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Imperial Knights EX-Gear (nicknamed BGC Suit) ((Battle Guard Control Suit)) Mark VI
FEMALE MODEL
MALE MODEL
FOUR MODELS
MOTOSLAVE
A weaponized speeder designed for linking with the hardsuit. The Motoslve is fast able to match most snub fighters and podracers for speed. The ability to have wheels or hover is mainly for the location and use. When activated the Motoslave can act a a small mech suit and increase strength but leaves the user exposed. The weapons are simple with two forward facing cannons and a single missile launch with target lock.
ADVANCED DEFENSE PLATFORM
[[the advanced defense platform is currently unavailable for use]]
Imperial Knights EX-Gear (nicknamed BGC Suit)
((Battle Guard Control Suit)) Mark III
Armaments:
8x wrists mounted micro Missiles
2x wrist mounted gatling blasters
2x wrist mounted line launchers
2x forearm mounted mini rocket launchers
2x wrist-mounted multi-cuffs(each contains a stun blaster, micro-flamethrower, and particle beam cannon)
2x single bladed Silver Lightsabers
4x gauntlet mounted silver lightwhips [two on each gauntlet]
2x e-web turrets mounted to hips as handguns
2x side-mounted acid sprayers
2x leg-mounted mini-blaster turrets(to shoot pursuing enemies when the jetpack is used)
2x Shoulder weapon mounts(mountable weapons: disruptor cannons, chainguns, full-auto rocket launchers, grenade/mortar launchers, laser cannons, composite proton beam cannons)
1x shoulder mounted plasma projector
1x shoulder mounted repeating blaster
1x back mounted homing missile system
1x back mounted anti ordnance probe
1x portable flame unit
1x portable acid unit
1x portable orbital sniper rifle
1x chest-mounted disruptor(chargeable so it can do even more damage)
1x Infinite-fuel jetpack with micro-proton torpedo launcher
Support systems:
Jetpack
Ankle boosters
Heel spikes [act as grounds and a way to firmly plant feet to hold position in the ground]
Ablative shielding [fold out armor that covers joints and offers additional protection at a loss of mobility]
Grounding rods [used to ground lightning based attacks and protect suit systems]
Anti-ordnance probe
Full heads up display [night vision, thermal vision, communications, range finder, friend & foe indicator, ammo status, suit integrity, hacking equipment and slicing programs on wires that come from the back of the suits neck, UV, pheromone signature, track and mark, vital statistics(can tell when someone is nervous or scared), radar, motion tracker, sonar]
Anti-matter reactor rod [[a slimmed down reactor on the back that powers the suit and systems designed by Subach Industries]]
Advanced targeting system and AI
Strength enhancing servos and parts to make the user able to compete with the heavier battlesuits the mandalorians use.
Stabilization fins
Cloaking unit
Minor energy shielding
Based off the EX-Gear the BGC suits were designed specifically for combat situation, on the ground. It comes equipped with state of the art heads up systems as well as built in kinetic dampeners to limit the impact felt from hard forces like force push and other types of bludgeoning attacks. The armor plates are made out of Beskar Alloy, mixed with a bit of Ultrachrome. Making the material extremely heat resistant, and light, but unlike actual beskar the armor only allows for moderate Lightsaber protection, and heavy protection from blaster bolts. The under suit layer is a sealed suit allowing the wearers protection from the elements and space. Since the suits design was initially for the tactical and intelligence division the standard T-Visor that most Mandalorian armors are known for, was removed to keep soldiers alignment concealed for strike missions. Though the suit has been now mostly sold to Imperial knights.
The Mark III version has been enhanced from the original with additional weapons and armor plates thanks to Subach industries. The addition of a stronger and lighter energy source has made running the systems and weapons easier. The HUD and AI enhancements help compensate for the users and the new ablative armor makes being a stationary target easier. While this option eliminates mobility it does allow the wearer weapons to be used in conjunction with a Basilisk war droid or vehicle. A new understuit design of durasteel and cortosis weave with the mandalorian beskar alloy make lightsabers still dangerous but have increased its resistance from low to a moderate amount while the plating remains the same just been made a little thicker in area's to evenly distribute the new weapons and armors weight. The enhancements allowing the users to be stronger and addition of stabilization fins make the suits able to compete with the Mandalorian designed mobile suits or the progenitor Archangel. Using several enhancement crystals the users force output is increased as long as they maintain fully epidermic contact with suit sensors. [[IE you have to be naked for full function]]
With recent advances in the suit and jumps thanks to missions efforts the prototype VI suit was developed before attacks on Sith Folly and the Estate. The Mark VI has been slimmed down and made faster with more weapons and the addition of the Motoslave speeder and armor. Much like riding a basilisk the hardsuit connects to the speeder and is able to send on the fly commands as fast as the knight can think of them. For added speed the weapon harness pack can detached cutting the weight on the suit for faster movement. The addition of a shield unit and cloaking field are not equal only one can work at a time with the cloaking unit being able to activate after ablative armor has been used.
Mark III space suit version:
As per request
A special version was made for the Seneschal and has been trimmed down. It retained the majority of features and weapons but is less for combat and more for space function. Gone is the ablative armor that locks it into place and instead it has increased oxygen capacity where as the standard can recycle air and make it last for up to forty eight hours the space version can double that providing a four day supply.
MARK V UPGRADES
Well as has been stated the Mark IV is going to be more a prototype to the mark V design and as such well here is what Fusion has been working on
2x Shoulder weapon mounts(mountable weapons: disruptor cannons, chainguns, full-auto rocket launchers, grenade/mortar launchers, laser cannons, composite proton beam cannons)
2x wrist-mounted multi-cuffs(each contains a stun blaster, micro-flamethrower, and particle beam cannon)
1x chest-mounted disruptor(chargeable so it can do even more damage)
1x Infinite-fuel jetpack with micro-proton torpedo launcher
2x side-mounted acid sprayers
2x leg-mounted mini-blaster turrets(to shoot pursuing enemies when the jetpack is used)
Now there will be more added wioth each model including the two hardsuit add ons eventually all leading up tot he penultimate Mark X or weapon X
FEMALE MODEL
MALE MODEL
FOUR MODELS
MOTOSLAVE
A weaponized speeder designed for linking with the hardsuit. The Motoslve is fast able to match most snub fighters and podracers for speed. The ability to have wheels or hover is mainly for the location and use. When activated the Motoslave can act a a small mech suit and increase strength but leaves the user exposed. The weapons are simple with two forward facing cannons and a single missile launch with target lock.
ADVANCED DEFENSE PLATFORM
[[the advanced defense platform is currently unavailable for use]]
Imperial Knights EX-Gear (nicknamed BGC Suit)
((Battle Guard Control Suit)) Mark III
Armaments:
8x wrists mounted micro Missiles
2x wrist mounted gatling blasters
2x wrist mounted line launchers
2x forearm mounted mini rocket launchers
2x wrist-mounted multi-cuffs(each contains a stun blaster, micro-flamethrower, and particle beam cannon)
2x single bladed Silver Lightsabers
4x gauntlet mounted silver lightwhips [two on each gauntlet]
2x e-web turrets mounted to hips as handguns
2x side-mounted acid sprayers
2x leg-mounted mini-blaster turrets(to shoot pursuing enemies when the jetpack is used)
2x Shoulder weapon mounts(mountable weapons: disruptor cannons, chainguns, full-auto rocket launchers, grenade/mortar launchers, laser cannons, composite proton beam cannons)
1x shoulder mounted plasma projector
1x shoulder mounted repeating blaster
1x back mounted homing missile system
1x back mounted anti ordnance probe
1x portable flame unit
1x portable acid unit
1x portable orbital sniper rifle
1x chest-mounted disruptor(chargeable so it can do even more damage)
1x Infinite-fuel jetpack with micro-proton torpedo launcher
Support systems:
Jetpack
Ankle boosters
Heel spikes [act as grounds and a way to firmly plant feet to hold position in the ground]
Ablative shielding [fold out armor that covers joints and offers additional protection at a loss of mobility]
Grounding rods [used to ground lightning based attacks and protect suit systems]
Anti-ordnance probe
Full heads up display [night vision, thermal vision, communications, range finder, friend & foe indicator, ammo status, suit integrity, hacking equipment and slicing programs on wires that come from the back of the suits neck, UV, pheromone signature, track and mark, vital statistics(can tell when someone is nervous or scared), radar, motion tracker, sonar]
Anti-matter reactor rod [[a slimmed down reactor on the back that powers the suit and systems designed by Subach Industries]]
Advanced targeting system and AI
Strength enhancing servos and parts to make the user able to compete with the heavier battlesuits the mandalorians use.
Stabilization fins
Cloaking unit
Minor energy shielding
Based off the EX-Gear the BGC suits were designed specifically for combat situation, on the ground. It comes equipped with state of the art heads up systems as well as built in kinetic dampeners to limit the impact felt from hard forces like force push and other types of bludgeoning attacks. The armor plates are made out of Beskar Alloy, mixed with a bit of Ultrachrome. Making the material extremely heat resistant, and light, but unlike actual beskar the armor only allows for moderate Lightsaber protection, and heavy protection from blaster bolts. The under suit layer is a sealed suit allowing the wearers protection from the elements and space. Since the suits design was initially for the tactical and intelligence division the standard T-Visor that most Mandalorian armors are known for, was removed to keep soldiers alignment concealed for strike missions. Though the suit has been now mostly sold to Imperial knights.
The Mark III version has been enhanced from the original with additional weapons and armor plates thanks to Subach industries. The addition of a stronger and lighter energy source has made running the systems and weapons easier. The HUD and AI enhancements help compensate for the users and the new ablative armor makes being a stationary target easier. While this option eliminates mobility it does allow the wearer weapons to be used in conjunction with a Basilisk war droid or vehicle. A new understuit design of durasteel and cortosis weave with the mandalorian beskar alloy make lightsabers still dangerous but have increased its resistance from low to a moderate amount while the plating remains the same just been made a little thicker in area's to evenly distribute the new weapons and armors weight. The enhancements allowing the users to be stronger and addition of stabilization fins make the suits able to compete with the Mandalorian designed mobile suits or the progenitor Archangel. Using several enhancement crystals the users force output is increased as long as they maintain fully epidermic contact with suit sensors. [[IE you have to be naked for full function]]
With recent advances in the suit and jumps thanks to missions efforts the prototype VI suit was developed before attacks on Sith Folly and the Estate. The Mark VI has been slimmed down and made faster with more weapons and the addition of the Motoslave speeder and armor. Much like riding a basilisk the hardsuit connects to the speeder and is able to send on the fly commands as fast as the knight can think of them. For added speed the weapon harness pack can detached cutting the weight on the suit for faster movement. The addition of a shield unit and cloaking field are not equal only one can work at a time with the cloaking unit being able to activate after ablative armor has been used.
Okay so we have the image.
http://dzxproductions.proboards.com/index.cgi?board=gd&action=print&thread=273
Need to change the colors to red and black. To match the armor of an imperial kngiht.
ARMOR: The armor is painted ultrachrone to absorb heat and blaster shots if only for awhile and beskar alloy plates with a durasteel suit underneath that is made to specific measurements.
Weapons:
WRISTS
Wrist rocket launcher
Wrist Gatling Gauntlet
Line thrower
Dart Launcher
tri lightsaber blade.
Flame thrower attachment
SHOULDERS
Shoulder mounted plasma thrower
Shoulder mounted blaster
BACK
Duel back rod mounted micro missile launcher
Jet pack
Mounted Merr-sonn launcher
HELM
Ablative visor
Targeting lasers
Stabilization fins
Advanced HUD
Ankle boosters
Eject-able/retractable cape and cloak
Strength and reflex servos
Counter-measures
Anti-ordnance probe
The image will have to be shopped to the proper colors and Arm finish with the initial loadouts but this and a few other things are what Knight has on the horizon.
Usually because I am bored and multitask typing with tv and movies.
http://dzxproductions.proboards.com/index.cgi?board=gd&action=print&thread=273
Need to change the colors to red and black. To match the armor of an imperial kngiht.
ARMOR: The armor is painted ultrachrone to absorb heat and blaster shots if only for awhile and beskar alloy plates with a durasteel suit underneath that is made to specific measurements.
Weapons:
WRISTS
Wrist rocket launcher
Wrist Gatling Gauntlet
Line thrower
Dart Launcher
tri lightsaber blade.
Flame thrower attachment
SHOULDERS
Shoulder mounted plasma thrower
Shoulder mounted blaster
BACK
Duel back rod mounted micro missile launcher
Jet pack
Mounted Merr-sonn launcher
HELM
Ablative visor
Targeting lasers
Stabilization fins
Advanced HUD
Ankle boosters
Eject-able/retractable cape and cloak
Strength and reflex servos
Counter-measures
Anti-ordnance probe
The image will have to be shopped to the proper colors and Arm finish with the initial loadouts but this and a few other things are what Knight has on the horizon.
Usually because I am bored and multitask typing with tv and movies.
Mark III space suit version:
As per request
A special version was made for the Seneschal and has been trimmed down. It retained the majority of features and weapons but is less for combat and more for space function. Gone is the ablative armor that locks it into place and instead it has increased oxygen capacity where as the standard can recycle air and make it last for up to forty eight hours the space version can double that providing a four day supply.
MARK V UPGRADES
Well as has been stated the Mark IV is going to be more a prototype to the mark V design and as such well here is what Fusion has been working on
2x Shoulder weapon mounts(mountable weapons: disruptor cannons, chainguns, full-auto rocket launchers, grenade/mortar launchers, laser cannons, composite proton beam cannons)
2x wrist-mounted multi-cuffs(each contains a stun blaster, micro-flamethrower, and particle beam cannon)
1x chest-mounted disruptor(chargeable so it can do even more damage)
1x Infinite-fuel jetpack with micro-proton torpedo launcher
2x side-mounted acid sprayers
2x leg-mounted mini-blaster turrets(to shoot pursuing enemies when the jetpack is used)
Now there will be more added wioth each model including the two hardsuit add ons eventually all leading up tot he penultimate Mark X or weapon X
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