Hey guys, I made a map I thought we might roleplay on. Leaning toward individual characters over nation roleplaying but I would dungeon master a nation rp. What I'm mroe interested in is small parties of individual characters working together with/against one another. Characters might be from the map you see, or from beyond the edges, distanct lands. This would let you use your own fantasy race for your character. I'm open to brainstorming on some kind of quest or plot arc, PM or skype me at george.langill to discuss or ask anything~
http://sadpanda.us/images/1349133-1CHCSDH.png
Politicial map, showing nations and capitals and borders. Red jagged lines mean warzones.
http://sadpanda.us/images/1349144-ZGEN1UM.png
Geographical map, green for forest and grey for mountains.
Sigurdsland
Capital: Sigurdshavn
Society: Monarchy. Predominantly human, beastman minority population in furthest north.
Population: 285,000 approx.
Bonus: Longships.
Colour: White
Zaradazar
Capital: Nurundrnar
Society: Monarchy. Predominantly dwarfish.
Population: 98,672.
Bonus: Golems.
Colour: Gold.
Dwergumar
Capital: Motsognar
Society: Plutocracy/Technocacy. Dwarfish, gnomish and minority human.
Population: 180,000. approx.
Bonus: Muskets, artillery.
Colour: Dark red.
Taedhrel
Capital: Vyssi
Society: Monarchy/Tribal. Predominantly wood elves, minorities of nature spirits.
Population: 150,000 approx.
Bonus: Beastmasters.
Colour: Dark green.
Vahamaa
Capital: Lumi
Society: Technocracy/Magocracy. Predominantly gnomish, minority dwarfish.
Population: 66,093.
Bonus: Steam power, chronocracy (time wizards).
Colour: Orange.
Aurednia
Capital: Port Roelsac
Society: Magocracy. Predominantly human and half-elven.
Population: 480,000 approx.
Bonus: Mage King's Tower protects the realm's border with a dome-like magic shield, preventing invasion from an enemy unless they have a powerful counter-spell.
Colour: Light green.
Viatonia
Capital: Knight's Necropolis
Society: Theocracy. Predominantly undead, minority human/drow rule.
Population: 50,000 necromancers approx; hundreds upon hundreds of thousands of walking corpses.
Bonus: Gain new units by killing enemies.
Colour: Grey.
Torovia
Capital: Port Kyrie
Society: Monarchy. Predominantly human, with Rukhajjian dragonman minorities.
Population: 350,000 approx.
Bonus: Dragon cavalry.
Colour: Pink.
Nurria
Capital: Port Turtledragon
Society: Corsair's Confederation. All seafaring races, predominantly humans or half-orcs.
Population: Unknown.
Bonus: Turtledragons, a significant naval advantage.
Colour: Red.
Ushtaraktung
Capital: Garghash
Society: Tribal. Orcs and goblins.
Population: Unknown, orcs believed to be around 600,000.
Bonus: Cannibals, armies never starve.
Colour: Brown.
Rukhajjia
Capital: Quro Kai
Society: Tribal. Amphibious draconic lizardmen.
Population: Unknown.
Bonus: Firebreath.
Colour: Tan.
Mi'qelys
Capital: Noctys
Society: Theocracy. Drow, beastman and demonic minorities.
Population: 250,000 approx.
Bonus: Slaver ships.
Colour: Purple.
http://sadpanda.us/images/1349133-1CHCSDH.png
Politicial map, showing nations and capitals and borders. Red jagged lines mean warzones.
http://sadpanda.us/images/1349144-ZGEN1UM.png
Geographical map, green for forest and grey for mountains.
Sigurdsland
Capital: Sigurdshavn
Society: Monarchy. Predominantly human, beastman minority population in furthest north.
Population: 285,000 approx.
Bonus: Longships.
Colour: White
Zaradazar
Capital: Nurundrnar
Society: Monarchy. Predominantly dwarfish.
Population: 98,672.
Bonus: Golems.
Colour: Gold.
Dwergumar
Capital: Motsognar
Society: Plutocracy/Technocacy. Dwarfish, gnomish and minority human.
Population: 180,000. approx.
Bonus: Muskets, artillery.
Colour: Dark red.
Taedhrel
Capital: Vyssi
Society: Monarchy/Tribal. Predominantly wood elves, minorities of nature spirits.
Population: 150,000 approx.
Bonus: Beastmasters.
Colour: Dark green.
Vahamaa
Capital: Lumi
Society: Technocracy/Magocracy. Predominantly gnomish, minority dwarfish.
Population: 66,093.
Bonus: Steam power, chronocracy (time wizards).
Colour: Orange.
Aurednia
Capital: Port Roelsac
Society: Magocracy. Predominantly human and half-elven.
Population: 480,000 approx.
Bonus: Mage King's Tower protects the realm's border with a dome-like magic shield, preventing invasion from an enemy unless they have a powerful counter-spell.
Colour: Light green.
Viatonia
Capital: Knight's Necropolis
Society: Theocracy. Predominantly undead, minority human/drow rule.
Population: 50,000 necromancers approx; hundreds upon hundreds of thousands of walking corpses.
Bonus: Gain new units by killing enemies.
Colour: Grey.
Torovia
Capital: Port Kyrie
Society: Monarchy. Predominantly human, with Rukhajjian dragonman minorities.
Population: 350,000 approx.
Bonus: Dragon cavalry.
Colour: Pink.
Nurria
Capital: Port Turtledragon
Society: Corsair's Confederation. All seafaring races, predominantly humans or half-orcs.
Population: Unknown.
Bonus: Turtledragons, a significant naval advantage.
Colour: Red.
Ushtaraktung
Capital: Garghash
Society: Tribal. Orcs and goblins.
Population: Unknown, orcs believed to be around 600,000.
Bonus: Cannibals, armies never starve.
Colour: Brown.
Rukhajjia
Capital: Quro Kai
Society: Tribal. Amphibious draconic lizardmen.
Population: Unknown.
Bonus: Firebreath.
Colour: Tan.
Mi'qelys
Capital: Noctys
Society: Theocracy. Drow, beastman and demonic minorities.
Population: 250,000 approx.
Bonus: Slaver ships.
Colour: Purple.
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