- Joined
- May 21, 2019
- Messages
- 285
- Reaction score
- 86
While Star Wars has always been a sort of war story, I find that the two sides we usually see are a little played out, we've had a plucky rebellion fighting off an empire for 40 years at this point. I've mostly just used whatever war's going on as a back ground event whenever I RP in a Star Wars setting, but I'd be lying if I said I wouldn't mind a few fresh takes on the sides at play.
Also, it's pretty easy to feel like you're having no real impact on the conflict that's going on, so I can definitely agree with some of the other suggestions above about causing damage in ways that aren't just variations on "Kill enemies, acquire capital."
Having the senate is already a good move toward the right direction. Now war, that is what star wars is about. It should remain in various forms as it is. You can impact it already, there should be just something about what you achieve other than recoloring a small part of the galactic map.
I'd like to see less focus on hindering character growth. I get that's a super vague sentence but I'll try to explain it.
Maybe the staff team can consider making less (smaller) things require plots. Instead, maybe require general role play threads to point at later if questioned. Having to earn each and everything via plots becomes grindy and tiresome, especially if some of it requires risking character death.
The other issue is sometimes you're told you didn't do enough or do it right and you lose a thread or two (progress) towards that object or goal you've worked for. I've even come across an issue that, months after I earned things, they were retroactively taken away because someone re-reviewed my plots and didn't think I risked enough to have what I had. I've only had that happen to me once however; I'm not sure if it ever happened to someone else. Maybe not, but it is an example of a system that can be very harsh. When your plots get rejected or retroactively rejected, it feels like you're being worked against rather than with.
I also dislike the 'they should have to earn it' mentality. At least, the heavy focus on it. I think when reviewing plots, character growth, asset gain, etc, it should be more about if the character or plot brings something to the table. Is the character inspiring activity? Will the plot inspire activity? Will it add more to the story? The 'are they doing enough to earn that?' should be a secondary or even tertiary concern, in my opinion.
I don't feel like it's hard to earn AT items. You can gear up quite fast. You can do alliance missions and for plots factions also reward you. Tech plots are fun, they can add a lot to your character and it's relations, maybe you wouldn't even get to know a lot of people if you weren't doing them. It psychologically feels good to earn stuff.
The way you described mods handling your situation sounds unprofessional from their side. I agree that shouldn't go like that, once approved it shouldn't be taken away. I never had trouble with my plot submissions. From my experience any comments I got from their side was fair and made sense, they were not working against me, they were working with me. Sometimes it just takes too long to get a reply, but I keep in mind half of the staff resigned last month.