R34-Peregrine

blstrgmr

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(Will sketch and model in 3D if this gets past the approval stage)



R34-Peregrine
Starfighter-class Starship


Created by Fondor Shipyards, the R-34 Peregrine simply showed up in shipments to various military arms dealers and black markets. Its lack of any branding or markings suggest it to be a prototype, yet manufactured en masse. Some dealers discussing its mysterious appearance and nature to be a large-scale "field-test", provided by a large company who, at most, would describe that it only creates widgets. However, it is just an unmarked field test by the company.

The rumor that the R34-Peregrine is only a prototype and not a production model, is horrifying.

The Peregrine's purpose is definitely a niche one, but one that can be very useful for many in different fields. For a starfighter, it is at best...average in the vacuum of space. Shields are often unused and are reserved until its true purpose is revealed. Space combat is not its priority. Power is drawn from its engines to the shields while entering atmosphere, allowing it to be as fast as possible while holding together during its drop.

The starfighter shines when it drops into atmosphere from orbit. Drawing power away from the engines and secondary weapons systems, then shunting it all to the shields in an explosive display of power, the R-34 Peregrine can reach a maximum speed of 2500 km/h with very intense acceleration. It is from these drops from vacuum to atmosphere that it receives its name. With these speeds, it is meant to rely on its shielding for better atmospheric movement and simply run away from any surface-to-air countermeasures against it. Its basic nature is, dive, destroy, flee into the vacuum as fast as possible, then repeat. The ship is outfitted with special inertial dampeners and other internal countermeasures to stabilize the pilot during these massive speeds and accelerations.

The Peregrine's power is revealed with the weapon it utilizes during these drop-strafes. A massive repeating slugthrower, armed front and center below the main cockpit, can push out 35×150 mm rounds at 4200 rpm, flying around 1,000 m/s without the added velocity of the craft. However, it is recommended that only three second bursts are utilized. This is often more than enough to shred whatever it is pointed at. Shell casings are kept within a massive storage drum to keep the weight of the craft consistent in atmosphere. Due to the speed of the craft, and the ballistics, targets are usually engaged at around 2-3 klicks away, sometimes slightly further. A successful engagement leaves the target being ripped to shreds by a seemingly invisible force, survivors hearing an incredibly loud and prolonged "brrt", then feeling the pressure change of the fighter flying by as fast as it can to get back out of the atmosphere.

In addition, used mostly out of atmosphere, the R34 also has a pair of small proton torpedo launchers. Each launcher is capable of launching up to 2 missiles. It also retains two pods, able to be jettisoned after use, that contain and launch two concussion cluster bombs each. The craft is often moving too fast to get a lock on anything in atmosphere, therefore it relies on simply spraying a massive amount of slugs downrange, or launching a cluster bomb at a target's general vicinity. When retreating into space, it is virtually defenseless aside from its two proton torpedo launchers. Therefore, it is advised that pilots keep a low orbit so as to drop back into atmosphere as quickly as they are able.



Manufacturer:


  • [*=right] Fondor
Price:


  • [*=right]250,000 Credits
Affiliation:


  • [*=right]Various private interests
Ownership:


  • [*=right]
    N/A​
Model:


  • [*=right]R34
Dimensions:


  • [*=right]16 meters, length
Class:


  • [*=right]Multi-role Starfighter
Crew:


  • [*=right]1, Pilot
    [*=right]1, Co-pilot (optional)
Armament:


  • [*=right]Prototype Slugthrower
    [*=right]2x Proton Torpedo Launchers
    [*=right]2x Concussion Cluster Bomb Launchers
Equipment:


  • [*=right]Shield Generator
    [*=right]Consumables for 3 days
    [*=right]Standard sensors suite
Speed:


  • [*=right] 2500 km/h (Atmosphere)/ 110 MGLT (Vacuum)
Hyperdrive Rating:


  • [*=right]Class 0.9
Maneuverability:


  • [*=right]Slow and agile in space / fast and linear in atmosphere
Intent:


  • [*=right]Field-Testing of a prototype air-to-surface starfighter







(This is my first starfighter design, be gentle. Props to Green Ranger for layout (I think) that I yoinked )
 
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Clayton

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Ok, interesting concept. It's got potential in that niche role you mention.

It's fast. Like, ludicrously fast. Probably reentry effects at attack level fast. You'd have a 1 second time-window at best in which you could engage the target at your stated distance. While controlling a starfighter travelling at super, or hypersonic speed. I assume you'd be going after fixed installations in this? Any targeting would have to be done by a computer anyway, and I can't see attacking soft targets with any accuracy at all with this.

I think with a super/hypersonic attack craft, you'd be better off launching a cluster bomb or something. Smart munitions would be an ideal choice, cause then you could drop it, then pop off back into space, laughing while people wonder how a fireball dropped a bomb at them.

And this is not mentioning the airframe. This would be the single fastest atmospheric fighter in existence, requiring a whole host of materials that would be a terrible idea to use in vacuum, and an engineering nightmare. I mention this because I'm curious as to how a software company came up with a starfighter capable of this.

Finally, this might be a typo on your part, but 35x1mm rounds? Those aren't going to fly very well.
 

blstrgmr

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Ok, interesting concept. It's got potential in that niche role you mention.

It's fast. Like, ludicrously fast. Probably reentry effects at attack level fast. You'd have a 1 second time-window at best in which you could engage the target at your stated distance. While controlling a starfighter travelling at super, or hypersonic speed. I assume you'd be going after fixed installations in this? Any targeting would have to be done by a computer anyway, and I can't see attacking soft targets with any accuracy at all with this.

I think with a super/hypersonic attack craft, you'd be better off launching a cluster bomb or something. Smart munitions would be an ideal choice, cause then you could drop it, then pop off back into space, laughing while people wonder how a fireball dropped a bomb at them.

And this is not mentioning the airframe. This would be the single fastest atmospheric fighter in existence, requiring a whole host of materials that would be a terrible idea to use in vacuum, and an engineering nightmare. I mention this because I'm curious as to how a software company came up with a starfighter capable of this.

Finally, this might be a typo on your part, but 35x1mm rounds? Those aren't going to fly very well.

The ideal targets are large (like a 4 or 5+ squads moving out) groups of infantry, large vehicles and tanks, and fixed installations. The idea is that the re-entry is fast, but not top speed. Moreso it has the capability to strafe, then accelerate like hell to get back out.

Widgets is a business term for "a small gadget or mechanical device, especially one whose name is unknown or unspecified." Basically if a company is very hush-hush about what it makes, they just say they make widgets. The idea is that this is a very mysterious prototype that just showed up on lots one day, with the notion that it's a group of and/or a very large corporation putting it forward.

As for the speed and materials, I'm willing to make changes. This is my first starfighter so I don't know too much about the specific engineering. My only concepts for creating this was that it got its name from a peregrine falcon's divebomb, and that it's based of the A-10 Thunderbolt II.

Yes, it's a typo. 35x15mm, will change.
 

The Kyzer

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Well you could have done a lot worse, so you've got that going for you.

:31:

So here's the problem: Speed.

1.SWRP actually has a hard-cap on speed which is 200 MGLT. I think it MIGHT be listed somewhere, but just trust me that it's there.
:29:​

2. Your atmospheric flight speed. Lemme break this down for you really quick.
-Atmospheric Flight is measured in km/hour, not MGLTs (MegaLights) as a MegaLight is, well, huge. Admittedly, the EU-Canon is pretty weird in this area as a RL Megalight is 9,454,254,955,490,000,000 kilometers long. As such, 100 MGLTs (presumably per hour) would be 945,425,495,549,000,000,000 kilometers/hour. Just...imagine that. That's beyond lightspeed. SO we're just going to go with the pseudo-SCIENCE! of Star Wars and just assume that a MGLT is super fast.

Now, there is some equation here so bear with me. 100 MGLT, in EU-canon, generally equates to 1,000 - 1,050 km/h (based on most canon speed examples) when going from atmospheric flight with the shields off as air provides resistance versus space offering little to none. As such, a starfighter is going to slowed tremendously (hence the speed difference) so it doesn't make sense for a starfighter to speed-up moving from vacuum to atmosphere. Now an actually-aerodynamic fighter could probably perform a lot better than that but I DON'T KNOW WHAT YOUR SHIP LOOKS LIKE!

In short, while I'm the first to admit that the EU is super-sketchy with speeds, you'll want to do two things for sure:

Lower the speeds, switch them up (as vacuum speeds are going to be faster than atmospheric flight), and list the atmospheric-flight in kmph.

I think Clayton addressed the weapon-issue already.
 
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Ral

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Well you could have done a lot worse, so you've got that going for you.

:31:

So here's the problem: Speed.

1.SWRP actually has a hard-cap on speed which is 200 MGLT. I think it MIGHT be listed somewhere, but just trust me that it's there.
:29:​

2. Your atmospheric flight speed. Lemme break this down for you really quick.
-Atmospheric Flight is measured in km/hour, not MGLTs (MegaLights) as a MegaLight is, well, huge. Admittedly, the EU-Canon is pretty weird in this area as a RL Megalight is 9,454,254,955,490,000,000 kilometers long. As such, 100 MGLTs (presumably per hour) would be 945,425,495,549,000,000,000 kilometers/hour. Just...imagine that. That's beyond lightspeed. SO we're just going to go with the pseduo-SCIENCE! of Star Wars and just assume that a MGLT is super fast.

Now, there is some equation here so bear with me. 100 MGLT, in EU-canon, generally equates to 1,000 - 1,050 km/h (based on most canon speed examples) when going from atmospheric flight with the shields off as air provides resistance versus space offering little to none. As such, a starfighter is going to slowed tremendously (hence the speed difference) so it doesn't make sense for a starfighter to speed-up moving from vacuum to atmosphere. Now an actually-aerodynamic fighter could probably perform a lot better than that but I DON'T KNOW WHAT YOUR SHIP LOOKS LIKE!

In short, while I'm the first to admit that the EU is super-sketchy with speeds, you'll want to do two things for sure:

Lower the speeds, switch them up (as vacuum speeds are going to be faster than atmospheric flight), and list the atmospheric-flight in kmph.

I think Clayton addressed the weapon-issue already.

Pretty much this. Also, as for the shell size, try 35x150mm minimum. For the record the A-10 uses 30x173mm shell, if you're going to make a thicker shell I suggest aiming for something in that ballpark. Just my two cents though, best of luck mate!
 

Fat Possum

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35x15mm, will change.

That's still a funky dimension for a cartridge. Usually it's measured as width by length.

Larger weapons shoot stuff like 14.5 x 114 mm, 20 x 102 mm, or, in the A-10's case, 30 x 173 mm.

Edit: Ninja'd by Ral.
 

Clayton

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The ideal targets are large (like a 4 or 5+ squads moving out) groups of infantry, large vehicles and tanks, and fixed installations. The idea is that the re-entry is fast, but not top speed. Moreso it has the capability to strafe, then accelerate like hell to get back out.

Widgets is a business term for "a small gadget or mechanical device, especially one whose name is unknown or unspecified." Basically if a company is very hush-hush about what it makes, they just say they make widgets. The idea is that this is a very mysterious prototype that just showed up on lots one day, with the notion that it's a group of and/or a very large corporation putting it forward.

As for the speed and materials, I'm willing to make changes. This is my first starfighter so I don't know too much about the specific engineering. My only concepts for creating this was that it got its name from a peregrine falcon's divebomb, and that it's based of the A-10 Thunderbolt II.

Yes, it's a typo. 35x15mm, will change.

Ok, the only group I can imagine doing something quiet like that with the galaxy's fastest ground attack starfighter would be the Cartel or a close associate, as they wouldn't care once they're ready to go public sale if someone pointed out that they handed military tech to criminals. In that case, you'd need to talk to Starburns. Unknown companies don't really work, because something this impressive would need Rothana, or Mandal, or some other big-name, big-funding company.

And the A-10. What a lovely plane. Unfortunately, you can't really have the best of both worlds. The A-10 is loaded for bear, because it plays to its role. It can't have the fastest speed because all the ordinance needed for taking out a large amount of ground units is heavy. Same would go for this. Nor can you have top possible speed while having a ridiculously beefy slugthrower (which in SW tech are larger and heavier than laser counterparts), laser cannons, and proton torpedoes.

Marrying the two roles of fast + lots of guns doesn't work, for balance reasons.

What I would suggest is either heavily nerf the speed, which doesn't really work for what you have in mind, or put a rapid-fire light laser cannon for its dogfighting/secondary ground attack capability, and use one, or two at most, cluster proton/concussion/whatever smart bombs for attacking your ground targets. That way you can still pop into atmo fast, deploy your ordinance ~5km up, then bug out.
 

Andrewza

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There is no real need for the slug thrower. Unless you want to bypass Ray shields of course. Even the droidikar has a 1m blast radius with its blasters.

Any case you can't go faster in atmosphere than space. A fast speed in atmosphere is say 5000kph. That is ludicrous speed where you get 1 second attack runs. The A10 flies slow so it can actually hit its target. All so 140mglt is fast in space. Most starfightets in the multi role class and size are 120mglt.
 

Grim

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I will add most fighters in atmosphere to reach any kind of fast speed tend to use shields since they are first made for Space combat and tend to be rather unsuited for the resistance of air. As SoB pointed out, multiroles tend to run at about 120 though most like the X-wing and such run closer to 100 MGLT.
 

blstrgmr

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Made some tweaks and nerfs, shifting its role for less multi-purpose and more towards air-to-surface combat. Very defenseless in space aside for very few proton missiles. I decided to keep the slugthrower due to its ability to get past ray shields, and just for the sake of flavor for the vehicle (sue me).

As per company, can you advise me on what direction to take that that doesn't involve me talking to any faction leaders? I'll be realistic in saying I doubt they'd even care if I approached them with a prototype. Even so, I'm sort of unknowledgeable when it comes to manufacturing and the companies involved and would love a very brief summary if anybody would be willing to give me one.

On the subject of aerodynamics and pictures, my deepest apologies for right now. This starfighter is half roleplay enhancer, half personal art project. When the details are hammered out a bit better, I'll be modeling it :P
 

Andrewza

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If you want a fast speed in atmosphere go for 2500kph.
 

Clayton

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Made some tweaks and nerfs, shifting its role for less multi-purpose and more towards air-to-surface combat. Very defenseless in space aside for very few proton missiles. I decided to keep the slugthrower due to its ability to get past ray shields, and just for the sake of flavor for the vehicle (sue me).

As per company, can you advise me on what direction to take that that doesn't involve me talking to any faction leaders? I'll be realistic in saying I doubt they'd even care if I approached them with a prototype. Even so, I'm sort of unknowledgeable when it comes to manufacturing and the companies involved and would love a very brief summary if anybody would be willing to give me one.

On the subject of aerodynamics and pictures, my deepest apologies for right now. This starfighter is half roleplay enhancer, half personal art project. When the details are hammered out a bit better, I'll be modeling it :P

Alright, speed looks much more reasonable for the weapons loadout you've got.

As far as shipyards, Fondor should do.
 

blstrgmr

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Alright, speed looks much more reasonable for the weapons loadout you've got.

As far as shipyards, Fondor should do.

Solid, made all edits. Working on prelim concept sketches now :P
 

Clayton

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Gave it another look-over, everything looks good to me. Approved.
 
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