Khavaal

Green Ranger

DRAGONZORD!
Administrator
SWRP Supporter
Joined
Dec 6, 2005
Messages
21,029
Reaction score
2,804
<div align="center">'Fools, all who presume to deem themselves worthy of the Dark Lord's Apprentice. Do you not understand the stupidity, the folly of the commands of your master? Do you honestly believe that he has the best interests of the Sith in your hands?'

'I...do not.'


khav2ek5.jpg
</div>

Title: The Opposer
Faction: None
Rank: N/A
Species: Unknown
Residence: Korriban
Age: 70
Gender: Male
Height: 6'5"
Weight: 270 lbs with armor.
Appearance: Unknown, remains encased in full body armor.
Dominate Hand: Left
Force Sensitive: Yes
Hidden Art Sensitive: Yes

Strength: 8/10
Dexterity: 10/10
Constitution: 8/10
Intelligence: 7/10
Wisdom: 5/10
Charisma: 5/10

Force Powers:
Push: 8/10
Pull: 8/10
Lift: 7/10
Lightning: 7/10
Choke: 5/10
Guide Projectiles: 5/10
Force Weapons: 4/10
Rage: 4/10

Lightsaber Forms:
Shien: 9/10
Makashi: 5/10
Schii-Cho: 3/10

Weapons:
Along with a right-handed lanvarok, a Sith weapon fallen out of favour by most of his associates, Khavaal has access to several weapons of his own crafting. The first, a basic Sith lightsaber built shortly after his freedom and constructed out of a black metal, the weapon's blade a bright crimson. Khavaal named it Lightreaver.

Lightreaver being Khavaal's weapon of choice in many situations, however, is simply not enough. For...special occasions, Khavaal wields a saber built and coated in electrum, its blade the same hue as Lightreaver. Khavaal named this blade Nightkeeper.

With Lightreaver and Nightkeeper on his belt, many would wonder why Khavaal chooses not to use these blades together. The answer is simple: He simply does not want to. However, there are occasions when these two blades are simply not enough. For these occasions, Khavaal may combine the two blades to a larger part of a whole, a great carved staff imbued and strengthened with Sith alchemy soas to deflect even lightsaber attacks. Lightreaver and Nightkeeper each have unique brackets on either end of this staff in which they may be placed and linked to additional power cells. Lightreaver's bracket is also on a hinge, allowing the blade to lock in place in either a straight angle or a ninety degree angle, turning the staff into a deadly energy scythe. This grand weapon, unique to Khavaal, is named, however, such a title has only been heard by those who have been killed by it, and by Khavaal himself. None have survived to utter this deadly weapon's name.

Strengths and Weaknesses: Khavaal tends to be widely known as a wild card, and a volatile one at that. Since his imprisonment in the deepest caverns beneath Korriban, the creature has become incredibly proud, deeming almost all he deals with - save the Dark Lord himself - with contempt, as he believes none other than the Dark Lord is worth his time, his effort, and his ability. Additionally, Khavaal is a very old-fashioned Sith, and while he understands the need for the center of power of the sith to move to Coruscant, he does not agree with it, and considering the circumstances, is a little wary of this due to the Light Force Nexus located on that world. Khavaal's stature is one of his greatest strengths, as is his ability in the Force, able physically dominate in combat, or overwhelm with his repetoire of Force-related powers.

Khavaal also believes in the Grandfather, the sometimes-deified warder figure of the Grandchildren. However, Khavaal merely believes that the Grandfather holds both the secrets to his own beginnings and more power, and these two things are the only topics of interest to him when it comes to the Grandfather.

Ships:

<div align="center">The Progenitor
Once one of the Sith Empire's most powerful destroyer-sized warships, the Progenitor is now little more than an oversized personal transport. Running on a below-skeleton crew, the vessel is without most of its heavier anti-capital ship weapons, and most torpedo tubes and heavier weaponery are unmanned, the crew prioritizing on anti-fighter defences. The shielding on the Progenitor is sufficient in that most fighter taskforces cannot severely damage the vessel. A completement of fighters reside in the Progenitor's hangar bays, but are rarely used, relying on the vessel's point-defence guns for protection.

Or at least, such was the case. Somehow, with some aid from the shadows, the Progenitor has been refitted and restaffed to maximum capacity. Once a dilapadated, oversized transport vessel, all weaponry has been overhauled, as have the engines and all systems. The cost for such a job would have been tremendous. The
Progenitor is now in full fighting condition, manned by an independant crew loyal to the Opposer himself only. How such things came to Khavaal, who rarely leaves Korriban, let alone has sufficient credits, remains a mystery.

sdrz9.jpg
</div>

Hidden Art Powers: (Under Review)
Rank Zero:
Project Aura: 'Both a common demoralization tactic, and a primitive method of preventing excess aftersickness, a practitioner of the Hidden Art can use his art to create an aura around his or herself, burning off a large amount of the excess dormant energy that lingers after a practitioner of this field taps into the powerful reserves that fuel their art. Auras are often dependant on one's own mental state and way of thinking, but many auras are preferential in nature.'

'This power is also used to a lesser extent to all energy-based Hidden Art feats. By adding a visible energy dispersement to an attack, the effect of an attack on the user is reduced by three quarters. So, it is theoretically possible to create invisible attacks, but they are incredibly taxing on the user, and the trade-off is usually simply not worth it.'


Single Shot: 'Bringing a minor amount of energy to his or her palm, the caster can create a single bolt of energy that can be fired on an opponent. This bolt does not home in on the target, and creates equivalent damage to a blaster bolt from a heavy blaster pistol, or a blaster rifle. This is commonly accepted as the most popular of the weakest powers, as the results are simple to obtain, and allow training for more powerful powers using the same fundamentals.'

Basic Kinesis: 'This power allows the caster to move objects around, as if he were holding it himself. However, items heavier than five pounds cannot be lifted, and heavier than ten pounds cannot be moved at all. This is often used as a training exercise, where a caster sees how many times they can move an object before exhausting themselves. It is also reasonabliy practical in everyday life, though its merits in a combat situation are questionable.'

Mind Speech: 'Allows the caster to mentally speak with another through the Force. The target, however, must be Force Sensitive. The speech only works in one direction, and the caster cannot hear what the other says unless they are in audible range.'

Sticky: 'Popular amongst the youth, this power allows one to stick a small object to a surface or person by imbuing the 'sticky' object with a small amount of their subconscious to keep the object 'stuck'. The use of such a pwoer is obviously limited, however, as the more objects that are stuck, the harder one finds it to concentrate, and can eventually lose control over all 'stuck' objects.

Rank One:
Scattered Shot: 'Bringing a minor to small amount of energy to his or her fingers, the caster can create up to ten small bolts of energy that are simultaneously released from the caster's fingertips and home in on a target. The amount of energy bolts that can be created is dependant on the skill of the caster. This is a very common and basic attack - as it is highly visual, the amount of dormant energy left behind that must be processed by the body is minimal.'

'The effects of these bolts upon hitting a target are quite horrendous. As they are concentrated darts of Force Energy, when they hit a target, they have an immediate effect on the wellbeing of the target. Overloaded with Force energy, the target is affected by intense versions of aftersickness, causing internal bleeding, high blood pressure, extensive bruising and cutting and bleeding from the nose and mouth. Naturally, when used on a skilled Hidden Art practitioner, the effects of such attacks may be negated or limited to minimal damage, due to the practitioner being used to coping with such high amounts of energy.


Cushion Attacks: 'By creating a soft pocket of resistance around his or her skin, the caster can slow the velocity of enemy melee attacks slightly, reducing damage to a minor extent. This power does not apply to energy weapons, such as blasters or lightsabers.'

Minor Charge Attack: 'By gathering Force energy around his or her weapon, the caster can effectively 'charge' their attack. On contact with any surface, the gathered energy will release in a small concussive wave.'

Minor Kinesis: 'With this power, the user is able to move, lift and throw objects up to ten pounds in weight.'

Linguistics: 'Allows the user to understand and converse with others in any language for a short period of time."

Project Voice: 'A very useful trick, this power allows the user to distort his or her own sound waves from speech (and speech alone) so that they will arrive at the target's ear from a different direction, effetively making them believe that the user is elsewhere.'

Rank Two:

Exaggerate Aura: 'This power allows the user to either see the auras of all nearby Force sensitives with a level of exageration, allowing them to see Force users attempting to conceal themselves in the Force, or to exaggerate their own auras soas to make other believe they are more powerful than they are.'

Kinesis: 'With this power, the user is able to move, lift and throw objects of up to fifty pounds in weight.'

Intimidation: 'This power fools the target into believing the user is in fact larger, stronger and more powerful than they really are. Very useful in negotiations.'

Charge Attack: 'By gathering Force energy around his or her weapon, the caster can effectively 'charge' their attack. On contact with any surface, the gathered energy will release in a medium sized concussive wave.'

False Aura: 'Similar to the power Exaggerate Aura, the user can use this ability to fool other Force Sensitives into believing they are attuned to a different aspect of the Force, or to their own aspect to a different aspect, allowing a Light Side Child to fool others into believing they are in fact of the Dark Side, and vice versa.'

Steal Breath: 'Upon touching the target, they find themselves winded as all air is suddenly pushed out of their lungs. This is a useful power in slowing down the target, as well as helping to break down their defences for more powerful attacks.'

Rank Three:

Warding Circle: 'By etching a circular pattern on the ground and imbuing it with their power, the caster can create a defensive shell in which they can be protected from exterior elements and even attack to a certain extent. However, the required time to create this immovable sphere is quite long, so the use of this in a practical battle situation is questionable at best.'

Mind Trap: 'Similar in theory to the Jedi Mind Maze toys for younglings, the Hidden Art's Mind Trap ability attempts to place the target's mind inside a maze of their own creation. Again, the creation of this ability is quite long, so it is most useful only when the caster is lying in wait for an opponent.'

Greater Kinesis: 'With this ability, the caster is able to lift, move and throw objects of up to one hundrd pounds in weight.'

Burden: 'This power burdens the target, as if a great weight was on his or her shoulders, preventing them from moving or fighting as nimbly as they would normally be able to. This power found its origins in the Jedi art of Battle Meditation, but was refined and altered to affect a single person with far more obvious effects than the Jedi ability.'

Absorb Life: 'Similar to the Dark Jedi Absorb Life ability, this power however requires conact by the touch of a hand, however, the draining effect is at least twice as severe as that of the its orthodox counterpart.'

Greater Charge Attack: 'By gathering Force energy around his or her weapon, the caster can effectively 'charge' their attack. On contact with any surface, the gathered energy will release in a large concussive wave.'

Rank Four:

Minor Defence Bubble: ''

Glyph Portal: ''

Third Eye: ''

Despair: ''

Impact: ''

Rank Five:

Focused Lightning: ''

Mastered Kinesis: ''

Greater Mind Speech: ''

Greater Scattered Shot: ''

Rank Six:

Greater Defence Bubble: ''

Homunculous: ''

Piercing Bolt: ''

Flight: ''

Rank Seven:

Phantasm: ''

Devastating Charged Attack: ''

Devastating Scatter Shot: ''

Rank Eight:

Shockwave: ''

Death Ray: ''



<div align="center">Imprisonment</div>

The time finally came, when Khavaal was deemed too powerful, too volatile, and simply too strange a subject to continue working with. His ability to penetrate even the strongest of Force defences, as well as his capability to use powers unheard of in the Sith (who had long forgotten the true power of their underling Warlocks) resulted in the Sith becoming to fear and hate what they had created even more than they feared and hated the Jedi they themselves were born from. And there they saw the vicious cycle they had fallen pray to. Little was known of the earliest years of the Progenitor Order (or so Khavaal himself named it), but the Sith at the time theorized that their own creation was out of a will of the minority to create a new kind of Force User, which proved cataclysmic to that religious Order. And so it seemed that Khavaal was now the new kind of Fore User that would prove cataclysmic to the Sith Empire.

The decision was made, and the full might of the Sith Empire bore down on Khavaal, his loyal followers, his religious elite, and the abominations he createdto protect his self. The Sith speak of that day with heads hung low and eyes dark, voices low with sorrow and unspoken anger. For though Khavaal was heavily outnumbered and even moreso outmatched, the battle remained in his favour. In the end, the Sith themselves did not defeat Khavaal. It was his own proud naivete. The great Sith pushed himself too far in his own secretive art, and fell into a coma. With the head of their forces incapacitated and with the loss of his constructs, the Warlocks and loyal soldiers were forced to surrender. Though the troops were all executed, many Warlocks remained, as they were the closest thing the Sith had to unlocking his unique powers.

As for Khavaal, he was cast deep into the earth, his great form locked in a prison deep within the earth. By the time he had recovered from his coma, he was near death, sustained only by the life essences of the vermin crawling through the earth around him...

More coming soon...

Grand Tournament Fights:
Khavaal Vs. Jonas Matchek
Jace Kyjar Vs. Khavaal
Khavaal Vs. Sakiharu Dir Kurota
Khavaal Vs. Hayvan

RP's:
Remember
Taking Stock of Korriban
Change
Nexus
The Hidden Art, Amongst Other Things...
The Phoenix Rises
Postliminium
The Exchange of Flame
 

Viggy

[insert title here]
SWRP Writer
Joined
Jul 9, 2007
Messages
11,705
Reaction score
0
Wonderfully demonic. I want to cuddle him.

You did a pretty good job on the profile, too. I eagerly await this History you have promised.
 

Epic

SWRP Writer
Joined
Nov 26, 2005
Messages
4,346
Reaction score
0
You want to cuddle....A friggin' DEMON? Dude, you're messed up more than I am!


Great job Boli! I give it Two :robo: :robo: !
 

Kit

Kit-tastic
SWRP Writer
Joined
Sep 24, 2006
Messages
5,156
Reaction score
0
ooooohhh.....

Yay! More Sith!

high fives all round!
 

Ser Gregor

M*A*S*Hed Potatoes
SWRP Writer
Joined
Dec 23, 2006
Messages
18,425
Reaction score
32
<div class='quotetop'>QUOTE(Grim Ace @ Jul 11 2007, 03:06 AM) <{POST_SNAPBACK}></div>
"Finally, the sith have come to their senses...with my freedom, a new golden age of darkness begins..."[/b]
I do believe that you=Facked.

EDIT: And realy, he technicaly can't make an uber sith unless I or one of the staff give him the go ahead. Same thing when I made my Mando, I needed Matt's aproval.
 

Viggy

[insert title here]
SWRP Writer
Joined
Jul 9, 2007
Messages
11,705
Reaction score
0
<div class='quotetop'>QUOTE(Aaron @ Jul 11 2007, 05:06 AM) <{POST_SNAPBACK}></div>
You want to cuddle....A friggin' DEMON? Dude, you're messed up more than I am![/b]

It's all good. :thumbsup:
 

Green Ranger

DRAGONZORD!
Administrator
SWRP Supporter
Joined
Dec 6, 2005
Messages
21,029
Reaction score
2,804
Foolish Dark Lord, look beneath my avatar, and the truth will come to you.
 

Green Ranger

DRAGONZORD!
Administrator
SWRP Supporter
Joined
Dec 6, 2005
Messages
21,029
Reaction score
2,804
Actually (once I write up my bio), you'll see that he indeed can fly.
 

Kit

Kit-tastic
SWRP Writer
Joined
Sep 24, 2006
Messages
5,156
Reaction score
0
I have no problem with this giant... dæmony... thingy...

Provided, of course, he doesn't try to take Dark Lord of the Sith before i do. Though if you must/do, at least have the good grace to make me your apprentice...

Failing that, you're perfectly welcome to be MY apprentice, when the time comes...
 

Michael Vereaux

SWRP Writer
Joined
May 28, 2007
Messages
504
Reaction score
0
Or just let him be Dark Lord of the Sith, become his apprentice, then kill him to become Dark Lord of the Sith.

That way, he doesn't try to kill you while you're Dark Lord of the Sith XD
 
Top