left off in supporting the Jedi, with the group known as ‘Krayt Company.’ As he awaited aboard a ship belonging to the group, ready and eager to depart and play his part in events to come, he vividly recalls, to his then-surprise, the familiar face of his stepfather striding up the ramp decked in heavy armor with a blaster strapped over his shoulder. Ever the guardian, D’aryc promised Faison’s mother to bring him back alive at all costs. And so it was that both ‘father’ and ‘son’ fought together against the forces of the Exiles, until a fateful battle within the Outer Rim Campaign on the planet of Mustufar. The offensive was a disaster at first, with nearly the entire Krayt Company being decimated in the initial wave. He still recalls his father’s armored corpse burning in the lava, with Faison being pulled back onto the transport for a forced retreat by his brothers, his hand reached out as he screamed in protest. He was permitted to leave after the failed offensive, along with what remained of the Krayt Company, with small tokens of the Jedi Order’s appreciation for their service. He left for war as a hot-headed young Mandalorian eager to prove himself, and he returned to his mother on Corellia a broken soldier, with the fresh memory of his step-father burning in his armor imprinted on his mind.

After taking some time off, Faison joined the Cor-Sec Academy in Coronet, engaging in his own personal form of grief by immersing himself in the rigorous physical trials and examinations. In due course, he graduated near the top of his class and was assigned to a local precinct, where he further buried himself in his work - isolating himself from the few who remained in his life, including his mother. Eventually, his inability to cope with his grief head on led to the development of increasingly poor habits for a member of law enforcement, quickly earning a reputation as the type of officer who would sooner beat a confession out of his suspect rather than spending the time to find the truth. Consciously, it seemed that each time he neared the goal of determining who his suspect was, he relived the trauma he experienced on Mustufar. It was particularly bad when he had to handle murder cases. After serving five years on the force, he was relieved of duty after gruesomely beating a confession out of a man in a double homicide case who had actually been innocent, and had spent several years in jail before the truth emerged.

With his sense of purpose removed, and his sense of honor and respect challenged given that, in his mind, he left his adoptive father to die in the lava-strewn lakes of Mustufar, Faison fell in with several less-than-savory contacts of his from Cor-Sec, opting to pursue a life of mercenary work. From the past few years to now, Faison has engaged in a new but fruitful career in selling his skills to the highest bidder, his calloused and direct personality suiting him perfectly for most jobs required of him.



PERSONALITY
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PRACTICAL SKILLS
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Slicing
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Survival
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Tracking
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Hunting
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Leadership
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Invest.
COMBAT SKILLS
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Blasters
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Rifles
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Misc.
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Demo.
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H2H
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Daggers
EDUCATION
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Basic
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Mando’a
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Huttese
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Tactics
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Politics
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Espionage
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Piloting
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Faison is a quintessential example of ‘what you see is what you get’ in terms of the skills he brings to the table, and the manner in which he conducts himself when on the job. While he isn’t considered to be overly friendly or boisterous, among longtime companions he has been known to crack a smile and joke now and again. If men don’t talk about their feelings, then he definitely doesn’t talk about his feelings, unless he has a very strong personal bond with someone. And true to form of most others of Mandalorian descend, he holds to a personally nuanced code of honor as most individual Mandalorians often do. Chief amongst this code is - when he gives his word that he will do something, he is going to do it.

Professionally speaking, he seems to hold no real preference for who he works for or what task he is asked to do, although if the terms are stated up-front to involve wanton murder or innocent civilians, he tends to avoid such contracts.

Although he still keeps in contact with his mother and visits her on occasion, and while he regularly maintains contact with a handful of ‘professional’ contacts, he is generally considered a loner unless he absolutely must work with others. From a personal standpoint, while he presents a strong and rugged exterior, under the surface he is an emotionally and morally complex man that has much to offer should someone have the patience to get to know him. He does have a marked fault in getting involved with female counterparts he’s worked with in the past.

His psychological profile is that of a scarred human being with possibly post-traumatic stress disorder. While he’s able to maintain composure when it counts, during periods of quiet or isolation, he’s been known to have alcohol-infused emotional breaks. He always seems to wear a pendant etched with a Mandalorian symbol around his neck at all times, even when showering. This seems to hold a lot of symbolic importance for him, and offers a measure of comfort during these emotionally strenuous episodes.

It is unknown whether he maintains any contacts directly on Mandalore given his childhood and early exodus to Corellia. While he openly adheres to his Mandalorian roots over his Corellian, it appears he actively avoids venturing too close to Mandalore or its outlying colonies for unknown reasons.

He is frequently seen operating in Hutt Space and in the Outer Rim, although he has been known to operate closer to the core.
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LEGACY

The Start of Something Bad — Nem’ro throws a planning party. [LINK]
At the Palace Gates — Faison aides in taking a palace on Ryloth [LINK]
The Devil You Know — Faison forges some underworld connections [LINK]
Just Good Business — Faison cleans house for a local gangster [LINK]
Poisonous Affairs: Ataxia — Faison and Ke’d acquire a gift for Nem’ro [LINK]
Snatch and Grab — Faison assists in obtaining a new ship for Spectre. [LINK]
Aiming for the Top — Faison listens to a proposal [LINK]
The Old Man and the Sea — Faison goes diving! [LINK]
Time to Act is Now — Faison listens to another speech by Nem’ro. [LINK]
Shakedown — Faison helps an unexpected kinsman. [LINK]
Initiations — Faison witnesses the rise of Mandalore. [LINK]
Born and the Made — Faison helps secure a warehouse. [LINK]
The Anchorage — Faison helps The Wook acquire a station. [LINK]
Dishonored — Faison begins his journey to clear his name. [LINK]
TITLE — Short description [LINK] ●
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Fyremage

I'm Terrible at PVP
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Edited a few times, in case this is under review.
 

Dread

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Hey @Fyremage! New characters can only start off with so much. Please cut your inventory down to two side arms, a main arm, a melee and four grenades.

Once you've done that tag me and I'll review your profile again!
 

Fyremage

I'm Terrible at PVP
SWRP Writer
Joined
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Messages
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Added some gentech acquired during the course of a mission.
 

Fyremage

I'm Terrible at PVP
SWRP Writer
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Messages
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Added Jetboots
 
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