Pam0wl
SWRP Writer
- Joined
- Dec 22, 2016
- Messages
- 744
- Reaction score
- 492
Plot Submission
1. What is going to happen in your plot?
A Jedi strike team has been called to the planet of Kalist VI. For generations, a cult has been left to fester and grow, accumulating followers and artefacts; they worship the ‘Bogan’, the personification of the dark side. They seek to spread its influence. With innocents being threatened, the Jedi have been tasked with the duty of halting this evil. They must defeat and detain these cult members, whilst also purging the mark they have on the planet Kalist VI. If successful, Kalist Vi will join the Republic, their faith assured by the acts of the Jedi Order.
2. What other players will be a part of this?
(To be added, will post interest thread and add names)
Confirmed: Sigal Adi Chume'da (threads 1-5)
3. Where are all the places (if more than one) that your plot will be taking place?
- Kalist VI: situated in Deep Core space, it is a bleak, mountainous, desert planet. The planet is drier than Jabiim, but not as unpleasantly acrid as Tatooine.
4. Please provide a basic in-character timeline of what you expect to happen.
- The first Jedi vanguard must battle against the cult members, some of whom are gifted with the force, some are not. The aim is to apprehend these cultists if possible, with killing be only a last resort. Prisoners must then be secured and detained. (DM/DICE)
- Having laid siege to the compound, some Jedi are tasked with clearly confiscating and containing any dark side artefacts. They must exercise caution however, as some of items are more than they appear (DM/DICE)
- Ensuring there are no more surprises, a couple of Jedi venture off and explore the depths of the compound; they learn more about the cult’s origins, as well as their nefarious intentions.
- After some debate, it is agreed that the compound is far too risky to learn standing; its existence would always act as a beckon of the ‘Bogan’. The Jedi must work together to destroy the compound and render it to rumble.
- The cult’s taint runs deep, the area is still plagued with sinister influence. Once again, the many number of Jedi must aid one another and cleanse the area of the dark side once and for all. Only then will their mission be complete. (DM)
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
- Detain and disband a radical dark side cult
- Confiscate and possibly study whatever artefacts were in the cult’s possession
- Kalist VI joins Republic territories
- Sigal Adi Chume’da discovers and develops her force light abilities.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
@Nefieslab to DM for:
1. DM opposition against Jedi
2. DM for dangerous artefacts
5. DM for cleansing ritual
[fancybox4=http://i67.tinypic.com/2s79734.jpg]
Finding The Light [/fancybox4]
"Darkness rises. And the Light meets it."
1. What is going to happen in your plot?
A Jedi strike team has been called to the planet of Kalist VI. For generations, a cult has been left to fester and grow, accumulating followers and artefacts; they worship the ‘Bogan’, the personification of the dark side. They seek to spread its influence. With innocents being threatened, the Jedi have been tasked with the duty of halting this evil. They must defeat and detain these cult members, whilst also purging the mark they have on the planet Kalist VI. If successful, Kalist Vi will join the Republic, their faith assured by the acts of the Jedi Order.
2. What other players will be a part of this?
(To be added, will post interest thread and add names)
Confirmed: Sigal Adi Chume'da (threads 1-5)
3. Where are all the places (if more than one) that your plot will be taking place?
- Kalist VI: situated in Deep Core space, it is a bleak, mountainous, desert planet. The planet is drier than Jabiim, but not as unpleasantly acrid as Tatooine.
4. Please provide a basic in-character timeline of what you expect to happen.
- The first Jedi vanguard must battle against the cult members, some of whom are gifted with the force, some are not. The aim is to apprehend these cultists if possible, with killing be only a last resort. Prisoners must then be secured and detained. (DM/DICE)
- Having laid siege to the compound, some Jedi are tasked with clearly confiscating and containing any dark side artefacts. They must exercise caution however, as some of items are more than they appear (DM/DICE)
- Ensuring there are no more surprises, a couple of Jedi venture off and explore the depths of the compound; they learn more about the cult’s origins, as well as their nefarious intentions.
- After some debate, it is agreed that the compound is far too risky to learn standing; its existence would always act as a beckon of the ‘Bogan’. The Jedi must work together to destroy the compound and render it to rumble.
- The cult’s taint runs deep, the area is still plagued with sinister influence. Once again, the many number of Jedi must aid one another and cleanse the area of the dark side once and for all. Only then will their mission be complete. (DM)
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
- Detain and disband a radical dark side cult
- Confiscate and possibly study whatever artefacts were in the cult’s possession
- Kalist VI joins Republic territories
- Sigal Adi Chume’da discovers and develops her force light abilities.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
@Nefieslab to DM for:
1. DM opposition against Jedi
2. DM for dangerous artefacts
5. DM for cleansing ritual
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