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A dignitary of the Galactic Alliance had been aboard a shuttle with a small force of GA personnel and his own bodyguards. The shuttle, named Remembrance, was making a normal jump in hyperspace when the hyperdrive blew. Three crewmen were killed and the ship found itself pulled into the orbit of a small, infamous moon in the Outer Rim. Rumours surrounded that lunar entity - that it was home to a long-forgotten Sith, that ghosts and spirits scoured it and killed interlopers, that the local wildlife was made up of undying creatures. Few, if any, Jedi had been on the moon itself. They had always discounted it as rumour. So had the GA... Until a simple distress call came.
The call came from the downed shuttle, stranded. It came in on a secure channel, using relays and multiple sounds to shield it, before connecting to the Alliance military's network. The message was this: "Oh god, oh god... The creatures... Everywhere... I can feel them digging, my skin tearing.... Help, I don't want to be dragged into the Chaos! Help! Save us! Save us!" Soon after, communication was lost with a scream and a wet sound..... That was two days ago. Two days since last contact, two days to prepare a mission and gather intel on the moon. Coordinates had been transmitted in the first communication. The rescue team was motley, to say the least. But it was a rushed preparation and personnel were tied up everywhere. They had to make do.
So they sent those willing and able: Sorn Sinclair and Akacen Mothturus, padawans of the Jedi Order, both considered capable students.... An analyst from GAIA named Adden Kal, skilled if not a people-person. He gets his jobs done. A soldier named Lan Torko, a Sergeant in the military. Along with these people, two Privates had been assigned, along with a veteran pilot. Together, they'd have to rescue any survivors they found, though their top priority was the dignitary. Anyone else was expendable. Just like they were.
This mission was going to be dangerous, they had all been briefed on what to expect. And as their own military shuttle jumped out of hyperspace and angled towards the moon... well... it was time to see how things would go. The pilot chimed in, notifying the ground-walkers. "We're here. Everyone grab your gear and get ready for deployment."
A transport carrying an important dignitary has crashed on a moon of a planet. Soldiers have been sent to rescue him before he falls pray to one of the infamous local beasts, known as Marsh Haunts.
Marsh Haunts are monstrous, Force-using creatures. They're vaguely humanoid creatures that inhabit fens, marshes, and other wetlands. Their green-grey skin is dull and peeling, which helps them blend into their swampy surroundings. The head of a Marsh Haunt is set deeply into it's shoulders, adorned by red eyes that spark with a cunning gleam.
The terrifying beast acquired its horrible reputation due to its ability to instill overwhelming fear into their victims through the Force, causing them to flee and making them easy prey. They prefer to attack in groups by ambushing their prey, and are fearsome and relentless once engaged.
Objective: Find the dignitary and escort him home.
Risk rating: Moderate [Character death may result from negligence once engaged with the Marsh Haunts; do not assume that just because you are fighting NPCs you will automatically survive the encounter]
Slots and NPCs:
Jedi - Sorn Sinclair, Akacen Mothturus
Military/GAIA - Lan Torko, Adden Kal
NPCer(s) - Insanity, _______
Alliance-allied NPCS - Private Gerald Binz, Private Xant Velx, Captain Nolin Williams(Pilot), Senator Ciol'isk Iski of Vaynai, surviving crewmen/bodyguards.
Marsh Haunts are monstrous, Force-using creatures. They're vaguely humanoid creatures that inhabit fens, marshes, and other wetlands. Their green-grey skin is dull and peeling, which helps them blend into their swampy surroundings. The head of a Marsh Haunt is set deeply into it's shoulders, adorned by red eyes that spark with a cunning gleam.
The terrifying beast acquired its horrible reputation due to its ability to instill overwhelming fear into their victims through the Force, causing them to flee and making them easy prey. They prefer to attack in groups by ambushing their prey, and are fearsome and relentless once engaged.
Objective: Find the dignitary and escort him home.
Risk rating: Moderate [Character death may result from negligence once engaged with the Marsh Haunts; do not assume that just because you are fighting NPCs you will automatically survive the encounter]
Slots and NPCs:
Jedi - Sorn Sinclair, Akacen Mothturus
Military/GAIA - Lan Torko, Adden Kal
NPCer(s) - Insanity, _______
Alliance-allied NPCS - Private Gerald Binz, Private Xant Velx, Captain Nolin Williams(Pilot), Senator Ciol'isk Iski of Vaynai, surviving crewmen/bodyguards.
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