High Fantasy Thread

Viggy

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Hey guys, I made a map I thought we might roleplay on. Leaning toward individual characters over nation roleplaying but I would dungeon master a nation rp. What I'm mroe interested in is small parties of individual characters working together with/against one another. Characters might be from the map you see, or from beyond the edges, distanct lands. This would let you use your own fantasy race for your character. I'm open to brainstorming on some kind of quest or plot arc, PM or skype me at george.langill to discuss or ask anything~

http://sadpanda.us/images/1349133-1CHCSDH.png

Politicial map, showing nations and capitals and borders. Red jagged lines mean warzones.

http://sadpanda.us/images/1349144-ZGEN1UM.png

Geographical map, green for forest and grey for mountains.

Sigurdsland
Capital: Sigurdshavn
Society: Monarchy. Predominantly human, beastman minority population in furthest north.
Population: 285,000 approx.
Bonus: Longships.
Colour: White

Zaradazar
Capital: Nurundrnar
Society: Monarchy. Predominantly dwarfish.
Population: 98,672.
Bonus: Golems.
Colour: Gold.

Dwergumar
Capital: Motsognar
Society: Plutocracy/Technocacy. Dwarfish, gnomish and minority human.
Population: 180,000. approx.
Bonus: Muskets, artillery.
Colour: Dark red.

Taedhrel
Capital: Vyssi
Society: Monarchy/Tribal. Predominantly wood elves, minorities of nature spirits.
Population: 150,000 approx.
Bonus: Beastmasters.
Colour: Dark green.

Vahamaa
Capital: Lumi
Society: Technocracy/Magocracy. Predominantly gnomish, minority dwarfish.
Population: 66,093.
Bonus: Steam power, chronocracy (time wizards).
Colour: Orange.

Aurednia
Capital: Port Roelsac
Society: Magocracy. Predominantly human and half-elven.
Population: 480,000 approx.
Bonus: Mage King's Tower protects the realm's border with a dome-like magic shield, preventing invasion from an enemy unless they have a powerful counter-spell.
Colour: Light green.

Viatonia
Capital: Knight's Necropolis
Society: Theocracy. Predominantly undead, minority human/drow rule.
Population: 50,000 necromancers approx; hundreds upon hundreds of thousands of walking corpses.
Bonus: Gain new units by killing enemies.
Colour: Grey.

Torovia
Capital: Port Kyrie
Society: Monarchy. Predominantly human, with Rukhajjian dragonman minorities.
Population: 350,000 approx.
Bonus: Dragon cavalry.
Colour: Pink.

Nurria
Capital: Port Turtledragon
Society: Corsair's Confederation. All seafaring races, predominantly humans or half-orcs.
Population: Unknown.
Bonus: Turtledragons, a significant naval advantage.
Colour: Red.

Ushtaraktung
Capital: Garghash
Society: Tribal. Orcs and goblins.
Population: Unknown, orcs believed to be around 600,000.
Bonus: Cannibals, armies never starve.
Colour: Brown.

Rukhajjia
Capital: Quro Kai
Society: Tribal. Amphibious draconic lizardmen.
Population: Unknown.
Bonus: Firebreath.
Colour: Tan.

Mi'qelys
Capital: Noctys
Society: Theocracy. Drow, beastman and demonic minorities.
Population: 250,000 approx.
Bonus: Slaver ships.
Colour: Purple.
 
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Lavi

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If it's an RP with individual characters, do you have a plot in mind?
 

Viggy

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I have some, but other players would definitely influence as its not developed yet. Will write more tomorrow, just putting picture links in the op and brainstorming.
 

Kaeb

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Are we talking Game of Thrones or Final Fantasy levels of fantasy here?

Because I'm partial to Thrones.
 

Viggy

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Are we talking Game of Thrones or Final Fantasy levels of fantasy here?

Because I'm partial to Thrones.

The other races I've included tugs us closer to Tolkien than Thrones, and some of the races have steampunky stuff or magic, but I am all about the politicial intrigue.
 

Raif

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I may be interested in this. I have an idea for a character similar to Aragorn from LoTR or Lan Mandragoran from WoT, aka a rough an tumble type who is actually a fallen or hidden noble.
 

Viggy

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I may be interested in this. I have an idea for a character similar to Aragorn from LoTR or Lan Mandragoran from WoT, aka a rough an tumble type who is actually a fallen or hidden noble.

Well you've got four monarchies to choose from haha

will be available to discuss this idea further tomorrow, good night swrp
 

Viggy

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Okay, so general interest check.

How many would prefer a small party of adventurers working toward common goals? We could brainstorm ideas together.

How many would prefer a small group of characters who compete? Again, brainstorming needed.

How many would prefer a nation-building and nation-ruling rpg? I would game master it and play the aloof, steadfastly neutral nation of Vahamaa, whose chronomancy (time manipulation magic) would let me exercise my powers in an IC way. I've done this before.
 

Viggy

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Some further background on the world in progress:

The mainland is called Ruvaria and the islands are known, west to east, as Jaehys, Trophuk, Glopkuk and Nurria. The world as a whole is known as Mahan. Humans are spread around the area and are the most populous race overall. The two dwarven nations are in the Urgrinar mountain range separating Sigurdsland from other human kingdoms. The enchanted forest south of the mountains is home to wood elves, gnomes and half-elves. The wastes in the southwest are inhabited by undead, and in the further southern kingdom of Torovia there is a rainforest inhabited by lizardmen. Drow, orcs, half-orcs, beastmen and demons are all found on the islands, as well as humans of course.


Jaehys, a low, wet and rocky island in the furthest southern reaches of known Mahan, is home to all of the drow and the so-called demons, who call themselves the dji'ai. Those two races are keepers of the Temple of Void, whose clergy directly govern the nation of Mi'qelys. Beastmen are only slaves to them. They've been fighting the lizardmen on the eastern region of the island for centuries, who defend the ancient Temple of Fire. On Trophuk and Glopkuk, the orcish warchief Ushtarak rules with an iron fist. Nurria was a mighty kingdom in antiquity but the island is now ruled by corsair warlords, who have inherited the old royal family's turtledragons by right of conquest. Nurria is also home to many half-orcs. This large generation of hybrids are the bastards conceived of rape during the orcs' recent war with Nurria; some victims could not bring themselves to kill their children, though half-orcs are largely considered monsters by humans and orcs alike. Currently Nurria and Ushtaraktung (literally Ushtarak's property) have an uneasy peace.


On Ruvaria, the dragon kings and queen of Torovia have been battling to reclaim their ancient land from the Viatonian necromancers for almost two hundred years, steadily losing ground all the while even with the support of Aurednia's mage king and Taedhrel's immortal elf-queen. The elves are advised and occasionally assisted by nature spirits, and are the keepers of the Temple of Life. The gnomes of Vahamaa are neutral in everything, even where it regards the undead, and only trick the mindless monsters from crossing Vahamaa's own sovereign borders, never interfering directly even to kill a single walking skeleton. The clockwork queen of the gnomes is the sole keeper of the Temple of Time. Northward, the dwarves have been in civil war for almost a century, the technocrats and plutocrats of Dwergumar rising up against the old royal family of Zaradazar, keepers of the Temple of Stone. Further north yet, Sigurdsland is cold and peaceful, but food is scarce and the elements are harsh. The humans here often sail south for the winter and spend the season raiding the Torovian coast or the islands (Aurednia's mage king's realmwide shield stops them from hitting those convenient shores). Bearlike beastmen dwell in the Sigurdsland's very furthest north and guard the ancient Temple of Ice.
 
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Raif

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Those polar bear dudes look effin sweet
 

Lavi

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I guess I'm moderately interested. If I do join, I would most likely want to revive my fox people from the last diverse, though modified to fit this setting.
 

Crim

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I'd be down for this. I'm going back and forth on what I'm going to be.
 

Viggy

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I might be interested...?

A 'maybe' is better than a 'no'. :3

Those polar bear dudes look effin sweet

I know right? Badasses.

I guess I'm moderately interested. If I do join, I would most likely want to revive my fox people from the last diverse, though modified to fit this setting.

I'd be down for this. I'm going back and forth on what I'm going to be.

Excellent~ If we decide to do a small group of individual characters, I've got a plot in mind involving the six temples (Fire, Ice, Stone, Time, Life, Void). Still not sure whether to do that or the nation ruling rpg. Thoughts?
 

Lavi

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I do like nation RP's, but individual RP's tend to have better direction.
 

BLADE

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I might revive my old Mantle character from that abortive attempt a few months ago. Any decisions on whether this is going to be more character-based or nation-based? A hybrid?

And so forth.
 

Viggy

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I might revive my old Mantle character from that abortive attempt a few months ago. Any decisions on whether this is going to be more character-based or nation-based? A hybrid?

And so forth.

Lavi's got a good point, I'm leaning toward character-based. Might also do a nation-based one on the side if anyone puts any interest into that.

Regardless, here's what I'm thinking of for the character-based rp, just a vague idea that could be fleshed out more once we all have characters. The edges of the world, where existence is cut off by the void, have been retreating. A flat earth is shrinking, essentially, like an island is worn away by erosion over time. Our characters need to gather support from mystics at all six temples and face other challenges along the way to save the world. A little cliche, but I think it would leave a lot of room for creativity on the part of the players and for fleshing out this world for future RPs if all goes well.
 

BLADE

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A bit. But it could work. I'd suggest having some sort of player-controlled villain.

A hybrid system might also work, with regards to the nation-character dichotomy.
 

Viggy

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A bit. But it could work. I'd suggest having some sort of player-controlled villain.

A hybrid system might also work, with regards to the nation-character dichotomy.

Or maybe some characters could be evil or neutral, but the majority be good? DND type alignments perhaps?

Do you have any ideas for this hybrid system? I'm interested.
 

BLADE

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Perhaps this could be a good starting point for discussion.

With regards to the hybrid system. Most of it would involve battles, but we could also add some other elements.

The D&D system is interesting, particularly if we can subvert it if turns out to be quite rigid. But yeah, like I said, I'd up for playing the Mantle as a nuanced villain, if you guys needed some more conflict.
 
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