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Sorry for keeping you waiting guys! So, it's the Ambassador you want me to NPC? Can I get a link to mission details so I can figure out how to approach this?
3: Marsh Haunt
A transport carrying an important dignitary has crashed on a moon of a planet. Soldiers have been sent to rescue him before he falls pray to one of the infamous local beasts, known as Marsh Haunts.
Marsh Haunts are monstrous, Force-using creatures. They're vaguely humanoid creatures that inhabit fens, marshes, and other wetlands. Their green-grey skin is dull and peeling, which helps them blend into their swampy surroundings. The head of a Marsh Haunt is set deeply into it's shoulders, adorned by red eyes that spark with a cunning gleam.
The terrifying beast acquired its horrible reputation due to its ability to instill overwhelming fear into their victims through the Force, causing them to flee and making them easy prey. They prefer to attack in groups by ambushing their prey, and are fearsome and relentless once engaged.
Objective: Find the dignitary and escort him home.
Risk rating: Moderate [Character death may result from negligence once engaged with the Marsh Haunts; do not assume that just because you are fighting NPCs you will automatically survive the encounter]
Slots and NPCs:
2-3 PCs of any rank willing to go on the mission
2 neutral parties willing to RP the Marsh Haunts and dignitary, respectively