New Neutral Area!

Sreeya

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Hey guys! I'd like to bring your attention to a new addition to the Neutral Rping Area. It's called the DSC Daedalus. This is a neutrally operated space station that Xeno has tirelessly worked to create. For now, we've opened up two districts, but as it gathers momentum we'll be adding more. The idea of implementing this into the neutral area came from The Veritas Conspiracy, which is an on-going Legacy Quest. This area is open to everyone and we encourage you to start utilizing it as soon as possible!
 

Apollyon

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Awesome, a place Pax can share a drink with a Sith and not be allowed to attempt to kill/murder him/her in warm/cold blood :)
 

Toska

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How exactly does this work? Are threads in that area considered non-canon? If not, how is its neutrality maintained in-character? Also, as a more general question, what is the area's purpose? Since I missed the initial discussion, I have no idea what this is about.
 

Saul

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Can we get an OOC subforum or what not for this in the Neutral Roleplay OOC area, for the coordination and discussion of said threads? Just a question.

Also, what exactly are the rules: Is this the kind of neutrality where:
1. You can't kill anyone by forum rule
or
2. You can kill someone, but your character will either be captured or killed by security forces.

Also, what special laws does this place adhere or not adhere to? Is things like slavery, prostitution, etc. legal?
 

Praetor

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What I'm picking up from neutral is that basically it does not abide by the laws of other factions, only its own. I don't really foresee people dying based on the purpose of the two available districts, but we'll see what the admins say.
 

Empress

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there's no killing, no capturing, and basically no war......if you play Tor this would be Nar Shadda on a PVE

so basically a place to unwind be social, settle things with races ( or hang out watching them) without fear It's " outside" war related situation.

AKA Skhai can have a drinking contest with Thaed without fear of having his brain squished or her having her wings ripped asunder.
 
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Black Noise

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there's no killing, no capturing, and basically no war......if you play Tor this would be Nar Shadda on a PVE

so basically a place to unwind be social, settle things with races ( or hang out watching them) without fear It's " outside" war related situation.

AKA Skhai can have a drinking contest with Thaed without fear of having his brain squished or her having her wings ripped asunder.

Cool.

Also, now that you've said that. You MUST have a drinking contest with Thaed :CStern
 

Toska

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there's no killing, no capturing, and basically no war......if you play Tor this would be Nar Shadda on a PVE

so basically a place to unwind be social, settle things with races ( or hang out watching them) without fear It's " outside" war related situation.

AKA Skhai can have a drinking contest with Thaed without fear of having his brain squished or her having her wings ripped asunder.

That sounds good, but how is it regulated in-character? We can say out of character that this area is a neutral, no death zone, but in-character is another story. Who enforces it and how is it enforced? Is it like the dueling ring, or is it an independent entity? By which I mean: Is it considered non-canon unless otherwise stated, or does it work in a completely different way?
 

Cisco

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That sounds good, but how is it regulated in-character? We can say out of character that this area is a neutral, no death zone, but in-character is another story. Who enforces it and how is it enforced? Is it like the dueling ring, or is it an independent entity? By which I mean: Is it considered non-canon unless otherwise stated, or does it work in a completely different way?

Maybe it's like the Taris Cantina for Kotor, You never see it in action but basically they have excessively powerful turrets out of sight that could kill someone dead at the first sign of aggression. That and security forces. Just a possibility.
 

Nirvana

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If you guys just read up on the places that have been put up you can see what sort of ways there are to maintain security in those districts, at least in one of the bars/cantinas it's vault like security. No weapons of any sort allowed in that bar, great place for people to interact. Also I have a small question about the DSC Daedalus, exactlly where on the Hydian Way is it located.
 

Demiurge

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As was mentioned, automated security is widespread, especially in critical areas or places where unrest or discord can more easily outbreak, such as a bar or a race track. In a more stand-in manner, CoreGuard (Daedalus police) are located on every district and on virtually every level and in every sector. They tend to ordinary crime. Along with them is Anti-Force, who specialize in patrolling Jedi, Sith and other Force Sensitives and excel in undercover criminal investigations, recon and intelligence webs, and Saithe/Zruger, Limited, which is essentially the special police forces (like SWAT) for more major crimes in relativity to the norm. These factions all work together to form the Daedalus' security network.

As for its location, Daedalus is located roughly at the border of L9.
 
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Toska

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As was mentioned, automated security is widespread, especially in critical areas or places where unrest or discord can more easily outbreak, such as a bar or a race track. In a more stand-in manner, CoreGuard (Daedalus police) are located on every district and on virtually every level and in every sector. They tend to ordinary crime. Along with them is Anti-Force, who specialize in patrolling Jedi, Sith and other Force Sensitives and excel in undercover criminal investigations, recon and intelligence webs, and Saithe/Zruger, Limited, which is essentially the special police forces (like SWAT) for more major crimes in relativity to the norm. These factions all work together to form the Daedalus' security network.

So... killing is frowned upon and has consequences, but is entirely possible?
 

Demiurge

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So... killing is frowned upon and has consequences, but is entirely possible?

Not frowned upon, forbidden. And no, its not possible. That's the whole point of it being in the neutral board
 

Toska

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Not frowned upon, forbidden. And no, its not possible. That's the whole point of it being in the neutral board

It's improbable, but not impossible. What prevents a Force user from killing someone with their powers? What prevents someone from breaking another's neck? From using a tool as a weapon?

Edit: I'm not looking for out of character justifications. I want to know how this is justified in character. If there is no justification, that makes it seem like a non-canon area, like the dueling ring as opposed to a canon neutral area.
 

Demiurge

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It's improbable, but not impossible. What prevents a Force user from killing someone with their powers? What prevents someone from breaking another's neck? From using a tool as a weapon?

Edit: I'm not looking for out of character justifications. I want to know how this is justified in character. If there is no justification, that makes it seem like a non-canon area, like the dueling ring as opposed to a canon neutral area.

To begin, you misunderstand the meaning of canonicity. Canon refers to something that is recognized and accepted as authentic. In terms of Star Wars, including the roleplay, such is in reference to continuity. Anything that happens in the roleplay except what is explicitly stated otherwise, such as dueling matches (where often many characters die), threads predetermined to be out of continuity, or (in some cases) threads in the diverse roleplay area. Unless such standards are met, all threads of the roleplay are accepted as being within the story's continuity, thus canon. Something cannot be deemed non-canon because there is an aspect or feature of the roleplay you dislike or don't accept.

On a more practical level, I think you're misunderstanding the rules of the board. It is not an in-context rule that prevents someone from killing someone else, it is the site rule; being in the nature of the "Neutral board". You could compare it to rules against godmoding, which prevent one character from dictating what happens to another (such as grabbing a character by the throat, shooting them in the head and killing them in one go without allowing the other roleplayer to post anything in response to your actions). Simply put, no in character justification is necessary because it is superseded by the out of character rules.

On an in-context level, you could then compare it to the regulations of Manaan during the Jedi Civil War, which imposed extreme penalties on governments for the actions of the few, with the worst possible outcomes being catastrophic for any. And since only individuals who are represented in District One (board not available on launch of the Daedalus board) can roam Daedalus to begin with, every person is accountable for their entire civilization. If you meant is Daedalus crime-free, then the answer would be of course not, but for all necessary purposes, such occasions would never, and by that, "cannot ever", arise (in the form of killing) in the active roleplay.
 

Toska

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To begin, you misunderstand the meaning of canonicity. Canon refers to something that is recognized and accepted as authentic. In terms of Star Wars, including the roleplay, such is in reference to continuity. Anything that happens in the roleplay except what is explicitly stated otherwise, such as dueling matches (where often many characters die), threads predetermined to be out of continuity, or (in some cases) threads in the diverse roleplay area. Unless such standards are met, all threads of the roleplay are accepted as being within the story's continuity, thus canon. Something cannot be deemed non-canon because there is an aspect or feature of the roleplay you dislike or don't accept.

On a more practical level, I think you're misunderstanding the rules of the board. It is not an in-context rule that prevents someone from killing someone else, it is the site rule; being in the nature of the "Neutral board". You could compare it to rules against godmoding, which prevent one character from dictating what happens to another (such as grabbing a character by the throat, shooting them in the head and killing them in one go without allowing the other roleplayer to post anything in response to your actions). Simply put, no in character justification is necessary because it is superseded by the out of character rules.

On an in-context level, you could then compare it to the regulations of Manaan during the Jedi Civil War, which imposed extreme penalties on governments for the actions of the few, with the worst possible outcomes being catastrophic for any. And since only individuals who are represented in District One (board not available on launch of the Daedalus board) can roam Daedalus to begin with, every person is accountable for their entire civilization. If you meant is Daedalus crime-free, then the answer would be of course not, but for all necessary purposes, such occasions would never, and by that, "cannot ever", arise (in the form of killing) in the active roleplay.

You misunderstood my usage of "canon." I'm referring to the site's story, or "canon," not that of Star Wars in general. Now, to continue where I left off...

Why does an out of character rule pertain to the characters themselves? That's metagaming, for all intents and purposes. I get that you want a no-death zone, as you would in an MMO. However, this is not an MMO. This is a freeform role-playing site. What I asked before is whether this neutral station operates like the dueling ring. I have yet to receive an answer on that. If it does, then I take no issue with the lack of explanation, because the dueling ring gives the players the option whether or not to allow the threads to affect the continuity of their stories.

If it is not like the dueling ring, then an in-character explanation should be required to completely prevent character death. You compare it to Manaan, but even then character death was a possibility. I understand that there are consequences, which serves as a crime deterrent. However, if a character is willing to die in order to kill another character, why shouldn't they be allowed to try? Granted, I doubt it will happen, considering that most characters aren't suicidal, but it should be a possibility.

You can't prevent people from killing others. You can punish them after the fact, equivalent to their charge, but that doesn't work as a preventive measure.

Anyway. After the questions I raised earlier in my post, here's a final one: Don't you agree that character death should be possible, but not probable?
 

Demiurge

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Why does an out of character rule pertain to the characters themselves? That's metagaming, for all intents and purposes. I get that you want a no-death zone, as you would in an MMO. However, this is not an MMO. This is a freeform role-playing site. What I asked before is whether this neutral station operates like the dueling ring. I have yet to receive an answer on that. If it does, then I take no issue with the lack of explanation, because the dueling ring gives the players the option whether or not to allow the threads to affect the continuity of their stories.

All rules exercise power over characters. They're restraints that prohibit certain actions in the roleplay, that's why they exist. On the other hand, metagaming is the taking of OOC information and applying it in context. As for how Daedalus operates, again unless indicated otherwise, all roleplays within would be considered to be in continuity.

If it is not like the dueling ring, then an in-character explanation should be required to completely prevent character death. You compare it to Manaan, but even then character death was a possibility.

Death there had only occurred in areas not monitored by the Selkath authority, such as the embassies (sovereign territory, but also not open to roleplay at the time), in illegal installations, which don't exist on Daedalus, or hanger bays, which are not the case on Daedalus. Scale wise, the security is akin to Manaan, but response wise, it falls more under a totalitarian version Tarisian security, which had a security sensor grid that responded fast enough against someone attempting lethal action that the instigator would be killed by them before they could even pull the trigger of their blaster. During the Jedi Civil War, Bendak sheltered himself in the Tarisian cantina because of this fact alone, which made him virtually untouchable by bounty hunters unless he allowed it.

I understand that there are consequences, which serves as a crime deterrent. However, if a character is willing to die in order to kill another character, why shouldn't they be allowed to try? Granted, I doubt it will happen, considering that most characters aren't suicidal, but it should be a possibility. You can't prevent people from killing others. You can punish them after the fact, equivalent to their charge, but that doesn't work as a preventive measure.

Characters can certainly try, but they would be killed before they could execute it.

Anyway. After the questions I raised earlier in my post, here's a final one: Don't you agree that character death should be possible, but not probable?

Death is possible and not probable in a technical sense (no place is fully crime free), but is neither possible nor probable in a roleplaying sense.

Didn't see this becoming an issue, so I'll more expansively explain it in the Daedalus board
 

Toska

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On an entirely different subject: Are there specific areas for the factions?
 

Demiurge

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On an entirely different subject: Are there specific areas for the factions?

In District One, yes (there are five districts in total, but so as to not overwhelm users, only two are available). District One is the presidium, which does have designated embassies for specific governments. Besides those, however, most areas are available to all factions.
 

Toska

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Hm, do the factions have to rent out the embassies, along with the docking bays and security fees?
 
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