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Affiliation: Mandalorian Knights(eventual)
Ownership: Tyrin Kyrze
Intent: To create a set of armor for Tryin Kyrsze to lay the foundation for later more standardized variant. A above average set of heavy armor with a few standardized equipment slots. The armor also keeps in line with what people expect of Mandalorian armor while keeping it inline with what balanced armor should be, this includes only limited gizmos in the form of zoom, night vision, and a filter. All things Mandalorians would be keenly aware to have on armor to be used in warzones and battles.
The shield was remade to not only show the faith from the Elder of House Kyrze but to show that he was willing to put all he has behind the idea of the Knights return.
Model: MandalArmour Guild "Huskarl" class Armor
Class: Heavy (shield can take a hit from a lightsaber, while the armor can only stand the usual 3 shots before failure of that part of the armor)
Type: Mandalorian Armor
Weight: 30kg
Composition: Durasteel, Phrik alloy(shield), armorweave, decorative metals and leather.
Description:
The suit is from the ancient history of Mandalore. Long kept deep in the vaults of House Kyrze one of the few relics left from the time the Knights first walked among their brothers. This suit so far is the only one of its type but is the ground work for the armor that the Elder Kyrze would hope to produce. For now the ancient set of armor was given a refurbishment and updated as follows.
The full suit of heavy armor was updated and restored for use by Tyrin while. It is made of fitted plates that protect the user from the harmful dangers of the environment and from combat. As the legends state the knight who the armor is for helps with the final touches being done to the armor. In this case Tyrin helped with the final touches to the ornamental trimming on the armor. The armor itself is modular and able to be modified by the wearer fairly easy. The standard parts include a protective helm that can seal up the armor allowing the user protection in hostile environments and space for short amounts of time.
The helm is designed, with the help of some basic sensor tech, to have a normal field of view. The helm has a standard NV filter with an attachment point on the helm to broaden what the basics of the suit can do. The attachment point can only handle a single sensor that can allow the user a second filter of the EM spectrum when used the most common is a proper thermal filter or one that makes the helmet with a x8 zoom.
A simple yet effective body glove is worn underneath that protects the user form cold and heat however it offers no protection from the extreme ends of the thermometer. The Armor is designed around being easier to use and maneuver in than a more contemporary heavy armor would be.
It has newly devised mag attachment points for swords, blasters, and even shields. These allow the user to make sure everything stays where they put without worrying about getting loops and straps caught on things. While these points are not the strongest magnets made, they offer enough strength to hold tighter then conventional means and will keep them attached in most common situations including a nearby mortar hit. It should be stated that any strong force with similar force then the concussive blast from a mortar can pull/knock the weapon free.
Lastly the suit comes with an ancient kite shield, beaten and battered they returned it to its former glory and strengthened it with phrik. The shield now stands as the old mans symbol that he will give it all to restore the mythical organization.
Features:
- Attachment point for a single additional sensor (Thermal in this case)
- basic smoke and toxin filter(filtering only battlefield smoke and a very few(~3) of the most common hazardous toxins)
- x2, x4, x6 zoom on helmet
- Night Vision
- Mag attach points for various weapons on various locations (slightly stronger hold then traditional webbing but with added bonus of not having webbing)
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