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- Feb 11, 2009
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...by giving the Hutt Assassins an S13 target to go after.
More specifically, I want to take a moment to establish a central agency/office for S13, then have an NPC leak the location of that office to the Hutt Empire so that they can launch a strike at it. This is to get S13 back into the game and galvanize the more shadowy Republic characters into taking action against the Hutts.
It'll also give the Hutt Assassins a target to go after, and should be good fun for all sides.
So, thoughts and suggestions, anyone? For matters of logistical/communications convenience, I was tinkering with the idea of having S13's central office be located on Coruscant, but the Hutt Assassins might have a dickens of a time getting through security, striking at the office, and then getting out. Any ideas on this would be most welcome.
More specifically, I want to take a moment to establish a central agency/office for S13, then have an NPC leak the location of that office to the Hutt Empire so that they can launch a strike at it. This is to get S13 back into the game and galvanize the more shadowy Republic characters into taking action against the Hutts.
It'll also give the Hutt Assassins a target to go after, and should be good fun for all sides.
So, thoughts and suggestions, anyone? For matters of logistical/communications convenience, I was tinkering with the idea of having S13's central office be located on Coruscant, but the Hutt Assassins might have a dickens of a time getting through security, striking at the office, and then getting out. Any ideas on this would be most welcome.