MK I "Workman" Modular Armor System

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The Workman


AFFILIATION
Independent

OWNERSHIP
Oak

INTENT
This is a suit that serves both as Oak's personal, perhaps some day signature if he develops a big enough reputation, armor which he acquired from his time as a contracted bounty hunter in his earlier days. Its designed to essentially have the minimum of what he needs to protect himself on a job, with enough armor to stop lighter damage but not restrict him from supplementing his missions with the use of vehicles or other things. Its intended to border a line between being distinct enough to be recognized ICly by those who know Oak while at the same time having a general appeal to other indie bounty hunters, mercenaries, and others who might want to use it.

MODEL
MK I "Workman" Modular Armor System

WEIGHT
Standard Assembly - 58lbs (26.3kg)
Stripped Down - 33lbs (15kg)


*NOTE*
A totally stripped down "Workman" consists solely of the helmet, under-suit, and the "Mirage" system. This means that this is the weight without any additional LICE (Lightweight Individual Carrying Equipment) or LBE (Load Bearing Equipment) on the suit. This does not even include footwear.

COMPOSITION
Under-suit
Every part of the "Workman" system contributes to something and the under-suit is no exception. Easily recognized at a glance as the base for a typical "sneaking suit", the under-suit is composed of flexible and light composite material, interwoven with small "veins" visible throughout the suit. The bsuit itself works to dampen a wearer's thermal signature, making the wearer appear distorted and potentially difficult or unable to be identified as close as five meters, with signature gradually growing dimmer and dimmer until most sensors would lose a wearer at 80 meters or greater. The various "veins" running through the suit work to keep the suit atmospherically controlled when fully sealed and in a vacuum. Along with this are micro-cameras across the users back and the back of the arms for use with the built-in "Mirage" system. In addition it sports a neural collar, negating the need for invasive surgeries, primarily for use with the standard boots.

Vest
The vest is composed of fire resistant armorweave, with pockets inside on the front and rear for inserting and holding ballistic plates with eight small plates on the front and two larger or four smaller plates in the back. Plates are traditionally composed of titanium and composites, much like Imperial Centurion armor, with biopolymer backings to aid in keeping the plates together. However custom plates can be made to fit the slots out of anything available to a user, such as a popular alternative of ultrachrome-faced armorweave for those expecting to go against heavy blaster fire or sabers but do not wish to lose mobility. It can sport various pockets and carrying pouches for a user's equipment. An ultrachrome-cored armorweave neck-guard and crotch/thigh-guard are both also available though increase weight and reduce user maneuverability.

Helmet
The helmet rests over the "hood" of the under-suit and is a two-piece system, composed of the same titanium-composite "sandwich" as traditional armor plates for the under-suit, and sporting armor-grade transparasteel in the view-ports of the mask's upper half, with the entire mask being lined on the interior with high-strength armorweave to further protect against light enemy fire and shrapnel or spalling. A built-in and refillable air reserve along the user's waist works to enable the entire system to become a functioning space-suit with up to 45 minutes of breathable air, with the mask's lower half also able to function as a rebreather in the event that air is too toxic or hostile to breath, or the user is simply submerged, and doesn't wish to use the air reserve. The helmet also contains a simplistic "HUD" for use with weapons that have such features for things such as monitoring ammo levels or off-the-hip aiming.

Boots
The standard boots are thick-soled and composed of leather with armorweave interior lining. While exceptionally sturdy and capable of use in a variety of environments such as mountainous areas, hiking, and swamps there is very little of note about the boots save for the magnetic soles that allow a user to walk across the hull of a vessel in vacuum. These are controlled through special neural link-up with the suit through specialized multi-tasking "veins" of the under-suit. And while not intentional, thick soles provide minor resistance against lighter electrical-based energy.


RATING
Rated Against
Bladed weaponry
Needle-type weaponry
Shrapnel/Spalling
Vacuum/Toxic/Underwater environs
Light small-arms fire (pistols, light carbines, etc.)

Vulnerable To
Electricity
Sustained small-arms fire
Rifle/Heavy blaster fire
Heavy weaponry
Direct explosions
Lightsaber weaponry


DESCRIPTION
The MK I Modular Armor System, known as the "Workman", is designed to function as a modular suit with a general preference towards clandestine or covert operations. The coloration is dark though can be customized in any variety to fit an individual's preferences - a black deeper than the shadows the user stalks through or a neon green challenging anybody to dare take a shot. By default it consists of various matte gray and black coloration to be more oriented towards nighttime and low-light situations while not totally silhouetting a user even in low-light environments.

The under-suit is the base component of the entire system, covering the user's entire body save for the face, and also containing one part of the suit's systems to survive in vacuum, and also containing the cameras and projectors for the "Mirage" system. "Veins" run through the suit that work to maintain an internal temperature regulated by a mix of the user and sensors located in the helmet - primarily to avoid freezing in space. The under-suit is composed of a lightweight and durable synthetic material capable of protecting against minor shrapnel and bladed weaponry, as well as working to suppress a user's thermal signature. As close as five meters, a user's signature can be distorted, and even potentially difficult to identify or even impossible for some less advanced droids and software - with the image growing more and more distorted and faint until all but disappearing at roughly 80 meters for many standard sensors.

The vest that can be worn over the under-suit is composed of fire-resistant armorweave and covers the user's shoulders, chest, sides, and back when not augmented by the optional throat-guard and crotch/thigh-guard. On the front of the vest are pockets for six ballistic plates and on the back are slots for two large or four small plates, with the plates inserted into these pockets from the back. The plates are traditionally the same titanium-composite "sandwich" as the helmet, with biopolymer backings to keep the plates from fracturing and help further protect against small-arms fire. However custom plates can be made if a user has the resources available, with a popular alternative for those expecting lightsabers or extensive blaster-fire opting for ultrachrome-faced armorweave for a boost in protection without a significant loss in mobility. The vest is capable of supporting a variety of pouches or LBE/LICE systems to suit a user's needs and protects against shrapnel, small-arms fire from pistols and carbines or similar weapons, and bladed or needle-like weaponry.

The helmet rests over the "hood" of the under-suit and is a two-piece system, composed of the same titanium-composite "sandwich" as traditional armor plates for the under-suit, and sporting armor-grade transparasteel in the view-ports of the mask's upper half, with the entire mask being lined on the interior with high-strength armorweave to further protect against light enemy fire and shrapnel or spalling. A built-in and refillable air reserve along the user's waist works to enable the entire system to become a functioning space-suit with up to 45 minutes of breathable air, with the mask's lower half also able to function as a rebreather in the event that air is too toxic or hostile to breath, or the user is simply submerged, and doesn't wish to use the air reserve. The helmet also contains a simplistic "HUD" for use with weapons that have such features for things such as monitoring ammo levels or off-the-hip aiming, and is also capable of low-light/night-vision or thermal viewing capabilities. The upper half of the helmet's face plate can be raised either by neural command or manually if the user desires for any reason.

Oak's helmet has a custom addition of synthetic black fibers arranged like a dreadlock ponytail - symbolic of the braids weequay males grow for every year they spend away from their home and to also help conceal the helmet's power-source from view. These could be easily ripped or cut off and thus he considers them nothing too compromising if he should find himself in a hand-to-hand fight.

Finally is the Mirage system. Integral to the suit and unable to be removed by hand without compromising the entire integrity of the suit, the Mirage system uses micro cameras across the user's back and the back and sides of their arms, paired with sensors to avoid the system's projectors using cameras that might be obscured by something such as an armored vest or rucksack. They are coupled with projector bands at the user's wrists, capable of projecting from any portion of the band, and using the readings of the neural color to determine where on the projector being used is facing away from the user. It will project an image field in front of the user using the micro-cameras to display whatever is behind the user just as somebody facing them would see it. The image projection is roughly circular in shape and large enough that two adult-sized humans or similar species might potentially hide behind it together - however only one projector can be used at a time and hiding behind a user would compromise the image. The cameras of the projecting arm are used to capture the ground immediately in front of the user but behind the projection to avoid an awkward off-set projection.

Its also of note that the projection is flat, meaning it only conceals the user in one direction, and couldn't be used on the move as a delay of less than a second would become worse with rapid movement of the user - essentially running faster than the cameras could effectively track. This limits the user to either being entirely stationary or moving at a slower-than-walking crouch, though risking distorting the image. And while the projection is solid and does not flicker or go out of focus if properly maintained, an observant guard would notice drops of water from a pipe overhead disappearing or (a more obtuse example) the entire toe of their boot seeming to disappear.

The Mirage system also can maintain an image so long as it has been captured for period of fifteen seconds or greater. This is intended for those wearing vests or packs that block the cameras on the back, enabling them to use their other arm. However the image will not update and this can compromise a user if anything about their back-drop changes, such as a vehicle passing by, or a light behind them turning off and casting their background into darkness.

The suit possess two power-sources. The first is a pair of Rylith power cells sewn into the under-suit and located at the user's shoulder-blades, thin enough to not inhibit the wearing of the vest, and wired to a trio of matte solar "panels" along the back of the user's neck and to one at each shoulder to make sure that even if one or more "panel" is damaged that they can still draw power. These work to power the sensors of the under-suit that regulate internal temperature and help power the mag-locks on the bottom of the standard "Workman" boots. The second is another Rylith power cell dedicated exclusively to the helmet's HUD, low-light/night-vision, and thermal-vision capabilities. Its located just above the small of the neck and is visible as a distinctive raised area, powered by a lined trio of panels atop the helmet - though the front-most of these is covered if the face-mask is lifted.




*NOTE*
The thermal signature dampening at five meters would really only look on non-self aware droids or defensive systems. A human or other sapient looking through thermal vision would be able determine what they were looking at, and its safe to assume that self-aware droid PCs would be intelligent enough to do the same if using thermal sensors or optics. It would really only begin to effect sapients and the aforementioned self-aware droid PCs at 70 meters and out where the wearer would begin to blend into the background temperature and lose distinction on sensors. Also the Mirage projection does not do anything to reduce or dampen the thermal signature of a user and only conceals visually, from one direction - when stationary or near as much.
 
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