Last Gasp of the Keywork OOC

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Ral

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Uhh is Frank leading the Cartel in this? Otherwise you should be tagging @ZayPat.
 

Outlander

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Who all will be participating in this?
 

Prudence

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KES' first post is up.
 

Green Ranger

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I'll be honest, when formulating the attack for this thread I really didn't want to do space battles. They're nitpicky, and they get bogged down in a whole lot of disputes, even moreso than ground stuff. That's half the reason I went with such a basic first post - I wanted to use a clear canon reference - the Empire's attack on Hoth and Echo Base - soas to make sure that there was a clear idea of acceptable actions.

Unfortunately, the response has left me with questions, so I guess we're doing the OOC thing anyway. To keep things as simple as possible, I'm just going to write up my reasons and leave it at that. Once Prudii responds to those points, an admin will look over it and come to a conclusion, because I don't want to do the whole '10 OOC posts to every 1 IC post' dealio.

Firstly, the probe droid being detected. How is it a frigate with a, quote, 'Standard Sensors Array' (Source: http://www.thestarwarsrp.com/forum/...s-flagship-siren-class-assault-frigate.61495/) is able to pick up a ~4 meter hyperspace pod immediately and with 100% accuracy without any further investigation whatsoever? Granted, I'm using generic tech here, so I'll refer back to the most recognizable probe droid in order to get an idea of just how easily detected they are and whatnot - the Viper Probe Droid (Source: http://starwars.wikia.com/wiki/Viper_probe_droid). I'll quote a relevant passage below:

Upon landing on the frozen world, the probe droid appeared to the casual onlooker, and even the base's sensor readings, as one of many meteorites streaking to Hoth's surface.

So, sensors struggle to pick up on distinguishing between a probe droid and a meteorite. Granted, these are land-based sensors, and the ones KES is using are based on the Hell's Nightmare, but I feel like it's still an applicable reference - especially since you're (IMHO) stretching plausibility too far by not even seeking confirmation on the fact that the probe droid is in fact a probe droid. With that in mind, it throws the whole scope of everything you achieve in the given timeframe into question. But I want to raise some questions about that anyway.

Since ESB is a movie and not everything's in real-time, it's difficult to determine an exact time frame between when the Rebel Base was alerted and when the attack began. However, given that the probe droid was detected by the Alliance at Echo Base before Death Squadron was even in the Hoth System and they still only managed to get their shuttles away by the time the fleet was in position in orbit, I think it's fair to say that there's a timeframe of several hours. In a similar frame of time, you've got KES packing up their base, wiping their systems, moving all shuttles to the other side of the planet, as well as evacuating 75% of all people on the ground. Not only that, but rather conveniently your two PCs managed to flee with all of KES' financial wealth as well, leaving an (as far as I can tell) NPC, Jasko, in charge. I'm not saying that your PCs fleeing isn't a valid action, but, but - and let's be realistic here - on top of every other action taking place in the post, I'm curious as to how KES' facility can have a faster and more efficient reaction time, save more assets and more or less just plain accomplish so much more. Not to mention that them running away in the first post, to me, feels like a bit of a cop out.

Also, I just want to quickly point out that I'm not sure hyperspace travel works the way you think it does in regards to these random jumps you keep referencing. I haven't raised it till now, but it seems to be a pattern, but the problem with random jumps is that by going off established, charted lanes, you run the risk of running into a gravitational body or other anomaly that will just straight up kill you. (Source: http://starwars.wikia.com/wiki/Hyperlane)

Finally - and this one strikes me as the oddest, but I'm just plain not sure that your Haranovs can be in a convenient position like that. They just happen to be right at the point where my ships jump out (which, space is big and hyperdrives are fast, so you're more or less assuming the fleet dropped out of hyperspace within a nanosecond of the probe droid - and, rather conveniently, within range of firing missiles, but out of range of turbolasers. There's so much there that just feels way too precise and convenient to me, and I'd argue that, while yes, your Haranovs can be in the general vicinity of the Star Destroyers, they wouldn't be able to be in a position where they just happened to be within an optimal range like that.

Anyway, since most of this is tech-related babble, I'll tag @Clayton in on this. Like I said in my pre-amble, feel free to respond to the points above, and if you agree we can go from there, otherwise we'll just go to an admin ruling to avoid the OOC dragging out unnecessarily.
 
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Commissar Brett

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What I believe we were going for with the ship combat, in this case (Prudii, correct me if I'm wrong), was to disable your big shit and level the playing field, if only ever so slightly in the favour of KES. If we ignore the ships overhead and try to focus on the ground fight, then we get boxed in by the ships. Now there's NO escape for us. Prudii, perhaps scale back how much we got evacced to like 50% (if that's okay with @Green Ranger). Boli, if we can agree to have effectively disabled your ships and we aren't just so hellishly swarmed by things we have no chance on ground, I'd LOVE to do ground combat. That's where I write well. Like Theed Royal Palace Gates.


EDIT: when I said "in favour", I didn't mean "to give KES any advantage". I meant "to balance the scales a bit more to KES than they already Hella weren't"
 

Prudence

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I'll retort later today. :)
 

Prudence

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Because of the nature of this thread, and the evacuation taking place, I feel like it will have to be at least part space battle.

As far as the probe droid being detected, and the amount of time I had afterwards, here is this:
5b9a156b02dfe493723e14086d7f1403.png

As I want to avoid the NPC v PC issue, I'm going to edit my Admiral PC back in. I wasn't saying my shuttles were all on the other side of the planet. I was saying my Frigate is there, so that the shuttles can fly in atmo away from your SD instead of flying infront of it like open targets.

I wasn't trying to say that I was just picking arbitrary coordinates and jumping there. What I meant by random was having the Nav officer jump them to a system, not the one they want to go to, just any system, then jump to another system, then another, then to the one they want to go to. This is a well established EU tactic to avoid being followed through hyperspace via trajectory.

As for the haranovs, I can have them be a little less perfectly placed, but you were ambiguous with your placement of the SDs. It's plausible for KES to assume the SDs will drop where the probe did, and since you didn't specify where the SDs were, I did.

I hope this clears up some of it :)
 

Clayton

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ok you guys seem to have the haranov and ship positioning thing being discussed, so I won't touch on that. I will say however that I'm not sure you understand how far turbolasers go. If you're outside turbolaser range then your missiles will take long enough that the Bogan would have ample warning of incoming.

As for how the probe droid was detected, well, cronau radiation upon exiting hyperspace. Further investigation would yield what exactly it was, and in doing so inform the Bogan that KES is here. Now there's no actual proof it's a Bogan probe, but the timing is certainly suspicious. 3 hours and you'd probably be beginning your evac, though. You don't have a ground-based gigantic ion cannon like in ESB to buy you time/safety, but you seem to be making up for that by flying to the other side of the planet.
 

Prudence

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ok you guys seem to have the haranov and ship positioning thing being discussed, so I won't touch on that. I will say however that I'm not sure you understand how far turbolasers go. If you're outside turbolaser range then your missiles will take long enough that the Bogan would have ample warning of incoming.

As for how the probe droid was detected, well, cronau radiation upon exiting hyperspace. Further investigation would yield what exactly it was, and in doing so inform the Bogan that KES is here. Now there's no actual proof it's a Bogan probe, but the timing is certainly suspicious. 3 hours and you'd probably be beginning your evac, though. You don't have a ground-based gigantic ion cannon like in ESB to buy you time/safety, but you seem to be making up for that by flying to the other side of the planet.
So ruling is I can't really get out of turbolaser range, but the rest of it is fine? Just checking. If I need to make more edits I'm more than happy to.
 

Outlander

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I think it means that everything is fine except youd be in turbo-range and that youd only be starting the evac, not almost at the end.
 

Prudence

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I think it means that everything is fine except youd be in turbo-range and that youd only be starting the evac, not almost at the end.
Okay, I can say that it'd be at like 10%? That a good number?
 
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