would be pretty epic too though if there is some tie in with this whole scenario set- http://www.thestarwarsrp.com/forum/showthread.php?t=27999
sorta keeps a running story on different sides " and it sorta blends together anyway as far as whats going on"
My sexy ass said:Those of you who are more attentive will probably still remember my introduction fifteen minutes ago. For those who do not, let me refresh your memory; the Hutts are evenly-matched with us. They have gained ground in recent weeks. As a side point, I apologize to those who are offended by my brutal honesty, but can only tell you to learn to deal with it. I make no habit of padding my words and treating those I speak to like infants. Do not think for a second that I am questioning whether or not we will win this war. I just don't want to delude anybody with false notions of premature victory like some of your former superiors may have done.
Now that that's said and done, allow me to get back to my previous point. The Hutts are gaining ground, but there's a shelter in every sand storm. A beast of war is only successful if it is in good health; starve it, and it will wither as all things do. As the Hutt front moves farther and farther from their home cluster, which houses almost all of their manufacturing and supply centers, their shipments to the conflict have to cover more and more distance. This is where we will strike.
A typical Hutt trade convoy is small and lightly-guarded; they have pulled a few too many escorts to the front lines to help the war effort. Generally they will consist of no more than two medium-sized freighters with an escort of two or fewer starfighters. These convoys aren't heavily-defended mostly because the journey from Hutt space to the front lines is clear of obstructions and allows for one straight hyperspace jump.
However, our intelligence agencies believe they have found a weakness. On one supply ship that we recently 'liberated' from the enemy we noticed that, on each trip on the way here and back, there is a particular set of coordinates where a four-hour-long sublight detour is necessary. Some negotiations with the captured crew revealed that there is a large cluster of black holes, referred to by the locals as 'the Maw', near the planet of Kessel, which itself lies in Hutt space. Given the massive gravity well in the area, ships cannot safely traverse it in hyperspace.
This is where you come in. Two squads of commandos, each commanding a captured Black Sun privateer ship, will be 'resupplying' on Kessel as the Hutt convoy passes. You will hail the Hutts and offer them your services at no charge, given that you want to make up for recent mistakes a few Black Suns made regarding a slave trade with the Hutts. The Hutts will accept, as the captains of these resupply caravans are constantly afraid for their lives, are paid poorly, and do not care much for Hutt politics. They will not decline.
You will escort the convoy at sublight until they are ready to jump to hyperspace. When you have docked your ships to the freighters, you will proceed to commandeer both host ships and subdue their crew; given the nature of hyperspace, they will be unable to communicate their plight to the outside world. After you have rid the ships of their infestation, you will proceed to modify, and I stress creativity here, every piece of equipment. Food will be poisoned, blaster rifles sabotaged, armour damaged. It doesn't sound honourable, but there is very little in war that is honourable. If you find yourself questioning the ethics of what you are doing, remember the millions of slaves who are dying to fund the scum's war of greed.
After thorough sabotage has been completed - it is imperative all sabotage is unnoticeable - you will stop at a midway point and transfer supplies to a cruiser that distributes them further to Hutt forces. The process is fully automated, so do not worry about blowing cover. After unloading, you will make two randomized jumps before jumping towards a destination where your Hutt ships will be recovered by the Republic military.
Summary:
Commandos will insert onto Hutt supply ships and commandeer them, sabotage their contents, and deliver them to redistributing stations.
Required forces: Two squads trained in close-quarters combat.
Required equipment: Standard combat loadout, barring explosives - venting ships with innocents on board is bad. No heavy weaponry. Poisons and slicers to sabotage electronics are a must.
Outcome upon mission completion: Hutt prisoners and ship logs, thorough confusion and chaos resulting from altered supplies.
How involved do you want me in this? Couple posts as my squad and I wallow in captivity and then responding to the commandos when released?
Whest said:Opening post set up, check out here:
http://www.thestarwarsrp.com/forum/s...ad.php?t=28356
I'm expecting Will to follow with a post, which Tarus, you and Matt can do as a sound off as well, or just let us clear out the way a bit before you guys start. Up to you all; hopefully the starter was adequate, did my best to stick to the mission details. :)
Ah, slavery op makes more sense. Nevermind my last
Going to post when I'm back from work tonight, I don't actually have a commando rank yet though....
Unless I'm mistaken.