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Panther-class Escort Carrier
Intent:
Affiliation: Jedi
Ownership: N/A
Model: CVL-1
Dimensions:
525 meters, length
Class:
Escort Carrier (Cruiser by Anaxes)
Crew:
400 Minimum (144 pilots, 256 crew and support staff).
600 Maximum (144 pilots, 456 crew and support staff).
Troop Capacity:
50 Marines (in addition to the crew).
Armament:
8x Heavy Laser Cannons
6x Point Defense Laser Cannons
Shields:
Military Grade Shields (Particle and Ray).
Equipment:
Consumables for 1 year
Starfighter repair and refueling facilities
Enhanced sensors suite
Hyperwave comm array
Holonet Transciever
Fire Coordination Suite
Life Support
2x Backup reactors
Escape Pods
Air Fresheners.
Internal Security:
Blaster turrets.
Ray shields.
Motion & thermal scanners.
Reinforced blast doors.
Airtight bulkheads able to vent atmosphere at crucial checkpoints.
Complement:
Up to 144 Starfighters/bombers
SPEED:
65 MGLT
Hyperdrive Rating:
Class 1
Class 10 backup
Maneuverability:
Average, for its size.
Description:
With war raging across the galaxy, innovation is necessary to ensure victory. To that end, Gyndine Shipyards, in association with Kuat Drive Yards, is proud to introduce the Panther-Class Escort Carrier. Straddling the line between a fleet carrier and a smaller light carrier, the Panther is a dedicated space carrier that can strike both hard and fast on a budget. Carrying up to a full two wings of strikecraft* for a total of 144 starfighters or bombers and the necessary facilities to maintain them, it is a force to be reckoned with by both starfighter and capital ship commanders alike. Being lightly armored and comparatively lightly armed with only a few laser cannons and point defense guns, it focuses the vast majority of its power on its shields and engines to ensure a quick, maneuverable vessel that can race to the edge of an interdiction field or away from other larger ships of the line while still being fairly well protected against most mid-to-low level surprise attacks long enough to launch its complement and pull back.
Of course, it does have its weaknesses. Being a carrier entirely stripped of turbolasers, shuttles, and ground vehicles to allow as many strikecraft as possible, it is most certainly not equipped to go toe-to-toe with other capital ships in a close-range firefight or participate in boarding missions or a ground assault, due to its notable lack of heavy armament and comparatively light armor, though it can take fairly heavy beatings in short bursts thanks to its comparatively strong shielding. Wise naval commanders who value their lives will, on the tactical level, be sure to take advantage of its superior strikecraft range over its opponents turbolasers and guns by utilizing its speed to avoid close-range confrontations whenever possible, maneuvering to jump out of the system to let their strikecraft due their work and jump back in to retrieve, repair, and refuel them later, or placing them behind screening capital ships designed to absorb fire.
On the strategic level, the Panther fills several key roles for any faction’s navy. Their speed and complement makes them excellent standalone choices for convoy raiding and base strikes on lightly to moderately defended enemy targets and with proper planning and intelligence, devastating ambushes on ships in and above their class. They can also do well in the role of mobile system defense without the need to establish a more dedicated base-park one outside the system one wishes to defend, then call them in as necessary to overwhelm one’s opponent. Where the Panther really shines, however, is in its role in fleets of any size. One can make them the centerpiece of a smaller carrier task force with some corvettes or frigates exacting as screens for it to provide much needed additional firepower on a budget, or utilize them in a larger carrier force to bolster the defenses and complement of a larger, more bulkier carrier. More traditional space battlegroups formed of destroyers, cruisers, and dreadnaughts will find the extra strikecraft it provides a much-welcome addition to their arsenal, and can assist in shielding the carriers from direct fire. When it comes to the Panther-class, the stars are the limit for the intelligent naval commander.
The Panther is relatively cheap and easy to produce, thanks to its simplistic nature, light armament, and small crew size. It is thus the perfect choice for smaller groups and factions needing heavy firepower on a budget, or larger ones seeking to bolster their forces or those of their allies without straining their wallets or their manpower.
Ownership: N/A
Model: CVL-1
Dimensions:
525 meters, length
Class:
Escort Carrier (Cruiser by Anaxes)
Crew:
400 Minimum (144 pilots, 256 crew and support staff).
600 Maximum (144 pilots, 456 crew and support staff).
Troop Capacity:
50 Marines (in addition to the crew).
Armament:
8x Heavy Laser Cannons
6x Point Defense Laser Cannons
Shields:
Military Grade Shields (Particle and Ray).
Equipment:
Consumables for 1 year
Starfighter repair and refueling facilities
Enhanced sensors suite
Hyperwave comm array
Holonet Transciever
Fire Coordination Suite
Life Support
2x Backup reactors
Escape Pods
Air Fresheners.
Internal Security:
Blaster turrets.
Ray shields.
Motion & thermal scanners.
Reinforced blast doors.
Airtight bulkheads able to vent atmosphere at crucial checkpoints.
Complement:
Up to 144 Starfighters/bombers
SPEED:
65 MGLT
Hyperdrive Rating:
Class 1
Class 10 backup
Maneuverability:
Average, for its size.
Description:
With war raging across the galaxy, innovation is necessary to ensure victory. To that end, Gyndine Shipyards, in association with Kuat Drive Yards, is proud to introduce the Panther-Class Escort Carrier. Straddling the line between a fleet carrier and a smaller light carrier, the Panther is a dedicated space carrier that can strike both hard and fast on a budget. Carrying up to a full two wings of strikecraft* for a total of 144 starfighters or bombers and the necessary facilities to maintain them, it is a force to be reckoned with by both starfighter and capital ship commanders alike. Being lightly armored and comparatively lightly armed with only a few laser cannons and point defense guns, it focuses the vast majority of its power on its shields and engines to ensure a quick, maneuverable vessel that can race to the edge of an interdiction field or away from other larger ships of the line while still being fairly well protected against most mid-to-low level surprise attacks long enough to launch its complement and pull back.
Of course, it does have its weaknesses. Being a carrier entirely stripped of turbolasers, shuttles, and ground vehicles to allow as many strikecraft as possible, it is most certainly not equipped to go toe-to-toe with other capital ships in a close-range firefight or participate in boarding missions or a ground assault, due to its notable lack of heavy armament and comparatively light armor, though it can take fairly heavy beatings in short bursts thanks to its comparatively strong shielding. Wise naval commanders who value their lives will, on the tactical level, be sure to take advantage of its superior strikecraft range over its opponents turbolasers and guns by utilizing its speed to avoid close-range confrontations whenever possible, maneuvering to jump out of the system to let their strikecraft due their work and jump back in to retrieve, repair, and refuel them later, or placing them behind screening capital ships designed to absorb fire.
On the strategic level, the Panther fills several key roles for any faction’s navy. Their speed and complement makes them excellent standalone choices for convoy raiding and base strikes on lightly to moderately defended enemy targets and with proper planning and intelligence, devastating ambushes on ships in and above their class. They can also do well in the role of mobile system defense without the need to establish a more dedicated base-park one outside the system one wishes to defend, then call them in as necessary to overwhelm one’s opponent. Where the Panther really shines, however, is in its role in fleets of any size. One can make them the centerpiece of a smaller carrier task force with some corvettes or frigates exacting as screens for it to provide much needed additional firepower on a budget, or utilize them in a larger carrier force to bolster the defenses and complement of a larger, more bulkier carrier. More traditional space battlegroups formed of destroyers, cruisers, and dreadnaughts will find the extra strikecraft it provides a much-welcome addition to their arsenal, and can assist in shielding the carriers from direct fire. When it comes to the Panther-class, the stars are the limit for the intelligent naval commander.
The Panther is relatively cheap and easy to produce, thanks to its simplistic nature, light armament, and small crew size. It is thus the perfect choice for smaller groups and factions needing heavy firepower on a budget, or larger ones seeking to bolster their forces or those of their allies without straining their wallets or their manpower.
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