Iskaral D'itarn

Viggy

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NAME: Iskaral D'itarn
FACTION: Hutt Cartel
RANK: Prospect
SPECIES: Zeltron
AGE: 28
GENDER: Male
HEIGHT: 5'10"
WEIGHT: 170 lb.
EYES: Lilac
HAIR: Black, short and unkempt
BEARD: Little more than stubble
SKIN: Pink
CREDITS: 1,000
DISTINGUISHING MARKS:
FORCE SENSITIVE: Yes (unaware)


STRENGTH: His strength is somewhat above that of the average man, but he's no goliath; he has lean, corded muscle.
DEXTERITY: His reflexes are lightning quick and he has very steady hands.
CONSTITUTION: Excellent physical health.
INTELLIGENCE: Cunning and fairly knowledgable, but somewhat apathetic to the world of academia.
WISDOM: Sometimes he shows surprising insight, but usually Iskaral is too scatterbrained so show very much wisdom.
CHARISMA: Iskaral tends to be sarcastic and a little rude, but he can be polite when he has to. As a Zeltron, he has a limited ability to project emotion onto others, which can be used persuasively if he focuses.


FORCE POWERS:
None.


SKILLS:
Stealth, close combat, engineering and computer slicing.


LIGHTSABER/SWORD FORMS:
None.


STRENGTHS AND WEAKNESSES:
His skills are well suited to missions of infiltration rather than confrontation, attacking from stealth if at all. Fighting fair is not his forte. In a battle his strongest role would be one of support, especially aboard a starship - he's not an ace pilot, but he can make rapid repairs under pressure, and on just about any contemporary vessel.


GEAR:
-Lighter repeater blaster (120 rounds). Overheats if Iskaral gets too trigger happy. Engraved on its shiny casing: 'One-by-one and one-two-three'
-Two vibroknives with eight-inch cortosis weave blades
-Three thermal detonators
-Engineer's kit (hydrospanners and such)
-Slicer's kit (cables, datapads and so on)


SHIP:
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The Shade is Iskaral's ship, a light freighter designed for speed and maneuverability. It is equipped with two medium blaster cannons and anparticle shield generator, as well as a boosted hyperdrive. Its design is custom, making it difficult to trace or to fully inspect by governments. It does contain many hidden compartments.


DROIDS:
A cheap protocol droid, spider-like in its construction and no larger than a mouse, is kept in Iskaral's pocket and (when activated) allows him to communicate with virutally any alien or computer. Iskaral calls this droid 'Janks'.


PETS:
None as yet.


PERSONALITY:
Iskaral is hedonistic even for a Zeltron, self-indulgent and cynical toward notions of morality. He is out in the Galaxy entirely for himself, and tends to see not only every situation, but every other person for what potential gain he can glean from it or them. He may not make this clear in so many words, but it can be seen in the way he analyzes a situation, and in his sardonic approaches; Iskaral takes nothing seriously. He does what seems to work for him at the time. Though he has recently taken up bounty hunting, violence is just a means to an end, not something he'd prefer to have to use; Iskaral is selfish and manipulative, but not sadistic or cruel. He gives his targets quick, clean deaths whenever possible, as much for his own sake as for theirs. His ambition may ultimately outweighs everything else in his mind, making him reckless and not particularly trustworthy but at the same time he is not nearly as jaded and apathetic as he would present himself as being. When his emotions get the better of him and attachments develop, Iskaral is surprisingly loyal and genuine.


BIOGRAPHY:
Born the fourth child of of the fabulously wealthy financier Rulahn D'itarn on Zeltros, Iskaral was under enormous pressure to develop a stong ambition from a young age. These pressures never succeeded in placing any sense of urgency in the young Iskaral, who was content to enjoy all the luxurious indulgence that the status he was born into granted him. Having no business sense, he ignored the investment projects his father put him in charge of and spent his time studying starship engines or artificial intelligences, or just entertaining himself with frivolous spending. His disregard for the family's enterprise eventually led to a bitter and unresolved confrontation with his father, whereupon Iskaral withdrew his own meager shares and left Zeltros.


For a time he was living an exciting and carefree life, travelling the stars using his savings, but those credits ran dry and Iskaral found it surprisingly difficult to make a place for himself anywhere that he went. Not for lack of talents, as he was useful anywhere with modern tech and especially computers; but Iskaral didn't know anyone anywhere, and as his businesslike father tried to tell him when he was young, connections were everything. Time passed and he became less and less a tourist, more and more a drifter.


It wasn't long before Iskaral had no choice but to make his living with smugglers. He found his talents were very much appreciated among these entrepeneurial drifters often so much like himself, and as he became more and more involved he learned from new 'friends' how to use a blaster and knives, purely for self defense when he first took an intetest. That changed the first time Iskaral had to kill a man, some fool trying to make off with the product without handing over any credits. The sense of power when he blasted that man dead left the young Zeltron giddy. A guilty, sick kind of pleasure that left him somewhat confused. He wasn't vicious or hateful as a person, or at least he didn't think so, but the rushing sense of power that killing gave him was undeniably sweet.


Ultimately Iskaral became a bounty hunter and spy both, maintaining his contacts in the smuggling world but working freelance. Most of his work is simple search-and-destroy, taking out lowlife scum across the Galaxy that piss off the wrong people. Once in a while though, his skills attract other employers, information brokers or even governments, looking for outside contracters they can quietly make use of. Extracting data is still Iskaral's number one specialization, after all. It's just that information is more expensive than life.


KILLS:
None as yet.


BOUNTIES COLLECTED:
None as yet.


DUELING RING MATCHES:
None as yet.


GRAND TOURNAMENT MATCHES:
None as yet.


ROLE-PLAYS:
None as yet.​
 
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Bee

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Hell yeah, more Zeltrons!

You'll probably want to do a tech writeup for the droid and ship - not sure if they're generic enough to get a mention without one, but I'm not tech admin or anything soooo yes.
 

Viggy

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Zeltron master race, aw yes.

Tech writeup? Is that like a more detailed thing about the ship?

edit: Thank ya Derpy, edited all by myself
 

Viggy

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I see, well to be honest I hope I don't have to bother with a tech write up for a little translation droid and a lightly armed freighter, but I guess I should talk to the tech admin and find out
 

Bee

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Usually you'll need to define what they can or can't do specifically to prevent any powerplaying. The template is easy though!
 
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